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	<updated>2026-04-18T03:29:34Z</updated>
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	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Change_log&amp;diff=4934</id>
		<title>Armoured Combat:Change log</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Change_log&amp;diff=4934"/>
		<updated>2022-04-12T23:16:23Z</updated>

		<summary type="html">&lt;p&gt;Eva von Danzig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Change Log}}&lt;br /&gt;
We will aim to keep the last 12 months of changes in the published PDF.&lt;br /&gt;
&lt;br /&gt;
==4. Conventions of Combat==&lt;br /&gt;
===4.6 Boundaries===&lt;br /&gt;
*Changed 4.6.4 to specify 2m boundary for spectators from tournament list field and 5m from war field. This is to accommodate the new rule allowing the waiving of lanyards on single-handed weapons in war combat.&lt;br /&gt;
* Updated 4.6.5 to include &amp;quot;throwing weapons&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==6. Target Areas and Acknowledgement of Blows==&lt;br /&gt;
*Corrected hyphenation of open-faced for consistency.&lt;br /&gt;
&lt;br /&gt;
==7. Armour Requirements==&lt;br /&gt;
===7.9 General===&lt;br /&gt;
*Updated 7.9.1 to specify &amp;quot;Viscoelastic polymers and non-newtonian padding (i.e. Zoombang) are considered equivalent padding.&amp;quot; As per most recent Society Marshals&#039; handbook updates. This is due to the inability to inspect and ensure the effectiveness of Zoombang as equivalent body armour.&lt;br /&gt;
*Updated 7.11.1.b.iii to specify that &amp;quot;kendo, lacrosse and street hockey gloves are not equivalent, but may be used as padding.&amp;quot; in line with recent Society Marshals&#039; handbook updates.&lt;br /&gt;
&lt;br /&gt;
==8. Melee Weapon Standards==&lt;br /&gt;
===8.1 General===&lt;br /&gt;
*Added ability to waive the need for lanyards in war, as per the recent Society Marshals&#039; handbook update.&lt;br /&gt;
===8.3 Fibreglass Spears===&lt;br /&gt;
*Added 8.3.4 banning the use of 2” Mandrake™ thrusting tips on fibreglass spears as per the recent Society Marshals&#039; handbook update. This is due to a design fault in the item that allows them to deform and potentially enter faceplates.&lt;br /&gt;
===8.4 Thrusting Tips===&lt;br /&gt;
*Added 8.4.3.5 repeating the ban of the use of 2” Mandrake™ thrusting tips on fibreglass spears as per the recent Society Marshals&#039; handbook update, in this equally relevant area.&lt;br /&gt;
&lt;br /&gt;
==10. Missile Weapon Standards==&lt;br /&gt;
===10.1 General===&lt;br /&gt;
*Corrected hyphenation of &amp;quot;sling-staffs&amp;quot; for consistency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==13. Glossary==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Changed to &amp;quot;Approved rigid material&amp;quot; in line with the recent Society Marshals&#039; handbook update.&lt;br /&gt;
*Added &amp;quot;Haft&amp;quot; definition.&lt;br /&gt;
*Added &amp;quot;Handle&amp;quot; definition.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fighters Handbook|N]]&lt;/div&gt;</summary>
		<author><name>Eva von Danzig</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Glossary&amp;diff=4933</id>
		<title>Armoured Combat:Glossary</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Glossary&amp;diff=4933"/>
		<updated>2022-04-12T23:16:08Z</updated>

		<summary type="html">&lt;p&gt;Eva von Danzig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Glossary}}&lt;br /&gt;
&lt;br /&gt;
The definitions that follow apply throughout the Handbook, unless specifically stated otherwise. They are intended to clarify usage and establish a frame of reference for the various materials used in SCA combat.&lt;br /&gt;
&lt;br /&gt;
==Armor materials==&lt;br /&gt;
;Aventail&lt;br /&gt;
:Flexible curtain of chainmail on a helmet, extending to cover the neck and shoulders&lt;br /&gt;
&lt;br /&gt;
;Bars&lt;br /&gt;
:Used in the visor or faceplate of helms, bars shall be mild steel a minimum of 3/16 inch (4.5mm) in diameter, or the equivalent. If the distance between crossbars is 2 inches (50.8mm) or less, 1/8 inch (3.2mm) bars may be used.&lt;br /&gt;
&lt;br /&gt;
;Camail&lt;br /&gt;
:Flexible curtain of mail or leather on a helm, extending to cover the neck (also aventail)&lt;br /&gt;
&lt;br /&gt;
;Closed-cell foam&lt;br /&gt;
:Stiff foam with closed cells, less dense than resilient foam (e.g., Ensolite)&lt;br /&gt;
&lt;br /&gt;
;Equivalent&lt;br /&gt;
:Virtually identical to the specified material in effect or function, including impact resistance, impact distribution, and impact absorption characteristics, but not necessarily in physical dimensions.&lt;br /&gt;
&lt;br /&gt;
;Foam&lt;br /&gt;
:Any open- or closed-cell foam, including foam rubber, foam neoprene, polyurethane, etc.&lt;br /&gt;
&lt;br /&gt;
;Gauge&lt;br /&gt;
:U.S. sheet metal standard. Note that 16-gauge is officially 1/16 inch (.0625 inch or about 1.6mm), but commercially available sheet is frequently rolled to .058 or even .055 inch - much too thin for helms.&lt;br /&gt;
&lt;br /&gt;
;Gauntlet&lt;br /&gt;
:An armored glove covering the back of the hand and wrist to 1 inch (25.4mm) above the wrist, fingers, and thumb.&lt;br /&gt;
&lt;br /&gt;
;Gorget&lt;br /&gt;
:A piece of armor designed to cover the throat and neck&lt;br /&gt;
&lt;br /&gt;
;Heavy Leather&lt;br /&gt;
:Stiff, oak-tanned leather nominally 11/64 inch (4.4mm) thick. Often referred to as 11oz. leather.&lt;br /&gt;
&lt;br /&gt;
;Mail&lt;br /&gt;
:Any fabric of small metal components either linked together (e.g., chain) or attached to a flexible backing (e.g., ring or scale)&lt;br /&gt;
&lt;br /&gt;
;Padding&lt;br /&gt;
:Quilted or multi-layered cloth material, such as mattress pads, moving pads, carpet, felt, or equivalent&lt;br /&gt;
&lt;br /&gt;
;Half gauntlet (also called a partial-gauntlet or demi-gauntlet): An armored glove covering the back of the hand and to 1 inch above the wrist and at least the first knuckle of the thumb.&lt;br /&gt;
&lt;br /&gt;
;Plate&lt;br /&gt;
:Large components of rigid material&lt;br /&gt;
&lt;br /&gt;
;Resilient foam&lt;br /&gt;
:Dense, plastic, closed-cell foam such as ethyl polymer&lt;br /&gt;
&lt;br /&gt;
;Rigid material:&lt;br /&gt;
:#Steel of no less than 18 gauge, or aluminum of no less than 0.075 inch (1.9mm)&lt;br /&gt;
:#Other metals of sufficient thickness to give similar rigidity to those listed above to include treated steel or aluminum&lt;br /&gt;
:#High-impact-resistant plastics such as ABS or polyethylene of sufficient thickness to give similar rigidity to those listed above&lt;br /&gt;
:#Heavy leather (as defined above) that has been hardened in hot wax, soaked in polyester resin (properly catalyzed), or treated in such a manner as to permanently harden the leather&lt;br /&gt;
:#Two layers of untreated heavy leather&lt;br /&gt;
:#Other materials equivalent to those items listed above (Any armor of unusual construction or material must meet the approval of the Kingdom Earl Marshal or their designated deputy.)&lt;br /&gt;
&lt;br /&gt;
;Steel&lt;br /&gt;
:Cold- or hot-rolled mild steel or equivalent ferrous material&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
;Approved rigid material&lt;br /&gt;
:Siloflex and Siloflex equivalents are currently the only rigid material approved for the striking surface of a weapon. The approved equivalent for Lochac is OD 32mm (approx ID 25mm), medium density, black polyethylene water pipe, 12 bar pressure rating.&lt;br /&gt;
&lt;br /&gt;
;Flail&lt;br /&gt;
:A weapon with a striking surface attached to the handle via a flexible arm or pivot&lt;br /&gt;
&lt;br /&gt;
;Haft&lt;br /&gt;
:The section of a weapon or spear not used for striking and not covered as a handle. Must be at least 31.8 mm (1 1/4 inches) in diameter.&lt;br /&gt;
&lt;br /&gt;
;Handle&lt;br /&gt;
:The griping area of a single handed weapon, two handed sword, great sword, or bastard sword that is covered by a gauntleted hand(s) or basket hilt during normal combat. Handles may be less than 31.8mm (1 1/4 inches).&lt;br /&gt;
&lt;br /&gt;
;Laminated rattan&lt;br /&gt;
:Two pieces of rattan, each being at least 1 1/4 inch (31.8mm) in diameter, attached to one another with a short overlap by tape or other method of binding. Maximum length of the overlap shall be 18 inches (457.2mm) or half of the length of the added rattan, whichever is shorter. Note that use of glues, epoxies, or adhesives, which substantially reduce the flexibility of the rattan, is prohibited.&lt;br /&gt;
&lt;br /&gt;
;Missile weapon&lt;br /&gt;
:Any weapon which is intended to deliver a blow without being held in the hand (e.g., arrows, javelins, quarrels, or various soft projectiles from catapults)&lt;br /&gt;
&lt;br /&gt;
;Polearms&lt;br /&gt;
:Hafted weapons, generally long, designed to be wielded with two hands (e.g., glaives, halberds, etc.)&lt;br /&gt;
&lt;br /&gt;
;Progressively resistant give&lt;br /&gt;
:(As used in discussions of thrusting tips) As pressure is applied directly to the thrusting surface, it will compress gradually, without bottoming-out or bending to the side enough to expose the end of the blade or haft of the weapon it is attached to.&lt;br /&gt;
&lt;br /&gt;
;Quillions&lt;br /&gt;
:Cross-guards of a sword&lt;br /&gt;
&lt;br /&gt;
;Siloflex&lt;br /&gt;
:A brand-name polyethylene tubing made from PE3408 resin and conforming to ASTM D2239 standards. 1-inch diameter Siloflex has an internal diameter of 1 inch (25.4mm) and an outer diameter of 1 1/4 inch (31.8mm) and may be used as an outer skin for a single-handed sword or for the outer layer of a throwing weapon. Smaller 3/4-inch diameter Siloflex has an internal diameter of 3/4 inches (19.05mm) and an outer diameter of 1 inch (25.4mm) and may be used inside a 1 1/4inch (31.8mm) diameter tube for throwing weapons. Siloflex tubing rated at 160 PSI will provide the appropriate diameters.&lt;br /&gt;
&lt;br /&gt;
;Siloflex equivalent&lt;br /&gt;
:Other tubing or pipe, typically made for drinking water applications, made from polyethylene resins with the ASTM classification of PE 3408 and produced to the ASTM D2239 standard. The material should have a minimum of 1/4 inch (6.35mm) wall thickness and an outer diameter of at least 1 1/4 inch (31.8mm) for use as a skin over rattan for a single-handed sword or the outer surface of a throwing weapon, or an outer diameter of 1 inch (25.4mm) for use as the inner layer of a throwing weapon.&lt;br /&gt;
:The approved equivalent for Lochac is OD 32mm (approx ID 25mm), medium density, black polyethylene water pipe, 12 bar pressure rating.&lt;br /&gt;
&lt;br /&gt;
;Spears&lt;br /&gt;
:Hafted weapons designed for thrusting only; also called pikes&lt;br /&gt;
&lt;br /&gt;
;Single-handed mass weapons&lt;br /&gt;
:Maces, axes, war hammers, or other weapons designed primarily to crush or punch holes (on account of the weight of the real weapons), rather than primarily to cut (on account of sharp edges on the real weapon). Maximum length for single-handed mass weapons is 48 inches (122cm). &lt;br /&gt;
&lt;br /&gt;
;Slider&lt;br /&gt;
:A tube or similar device that wraps around the shaft of a spear and is held in one hand, allowing the spear to slide through it. Use of sliders is prohibited.&lt;br /&gt;
&lt;br /&gt;
;Split rattan&lt;br /&gt;
:Rattan of at least 1 1/4 inch diameter which has been split in two and applied to a weapon such that the striking surface of the split piece retains a cross section of 1 1/4 inch. Split rattan construction does not place the split rattan directly against the non-split haft of the weapon, but rather spaces the split off of the haft to allow give in the head by flexion of the split of rattan.&lt;br /&gt;
&lt;br /&gt;
;Swords&lt;br /&gt;
:Single- or double-edged, bladed cutting weapons (including swords with thrusting tips)&lt;br /&gt;
&lt;br /&gt;
;Two-handed cutting or smashing weapons&lt;br /&gt;
:Includes two-handed swords, greatswords, bastard swords, polearms, and similar weapons.&lt;br /&gt;
&lt;br /&gt;
==Other definitions==&lt;br /&gt;
;Armored Combat&lt;br /&gt;
