<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>http://rules.marshal.lochac.sca.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sigvaldr+Svithandi</id>
	<title>Lochac Marshal Rules Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="http://rules.marshal.lochac.sca.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sigvaldr+Svithandi"/>
	<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php/Special:Contributions/Sigvaldr_Svithandi"/>
	<updated>2026-04-15T12:09:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.5</generator>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Concussion_Recognition_Tool&amp;diff=6519</id>
		<title>Armoured Combat:Concussion Recognition Tool</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Concussion_Recognition_Tool&amp;diff=6519"/>
		<updated>2023-10-18T22:18:53Z</updated>

		<summary type="html">&lt;p&gt;Sigvaldr Svithandi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;P&amp;gt;A concussion is an injury to the brain that results in temporary loss of normal brain function. It is the most common form of mild traumatic brain injury, often sustained from a blow to the head after a fall or an accident or during contact sports such as armoured combat or fencing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt;You don&#039;t have to be knocked out or even be hit on the head directly to be concussed, and symptoms may take time to appear.  Even a mild concussion can have long-lasting effects, so we want to keep all of our participants safe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt;Marshals must stop the fighting if they suspect a person has a concussion, and pull a combatant from the field, but because most concussions are self-reported, they often go undiagnosed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt;Combatants will often try to hide signs of a concussion so they can keep fighting, so having advocates on the sidelines to reduce the stigma of saying you&#039;re hurt or experiencing symptoms like dizziness or lightheadedness can make a big difference in getting people to report and get treatment for a concussion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt;Concussion in Sport has released a [https://digitalhub.fifa.com/m/312deb66e8848f6e/original/y9y5fpwji70rtzyefdoa-pdf.pdf| Concussion Recognition Tool] to help identify concussion in yourself and others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt;Understanding this tool, and knowing how to recognise signs and symptoms of concussion are now required for authorising as a participant or marshal.&lt;br /&gt;
==If you are printing a copy of these rules, print out the tool==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt;We cannot include the PDF directly due to copyright reasons, so if you are printing a copy of the rules, please follow the link below and print a copy to include in this handbook.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The tool is hosted on FIFA&#039;s website - [https://digitalhub.fifa.com/m/312deb66e8848f6e/original/y9y5fpwji70rtzyefdoa-pdf.pdf| Concussion Recognition Tool 5]&lt;br /&gt;
&lt;br /&gt;
==More information==&lt;br /&gt;
New Zealand&#039;s [https://www.accsportsmart.co.nz/concussion/ | ACC Sportsmart - www.accsportsmart.co.nz/concussion/] website also has more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fencing Draft Handbook | X]]&lt;br /&gt;
[[Category:Fencing Handbook | X]]&lt;/div&gt;</summary>
		<author><name>Sigvaldr Svithandi</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Fencing_notes:Types_of_fencing&amp;diff=4998</id>
		<title>Fencing notes:Types of fencing</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Fencing_notes:Types_of_fencing&amp;diff=4998"/>
		<updated>2023-01-20T09:53:57Z</updated>

		<summary type="html">&lt;p&gt;Sigvaldr Svithandi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Notes - Rules for Fencers}}&lt;br /&gt;
;January 2023&lt;br /&gt;
:2.8.4 1 - Removes &#039;the inner thigh&#039; from the definition of the parts of the body that must be covered by penetration-resistant material following approval of Board of SCALA and Committee of SCANZ.&lt;br /&gt;
;October 2022&lt;br /&gt;
&lt;br /&gt;
:2.8.4.1 - In May 2021, coverage requirements for the inner thigh were removed as a Society rule change, but that change has not been approved by the Board of SCALA and Committee of SCANZ, so the original requirement including the inner thigh and definition has been reinstated.&lt;/div&gt;</summary>
		<author><name>Sigvaldr Svithandi</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Handbook_Titlepage&amp;diff=4997</id>
		<title>Fencing:Handbook Titlepage</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Handbook_Titlepage&amp;diff=4997"/>
		<updated>2023-01-20T09:51:30Z</updated>

