Youth Armoured Combat:Conducting youth armoured combat authorisations

From Lochac Marshal Rules Wiki
Jump to navigation Jump to search

Conducting youth armoured combat authorisations

Authorisations

  1. The Kingdom Earl Marshal specifically deputises their responsibility for the authorisation of minors in youth armoured combat to youth armoured combat authorising marshals.
  2. If you are a youth armoured combat authorising marshal:
    1. You must conduct the authorisation test and sign the proper paperwork to ensure that the authorisation can be registered.
    2. You must conduct the authorisation in a manner appropriate for the division.
  3. At least one other adult must witness the authorisation.
  4. A parent or legal guardian (not nominated caregiver) must be present for their child's authorisation.
  5. All youth armoured combatants must reauthorise when permanently changing divisions.
  6. Youth are expected to practice at the next division level before authorising.
  7. Youth combatants must demonstrate:
    1. their knowledge of the rules of youth armoured combat.
    2. that they can safely spar with other youths of all divisions including and below the one they are authorising for
    3. that they able to effectively block shots.
    4. They must be able to consistently throw shots at the appropriate level of calibration to legal target areas.
  8. If a previously authorised combatant fails to pass an authorisation for the next division, they can continue to participate in their previous division.

Authorisation preparation

  1. When you are running an authorisation, you must be fully prepared beforehand:
    1. Have the correct authorisation form ready.
    2. Make sure there is an authorised youth available and equipped, alternatively if one is not available, an authorised adult sparring partner may be used.
    3. Ensure the parent or guardian (not nominated caregiver) will be present.
    4. Prepare a fighting area, with clearly defined limits and a 2 m exclusion zone beyond them.
    5. Have a marshal's pole.
    6. Having a selection of weapons and shields can be helpful.
    7. Have access to a copy of the rules.