:A full-contact, non-choreographed re-creation of medieval foot combat utilizing clothing, protective armor, and simulated weapons constructed in accordance with SCA standards, with the overall goal of recreating the appearance and methods of combat from the historical period covered by the SCA. For purposes of this definition, all combatants are held to be equipped in the same manner, defined as that of approximately 1100 AD: a knee-length mail hauberk, one-piece helm with nasal, and boiled leather defenses for the lower arms and legs. Weapons and armor are constructed from approved materials as defined by the Society Marshal. Adult Armoured Combat as defined above does not include light contact martial forms, such as Rapier and Youth Combat.&lt;br /&gt;
:Adult Armoured Combat includes all Combat Archery and Siege weaponry used in melees or for war.&lt;br /&gt;
&lt;br /&gt;
;Armoured combatant or armoured fighter&lt;br /&gt;
:A person who holds an Armoured Combat authorisation.&lt;br /&gt;
:A combatant equipped in armor meeting at least the minimum requirements for combat using rattan weapons, and who uses said rattan weapons in combat.&lt;br /&gt;
&lt;br /&gt;
;Authorisation&lt;br /&gt;
:A procedure which determines that the individual fighter has, at minimum, read and become familiar with the rules of combat, been observed while fighting, and met any further requirements for authorisation to ensure that they do not constitute an exceptional safety hazard (either to self or to others).&lt;br /&gt;
&lt;br /&gt;
;Battle&lt;br /&gt;
:A single combat event in a war or war game wherein a specific scenario is enacted&lt;br /&gt;
&lt;br /&gt;
;Combat archer&lt;br /&gt;
:A combatant equipped in armor meeting at least the minimum requirements for combat using rattan weapons and who will be using archery equipment in combat.&lt;br /&gt;
&lt;br /&gt;
;Directed touch&lt;br /&gt;
:A thrust that contacts the face-guard of the helm and, while maintaining contact with the face-guard, continues to travel in the direction of the face.&lt;br /&gt;
&lt;br /&gt;
;Earl Marshal&lt;br /&gt;
:The warranted chief marshal of a Kingdom who is responsible for all martial activities. They can have deputies for each of those activities.&lt;br /&gt;
&lt;br /&gt;
;Effective blow&lt;br /&gt;
:A blow delivered with effective technique for the particular type of weapon used and struck properly oriented and with sufficient force.&lt;br /&gt;
&lt;br /&gt;
;Lists/List Field/Tourney Field&lt;br /&gt;
:The defined area for fighting, or the fighting field, usually with a roped-off boundary.&lt;br /&gt;
&lt;br /&gt;
;Fully armoured&lt;br /&gt;
:For the purposes of acknowledging blows, a fully armoured fighter is presumed to be wearing a lightweight, short-sleeved, knee-length, riveted-mail hauberk over a padded gambeson, with boiled leather arm and leg defenses and an open-faced iron helm with a nasal. (The helm may be presumed to include a very light chain mail drape permitting vision and resisting cuts by a mere touch of a bladed weapon.) Also, the hands, wrists, knees and lower legs, and feet, including the areas up to 1 inch (2.5cm) above the kneecap and 1 inch (2.5cm) above the bend of the wrist, are not legal targets.&lt;br /&gt;
&lt;br /&gt;
;Helpless opponent&lt;br /&gt;
:An opponent who is unable to defend themself from attack for reasons beyond their control. An unarmed opponent is not necessarily helpless.&lt;br /&gt;
&lt;br /&gt;
;Kingdom Armoured Combat Marshal&lt;br /&gt;
:The warranted deputy of the Earl Marshal who is responsible for Armoured Combat activities. They report to the Earl Marshal.&lt;br /&gt;
&lt;br /&gt;
;Missile weapons&lt;br /&gt;
:Projectile weapons including, but not limited to, bows and arrows, crossbows and bolts, slings and stones or bullets, javelins, darts, and throwing axes&lt;br /&gt;
&lt;br /&gt;
;Marshal&lt;br /&gt;
:Someone who is monitoring the conduct of combat on the field (The Marshal-in-Charge of an event shall be a rostered marshal; other individual marshals may or may not be, so long as the Marshal-in-Charge finds them competent to do the job.)&lt;br /&gt;
&lt;br /&gt;
;Melee weapons/Rattan weapons&lt;br /&gt;
:Rattan or equivalent weapons including, but not limited to, swords of all lengths, great weapons, mass weapons, pole arms and spears.&lt;br /&gt;
&lt;br /&gt;
;Rostered marshal&lt;br /&gt;
:A person who holds a marshal authorisation and is a current member of the SCA or its affiliates. The roster is the combined information of the authorisations database and the membership registries.&lt;br /&gt;
&lt;br /&gt;
;Scenario limits&lt;br /&gt;
:The body of rules and definitions which apply to a specific battle, such as the description of real or imaginary terrain features, obstacles, weapons limitations, allowable conduct, and scoring.&lt;br /&gt;
&lt;br /&gt;
;Siege Engineer&lt;br /&gt;
:A fully armoured participant in armored combat who operates a siege engine.&lt;br /&gt;
&lt;br /&gt;
;Society Marshal&lt;br /&gt;
:also known at the Marshal of the Society: the warranted chief marshal of the Society for Creative Anachronism&lt;br /&gt;
&lt;br /&gt;
;War&lt;br /&gt;
:A declared state of feigned hostility between two or more kingdoms, branches, or other recognised SCA groups, for the express intent of holding group combat.&lt;br /&gt;
&lt;br /&gt;
;War maneuvers&lt;br /&gt;
:Group combat events not involving a state of declared hostility, usually with both sides drawn from all of the kingdoms, branches, or other recognized SCA groups participating&lt;br /&gt;
&lt;br /&gt;
;Warranted marshal&lt;br /&gt;
:An appointed marshal who has been appointed by a Warrant of Appointment to Office of the SCA Inc., signed by the appropriate Royalty and the responsible superior officer. Local Knight Marshals, as and marshals who are able to perform authorisations must be either warranted or rostered.&lt;br /&gt;
&lt;br /&gt;
;Youth Combat&lt;br /&gt;
:A program designed for minors ages 6-17. These programs require armour, require certain weapon construction techniques and materials, train young fighters in proper etiquette, the concepts of Chivalry, Honor and Courtesy, teach teamwork and good sportsmanship, as well as effective fighting arts, in a definitely competitive environment that parallels Adult Armoured Combat. It employs Marshals, authorisations and strict controls. The Marshallate is responsible for Youth Combat, and each Kingdom is allowed to develop and run its own program.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fighters Handbook | M]]&lt;/div&gt;</summary>
		<author><name>Eva von Danzig</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Missile_weapon_standards&amp;diff=4932</id>
		<title>Armoured Combat:Missile weapon standards</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Missile_weapon_standards&amp;diff=4932"/>
		<updated>2022-04-12T23:15:46Z</updated>

		<summary type="html">&lt;p&gt;Eva von Danzig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Missile Weapon Standards}}&lt;br /&gt;
&amp;lt;div class=&#039;rulesNumbering&#039;  style=&amp;quot;counter-reset: page  10&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
#You bear final responsibility for the condition and safety of your own equipment.&lt;br /&gt;
#Weapons must be licensed if required by mundane law.&lt;br /&gt;
#No metal or unapproved rigid plastic may be used on any striking surface of a weapon.&lt;br /&gt;
#No missile weapons intended to simulate firearms, slings, sling-staffs, nor atlatls can be used in the field of armoured combat.&lt;br /&gt;
#No weapon may use the combustion of flammable materials as a means of propulsion.&lt;br /&gt;
#No weapon may use compressed gas as a means of propulsion.&lt;br /&gt;
#All projectiles must have the owner&#039;s name, and group clearly and legibly printed on it in English characters for identification.&lt;br /&gt;
#Missiles must not contain any material which could enter a combatant&#039;s eyes if the missile breaks open e.g. beans, sand, etc.&lt;br /&gt;
&lt;br /&gt;
==Bows==&lt;br /&gt;
#You may use any recurve or longbow that is in a safe and usable condition, so long as the bow is greater than 20 pounds of draw weight at 28 inches of draw, and does not exceed 30 pounds draw weight at 28 inches of draw, however [http://www.outlab.it/doc/amostd.pdf manufacturing standards] allow for up to 31 pound bows to be sold as 30 pound, so are allowed.  Bows which cannot be drawn to 28 inches may not be used.&lt;br /&gt;
#The draw weight of the bow is to be determined at 667mm (26 1/4 inches) draw length, as measured from the nocking point to the pivot point of the bow (the part of the bow in contact with the webbing of your thumb)&lt;br /&gt;
#Combat archers in Australia may not use crossbows, due to SCA Ltd&#039;s insurance policy prohibiting the use of crossbows with moving targets.&lt;br /&gt;
#Combat archers in New Zealand may use a crossbow provided that it is in a safe and usable condition, so long at the bow is greater than 400 inch-pounds, and does not exceed 600 inch-pounds in power.&lt;br /&gt;
#The power of a crossbow is determined by multiplying the length of the power stroke in inches by the draw weight in pounds at the locked position on the string. The draw weight is to be measured at the nut, ie. the string position when the crossbow is nocked. The power stroke is the distance from the string&#039;s rest position to the locked position.&lt;br /&gt;
#Compound bows and compound crossbows are not permitted.&lt;br /&gt;
#No non-Society period sights, spring/flipper rests, plunger buttons, stabilisers, clickers or modern string release aids may be used.&lt;br /&gt;
#Bow/crossbows must be powered solely by the flex of the limbs.&lt;br /&gt;
#Modern pistol grips are not allowed on crossbows.&lt;br /&gt;
#Bows must be inspected before use by a marshal who is knowledgeable regarding archery equipment and safety. All equipment must have its poundage and draw physically measured with a ruler or other metered device and poundage scale.&lt;br /&gt;
#The use of bows and crossbows that have a period appearance is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
==Arrows and bolts==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%; text-align:center; float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Figure 10. Blunt attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:25%&amp;quot;|[[File:Blunt-without-tape.svg |center | (a) Blunt without tape]]&lt;br /&gt;
|style=&amp;quot;width:25%&amp;quot;|[[File:Blunt-with-tape.svg |center| (b) Blunt with tape]]&lt;br /&gt;
|-&lt;br /&gt;
|(a) Blunt without tape&lt;br /&gt;
|(b) Blunt with tape&lt;br /&gt;
|}&lt;br /&gt;
#New designs for materials for blunts, shafts, etc. must first be tested at kingdom level for safety and durability in consultation with the Kingdom Armoured Combat Marshal, the Kingdom Archery Marshal and the Earl Marshal and the Society Marshal.&lt;br /&gt;
#Shafts must have a diameter of 8 mm (5/16 inch)&lt;br /&gt;
#Shafts must be made from one of the following woods:&lt;br /&gt;
##Port Orford Cedar (&#039;&#039;Chamaecyparis lawsoniana&#039;&#039; or Lawson Cypress)&lt;br /&gt;
##Silver Ash (&#039;&#039;Flindersia bourjotiana&#039;&#039;)&lt;br /&gt;
##Tasmanian Oak (&#039;&#039;Eucalyptus regnans&#039;&#039; or mountain ash, &#039;&#039;Eucalyptus obliqua&#039;&#039; or stringybark or messmate, &#039;&#039;Eucalyptus delegatensis&#039;&#039; or alpine ash or woollybutt, or Victorian Ash)&lt;br /&gt;
##Western Red Cedar (&#039;&#039;Thuja plicata&#039;&#039; or giant cedar or shinglewood)&lt;br /&gt;
#The maximum length for an arrow is 711mm (28 inches), measured from the bottom of the nock slot to where the blunt joins the shaft.&lt;br /&gt;
#Arrows must be tipped with a mark II or III River Haven black rubber blunt affixed to the shaft.&lt;br /&gt;
#The shaft of the arrow must be spirally or longitudinally wrapped with fibreglass filament tape, totally covering the surface from the front of the fletching to the tip of the shaft. The taping must be in good condition without any sign of the fibres lifting from the shaft.&lt;br /&gt;
#Metal points, if any, must be removed prior to mounting the blunts. The front end of the shaft must be flat, not pointed.&lt;br /&gt;
#Blunts must be secured using a strip of good quality 13mm-wide electrical or fibre tape wound down around the sides of the blunt for at least 13mm, and then up onto the shaft of the arrow for 25mm as per figure 10.1. Blunts must be firmly secured to the shaft so that they cannot come off on impact or if the shaft is broken. To allow inspection of possible punch-through the face of the blunt must not be covered.&lt;br /&gt;