		<summary type="html">&lt;p&gt;Sigvaldr Svithandi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;%startCenter%&lt;br /&gt;
%startHuge%&lt;br /&gt;
&lt;br /&gt;
Kingdom of Lochac &lt;br /&gt;
&lt;br /&gt;
Fencing&lt;br /&gt;
&lt;br /&gt;
Combat Handbook &lt;br /&gt;
&lt;br /&gt;
%vspace%15%&lt;br /&gt;
&lt;br /&gt;
[[File:Rapierhandbook.svg|500px]]&lt;br /&gt;
&lt;br /&gt;
%vspace%30%&lt;br /&gt;
&lt;br /&gt;
%endHuge%&lt;br /&gt;
&lt;br /&gt;
Version 5.3&lt;br /&gt;
&lt;br /&gt;
Non scriptum non est&lt;br /&gt;
&lt;br /&gt;
%endCenter%&lt;br /&gt;
&lt;br /&gt;
%pageBreak%&lt;br /&gt;
==Is this the most recent version?==&lt;br /&gt;
This pdf has a date at the bottom of the page of the day that the file was generated from the Rapier Combat Handbook wiki, so you will know how up-to-date your hard copy or file of the rules is.&lt;br /&gt;
&lt;br /&gt;
Updates to the content (including fixing typographical errors) and alterations to the coding behind the pdf creation will trigger a new pdf to be available from that link. Any changes to the actual rules will be documented in the [[Fencing:Change_Log_and_Notes|Change log and notes]].&lt;br /&gt;
&lt;br /&gt;
We don&#039;t recommend saving copies of the pdf to other locations, as they will become out of date when the wiki is updated with rule changes. Use, a bookmark or save the link instead.&lt;br /&gt;
&lt;br /&gt;
==Copyright==&lt;br /&gt;
Text included verbatim from the SCA Inc. Fencing Marshal&#039;s Handbook is copyright [http://sca.org The Society for Creative Anachronism, Inc].&lt;br /&gt;
&lt;br /&gt;
All other text is copyright [http://sca.org.nz The Society for Creative Anachronism, New Zealand, Inc]. and [http://sca.org.au The Society for Creative Anachronism Australia Ltd]. It may be freely copied for SCA purposes provided it is copied in full and this notice remains intact.&lt;br /&gt;
&lt;br /&gt;
The cover art is by Lord Ronan Mac Brian and permission is granted to use it within the SCA. All other images are copyright Alasdair Muckart and David Maclagan and are released under the terms of the [http://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-Noncommercial-Share Alike 3.0 License].&lt;br /&gt;
&lt;br /&gt;
[[Category:Fencing Handbook|titlepage]]&lt;/div&gt;</summary>
		<author><name>Sigvaldr Svithandi</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Change_log_and_notes&amp;diff=4996</id>
		<title>Fencing:Change log and notes</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Change_log_and_notes&amp;diff=4996"/>
		<updated>2023-01-20T09:45:19Z</updated>

		<summary type="html">&lt;p&gt;Sigvaldr Svithandi: Removes &amp;#039;the inner thigh&amp;#039; from the definition of the parts of the body that must be covered by penetration-resistant material.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Change log and Notes}}&lt;br /&gt;
&lt;br /&gt;
==Version 5.3 - 21 January 2023==&lt;br /&gt;
;2.8.4.1&lt;br /&gt;
:Removes &#039;the inner thigh&#039; from the definition of the parts of the body that must be covered by penetration-resistant material.&lt;br /&gt;
&lt;br /&gt;
==Version 5.2 - 18 October 2022==&lt;br /&gt;
;2.8.4.1&lt;br /&gt;
:Revoking the previous change to remove inner thigh from the wording as this change was not approved by the Board of SCALA and Committee of SCANZ, although it was changed at Society level.&lt;br /&gt;
&lt;br /&gt;
==Minor changes Version 5.1 - 15 May 2021==&lt;br /&gt;
;2.6.3&lt;br /&gt;
:Specifies that spears can be used one-handed (not only after a hand is incapacitated) consistent with the Society Fencing Marshal Handbook.&lt;br /&gt;
;2.8.4&lt;br /&gt;
:Removes &#039;the inner thigh&#039; from the definition of the parts of the body that must be covered by penetration-resistant material, consistent with the Society Fencing Marshals Handbook. &lt;br /&gt;
;4.4&lt;br /&gt;
:Specifies that incidents and injuries must be reported using the Lochac Incident and Hazard Form. &lt;br /&gt;
;7.1.1.2&lt;br /&gt;
:Specifies that after a drop test the material fails if the probe penetrates beyond the first layer.&lt;br /&gt;
:Specifies that a single layer garment fails if the probe penetrates that layer.&lt;br /&gt;
;8.3&lt;br /&gt;
:Removes a second definition of Torso. Removes &#039;the inner thigh&#039; from the definition of Torso.&lt;br /&gt;
;Additions to Change log&lt;br /&gt;
:Notes on 2.6.5 (use of the hand to parry the wrist); 5.4.3(b) change in dimension of blunts.&lt;br /&gt;
&lt;br /&gt;
==Version 5.0 Effective 1 May 2021==&lt;br /&gt;
&lt;br /&gt;
*Change of terminology from &amp;quot;Rapier&amp;quot; to &amp;quot;Fencing&amp;quot;, consistent with the Society Fencing Marshals&#039; Handbook&lt;br /&gt;
*Plain English approach and restructure by topic, for example: Rules for Fencers, Rules for Marshals.&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
;1.1&lt;br /&gt;
:Specifies that all fencing combat activities in Lochac must follow the policies and requirements of SCA Australia and New Zealand.&lt;br /&gt;
;1.4.2&lt;br /&gt;
:Specifies that fencing combat is subject to mundane laws, including Victorian weapons laws.&lt;br /&gt;
;1.5(5)&lt;br /&gt;
:The Society Marshal has granted minor combatants in Lochac an exemption from the requirement to wear a marking that identifies them as a minor.&lt;br /&gt;
&lt;br /&gt;
===Rules for Fencers===&lt;br /&gt;
;2.4.2 (2)&lt;br /&gt;
:Specifies that there is no waiting period to authorise for Cut and Thrust Fencing or to authorise to use a spear, if you have a Standard Fencing authorisation.&lt;br /&gt;
;2.4.2 (3)&lt;br /&gt;
:Specifies that you can use a spear if you have a current Rapier Pike or Pole Weapon authorisation under the previous Lochac Rapier Rules.&lt;br /&gt;
;2.5.2(7)&lt;br /&gt;
:Allows combatants in a melee to run from one part of the field to another, subject to distance restrictions. &lt;br /&gt;
;2.5.2(8)&lt;br /&gt;
:Allows Cut and Thrust Combat in a melee.&lt;br /&gt;
;2.5.3&lt;br /&gt;
:Sets rules for the participation of Gunners as non-fencing combatants.&lt;br /&gt;
;2.6.2.2&lt;br /&gt;
:Sets rules for fencers to &amp;quot;kill&amp;quot; a non-fencing Gunner.&lt;br /&gt;
;2.6.1&lt;br /&gt;
:Specifies that Rubber-Band Guns are the only projectile weapons allowed for use in the Kingdom of Lochac.&lt;br /&gt;
;2.6.3(3)&lt;br /&gt;
:Allows the use of a Spear with one hand,if you have lost the use of the other hand. &lt;br /&gt;
;2.6.3(6)&lt;br /&gt;
:Allows the use of a Spear to &amp;quot;Kill from behind&amp;quot;.&lt;br /&gt;
;2.6.4&lt;br /&gt;
:Allows the use of Rubber-Band Guns in single combat that is not part of a tournament. &lt;br /&gt;
;2.6.5&lt;br /&gt;
:Allows you to use your hand to parry your opponent&#039;s weapon or wrist. This is a change from previous practice, consistent with the Society Fencing Marshal Handbook. &lt;br /&gt;
;2.7(7)&lt;br /&gt;
:Allows movement on the knees when you have received a blow to the lower leg. &lt;br /&gt;
;2.7(8)&lt;br /&gt;
:Allows combat to continue following a leg blow in Cut and Thrust combat.&lt;br /&gt;
;2.8.1 (1)&lt;br /&gt;
:Makes it mandatory to wear some form of eye protection during sword or dagger drills with opponents in practice.&lt;br /&gt;
;2.8.1 (2)&lt;br /&gt;
:Makes it mandatory to wear full face protection during spear drills with opponents in practice. &lt;br /&gt;
;2.8.6&lt;br /&gt;
:Specifies that a shield or buckler alone is not sufficient hand protection for Cut and Thrust combat in Lochac. This is a more restrictive requirement than the Society rule.&lt;br /&gt;
;2.8.7&lt;br /&gt;
:Additional requirements for medical protection.&lt;br /&gt;
&lt;br /&gt;
===Rules for Marshals===&lt;br /&gt;
;3.2&lt;br /&gt;
:Notes additional requirements for inspections in line with COVID safety requirements. &lt;br /&gt;
;3.6(2)&lt;br /&gt;
:Allows Authorising Marshals to authorise Fencers in any category in which the marshal holds a combat authorisation (rather than requiring separate Authorising Marshal categories).&lt;br /&gt;
;3.6(3)&lt;br /&gt;
:Requires Authorising Marshals to hold a current authorisation card to conduct an authorisation.&lt;br /&gt;
;3.8.2(2)&lt;br /&gt;
:Specifies that a person does not need to be an authorised fencing marshal to hold office as a Group Fencing Marshal.&lt;br /&gt;
&lt;br /&gt;
===Managing incidents===&lt;br /&gt;
;4.7.1&lt;br /&gt;
:Sets out the process for re-training after a person&#039;s authorisation has been suspended.&lt;br /&gt;
&lt;br /&gt;
===Rules for equipment===&lt;br /&gt;
;5.4.2&lt;br /&gt;
:Specifies that blunts must have a minimum surface of 10mm, consistent with the Society Fencing Marshal Handbook.&lt;br /&gt;
;5.6.3&lt;br /&gt;
:States that steel-headed spears will not be allowed from 31 December 2021, at the direction of the Society Marshal.&lt;br /&gt;
;5.7.2(6)&lt;br /&gt;
:Specifies that rubber band gun ammunition must have a draw strength no greater than 13.6 kg (30 pounds).&lt;br /&gt;
&lt;br /&gt;
===Inspections===&lt;br /&gt;
;6.2.2&lt;br /&gt;
:Sets out an inspection process for rubber band guns.&lt;br /&gt;
;6.4&lt;br /&gt;
:Sets out a COVID-safe inspection process.&lt;br /&gt;
&lt;br /&gt;
===Safety tests===&lt;br /&gt;
;7.1.1.2&lt;br /&gt;
:Specifies that puncture resistant material fails the drop test if the probe penetrates beyond the top layer of multiple layers. &lt;br /&gt;
: Specifies that a single layer garment fails the drop test if the drop test penetrates that layer. &lt;br /&gt;
;7.3&lt;br /&gt;
:Sets out a safety test for rubber band gun ammunition.&lt;br /&gt;
&lt;br /&gt;
===Authorising procedures===&lt;br /&gt;
:Sets out guidelines for authorising fencers, gunners and marshals.&lt;br /&gt;