&lt;br /&gt;
==Other missile weapons==&lt;br /&gt;
#Hand-held mechanically launched missiles:&lt;br /&gt;
##Hand-held mechanically launched missiles must weigh no more than 500 grams.&lt;br /&gt;
##Tennis ball missiles must not exceed 85 grams in weight. The balls may be perforated with a hole of no more than 6mm in diameter. To prevent them from collapsing when stepped on, tennis balls may not be slotted.&lt;br /&gt;
##The maximum range for 85 gram (3 ounce) tennis ball missiles launched from a hand-held weapon is 87 metres (90 yards), and for 56 gram (2 ounce) tennis ball missiles 91.44 metres (100 yards).&lt;br /&gt;
&lt;br /&gt;
==Siege munitions== &lt;br /&gt;
#Siege-class munitions are denoted by yellow tape and include ballista bolts and rocks (450g foam or 4-tennis ball clusters).&lt;br /&gt;
#Small-arms munitions include single tennis balls and tube-shafted combat archery arrows and bolts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Fighters Handbook | J]]&lt;/div&gt;</summary>
		<author><name>Eva von Danzig</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Melee_weapon_standards&amp;diff=4931</id>
		<title>Armoured Combat:Melee weapon standards</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Melee_weapon_standards&amp;diff=4931"/>
		<updated>2022-04-12T23:15:30Z</updated>

		<summary type="html">&lt;p&gt;Eva von Danzig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Melee Weapon Standards}}&lt;br /&gt;
&amp;lt;div class=&#039;rulesNumbering&#039;  style=&amp;quot;counter-reset: page  8&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Table 8.1 Weapon Construction summary&lt;br /&gt;
! Weapon&lt;br /&gt;
! Min. Dia.&lt;br /&gt;
! Max. Length&lt;br /&gt;
! Max Weight&lt;br /&gt;
! Thrusting Tip&lt;br /&gt;
|-&lt;br /&gt;
| Single-handed&amp;lt;br/&amp;gt;Weapon&lt;br /&gt;
| 32mm&lt;br /&gt;
| 122cm&lt;br /&gt;
| 2.27kg&lt;br /&gt;
| 1-handed low-profile&amp;lt;br/&amp;gt; or high-profile&lt;br /&gt;
|- &lt;br /&gt;
| Two-handed&amp;lt;br/&amp;gt;Weapon&lt;br /&gt;
| 32mm&lt;br /&gt;
| 2.28m&lt;br /&gt;
| 2.73kg&lt;br /&gt;
| 2-handed low-profile&amp;lt;br/&amp;gt; or high-profile&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&amp;lt;br/&amp;gt;Weapon&lt;br /&gt;
| 32mm&lt;br /&gt;
| Not specified&lt;br /&gt;
| 907g&lt;br /&gt;
| 1-handed low-profile&amp;lt;br/&amp;gt;or high-profile&lt;br /&gt;
|-&lt;br /&gt;
| Fibreglass&amp;lt;br/&amp;gt;Spear&lt;br /&gt;
| 32mm&lt;br /&gt;
| 3.658m&lt;br /&gt;
| 2.73kg&lt;br /&gt;
| High-Profile&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
#You bear final responsibility for the condition and safety of your own equipment.&lt;br /&gt;
#Weapons must be licensed if required by mundane law.&lt;br /&gt;
#With the exception of the hilts, guards and pommels, you cannot use metal or non-approved rigid, granular, or liquid material in the construction of single or two-handed weapons, including spears.&lt;br /&gt;
#Primary weapons used single-handed must have a wrist strap, lanyard or equivalent restraint which will keep the weapon from leaving the immediate area of the user. Restraints are not required on great weapons or spears used single-handed, single-handed back-up weapons less than 45 centimetres in length, or single handed weapons used on the war field.&lt;br /&gt;
#The edges and tips of all striking surfaces must be rounded. No part of a weapon shall have sharp edges or protrusions with cross-section of less than 32mm (1 1/4 inch) in diameter.&lt;br /&gt;
#Guards, pommels, hooks, etc., must be firmly and securely affixed to the weapon haft.&lt;br /&gt;
#No weapon may exceed 2.73kg (6 lbs) in total mass.&lt;br /&gt;
#All thrusting tips and striking heads must be securely attached to the weapon haft.&lt;br /&gt;
#Weapons may not have cutting and/or smashing surfaces on both ends.&lt;br /&gt;
#The use of flails for combat in the SCA is expressly forbidden.&lt;br /&gt;
#Nails may not be used anywhere in the construction of any weapon.&lt;br /&gt;
#Weapons with thrusting tips inline with the forearm including, but not limited to, shovel-handled spears, push-daggers and thrusting bucklers are prohibited. Thrusting tips mounted parallel with the forearm, such as hammer-heads must be separated from the hand by at least 30cm of haft. The purpose of this rule is to ban weapons where there is no mechanical leverage or give in the weapon/hand/arm system to absorb some of the force of the blow.&lt;br /&gt;
#It must not be possible to force any part of the weapon which may reasonably be expected to contact an opponent during combat more than 12.7mm (1/2 inch) into a legal face guard. This includes crossguards and tsuba. Rattan weapons may have a handle section which is less than 32mm (1 1/4 inches), so long as it meets this criterion.&lt;br /&gt;
&lt;br /&gt;
==Rattan Weapons==&lt;br /&gt;
===General===&lt;br /&gt;
#The hafts and blades of rattan weapons must be not less than 32mm (1 1/4 inches) in total diameter, including tape, along the entire length of the weapon.&lt;br /&gt;
#Rattan used in weapon construction must not be treated in any way that will substantially reduce its flexibility, e.g., treated with wax, resin, fibreglass, etc.&lt;br /&gt;
#All rattan striking surfaces including tips, rattan &amp;quot;clackers&amp;quot; etc, must be wrapped with tape in a manner that prevents rattan splinters from protruding.&lt;br /&gt;
#All cutting edges and thrusting tips must be marked in a contrasting colour.&lt;br /&gt;
&lt;br /&gt;
===Single-handed Weapons===&lt;br /&gt;
#Single-handed weapons must be not less than 32mm (1 1/4 inches) in total diameter (including tape) along its entire length excepting the handle and must be constructed of one of the following:&lt;br /&gt;
##rattan&lt;br /&gt;
##rattan-cored Siloflex or Siloflex equivalent.  The approved equivalent for Lochac is OD 32mm (approx ID 25mm), medium density, black polyethylene water pipe, 12 bar pressure rating.&lt;br /&gt;
##natural polypropylene round rod with a maximum diameter of 32mm (1 1/4 inch)&lt;br /&gt;
#Periodic inspection must be made of rattan-cored Siloflex or Siloflex equivalent weapons to determine the condition of the inner core.&lt;br /&gt;
#Polypropylene weapons must either:&lt;br /&gt;
##have at least 3 layers of long grain fibre tape (not cross hatch tape), run along both sides of the haft or both blade faces and over the tip of the weapon&lt;br /&gt;
##or webbing belt or a leather strip along the haft or blade face and over the tip.&lt;br /&gt;
#Single-handed swords must have a hand guard such as a basket hilt, quillions, or equivalent.&lt;br /&gt;
#If the weapon has a head:&lt;br /&gt;
##The head must be firmly and securely attached to the haft.&lt;br /&gt;
##The head must allow at least 12.7mm (1/2 inch) of progressive give between the striking surface and weapon haft.&lt;br /&gt;
##Users should take extra care when constructing mass weapons to ensure that they are able to control the weapon and not inadvertently generate excessive force.&lt;br /&gt;
#No single-handed weapon may exceed 1.22m (48 inches) in total length.&lt;br /&gt;
#No single-handed weapon may exceed 2.27kg (5lb) in weight.&lt;br /&gt;
#Daggers are considered to be very short single-handed swords.&lt;br /&gt;
#Single handed weapons may be equipped with thrusting tips as defined in [[Armoured Combat:Melee_Weapon_Standards#Low-profile_Thrusting_Tips|8.4.2.]]&lt;br /&gt;
&lt;br /&gt;
===Two-handed Weapons===&lt;br /&gt;
#Two-handed weapons are weapons that can be used with one or two hands.&lt;br /&gt;
#Two-handed weapons must not be excessively flexible or whippy.&lt;br /&gt;
#The head must not be constructed of solely rigid materials and must be securely attached to the haft.&lt;br /&gt;
#Built-up heads must allow at least 12.7mm (1/2 inch) of progressive give between the striking surface and the weapon haft. Semi-rigid ultra-lightweight shaped foam heads or laminated or split rattan construction techniques do not require 12.7mm (1/2 inch) of progressive give, so long as their construction imparts striking characteristics similar to an unpadded weapon constructed of a single piece of rattan.&lt;br /&gt;
#Two-handed weapons may be equipped with thrusting tips at one or both ends.&lt;br /&gt;
##If the weapon is less than 2.29m (7 1/2 feet) in length, it may use two-handed low-profile thrusting tips, as defined in [[Armoured Combat:Melee_Weapon_Standards#Low-profile_Thrusting_Tips|8.4.2]].&lt;br /&gt;
##Otherwise, they must use high-profile thrusting tips, as defined in [[Armoured Combat:Melee_Weapon_Standards#High-profile_Thrusting_Tips|8.4.3]]&lt;br /&gt;
#The total length of a two-handed weapon must not exceed 3.65m (12 feet). If it exceeds 2.28m (7 1/2 feet) it must not be used for cutting or smashing and must be used for thrusting only.&lt;br /&gt;
#Mechanical devices that are used to guide or propel spears (known as sliders) are prohibited.&lt;br /&gt;
&lt;br /&gt;
==Fibreglass Spears==&lt;br /&gt;
#Fibreglass spears must have high-profile thrusting tips, as defined in [[Armoured Combat:Melee_Weapon_Standards#High-profile_Thrusting_Tips|8.4.3]]&lt;br /&gt;
#Fibreglass spears may not be equipped with cutting or smashing heads.&lt;br /&gt;
#Fibreglass spears may only have a single thrusting tip; they may not have butt spikes.&lt;br /&gt;
#2” Mandrake™ tips are not legal on fibreglass spears.&lt;br /&gt;
#Pultruded fibreglass piping is the only permissible material for the construction of fibreglass spears. No other material may be used.&lt;br /&gt;
#Fiberglas spears must be constructed with pultruded fibreglass shafts with an outside diameter of no less than 31.75mm (1 1/4 inches) and no greater than 33.38mm (1 5/16 inches). Minimum manufacturer-specified wall thickness must be 3.2mm (1/8 inch) and the minimum measurable wall thickness must be 2.38mm (3/32 inch).&lt;br /&gt;
#The end of the shaft to which the thrusting tip is attached must be covered with a schedule-40 PVC cap. This cap must have an interior diameter equal to the outside diameter of the shaft (32mm or  1 1/4 inches). The thrusting tip will then be attached over this cap.&lt;br /&gt;
#Counterweights, or any other addition that significantly increases the weight of the spear, are prohibited.&lt;br /&gt;
#The butt end of the shaft must be smooth and free of cracks or frayed fibres. The butt must be taped over or otherwise sealed.&lt;br /&gt;
#It is recommended, but not required, that the entire length of the shaft be taped, because prolonged exposure to sunlight will shorten the lifespan of the shaft. If a weapon is completely taped, a marshal may require one section be untaped enough to determine that pultruded fibreglass has been used in the construction of the shaft.&lt;br /&gt;
#Total spear length must not exceed 3.65m (12 feet).&lt;br /&gt;
#Fibreglass spears must be clearly marked for ownership.&lt;br /&gt;
#Mechanical devices that are used to guide or propel spears (known as sliders) are prohibited.&lt;br /&gt;
#The shafts of fibreglass spears may contain up to two splices. Splices must be made according to the following standards:&lt;br /&gt;
##The splice must use a solid fibreglass rod or fibreglass tube with a wall thickness of 3.2mm (1/8 inch). The rod or tube must have an outside diameter of 25.4mm (1 inch) and be between 204mm (8 inches) and 304mm (12 inches) in length.&lt;br /&gt;
##Each end to be spliced must be cut square and must be clean of cracks or frayed fibres.&lt;br /&gt;
##The rod must extend at least 102mm (4 inches) into each spliced end.&lt;br /&gt;
##One or both of these two methods must secure the splice:&lt;br /&gt;
##*Epoxying both ends of the fibreglass rod before insertion.&lt;br /&gt;
##*Epoxying one end of the fibreglass rod before insertion, and thoroughly taping the splice over with fibre tape.&lt;br /&gt;
&lt;br /&gt;
==Thrusting Tips==&lt;br /&gt;
===General===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Table 8.2 Thrusting Tip Construction summary&lt;br /&gt;
! Type&lt;br /&gt;
! Diameter&lt;br /&gt;
! Thickness&lt;br /&gt;
! Give&lt;br /&gt;
! Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Low-profile&amp;lt;br/&amp;gt;(1-hand)&lt;br /&gt;
| same as haft&lt;br /&gt;
| 19.1mm&lt;br /&gt;
| 9.5mm&lt;br /&gt;
| Single-handed&amp;lt;br/&amp;gt;weapons&lt;br /&gt;
|- &lt;br /&gt;
| Low-profile&amp;lt;br/&amp;gt;(2-hand)&lt;br /&gt;
| same as haft&lt;br /&gt;
| 38.1mm&lt;br /&gt;
|18mm&lt;br /&gt;
| Two-handed weapon&amp;lt;br/&amp;gt;under 2.28m long&lt;br /&gt;
|- &lt;br /&gt;
| High-profile&lt;br /&gt;
| 50.8mm&lt;br /&gt;
| 50.8mm&lt;br /&gt;
| 20mm&lt;br /&gt;
| Any rattan weapon&amp;lt;br/&amp;gt;Fibreglass spears&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
#See table 8.2 for a summary of thrusting tip requirements.&lt;br /&gt;
#The progressive give of a thrusting tip must be across the entire face of the tip. Pressing with the thumb into the centre of the thrusting tip is not an adequate test.&lt;br /&gt;
&lt;br /&gt;
===Low-profile Thrusting Tips===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%; float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Figure 8.1 Low-profile thrusting tips&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25% &amp;quot;|[[File:Single-hand-low-profile-thrustingtip.svg | 300px| center| (a) Single-handed weapon low-profile thrusting tip construction]]&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot;|[[File:Two-hand-low-profile-thrustingtip.svg | 300px| center| (b) Two-handed weapon low profile thrusting tip construction]]&lt;br /&gt;
|-&lt;br /&gt;
| (a) Single-handed weapon low-profile thrusting tip construction&lt;br /&gt;
| (b) Two-handed weapon low profile thrusting tip construction&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
#Low-profile thrusting tips must be at least the same diameter as the haft they are mounted on.&lt;br /&gt;
#Low-profile thrusting tips on single-handed weapons must be constructed of at least 19.1 mm (3/4 inch) of resilient material. They must provide at least 9.53 mm (3/8 inch) of progressive give across the face of the thrusting tip without allowing contact with the rigid tip of the weapon.&lt;br /&gt;
#Low-profile thrusting tips on two handed weapons 2.28 m (7 1/2 feet) or less in length must be constructed of at least 38.1 mm (1 1/2 inches) of resilient material in front of the rigid tip of the weapon. They must provide at least 18 mm of progressive give across the face of the thrusting tip without allowing contact with the rigid tip of the weapon.&lt;br /&gt;
#Low-profile thrusting tips may not be mounted on weapons greater than 2.28 m (7 1/2 ft) in length.&lt;br /&gt;
&lt;br /&gt;
===High-profile Thrusting Tips===&lt;br /&gt;
[[File:High-profile-thrustingtip.svg |frame| Figure 8.2 High-profile thrusting tip]]&lt;br /&gt;
#High-profile thrusting tips may be mounted on any weapon permitted thrusting tips.&lt;br /&gt;
#Where thrusting tips are used on weapons greater than 2.28 m (7 1/2 ft) in length they must be high-profile thrusting tips.&lt;br /&gt;
#High-profile thrusting tips must be no less than 50.8mm (2 inches) in diameter or cross section.&lt;br /&gt;
#High-profile thrusting tips must have at least 50.8mm (2 inches) of resilient material in front of the weapon tip and must provide at least 20mm of progressively resistant &amp;quot;give&amp;quot; under pressure without allowing contact with the rigid tip of the weapon.&lt;br /&gt;
#2” Mandrake™ tips are not legal on fibreglass spears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Fighters Handbook | H]]&lt;/div&gt;</summary>
		<author><name>Eva von Danzig</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Armour_requirements&amp;diff=4930</id>
		<title>Armoured Combat:Armour requirements</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Armour_requirements&amp;diff=4930"/>
		<updated>2022-04-12T23:15:14Z</updated>

		<summary type="html">&lt;p&gt;Eva von Danzig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Armour Requirements}}&lt;br /&gt;
&amp;lt;div class=&#039;rulesNumbering&#039;  style=&amp;quot;counter-reset: page  7&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Figure 7.1: Required Armour Coverage Areas&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Required-armour-female-front.svg  |140px | center | (a) Front, Female]]&lt;br /&gt;
|[[File:Required-armour-male-front.svg  | 140px | center | (b) Front, Male]]&lt;br /&gt;
|[[File:Required-armour-side.svg | 140px | center | (c) Side]]&lt;br /&gt;
|[[File:Required-armour-rear.svg  | 140px | center | (d) Back]]&lt;br /&gt;
|-&lt;br /&gt;
|(a) Front, Female&lt;br /&gt;
|(b) Front, Male&lt;br /&gt;
|(c) Side&lt;br /&gt;
|(d) Back&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
# Metric measurement is the legal system of measurement in Australia and New Zealand. Imperial measurements used in the [http://sca.org/officers/marshal/docs/marshal_handbook.pdf Society Marshal&#039;s Handbook] have been converted to metric units in this book.&lt;br /&gt;
# Armour must be licensed where required by mundane law.&lt;br /&gt;
# Armour must be fastened in a way that prevents it from being dislodged during normal use.&lt;br /&gt;
# Armour must cover the areas that are required to be armoured throughout the normal range of movement.&lt;br /&gt;
# All armour must be free of sharp edges.&lt;br /&gt;
&lt;br /&gt;
== Responsibilities ==&lt;br /&gt;
# You are responsible for obtaining, and wearing in combat, armour which complies with the minimum standards set out in these rules for the class of combat you participate in.&lt;br /&gt;
# To reduce the risk of combat to an acceptable level to you, it is your responsibility to determine your requirements for additional armour above the minimum standards and to ensure such armour meets the appropriate standards as set out in these rules.&lt;br /&gt;
# Before combat at each and every SCA event, including training and pick-ups, you must make sure that a rostered armoured combat marshal inspects and approves any armour and weapons which that you will use.&lt;br /&gt;
# Even though your armour and weapons have been inspected, you accept full responsibility for the condition and safety of your equipment.&lt;br /&gt;
# You have an obligation to yourself, the marshals, and your opponents to ensure that your equipment meets all kingdom requirements.&lt;br /&gt;
#You must disguise, cover or remove modern corporate logos and sports gear, unless the gear is necessary for medical reasons. We strongly recommend obvious plastics and modern materials are covered or removed. You are strongly encouraged to wear armour and clothing that gives as period an appearance as possible.&lt;br /&gt;
&lt;br /&gt;
== Summary of areas to be armoured ==&lt;br /&gt;
#Areas of your body which must be armoured are:&lt;br /&gt;
## The head and neck, including the face, throat, and the cervical and first thoracic vertebrae. The cervical vertebrae are the vertebrae in the neck. The first thoracic vertebra is the first major lump which can be felt in the spine at the base of the neck.&lt;br /&gt;
## The kidneys and floating ribs.&lt;br /&gt;
## The elbow joints.&lt;br /&gt;
## The hands and wrists.&lt;br /&gt;
## The groin.&lt;br /&gt;
## The knee joints.&lt;br /&gt;
&lt;br /&gt;
== Head ==&lt;br /&gt;
=== General ===&lt;br /&gt;
# During combat, your head must be protected by a helmet constructed in compliance with these rules.&lt;br /&gt;
# Your helm, including the face guard, needs to have sufficient coverage to protect the bones of the skull and face. While it is necessary to protect the bones of your jaw, it is not considered essential to completely armour the soft tissue in the underside of the jaw.&lt;br /&gt;
# Your helm, including the face guard, needs to be constructed of steel no less than 1.6mm thickness (16 gauge), or of equivalent material, when completed. Steel of less than 1.6mm is too thin, even if it is sold as 16 gauge. 1.3mm/18ga helms may not be used by any combatants, whether plumed or non-plumed. They may only be used by non-combatants who remain on the field during war combat with missile weapons, according to the requirements set out in [[Armoured_Combat:Armour_Requirements#Non-Combatant_Armour_Requirements|7.15.]]&lt;br /&gt;
# The method of construction must be taken into account when constructing a helm. Some construction techniques, such as doming, sinking, spinning or excessive grinding of the skull of the helm, reduce the thickness of the metal. If these construction techniques are used, the top should be made from a minimum of 2.0mm (14 gauge) steel, so that the completed product is not less than 1.6mm (16 gauge).&lt;br /&gt;
# Alternative materials such as stainless steel, brass, bronze or like materials are allowed as long as the material provides protection equivalent to 1.6mm thick steel.&lt;br /&gt;
# Because mass is an important part of the protective qualities of a helm, titanium, fibreglass, or other materials may not be used in the construction of a helm if they render it lighter in weight than an equivalent helm constructed of 1.6mm steel.&lt;br /&gt;
# All joints or seams must be constructed in one or a combination of the following ways:&lt;br /&gt;
## Welded on the inside and outside.&lt;br /&gt;
## Welded with a single bead that extends through both surfaces.&lt;br /&gt;
## Lap joints welded or brazed at the edges of both pieces.&lt;br /&gt;
## Riveted with iron or steel rivets, no more than 63.5mm (2 1/2 inches) apart, or with equivalent riveting techniques. Screw and/or pop type rivets, along with other light-weight rivets, are not to be used.&lt;br /&gt;
# There must be no major projections on the inside of the helm. Minor projections of necessary structural components are permitted, but must be padded.&lt;br /&gt;
# All parts of your helm that might come into contact with your head must be padded with a minimum of 12.7mm (1/2 inch) of resilient material, or suspended in such a way as to prevent injurious contact with you. Similarly, parts of the helm, which might come in contact with your neck or body, should be padded.&lt;br /&gt;
#Your helm needs to be equipped with a chin strap or other means of preventing your helm from being dislodged during combat. An equivalent might be, for example, a strap from the helm to breast plate or a chin cup suspension system. A &amp;quot;snug fit&amp;quot; is not an equivalent. The chin strap must be a minimum 13mm in width and must not be placed in a manner that could strangle you.&lt;br /&gt;
&lt;br /&gt;
===Plumes===&lt;br /&gt;
[[File:Plumeattachment.svg |frame | Figure 7.2: Plume attachment to Helm]]&lt;br /&gt;
# Helms worn by plumed participants must have a plume of a high-visibility colour extending at least 30cm vertically above the highest point of the helm. Plumes must have sufficient bulk through its entire height to be easily visible from all angles. Sticks, arrows, or other tall but thin objects are not acceptable. Plume attachment is shown in figure 7.2. &lt;br /&gt;
# Armoured combatants and non-combatants must not wear any kind of plume during war combat.&lt;br /&gt;
# The plume must be able to flex and return to its original position if struck or bent without becoming detached from the helm.&lt;br /&gt;
# Plumes must be securely attached in such a way that there is minimal chance they will become detached in combat.&lt;br /&gt;
# Plumes should attach to the rear or top of the helm.&lt;br /&gt;
&lt;br /&gt;
== Face guards ==&lt;br /&gt;
# The face guard must completely cover the face opening of the helm and extend at least 25.4mm (1 inch) below the bottom of the chin and jaw line when the head is held erect.&lt;br /&gt;
# Face guards must be constructed in a manner which will prevent a 25.4mm (1 inch) dowel from contacting the wearer&#039;s face.&lt;br /&gt;
# Where screening itself is not equivalent to 1.6mm steel, it must be underlain by a legal plate or bar grille face guard that would meet the requirements for a legal face guard if the screening were removed. This rule applies to permanently attached screening and removable screening.&lt;br /&gt;
# Bars used in the face guard must be steel of not less than 4.76mm (3/16 in) in diameter, or equivalent.  If the gap between supporting cross-bars is less than 50.8mm (2 in), 3.18mm (1/8 in) diameter bars may be used.&lt;br /&gt;
# All face guards must be attached and secured closed in such a way that there is minimal chance that they will become detached or come open in normal combat use.&lt;br /&gt;
# Face guard bars or screening should not attach to the interior of the helm unless of structurally superior design and workmanship.&lt;br /&gt;
# In scenarios involving missile combat using arrows or bolts, all openings in the helm larger than 5mm across must be covered by well-secured screening. The screening must be one of:&lt;br /&gt;
## Perforated steel no less than 1.6mm thick. Perforations will be no more than 5 mm, with less than 50% open surface area. See figure 7.3.&lt;br /&gt;
## Stout woven steel mesh of minimum 1.6mm wire with openings of no more than 5mm. See figure 7.3.&lt;br /&gt;
## Crimsafe brand security mesh. Although the gauge of the woven wire is less than previously allowed, the protection offered by this security mesh is superior to the current approved materials.&lt;br /&gt;
## With the exception of &amp;quot;Crimsafe&amp;quot; noted above, window screen or galvanised hardware cloth is unacceptable for use as screening.&lt;br /&gt;
##12kg fencing mask mesh&lt;br /&gt;