&lt;br /&gt;
===Glossary===&lt;br /&gt;
:Sets out the definition of terms used in the rules.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fencing Handbook | L]]&lt;/div&gt;</summary>
		<author><name>Sigvaldr Svithandi</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Types_of_fencing&amp;diff=4995</id>
		<title>Fencing:Types of fencing</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Types_of_fencing&amp;diff=4995"/>
		<updated>2023-01-20T09:44:04Z</updated>

		<summary type="html">&lt;p&gt;Sigvaldr Svithandi: /* Torso */  Removal of requirement to armour inner thigh.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Rules for fencers}}&lt;br /&gt;
&amp;lt;div class=&#039;rulesNumbering&#039; style=&amp;quot;counter-reset: page 2&amp;quot;&amp;gt;&lt;br /&gt;
==When you are allowed to fence==&lt;br /&gt;
#You must be authorised in fencing to participate in any combat event.&lt;br /&gt;
#To be authorised, you have to pass a verbal and practical test to show that you:&lt;br /&gt;
#*understand the rules;&lt;br /&gt;
#*understand the requirements for your protective equipment and weapons; and&lt;br /&gt;
#*can fight safely according to these rules. &lt;br /&gt;
#Until you are authorised, you can take part in practice sessions. This includes classes and practice combat to help you learn how to use all weapons.&lt;br /&gt;
#Before you fight, you must get your equipment and weapons inspected by a marshal to make sure it complies with these rules.&lt;br /&gt;
#You are not allowed to fence with impaired judgement, which includes:&lt;br /&gt;
#*being impaired by an injury such as a concussion;&lt;br /&gt;
#*being impaired by alcohol, prescription or over-the-counter medication, or illegal or controlled substances.&lt;br /&gt;
#If you suffer an injury involving bleeding, you must leave the field immediately. You must have the wound cleaned and dressed before you return to the field. Any weapons, equipment or clothing that have visible blood on them must be cleaned, or not used further.&lt;br /&gt;
#You do not have to fight if you don&#039;t want to. You can refuse a challenge, decide not to take part in a bout, or decide to withdraw from a fight. If you are in a competition, that might result in you forfeiting the bout.&lt;br /&gt;
&lt;br /&gt;
==Fighting by the rules==&lt;br /&gt;
#You must obey these rules and the instructions of marshals, or people supervising the field, when you are practicing or fighting.&lt;br /&gt;
#You are responsible for your behaviour.&lt;br /&gt;
#Deliberately hitting your opponent too hard, or trying to hurt them, is not allowed. &lt;br /&gt;
#You must always control your attacks and defence. You are not allowed to make uncontrolled attacks such as running at your opponent.&lt;br /&gt;
#If you do not follow these rules, or you hurt your opponent, the person supervising the field can take action, including telling you to leave the field or stopping you from taking part in further combat.&lt;br /&gt;
#The call of &amp;quot;Hold!&amp;quot; is used to stop the combat because of a safety issue. This might include:&lt;br /&gt;
#*a problem with your weapons or protective equipment&lt;br /&gt;
#*an injury&lt;br /&gt;
#*you or your opponent moving too close to a boundary&lt;br /&gt;
#*an unexpected hazard on the field.&lt;br /&gt;
#Anyone can call a hold, including you, your opponent, the marshal or a spectator. When you hear &amp;quot;Hold!&amp;quot;, you should:&lt;br /&gt;
##stop fighting and freeze in place&lt;br /&gt;
##check if you or someone else is in danger - then move your weapons to a non-threatening position&lt;br /&gt;
##repeat the call of &amp;quot;Hold!&amp;quot; and then wait for instructions.&lt;br /&gt;
#The person supervising the field will tell you when fighting can start again.&lt;br /&gt;
&lt;br /&gt;
==Issues on the field==&lt;br /&gt;
#After a bout, the person supervising the field will ask you if you are satisfied with the outcome. This is a chance for you to talk to your opponent about any concerns you have.&lt;br /&gt;
#If you are not happy with the result of the discussion, you can raise it with the marshal or the Marshal-in-Charge for further review.&lt;br /&gt;
#If you leave the field without raising any issues, you are considered to be satisfied with the outcome and cannot raise the issue later. The exception is if there is an emergency situation, such as being taken off the field because of an injury.&lt;br /&gt;
#If you disagree with a decision by the marshal, you can lodge an appeal in the process described in Chapter 4 - [[Fencing:Rules_For_Managing_Incidents|Rules for managing incidents]].&lt;br /&gt;
&lt;br /&gt;
==Types of fencing==&lt;br /&gt;
===General===&lt;br /&gt;
#There are two types of fencing combat in Lochac. These are:&lt;br /&gt;
#*Standard fencing&lt;br /&gt;
#*Cut and Thrust fencing.&lt;br /&gt;
#You need separate authorisations for each type of fencing combat.&lt;br /&gt;
#There are also separate authorisations for:&lt;br /&gt;
#*using spear in combat&lt;br /&gt;
#*being a non-fencing combatant (Gunner) who can use rubber band guns only.&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
#You must have a current Standard fencing authorisation to be authorised for Cut and Thrust fencing, or to be authorised to use a spear in either type of fencing.&lt;br /&gt;
#There is no waiting period for obtaining these additional authorisations.&lt;br /&gt;
#You can use a spear if you have a current Rapier Pike or Pole Weapon authorisation under the previous Lochac Rapier Rules.&lt;br /&gt;
#There are no authorisation prerequisites for a Gunner authorisation.&lt;br /&gt;
&lt;br /&gt;
==Single combat and melee==&lt;br /&gt;
===General===&lt;br /&gt;
#You can fight in single combat against one opponent, or in a melee, where you fight multiple opponents.&lt;br /&gt;
#In single combat and melee, the objective is to win your fight. This could be by:&lt;br /&gt;
#*striking your opponent with a &amp;quot;fatal&amp;quot; blow&lt;br /&gt;
#*striking your opponent with an &amp;quot;incapacitating&amp;quot; blow so your opponent cannot continue to fight.&lt;br /&gt;
#Organisers might come up with other ways to win a fight, such as making any hit on your opponent (&amp;quot;first touch&amp;quot; or &amp;quot;first blood&amp;quot;).&lt;br /&gt;
#If your opponent loses their weapon, you can allow them to pick their weapon up, or tell them to yield.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
In a melee:&lt;br /&gt;
#You can be part of a team, or fighting against everybody else on the field.&lt;br /&gt;
#You can only attack an opponent if you are inside a 180 degree arc of their front view, as defined by the opponent&#039;s shoulders. If you are not sure that your opponent knows that you are there, you should call out to them to get their attention before you engage them.&lt;br /&gt;
#If your opponents are part of a line, you can attack anybody in that line if you are inside the arc of their front view. &lt;br /&gt;
#You are not allowed to attack an opponent from behind. The only time this changes is if a scenario allows &amp;quot;killing from behind&amp;quot;. (see section 2.6.2.1)&lt;br /&gt;
#You cannot turn your back on an opponent to gain an advantage (that is, to stop them attacking you). If you do turn your back on an opponent during an engagement, you might be attacked.&lt;br /&gt;
#You are not allowed to run at or past an opponent to attack them.&lt;br /&gt;
#You are allowed to run from one part of the field to another. You must stop running when you are 5 metres from an opponent or group of combatants.&lt;br /&gt;
#You are allowed to use Cut and Thrust combat in a melee, as long as all the fencers are wearing Cut and Thrust equipment.&lt;br /&gt;
&lt;br /&gt;
===Gunners===&lt;br /&gt;
#Gunners are non-fencing combatants who are authorised to use a rubber band gun.&lt;br /&gt;
#On the field, you must wear scarves on both arms to show that you are not a fencer. The scarves should be a contrasting colour to your sleeves. &lt;br /&gt;
#In single combat and melee, the objective is to win your fight. This could be by:&lt;br /&gt;
#*striking your opponent with a &amp;quot;fatal&amp;quot; blow (shot)&lt;br /&gt;
#*striking your opponent with an &amp;quot;incapacitating&amp;quot; shot so your opponent cannot continue to fight.&lt;br /&gt;
#You are able to continue shooting at opponents until:&lt;br /&gt;
#*you are &amp;quot;killed&amp;quot; or &amp;quot;incapacitated&amp;quot; by a shot from a rubber band gun&lt;br /&gt;
#*you are &amp;quot;killed&amp;quot; by a fencer according to the rules for &amp;quot;killing from behind&amp;quot; (see [[Fencing:Rules_For_Fencers#Killing_from_behind|section 2.6.2.1]]), or &amp;quot;killing a gunner&amp;quot; (see [[Fencing:Rules_For_Fencers#Killing_a_gunner|section 2.6.2.2]]).&lt;br /&gt;
#*you run out of ammunition (remembering that you cannot pick up used ammunition on the field).&lt;br /&gt;
&lt;br /&gt;
==Using your weapons and defensive objects==&lt;br /&gt;
===Allowed weapons===&lt;br /&gt;
#You can use swords, daggers, spears and rubber band guns to attack your opponent. The requirements for these weapons are described in Chapter 5 - Rules for equipment. &lt;br /&gt;
#Other projectile or thrown weapons described in the [https://www.sca.org/wp-content/uploads/2020/04/FencingMarshalsHandbookApril2020.pdf SCA Fencing Marshals&#039; Handbook] are not allowed for fencing combat in Lochac.&lt;br /&gt;
&lt;br /&gt;
===Striking your opponent===&lt;br /&gt;
#When you strike your opponent, you must control your weapons to deliver a blow that your opponent can feel, without hitting too hard.&lt;br /&gt;