##Other mesh which will not significantly flex, spread apart, or deform under pressure of 12 kg applied by a standard rapier mask tester repeatedly to any single point.&lt;br /&gt;
##Maille used for screening must not have openings greater than 5mm.&lt;br /&gt;
# All screening must be attached and secured in such a way that there is minimal chance that it will become detached in normal combat use. It must be secured against sideways movement, and vertical.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Figure 7.3: Archery Screening Examples&lt;br /&gt;
|-&lt;br /&gt;
|[[File:4mm-50percentopen.svg | 100px | center | (a) Perforated Plate, 4mm Holes, 50% Open area]]&lt;br /&gt;
|[[File:5mm-50percentopen.svg | 100px | center | (b) Perforated Plate, 5mm Holes, 50% Open area]]&lt;br /&gt;
|[[File:Wiremesh.svg | 100px | center | (c) 1.6mm Wire Mesh, 5mm Spacing, 57% Open Area]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eyewear==&lt;br /&gt;
# The lenses of all eyewear must be shatterproof industrial safety glass or plastic.&lt;br /&gt;
# Ordinary glass lenses are prohibited.&lt;br /&gt;
# For those who require corrective eyewear, the wearing of contact lenses or &amp;quot;sports glasses&amp;quot; is strongly recommended.&lt;br /&gt;
&lt;br /&gt;
== Neck ==&lt;br /&gt;
#During typical combat situations including turning the head, lifting the chin etc, the neck, including the larynx, cervical vertebrae, and first thoracic vertebra must be covered by one or a combination of:&lt;br /&gt;
## The helm; or&lt;br /&gt;
## A gorget of rigid material padded with a minimum of 6mm of resilient material; or&lt;br /&gt;
## A mail or heavy leather camail or [[Armoured_Combat:Glossary#aventail | aventail]] that hangs or drapes to absorb the force of a blow. If the camail or aventail lays against the larynx, cervical vertebrae, or first thoracic vertebra or can be pushed into contact with those areas by a blow from a weapon, that section must be padded with a minimum of 6mm of resilient material.&lt;br /&gt;
## A collar of heavy leather lined with a minimum of 6mm of resilient material.&lt;br /&gt;
&lt;br /&gt;
== Groin ==&lt;br /&gt;
#The groin must be protected to a standard equivalent to that provided by an athletic cup or pubic protector, secured by straps, or worn in a supporter or fighting garment designed to hold the protection in place.&lt;br /&gt;
&lt;br /&gt;
== Body ==&lt;br /&gt;
# The kidney area and floating ribs must be covered by a minimum of heavy leather or better, worn over 6mm of closed cell foam or equivalent padding. Viscoelastic polymers and non-newtonian padding (i.e. Zoombang) are considered equivalent padding.&lt;br /&gt;
# It is highly recommended, but not required, that those with breasts wear breast protection of rigid material.&lt;br /&gt;
# If breast protection is worn, separate floating breast cups are prohibited unless they are connected by an interconnecting rigid piece such as a heavy leather or metal breastplate.&lt;br /&gt;
&lt;br /&gt;
== Arm ==&lt;br /&gt;
# The elbow, including the point and both sides of the elbow joint must be covered by rigid material underlain by at least 6mm of resilient material or equivalent padding. This armour must be attached in such a way that the elbow remains covered during combat.&lt;br /&gt;
# A shield alone is not sufficient on a side-strapped shield.&lt;br /&gt;
&lt;br /&gt;
== Hand ==&lt;br /&gt;
#The outer surfaces of the hand, to 25.4mm (1 inch) above the wrist of both arms and including the thumb, must be covered by one or a combination of the following:&lt;br /&gt;
## A rigid basket or cup hilt with sufficient coverage to prevent a blow from striking the fingers or the back of the hand. If a basket or cup hilt, shield basket, or centre-grip shield is used, a vambrace and/or half gauntlet must cover the remaining exposed portions of the hand and wrist.&lt;br /&gt;
## A gauntlet of rigid material, either:&lt;br /&gt;
### lined with 6mm of resilient material or equivalent padding, or;&lt;br /&gt;
### designed to transfer potentially injurious impact to the surfaces being grasped. &lt;br /&gt;
### A gauntlet of heavy leather lined with 12mm of resilient material or or equivalent. Ice hockey gloves are considered to be the equivalent, but look blatantly modern, and their use is discouraged. Kendo, lacrosse and street hockey gloves are not equivalent, but may be used as padding.&lt;br /&gt;
##A shield with a shield basket or equivalent. A shield alone is not sufficient, since it covers only the back of the hand, but not the wrist, fingers or thumb.&lt;br /&gt;
# Combat archers, siege engineers, and those using throwing weapons, need only half gauntlet made to the above standards for gauntlets, but without finger protection. Combat archers, siege engineers and those using throwing weapons who wish to be able to transition to using melee weapons during combat must be wearing the appropriate hand protection for use of their melee weapon.&lt;br /&gt;
&lt;br /&gt;
== Leg ==&lt;br /&gt;
# The knee, including the knee cap, the areas 25.4mm (1 inch) above and below the kneecap, and both sides of the knee joint must be covered by rigid material lined with at least 6mm (1/4 inch) of resilient material or equivalent. This armour must be attached in such a way that the knee remains covered during combat.&lt;br /&gt;
# A minimum of heavy padding over the thighs is strongly recommended, but not required.&lt;br /&gt;
&lt;br /&gt;
== Footwear ==&lt;br /&gt;
# All participants, including combatants and non-combatants such as marshals, must wear sturdy footwear which provides adequate protection and support of the foot and ankle for the terrain and activity of combat.&lt;br /&gt;
# Period-style footwear is strongly encouraged.&lt;br /&gt;
# Footwear with soles that provide good traction is strongly recommended.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
# Shields must be edged with leather, padding, or other covering or constructed in such a way as to minimize damage to rattan weapons or other fighters.&lt;br /&gt;
# No bolts, wires or other objects may project more than 9mm (3/8 inch) from any part of a shield without being padded. Rounded shield bosses are not considered to be projections.&lt;br /&gt;
# Nails may not be used in shield construction unless they are peened or clenched.&lt;br /&gt;
#Shields may be constructed with leg(s) so that they can act as freestanding pavises during melee combat.  The leg(s) used to keep the pavise standing must be at least 32mm (1 1/4 inches) in diameter or 32mm (1 1/4 inches) square and be well attached.&lt;br /&gt;
&lt;br /&gt;
==Non-combatant armour requirements==&lt;br /&gt;
=== General ===&lt;br /&gt;
# During war combat with missile weapons and war combat with arrows, non-combatants who remain on the field, such as marshals, must be armoured to the standards set out in this section (7.15).&lt;br /&gt;
#This section only contains exceptions from the combatant armour requirements above. The areas required to be armoured are the same as for combatants as set out in [[Armoured_Combat:Armour_Requirements#Summary_of_Areas_to_be_Armoured|7.3]], any areas not specifically mentioned here must be armoured to the requirements for combatants.&lt;br /&gt;
# Banner-bearers are not considered non-combatants, and must be armoured as combatants.&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
# During war combat with missile weapons, non-combatants who remain on the field, such as marshals, must wear a helm. Additionally, during war combat with arrows, the helm must be equipped with screening as set out in [[Armoured_Combat:Armour_Requirements#Face_Guards|7.5]].&lt;br /&gt;
# Helms worn by non-combatants must be constructed according to the standards set out above, with the sole exceptions that they may be constructed from 1.3mm (18ga) steel and have fewer bars underlying permanently attached screening.&lt;br /&gt;
# Helms constructed of 1.3mm steel must be clearly and permanently marked as marshals&#039; helms with a large yellow cross on the rear of the helm. No other helms may carry such marking.&lt;br /&gt;
# Helms constructed of 1.3mm steel may not be used for any combat-related activity other than marshalling. Use of such helms by combatants may result in serious sanction, including loss of authorisation.&lt;br /&gt;
&lt;br /&gt;
=== Arm ===&lt;br /&gt;
# The elbow, including the point and both sides of the elbow joint must be covered by at least 6mm of resilient material or equivalent padding, attached in such a way that the elbow remains covered during combat.&lt;br /&gt;
# Non-combatants may not carry shields.&lt;br /&gt;
&lt;br /&gt;
=== Hand ===&lt;br /&gt;
# Non-combatant participants do not require hand armour.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
# The kidney area and floating ribs must be covered by a minimum of 6mm of closed cell foam or equivalent padding.&lt;br /&gt;
&lt;br /&gt;
=== Leg ===&lt;br /&gt;
# The knee, including the knee cap, the areas 25.4mm above and below the kneecap, and both sides of the knee joint must be covered by at least 6mm of resilient material or equivalent, attached in such a way that the knee remains covered during combat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Fighters Handbook | G]]&lt;/div&gt;</summary>
		<author><name>Eva von Danzig</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Target_areas_and_acknowledgement_of_blows&amp;diff=4929</id>
		<title>Armoured Combat:Target areas and acknowledgement of blows</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Target_areas_and_acknowledgement_of_blows&amp;diff=4929"/>
		<updated>2022-04-12T23:14:52Z</updated>

		<summary type="html">&lt;p&gt;Eva von Danzig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Target Areas and Acknowledgement of Blows}}&lt;br /&gt;
&amp;lt;div class=&#039;rulesNumbering&#039;  style=&amp;quot;counter-reset: page 6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Judging blows==&lt;br /&gt;
#Judging the effects of blows is left to the honour of the combatant being struck by the weapon, unless they relinquish this responsibility, with the exception of clear violations of the [[Armoured Combat:Rules_of_the_Lists|Rules of the Lists]] or the [[Armoured Combat:Conventions_of_Combat|Conventions of Combat]].&lt;br /&gt;
#Effectiveness of a blow may not be judged by the opposing combatant, the marshal, or other observers. Information unavailable to the combatant being struck may be supplied by the opposing combatant or the marshal, including blade orientation upon impact, apparent force transmitted, or apparent location and angle of the blow&#039;s impact based upon the observer&#039;s angle of observation.&lt;br /&gt;
&lt;br /&gt;
==Target areas==&lt;br /&gt;
#The following target areas apply to all SCA armoured combat:&lt;br /&gt;
#;Torso: All of the body (excluding the head and arms) above the points of the hips, the groin, shoulder blades and the area between the neck and the shoulders will be considered part of the torso.&lt;br /&gt;
#;Face: The area between the chin and the middle of the forehead and between the ear openings.&lt;br /&gt;
#;Head: The whole head and neck except the face as defined above.&lt;br /&gt;
#;Thighs: The leg from 25.4mm (1 inch) above the top of the knee to a line even with the bottom of the hip socket.&lt;br /&gt;
#;Hips: Area between the bottom of the hip socket to the point of the hip (iliac crest).&lt;br /&gt;