#You are not allowed to strike your opponent with any other part of the sword or dagger except the blade.&lt;br /&gt;
#You can strike a blow with a sword or dagger by:&lt;br /&gt;
##touching your opponent with the tip (thrust)&lt;br /&gt;
##placing the edge of the blade on your opponent and drawing it (push or pull) across their body (draw cut)&lt;br /&gt;
##placing the point on your opponent and drawing it across their body (tip cut). &lt;br /&gt;
#You and your opponent need to agree to allow the use of tip cuts before the bout.&lt;br /&gt;
#In Cut and Thrust Fencing, you can also strike a blow by using a slashing cut that makes contact without placing the edge on your opponent first (percussive cut).&lt;br /&gt;
#If you begin to strike your opponent before something happens that would stop the fight, the attack will count. This includes:&lt;br /&gt;
#*a hold being called&lt;br /&gt;
#*your opponent striking you.&lt;br /&gt;
&lt;br /&gt;
====Killing from behind====&lt;br /&gt;
#In melee combat, the organisers may allow &amp;quot;killing from behind&amp;quot;. To make a kill from behind, you must:&lt;br /&gt;
##lay your weapon over your opponent&#039;s shoulder, so that the blade or spearpoint is clearly visible to your opponent; and&lt;br /&gt;
##call out loudly &amp;quot;You are dead&amp;quot;, &amp;quot;You are slain&amp;quot; or another short, courteous phrase. &lt;br /&gt;
#Once you have touched their shoulder, you have &amp;quot;killed&amp;quot; your opponent. They cannot avoid the blow and they are not allowed to try to spin, duck or dodge away.&lt;br /&gt;
&lt;br /&gt;
====Killing a gunner====&lt;br /&gt;
#When gunners are taking part in combat, there are rules to allow you to &amp;quot;kill&amp;quot; a gunner without making contact. When you are in front of a gunner, you can:&lt;br /&gt;
##stand in front of the gunner, two sword lengths from your opponent&lt;br /&gt;
##point your weapon at the gunner&lt;br /&gt;
##call out loudly &amp;quot;You are dead&amp;quot;, &amp;quot;You are slain&amp;quot; or another short, courteous phrase. &lt;br /&gt;
#If you are facing more than one gunner, you must repeat this process for each gunner.&lt;br /&gt;
#If you are behind a gunner, you can kill them by using the &#039;killing from behind&#039; rules.&lt;br /&gt;
&lt;br /&gt;
===Spears===&lt;br /&gt;
#You can use a spear for single combat or melee combat.&lt;br /&gt;
#You can only strike a blow with a spear by thrusting with the point to touch your opponent.&lt;br /&gt;
#You can use a spear with one hand. &lt;br /&gt;
#You are not allowed to brace the spear, for example by holding the end of the spear on the ground.&lt;br /&gt;
#You can hold the spear lightly under the arm, as long as it is not locked against your body.&lt;br /&gt;
#In a melee, you can use a spear to make a &amp;quot;kill from behind&amp;quot;, as described in [[Fencing:Rules_For_Fencers#Killing_from_behind|section 2.6.2.1]].&lt;br /&gt;
#Spears are considered to be a non-standard weapon for single combat. You can decide that you do not want to fight against someone using a spear, and ask them to use a standard weapon.&lt;br /&gt;
&lt;br /&gt;
===Rubber band guns===&lt;br /&gt;
#You can use a rubber band gun for melee combat, or for single combat that is not a tournament, such as bouting. &lt;br /&gt;
##In accordance with the Rules of the Lists, rubber band guns are not allowed to be used within the Lists of a tournament.&lt;br /&gt;
##When rubber band guns are used, all people on the field must be wearing protective equipment, and any unarmoured spectators must be kept further away than the effective range of the weapon.&lt;br /&gt;
#You score a blow with a rubber band gun by &amp;quot;firing&amp;quot; the weapon and hitting your opponent with the rubber band:&lt;br /&gt;
##If you hit your opponent&#039;s weapon or a rigid defensive object, the shot is counted as destroying it.&lt;br /&gt;
##If you hit their cloak or non-rigid defensive object, the shot is counted as going through the cloak to hit your opponent.&lt;br /&gt;
#You must not aim your shot at the back of an opponent&#039;s head.&lt;br /&gt;
#There is no minimum range for a rubber band gun.&lt;br /&gt;
#The people supervising the field will announce when rubber band guns can be loaded and fired. At all other times, the rubber band gun must not be loaded.&lt;br /&gt;
&lt;br /&gt;
===Defensive objects===&lt;br /&gt;
#As well as defending yourself with your weapons, you can use defensive objects, such as:&lt;br /&gt;
#*a rotella, buckler or other kind of shield&lt;br /&gt;
#*a walking stick, scabbard, banner pole or other rigid object&lt;br /&gt;
#*a rubber band gun&lt;br /&gt;
#*a cloak, hat or other types of non-rigid object. &lt;br /&gt;
#You are not allowed to strike your opponent with a shield, rigid defensive object or rubber band gun.&lt;br /&gt;
#If you defend yourself with a rubber band gun and it is damaged, you will have to check with the marshal if the rubber band gun still meets the rules to be used as a weapon.&lt;br /&gt;
#If you use a cloak:&lt;br /&gt;
##you can wrap the cloak around your hand or arm to protect it against a draw cut or a tip cut.&lt;br /&gt;
##a cloak wrapped around your hand or arm will not protect it against a thrust.&lt;br /&gt;
##you can throw your cloak, or another type of non-rigid object, at your opponent to slow down their attack or defence, or as a distraction.&lt;br /&gt;
##you must not deliberately throw your cloak over your opponent&#039;s face, or to trip them - if the cloak falls over their face, a hold should be called.&lt;br /&gt;
#You can parry your opponent&#039;s weapon with any part of your body in a controlled action, such as using your gloved hand to deflect or push against the blade.  However, any thrust or cut that that occurs as a result of that contact will count as a good blow, regardless of your intentions or who started the action. &lt;br /&gt;
#You can use your hand to parry your opponent&#039;s weapon or wrist. This is a change from the previous rules. You are not allowed to grasp your opponent.&lt;br /&gt;
#You are allowed to use a chain mail or armoured parrying gauntlet to protect your hand:&lt;br /&gt;
##the gauntlet will protect your hand and wrist from draw cuts from an attack or if you slide your hand along your opponent&#039;s blade.&lt;br /&gt;
##the gauntlet will not protect your hand or wrist from a thrust or from a percussive cut.&lt;br /&gt;
#You can briefly hold your opponent&#039;s blade to control it,  but both of you must agree to use grasping during the bout. Grasping should be for no more than a couple of seconds, so that you do not start wrestling for the blade.&lt;br /&gt;
&lt;br /&gt;
==Taking blows==&lt;br /&gt;
#You are responsible for calling out the blows that hit you.&lt;br /&gt;
#When you fight, you are generally considered to be fighting with very sharp weapons, and wearing ordinary clothes that would not protect you. &lt;br /&gt;
##any thrust or cut that would have penetrated your skin counts as &amp;quot;good&amp;quot; and must be called. There is no such thing as a light blow.&lt;br /&gt;
##any rubber band gun shot that hits or grazes you counts as &amp;quot;good&amp;quot;.&lt;br /&gt;
#The only time this changes is if organisers hold a tournament where they define areas of the body that are protected as if you were wearing real armour. &lt;br /&gt;
#If you are hit in one of the following areas, it counts as a &amp;quot;kill&amp;quot;:&lt;br /&gt;
#*Head&lt;br /&gt;
#*Neck&lt;br /&gt;
#*Armpit (to 10cm down the arm)&lt;br /&gt;
#*Torso&lt;br /&gt;
#*Inner thigh (to 10cm down the leg)&lt;br /&gt;
#If you are hit in the hand, you lose the use of that hand. You can close the hand into a fist and use your arm to defend yourself. If your fist is hit again, it will count as a blow to the arm.&lt;br /&gt;
#If you are hit in the arm, you lose the use of that arm:&lt;br /&gt;
##If possible, you should put your hand behind your back.&lt;br /&gt;
##You can change your weapon to your good hand, if your opponent gives you time.&lt;br /&gt;
##If you lose both arms, you cannot hold a weapon and you cannot continue.&lt;br /&gt;
#If you are hit in the outside thigh, the lower leg or the foot, you cannot put weight on that leg. You can stand with your feet together, &amp;quot;post&amp;quot; - standing with your weight on your &amp;quot;good&amp;quot; leg, or kneel or sit on the ground to continue fighting:&lt;br /&gt;
##If you are posting, you are not allowed to hop.&lt;br /&gt;
##If you were hit in your lower leg or foot, you can kneel and move around on your knees. This is a change from the previous rules.&lt;br /&gt;
##If you were hit in your upper leg, you can kneel, but you are not allowed to rise up or move on your knees.&lt;br /&gt;
##If you are hit on your leg during a Cut and Thrust bout, combat can continue subject to the rules for leg injuries. This is a change from the previous rules.&lt;br /&gt;
&lt;br /&gt;
==Wearing protective equipment==&lt;br /&gt;
This section describes the protective clothing and other equipment that you must wear for combat. Your equipment must be designed and worn so that there are no gaps over vital body areas,  and no more than incidental gaps over other parts of your body. &lt;br /&gt;
These are the minimum standards for fencing clothing and equipment. You can wear additional equipment, including appropriate period clothing like hoop skirts or gauntlets with stiffened cuffs, but you need to make sure that you are still able to feel and call &amp;quot;good&amp;quot; blows.&lt;br /&gt;
===General requirements===&lt;br /&gt;