#;Shoulder: From the point of the shoulder down to a line even with the top of the underarm. &lt;br /&gt;
#;Arms: From the shoulder to 25.4mm (1 inch) above the wrist joint.&lt;br /&gt;
#Blows that land outside the legal target area don&#039;t count unless an illegal target area has been intentionally placed in the path of an impending blow.&lt;br /&gt;
#Combatants may not intentionally strike areas outside the legal target areas. Understand that missiles may inadvertently strike outside target areas because of the nature of the weapon used.&lt;br /&gt;
&lt;br /&gt;
==Presumed armour==&lt;br /&gt;
#When judging the effect of blows, all combatants are presumed to be fully armoured. Subject to the conditions set out in [[Armoured Combat:Target_Areas_and_Acknowledgement_of_Blows#Acknowledgement_of_blows|section 6.6]], special tournaments or combat may be held that redefine which areas of the body are armoured, and to what extent, so long as all the participants are made aware of the special conditions prior to the start of combat.&lt;br /&gt;
# All &amp;quot;fully armoured&amp;quot; combatants are presumed to be wearing a hauberk over a padded gambeson, with boiled leather arm and leg defences, and an open-faced iron helm with a nasal. The helm is presumed to include a very light chain mail drape, permitting vision and resisting cuts by the mere touch of a bladed weapon.&lt;br /&gt;
#Areas that are not legal to attack (the wrists from 25.4mm (1 inch) above the hands, and the legs below 25.4mm (1 inch) above the knees) are considered safe from all attack.&lt;br /&gt;
#Count a good blow from a missile as though it punctures all presumed armour.&lt;br /&gt;
&lt;br /&gt;
==Effects of blows==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%; text-align:right; float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Figure 6.1: Kill and Wound Zones for Different Weapon Types&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:12%&amp;quot; | &#039;&#039;&#039;Key&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:12%&amp;quot; | Kill: [[File:Key-kill.svg | right |50px | Kill]]&lt;br /&gt;
| style=&amp;quot;width:12%&amp;quot; | Wound: [[File:Key-wound.svg | right | 50px | Wound]]&lt;br /&gt;
| style=&amp;quot;width:12%&amp;quot; | Illegal Target: [[File:Key-illegaltarget.svg | right |50px | Illegal Target]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Single-handed-sword-killzones.svg | center | 140px | (a) Single-handed sword kill and wound zones]]&lt;br /&gt;
|[[File:Two-hander-and-mass-weapon-killzones.svg | center | 140px | (b) Single-handed mass weapon kill and wound zones]]&lt;br /&gt;
| [[File:Two-hander-and-mass-weapon-killzones.svg  | center | 140px | (c) Two-handed weapon kill and wound zones]]&lt;br /&gt;
| [[File:Siege-weapon-killzones.svg | center | 140px | (d) Siege weapon kill and wound zones]]&lt;br /&gt;
|-&lt;br /&gt;
| (a) Single-handed sword kill and wound zones&lt;br /&gt;
| (b) Single-handed mass weapon kill and wound zones&lt;br /&gt;
| (c) Two-handed weapon kill and wound zones&lt;br /&gt;
| (d) Siege weapon kill and wound zones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Blows must be delivered with effective technique for the particular type of weapon used, and must strike properly oriented and with sufficient force, to be considered an effective, or good, blow.&lt;br /&gt;
# The effect of a blow depends on how it strikes a combatant. The effects of blows to various areas of the body are as follows:&lt;br /&gt;
## Any effective blow to your head, neck or torso is judged fatal or totally disabling, rendering you incapable of further combat. Don&#039;t forget that the area between the neck and point of the shoulder is considered part of your torso and blows to this area are fatal.&lt;br /&gt;
## An effective swung blow to your face is considered fatal and is lighter than you&#039;d consider for other portions of your head or body.&lt;br /&gt;
## An effective thrust to your face is considered fatal. Thrusts to the face should be a directed touch, and should be substantially lighter than thrusts to other parts of the body.&lt;br /&gt;
## An effective swung blow from an axe, mace, polearm, great sword or other mass weapon which lands on your hip above the hip socket, or strikes your shoulder inside the shoulder socket, is judged fatal or totally disabling.&lt;br /&gt;
## An effective swung blow from any other weapon which lands on your hip above the hip socket, or strikes your shoulder inside the shoulder socket disables the limb.&lt;br /&gt;
## An effective thrust to your hip or shoulder is not considered fatal, only wounding, regardless of the type of weapon delivering the blow.&lt;br /&gt;
## Any effective blow to your thigh disables the leg.&lt;br /&gt;
## Any effective blow to your arm above the wrist disables the arm.&lt;br /&gt;
## A blow from a siege missile to any legal target area, including your limbs, is fatal.&lt;br /&gt;
# If you block an effective blow with a wounded limb, that blow is counted as though the limb were not there.&lt;br /&gt;
# You are not required to stop a combination when your opponent is wounded. Thus, if a blow to the limb of a combatant is followed immediately by a killing blow to the same combatant, the killing blow is counted as good.&lt;br /&gt;
# A killing blow occurs instantaneously, so no new offensive action can be started. Blows begun before the killing blow may be completed. A killing blow started before receiving a killing blow is good and is known as a double kill. A blow started after receiving a killing blow should not be counted.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Table 6.1: Effects of weapons on target areas&lt;br /&gt;
|-&lt;br /&gt;
! Target area &lt;br /&gt;
! Single handed&lt;br /&gt;
! Thrust&lt;br /&gt;
! Missile&lt;br /&gt;
! Two handed&lt;br /&gt;
! Mass weapon&lt;br /&gt;
! Siege missile&lt;br /&gt;
|-&lt;br /&gt;
! Face&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
|-&lt;br /&gt;
! Head&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
|-&lt;br /&gt;
! Torso&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
|-&lt;br /&gt;
! Shoulder&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
|-&lt;br /&gt;
! Hip&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
|-&lt;br /&gt;
! Arm&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Kill&lt;br /&gt;
|-&lt;br /&gt;
! Thigh&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Kill&lt;br /&gt;
|-&lt;br /&gt;
! Shield&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| Kill&lt;br /&gt;
|-&lt;br /&gt;
! Hand&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
|-&lt;br /&gt;
! Lower leg&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
|-&lt;br /&gt;
! Weapon / Shield&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| Destroyed&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Effects of missile weapons ==&lt;br /&gt;
# A shield or pavise provides protection against all missile weapons except siege missiles such as rocks or cannon shot.&lt;br /&gt;
# A siege missile that strikes you or the shield sheltering you is considered to have killed you.&lt;br /&gt;
# If a siege missile strikes a pavise, the pavise is considered destroyed. Combatants behind the pavise are not killed. The pavise must  be removed from the field or dropped flat immediately.&lt;br /&gt;
# Hand-held weapons struck by siege-class missiles are considered destroyed.&lt;br /&gt;
# Small-arms munitions fired from siege engines are treated as combat archery projectiles.&lt;br /&gt;
# Siege missiles are considered spent upon striking a target, the ground, or a battlefield structure.&lt;br /&gt;
#Pre-scenario rules may stipulate any changes to the effects of missile weapons provided those changes do not contravene the rules or materially compromise the safety of the participants.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgement of blows ==&lt;br /&gt;
# Changes to blow acknowledgement standards may be made on a per-combat, per-scenario, or per-tournament basis, but will revert to these standards unless otherwise specified.&lt;br /&gt;
# Alternate acknowledgement standards may not alter the allowed target areas, nor increase the basic force level for a good blow. All combatants must be informed of any changes to standard blow acknowledgement before they participate in the combat.&lt;br /&gt;
# In a tournament, you must fall down or otherwise unambiguously indicate your defeat when killed.&lt;br /&gt;
# In war scenarios, armoured combatants will fall to the ground immediately upon being killed, and remain prone, provided it is safe to do so. If it is not safe to fall to the ground, loudly call out &amp;quot;good&amp;quot; or &amp;quot;dead&amp;quot; to make opponents aware, and then leave the field.&lt;br /&gt;
# In war scenarios, plumed participants will loudly call out &amp;quot;good&amp;quot; or &amp;quot;dead&amp;quot;, and then immediately leave the field.&lt;br /&gt;
# All &amp;quot;dead&amp;quot; archers should immediately leave the field to minimise the risk to archery equipment.&lt;br /&gt;
# When leaving the field, you must hold your weapons or banners over your head in a non-threatening posture.&lt;br /&gt;
# All &amp;quot;dead&amp;quot; combatants will behave as such and not give tactical information to &amp;quot;live&amp;quot; combatants.&lt;br /&gt;
# You must remain fully armoured until completely clear of the combat area.&lt;br /&gt;
# If you have a disabled leg, you must fight kneeling, sitting, or standing on the remaining uninjured leg. If fighting from your knees, you may still rise up and may still move, however a second blow to the disabled leg renders the leg useless and you may no longer rise up on your knees. If you have two disabled legs, you may move, but only without rising up onto your knees, i.e. &amp;quot;waddling&amp;quot; where your bottom must remain on your heels.&lt;br /&gt;
# A disabled arm is considered useless to you, and may not be used for either offence or defence.&lt;br /&gt;
# Arm substitution is not permitted, if your arm is struck you may not choose to lose the use of the other arm and continue using the arm which was struck. However, you may continue to fight with your remaining uninjured arm.&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
# You are expected to take into account the nature of the weapon being used by your opponent and the location of impact of that weapon when judging the outcome of a blow. A blow that strikes with sufficient force and proper orientation is considered effective, regardless of what it hits before striking you.&lt;br /&gt;
# A blow which lands after a &amp;quot;hold&amp;quot; is called does not need to be counted.&lt;br /&gt;
# A blow that includes the dropping of the weapon at the moment of impact does not need to be counted unless the force of the blow itself causes the weapon to be dropped and the blow is of sufficient force to be counted &amp;quot;good&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Fighters Handbook | F]]&lt;/div&gt;</summary>
		<author><name>Eva von Danzig</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Conventions_of_combat&amp;diff=4928</id>
		<title>Armoured Combat:Conventions of combat</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Conventions_of_combat&amp;diff=4928"/>
		<updated>2022-04-12T23:13:02Z</updated>

		<summary type="html">&lt;p&gt;Eva von Danzig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Conventions of Combat}}&lt;br /&gt;
&amp;lt;div class=&#039;rulesNumbering&#039;  style=&amp;quot;counter-reset: page 4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
# All armoured combat activities in Lochac must be conducted according to the [[Armoured Combat:Rules_of_the_Lists|Rules of the Lists]], these conventions of combat, the weapon and equipment standards set out in these rules, and any event rules established by the Marshal-in-Charge of the event.&lt;br /&gt;
# All combatants, before taking part in armoured combat at each and every SCA sponsored event or fighting practice (including pick-up fights) must ensure that their armour and weapons are inspected by a rostered marshal.&lt;br /&gt;
# Even though a rostered marshal has inspected their armour and weapons, all combatants must accept full responsibility for the condition of their own equipment. All combatants have the obligation to themselves, their opponents, and the marshals to ensure that their equipment meets all kingdom requirements.&lt;br /&gt;
# When not otherwise directed by the Crown, the Crown&#039;s representative upon the field and in all matters dealing with Society armoured combat is the Kingdom Earl Marshal or their deputy, the Kingdom Armoured Combat Marshal, and by delegation, any rostered marshal.&lt;br /&gt;
&lt;br /&gt;