#Fencing practice sessions can also include drills and other classes that do not involve fighting. During sword or dagger drills with an opponent, you must wear eye protection, such as spectacles, sunglasses, safety glasses or a fencing mask or helm.&lt;br /&gt;
#You must wear full face protection for weapons drills using a spear.&lt;br /&gt;
#There are four types of protective material.&lt;br /&gt;
#*rigid material&lt;br /&gt;
#*penetration-resistant material&lt;br /&gt;
#*abrasion-resistant material&lt;br /&gt;
#*resilient padding.&lt;br /&gt;
#:The requirements for protective material are defined in [[Fencing:Rules_For_Equipment#Protective_material|section 5.1]].&lt;br /&gt;
&lt;br /&gt;
===Head===&lt;br /&gt;
#The front and top of your head must be covered by rigid material to below the jawline and behind the ears. Standard 12kg fencing masks comply with this requirement. You can also wear a fencing helm.&lt;br /&gt;
#Your mask or helm must have resilient padding or be suspended to prevent it hitting your head if it is struck: &lt;br /&gt;
##Modern fencing masks meet this requirement, but you might need additional padding if the mask&#039;s padding degrades as it gets older.&lt;br /&gt;
##If you wear a helm, you might need extra padding if the suspension is not enough to stop the helm hitting your head.&lt;br /&gt;
##When you put your mask or helm on, it should fit snugly and not move much during combat. It should not have any parts that press into your head.&lt;br /&gt;
#Your mask or helm must be secured so that it cannot be easily removed or dislodged during combat. Masks require an additional fastening method besides the tongue spring and back strap to secure them.&lt;br /&gt;
#If you wear a mask, the rest of your head must be covered by at least penetration-resistant material. This can be worn inside or over the mask:&lt;br /&gt;
##For combat involving rubber band guns, we recommend you use resilient padding or rigid material to protect the back of your head.&lt;br /&gt;
##You must wear rigid material to protect the back your head in Cut and Thrust fencing.&lt;br /&gt;
&lt;br /&gt;
===Neck=== &lt;br /&gt;
#You must wear a gorget (collar) made from rigid material to protect your entire neck and throat. This should be backed by resilient padding or penetration-resistant material.&lt;br /&gt;
#You must also protect your cervical vertebrae with rigid material. This might be a combination of a gorget, helm or hood insert.&lt;br /&gt;
&lt;br /&gt;
===Torso=== &lt;br /&gt;
#You must wear penetration-resistant material to protect your torso, including your chest, back and abdomen, and your upper arm extending at least 10cm from the armpit.&lt;br /&gt;
#Breast protection, such as a plastron or extra padding, is strongly recommended.&lt;br /&gt;
#External reproductive organs must be covered by rigid material.&lt;br /&gt;
&lt;br /&gt;
===Legs, feet and arms===&lt;br /&gt;
#You must wear abrasion-resistant material on your legs, feet and arms.&lt;br /&gt;
#You must also wear resilient padding to protect your elbows and knees in Cut and Thrust fencing.&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
#You must wear gloves made of at least abrasion-resistant material to cover your hands and fingers.&lt;br /&gt;
#There are extra requirements for Cut and Thrust fencing:&lt;br /&gt;
##You must wear gloves with at least resilient padding that protect the back of your hands and fingers, and your arm to 2.5 cm above the bend of your wrist.&lt;br /&gt;
##If at least one combatant is using a two-handed sword, you need to wear gloves with rigid material that protect the back of your hands and fingers, and your arm to 2.5 cm above the bend of your wrist.&lt;br /&gt;
##The coverage for a) and b) can include a combination of gauntlets, the guard of your sword, or a shield or buckler, as long as these prevent a reasonable percussive blow from contacting the bones of the hand and wrist.&lt;br /&gt;
##A shield alone is not sufficient in Lochac, since it covers only the back of the hand, but not the wrist, fingers or thumb.&lt;br /&gt;
&lt;br /&gt;
===Medical protection===&lt;br /&gt;
#If a part of your body is at risk of serious injury or severe bleeding, such as hemangioma, you must protect that body part with rigid material.&lt;br /&gt;
#If you wear medical equipment, you must cover it with protective material to help protect you from a blow or fall that could damage the equipment.&lt;br /&gt;
#You take responsibility for your own safety on the field, based on any advice from your doctor or health professional. You can ask a marshal for advice, but you will be the best expert for determining your safety.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fencing Handbook | B]]&lt;/div&gt;</summary>
		<author><name>Sigvaldr Svithandi</name></author>
	</entry>
</feed>