==Behaviour on the field==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:48%; float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+ Figure 4.1 Moving around a kneeling fighter. Standing fighter &amp;quot;S&amp;quot; moving around kneeling fighter &amp;quot;K&amp;quot;. The dashed line indicates the initial line of engagement between the fighters. Fighter &amp;quot;S&amp;quot; may take up any position relative to fighter &amp;quot;K&amp;quot; provided they do not step past line &amp;quot;f&amp;quot; with their rear foot or past line &amp;quot;c&amp;quot; with their front foot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:16%&amp;quot; | [[File:Approaching-kneeling-opponent-right1-h2.svg | 150px | centre | (a) Correct. Neither of the indicated foot positions cross the lines.]]&lt;br /&gt;
| style=&amp;quot;width:16%&amp;quot; |[[File:Approaching-kneeling-opponent-right2-h2.svg | 150px | centre | (b) Correct. Neither of the indicated foot positions cross the lines.]]&lt;br /&gt;
| style=&amp;quot;width:16%&amp;quot; |[[File:Approaching-kneeling-opponent-wrong-h2.svg | 150px | centre | (c) Incorrect. In both positions S1 and S2, one or both of the standing fighter&#039;s feet cross the lines.]] &lt;br /&gt;
|-&lt;br /&gt;
|(a) Correct.&amp;lt;br&amp;gt;Neither of the indicated foot positions cross the lines.&lt;br /&gt;
|(b) Correct.&amp;lt;br&amp;gt;Neither of the indicated foot positions cross the lines.&lt;br /&gt;
|(c) Incorrect.&amp;lt;br&amp;gt;In both positions S1 and S2, one or both of the standing fighter&#039;s feet cross the lines.&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
# Extend the utmost courtesy to your opponent. You do each other honour by meeting on the field. If there is a question regarding a point of honour (such as blow strength), give your opponent the benefit of the doubt as far as is reasonable.&lt;br /&gt;
# You need to obey the commands of the marshals on the field, or be removed from the field subject to disciplinary action. Resolve disagreements with the marshals off the field through Lochac&#039;s grievance and appeal procedures.&lt;br /&gt;
# Striking at your opponent with excessive force is forbidden and may result in disciplinary action. This rule applies both to hand-held melee weapons and thrown weapons.&lt;br /&gt;
# If you are using two-handed weapons, you must make sure you use appropriate restraint to avoid striking with excessive force, as the nature of these weapons makes the use of excessive power more likely.&lt;br /&gt;
# You need to maintain control over your temper at all times. If you lose control of your temper, you will be removed from the field and may be subject to disciplinary action.&lt;br /&gt;
# You must not participate in any form of armoured combat activity while in a mentally impaired state, including impairment by injury such as concussion or impairment by alcohol, or drugs including but not limited to:&lt;br /&gt;
## Drugs prescribed by a licensed healthcare provider. &lt;br /&gt;
## Over the counter medications.&lt;br /&gt;
## Illegal or controlled substances.&lt;br /&gt;
#:If you are not legally fit to drive, you are not fit to fight!&lt;br /&gt;
# If you have an injury involving free flowing blood, you must leave the field immediately and may not return until the flow of blood has stopped.&lt;br /&gt;
# Any behaviour that takes deliberate advantage of your opponent&#039;s chivalry or safety-consciousness, or that takes deliberate unfair advantage of your opponent is prohibited.&lt;br /&gt;
# You must not deliberately strike a helpless opponent. Helpless opponents may only be killed according to the procedures set out in [[Armoured Combat:Conventions_of_Combat#Helpless_Opponents|section 4.4.6]].&lt;br /&gt;
# If you obtain an unfair advantage by repeatedly becoming &amp;quot;helpless&amp;quot; (eg. by falling down, or losing your weapon), you may, after being warned by the marshal on the field, be forced to yield the fight at the next occurrence of such behaviour. The onus of this is on the marshals, not on your opponent. However, your opponent may ask the marshals to let the fight continue.&lt;br /&gt;
# Intentional contact of your body (hands/feet/limbs/body/head) to your opponent&#039;s is prohibited. Brief incidental contact is expected and acceptable during engagement.&lt;br /&gt;
# Deliberately striking your opponent with a shield, weapon haft, bow, or any part of the body is forbidden.&lt;br /&gt;
# Intentionally tripping your opponent is prohibited.&lt;br /&gt;
# Grasping your opponent&#039;s person, shield, weapon&#039;s blade or striking surface, or bow is prohibited.&lt;br /&gt;
# You must not trap the blade of your opponent&#039;s weapon in contact with your limbs or body as a means of preventing their use of the weapon. However it is acceptable to grasp or trap the haft of an opponent&#039;s weapon.&lt;br /&gt;
# The striking surface of a weapon in motion may not be grasped or blocked by your hands or limbs as a means of impeding a blow. If you intentionally place an illegal target area such as an empty hand or lower leg in the path of a blow, you forfeit that attached limb as if it had been struck in a legal target area.&lt;br /&gt;
# Inadvertently bringing your hands in contact with the striking surface of a weapon in motion, as when attempting to block a blow with another weapon, is not a violation of this convention.&lt;br /&gt;
# Intentionally striking your opponent outside the legal target areas is forbidden. If you repeatedly throw such blows, you will be warned by the marshals. If you continue to throw blows at illegal targets, you can be required to forfeit the bout, and may be subject to further disciplinary action.&lt;br /&gt;
# It is courteous to turn a kneeling combatant so that they are not facing into the sun.&lt;br /&gt;
# When one combatant is kneeling and the other is standing, it is forbidden for the standing combatant to circle, turn or &amp;quot;corkscrew&amp;quot; the kneeling combatant.&lt;br /&gt;
## The standing combatant may not move any part of their front foot past the kneeling combatant&#039;s centre, perpendicular to their line of approach (the passing line). This may be explained by imagining a line passing through the centre of the two combatants and then one at right angles to this line, centred on the kneeling combatant, see line &amp;quot;c&amp;quot; in figure 4.1. &lt;br /&gt;
## The standing combatant may not place any part of their rear foot any further past the forward-most part of the kneeling combatant that is in contact with the ground, shown by line &amp;quot;f&amp;quot; in figure 4.1.&lt;br /&gt;
## If, during a bout, the kneeling combatant voluntarily turns so that their passing line moves behind the front foot of the standing combatant, the passing line is deemed to remain in its original position.&lt;br /&gt;
# It is forbidden for a standing combatant to run over or press (with body, weapon or shield) a kneeling combatant to the point that the kneeling combatant cannot straighten their upper body perpendicular to the ground. This rule is meant to allow the kneeling combatant to straighten if they desire and is not intended to keep the standing combatant from leaning forward to stay in range if the kneeling combatant leans back.&lt;br /&gt;
# If your helmet or chinstrap fails in combat, you will be considered dead and must immediately leave the field.&lt;br /&gt;
# Do not deliberately target the groin. However, take a good blow to the groin as a kill.&lt;br /&gt;
# Charges are allowed, but with reference to [[Armoured Combat:The_Use_of_Weapons_and_Shields#Weapons|5.1.1.2]], remember that thrusting with any weapon while running is prohibited, even in a charge.&lt;br /&gt;
&lt;br /&gt;
==Rules of engagement ==&lt;br /&gt;
=== Unit engagement ===&lt;br /&gt;
# Unit engagement happens when two or more coherent units of opposing combatants meet in combat.&lt;br /&gt;
# In unit engagement, all combatants who are part of each unit are considered to be engaged with all combatants who are part of of the other unit(s).&lt;br /&gt;
# In unit engagement, combatants who are part of a unit may strike at members of opposing units, who are to their front or side, without being considered to be &amp;quot;behind&amp;quot; or on their &amp;quot;blind side&amp;quot;.&lt;br /&gt;
# If a unit loses coherency, combatants from that unit are considered to have left the unit engagement and must be engaged as an individual, as per the &amp;quot;Individual engagement&amp;quot; rules below.&lt;br /&gt;
# In any circumstance other than that outlined in [[Armoured Combat:Conventions_of_Combat#Individual_engagement|4.3.2.4]], striking an opponent from behind is cause for ejection from the field, and may be cause for further disciplinary action.&lt;br /&gt;
&lt;br /&gt;
=== Individual engagement ===&lt;br /&gt;
# In tournament melee combat, you engage your opponent by moving into the line of sight of the opponent you wish to engage and stating loudly, &amp;quot;Fighter -  I am engaging you,&amp;quot; or words to that effect.&lt;br /&gt;
# In war combat, you engage your opponent by moving into range in clear sight of the opponent you wish to engage and adopting an attacking posture. If you have reason to believe that your opponent may not have seen you approach, you should verbally engage them as per the procedure above.&lt;br /&gt;
# It is forbidden to strike at an opponent with whom you are not engaged.&lt;br /&gt;
# If you turn your back on an opponent with whom you are engaged while remaining within weapons range, you may be  struck by that opponent until you leave weapons range.&lt;br /&gt;
&lt;br /&gt;
=== Missile weapon and siege engine engagement ===&lt;br /&gt;
# All missile combatants and siege engine operators are considered to be engaged with all other combatants. Missile blows may be struck from any angle and regardless of your awareness of the missile combatant or siege engine.&lt;br /&gt;
#While missile and siege combatants are considered engaged with all other combatants, they themselves must be explicitly engaged as individual combatants.&lt;br /&gt;
&lt;br /&gt;
== Killing conventions == &lt;br /&gt;
===Armoured combatants killing armoured combatants ===&lt;br /&gt;
# You kill other armoured combatants that you are engaged with by delivering a &amp;quot;good&amp;quot; blow with your weapon to a killing target area on your opponent. Target areas are detailed in [[Armoured Combat:Target_Areas_and_Acknowledgement_of_Blows|section 6.]]&lt;br /&gt;
# If you note that your own blow strikes with anything other than the striking surface, you should call &amp;quot;Haft!&amp;quot; or &amp;quot;Flat!&amp;quot; as appropriate to your opponent.&lt;br /&gt;
# In war scenarios, you may kill armoured combatants you are not engaged with by using the &amp;quot;killing from behind&amp;quot; manoeuvre as detailed in [[Armoured Combat:Conventions_of_Combat#Killing_from_behind|section 4.4.5]].&lt;br /&gt;
&lt;br /&gt;
=== Missile combatants killing plumed or armoured combatants ===&lt;br /&gt;
# You kill armoured combatants or plumed participants by delivering a &amp;quot;good&amp;quot; blow with your missile weapon to a killing target area on your opponent. Target areas are detailed in chapter 6.&lt;br /&gt;
# You must not discharge or throw your missiles when you are closer than 5 metres to your target.&lt;br /&gt;
# A blow from any missile that strikes properly oriented i.e. with the point, blade or striking surface, is&amp;gt; considered good and doesn&#039;t need to strike with equivalent force to a melee weapon.&lt;br /&gt;
# You should be aware that missiles thrown with little force or missiles launched against especially heavy armour may not be noticed by your target. In such cases, give your target the benefit of doubt.&lt;br /&gt;
# If you note that your own blow strikes with anything other than the striking surface, you should call &amp;quot;Haft!&amp;quot; to your opponent.&lt;br /&gt;
&lt;br /&gt;
=== Armoured combatants killing plumed participants ===&lt;br /&gt;
# Do not strike a plumed participant with any melee weapon.&lt;br /&gt;
# Plumed participants are subject to missile fire from all missile weapons, including hand-thrown and siege weapons.&lt;br /&gt;
# You kill plumed participants by closing to within 5 metres of your opponent, presenting (not pointing) your weapon and loudly calling &amp;quot;Archer, you are slain!&amp;quot;, or equivalent phrase. This may not be done while running past the plumed participant, and you must exhibit control over your weapon and have an unimpeded path to the plumed participant without intervening walls or other obstructions.&lt;br /&gt;
# You must repeat this action for every opponent to be killed.&lt;br /&gt;
# Plumed participants killed in this manner should acknowledge kills by armoured combatants by immediately falling to the ground, or dropping to one knee and holding their weapon over their heads, and loudly calling &amp;quot;good&amp;quot;.&lt;br /&gt;
# If in doubt about whether the armoured combatant is within 5 metres range, the plumed participant should consider giving the armoured combatant the benefit of the doubt.&lt;br /&gt;
&lt;br /&gt;
=== Engines of war and their crews ===&lt;br /&gt;
# Siege engines may be crewed by plumed combatants or armoured combatants. Siege engine crew must be individually engaged as per the procedures set out in [[Armoured Combat:Conventions_of_Combat#Rules_of_Engagement|4.3]].&lt;br /&gt;
# Engines of war will kill any combatant in any scenario or battle by delivering a &amp;quot;good&amp;quot; blow with their projectiles to any legal target area.&lt;br /&gt;
# With the exception of small arms munitions launched from siege engines, siege projectiles striking a combatant&#039;s shield will kill that combatant. Small arms munitions are defined in [[Armoured Combat:Missile_Weapon_Standards#Siege_Munitions|10.5]].&lt;br /&gt;
# Projectiles fired from siege weapons must strike appropriately oriented and unimpeded, but don&#039;t need to strike with force equivalent to a melee weapon to be considered a good blow.&lt;br /&gt;
# Do not discharge missiles from a direct fire siege engine when closer than 10 metres to your target.&lt;br /&gt;
# Stay clear of moving parts and, when possible, approach siege engines from the side.&lt;br /&gt;
# Striking siege engines or siege structures (e.g., towers) with hand-held weapons is strictly prohibited.&lt;br /&gt;
# Siege engines may be destroyed by placing a weapon on the engine or structure and declaring &amp;quot;this weapon is destroyed,&amp;quot; or by being struck by siege-class munitions from another siege engine.&lt;br /&gt;
# If fighting occurs within 2 metres of an engine that is cocked or loaded, call a hold and declare the engine destroyed, make it safe and remove it from the combat area.&lt;br /&gt;
# Once the crew of a siege engine is killed, the engine is considered destroyed for the remainder of the battle and must be made safe and removed from the combat area.&lt;br /&gt;
# A misfire from a cannon renders all of the crew dead.&lt;br /&gt;
&lt;br /&gt;
=== Killing from behind ===&lt;br /&gt;
# Armoured combatants kill other armoured combatants from behind by placing a weapon (not an arrow) across the faceplate or on the shoulder of your opponent and loudly calling &amp;quot;You are slain from behind&amp;quot; or an equivalent phrase. Use&amp;lt;span&amp;gt; this technique for other armoured combatants you are not engaged with. You need to repeat this action for every opponent to be killed in this manner, and you may not do thiswhile running past your opponent.&lt;br /&gt;
# As with killing from the front, it is up to  your opponent as to whether your kill from behind was good or not, but the overriding rule for killing from behind, killing helpless opponents and killing plumed opponents is that if you believe your attacker could have struck you, but instead declared you dead, you should accept the kill.&lt;br /&gt;
&lt;br /&gt;
=== Helpless opponents ===&lt;br /&gt;
# You must not  strike a helpless opponent, such as a combatant who has fallen down or an armoured combatant who is unable to defend themself, but it is not required to allow your opponent to regain their footing or weapon.&lt;br /&gt;
# You kill a helpless opponent  by placing your weapon on your opponent and saying in a loud voice, &amp;quot;Fighter - you are slain&amp;quot; or an equivalent phrase.&lt;br /&gt;
# You have fallen down if any part of your torso is in contact with the ground or you need to use an arm or hand in contact with the ground to hold yourself up. In a war situation, you may only try to escape, and may not fight from the ground. In a tournament bout, a hold should be called for a fallen combatant.&lt;br /&gt;
# You can only try to escape from a helpless situation in war situations. You will be considered dead if, at any time during your attempt to regain your footing or your melee weapon, you are killed in the above manner.&lt;br /&gt;
# Unarmed fighters in war scenarios may not necessarily be helpless, e.g. gauntleted spear grabbers, though if in doubt they should be treated as helpless.&lt;br /&gt;
&lt;br /&gt;
== Holds ==&lt;br /&gt;
# A call of &amp;quot;hold!&amp;quot; is a call for an immediate cessation of all activity on the field.&lt;br /&gt;
# Holds may be called by anyone, including spectators, for any of the following reasons:&lt;br /&gt;
## Broken weapons. It may not be necessary to call a hold if this can be dealt with safely without a hold.&lt;br /&gt;
## Broken armour. It may not be necessary to call a hold if this can be dealt with safely without a hold.&lt;br /&gt;
## Broken people (i.e., injuries)&lt;br /&gt;
## Broken tempers&lt;br /&gt;
## Broken ground (i.e., hazardous terrain)&lt;br /&gt;
## Broken boundaries (i.e., someone/thing coming onto the field that should not be there or combatants leaving the bounds of combat)&lt;br /&gt;
# Upon hearing the call of &amp;quot;hold&amp;quot; all participants must immediately:&lt;br /&gt;
## Stop all activity; and&lt;br /&gt;
## Repeat the call of &amp;quot;hold!&amp;quot;; and&lt;br /&gt;
## Check whether they are in danger, or causing the danger; and&lt;br /&gt;
## Continue to call &amp;quot;hold!&amp;quot; until all action ceases after which remain silent so the directions of marshals can be heard; and&lt;br /&gt;
## Remain in place, unless a marshal gives explicit directions to the contrary.&lt;br /&gt;
## All combatants must drop to one knee, if it is safe to do so, holding their weapons unthreateningly overhead.&lt;br /&gt;
## Missile combatants and siege engineers must unload and make safe their weapons.&lt;br /&gt;
# Until &amp;quot;helms off&amp;quot; is called, all non-marshals on the field must remain silent and listen for the commands of the marshals. The scenario in progress may not be discussed during holds.&lt;br /&gt;
# Helms must remain on and all visors must remain closed unless the marshals have instructed that it is safe to remove them with a call of &amp;quot;helms off&amp;quot;.&lt;br /&gt;
# A hold, once called, can only be lifted by a marshal. The marshal will warn the combatants to prepare to continue by commanding &amp;quot;all rise&amp;quot;, at which time all who are able to do so will stand back up and take up the positions that they held prior to the hold being called.&lt;br /&gt;
##Bows may be nocked, but not drawn, at a call of &amp;quot;all rise&amp;quot;.&lt;br /&gt;
##All other missile weapons and siege engines must remain unloaded until &amp;quot;lay on!&amp;quot; is called.&lt;br /&gt;
# If a &amp;quot;helms off&amp;quot; has been called after the hold, &amp;quot;helms on&amp;quot; must be called, and at the call of &amp;quot;ready?&amp;quot;, all combatants must raise their weapon above their head to signify their readiness to continue. This must be visually checked by the marshals, and combatants, before &amp;quot;lay on!&amp;quot; can be called. At this point bows may be nocked, but NOT drawn. Any combatant who is not ready at this call should yell &amp;quot;Hold!&amp;quot;.&lt;br /&gt;
# Combat may only resume with the cry of &amp;quot;lay on!&amp;quot;.&lt;br /&gt;
# The end of battle will be signalled by a call of &amp;quot;hold!&amp;quot;, followed by a a verbal signal from the responsible marshal that the battle has ended and a call of &amp;quot;Helms off&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Boundaries ==&lt;br /&gt;
# Battlefield boundaries and terrain will be described to all participants before each battle or set of battles. Ideally they will be marked by physical boundaries made of natural terrain or something clearly identifiable.&lt;br /&gt;
# If you leave the battlefield by going outside of the designated boundary during a scenario, either purposely or inadvertently, you will be considered routed and may not re-enter the field.&lt;br /&gt;
# Groups of combatants who have inadvertently &amp;quot;fought&amp;quot; their way outside a designated boundary, may be moved back onto the field of combat at the marshal&#039;s discretion.&lt;br /&gt;
# In tournament combat, there must be at least 2 meters between the boundaries of the field and the spectators. In war scenarios where no missile weapons or throwing weapons are used, there must be at least 5 metres between the boundaries of the field and the spectators.&lt;br /&gt;
# In scenarios where missile weapons or throwing weapons are used, the spectators should be placed far enough from the boundaries of combat that they will not be struck by errant missile fire, including deflected shots. Spectator safety is more important than their ability to see the action.&lt;br /&gt;
# It is the responsibility of the responsible marshal to ensure that safe boundaries and buffer zones are set to ensure the safety of spectators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Fighters Handbook | D]]&lt;/div&gt;</summary>
		<author><name>Eva von Danzig</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Main_Page&amp;diff=4927</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Main_Page&amp;diff=4927"/>
		<updated>2022-04-12T22:56:20Z</updated>

		<summary type="html">&lt;p&gt;Eva von Danzig: /* Lochac Armoured Combat Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lochac Martial Rules Wiki==&lt;br /&gt;
These rules are currently the official rules for Lochac&lt;br /&gt;
*[[Armoured_Combat:Handbook| Lochac Armoured Combat Fighters&#039; Handbook and Marshals&#039; Handbook]]&lt;br /&gt;
*[[Fencing:Handbook|Lochac Fencing Handbook]]&lt;br /&gt;
*[[Archery: Handbook| Lochac Target Archery &amp;amp; Thrown Weapons Handbook]]&lt;br /&gt;
&lt;br /&gt;
Other rules on this wiki are draft only.&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
==Face covering requirement for NZ marshals==&lt;br /&gt;
To the best of our understanding (I haven&#039;t heard back from Ministry of Health about referees for martial arts), we believe that marshals in NZ trigger the requirement for wearing face coverings while inspecting combatants and marshalling combat due to close contact or the potential for it while assisting a combatant.  This applies during red and orange traffic light settings of the COVID Protection Framework.  This may not be practicable for marshalling war combat, or for combatants taking turns marshalling bouts while still fully armoured - so treat it as requiring the face covering if not wearing your helmet.   It&#039;s a compliance issue rather than an actual mitigation from spreading COVID - taking part in combat is a far greater risk of spread!&lt;br /&gt;
&lt;br /&gt;
Angele de Savigny, Earl Marshal&lt;br /&gt;
&lt;br /&gt;
==Lochac Armoured Combat Rules==&lt;br /&gt;
On April 13th 2022, after announcement by the Crown, changes to the Armoured Combat Fighter&#039;s Handbook and Marshal&#039;s Handbook will come into effect.&lt;br /&gt;
These rule changes will be published on the 13th of April 2022.&lt;br /&gt;
&lt;br /&gt;
==Lochac Fencing Rules==&lt;br /&gt;
;Minor changes to Lochac Fencing Rules - 15 May 2021&lt;br /&gt;
:Gives effect to changes in version 5.1 of the Lochac Fencing Handbook.&lt;br /&gt;
&lt;br /&gt;
;New Lochac Fencing Rules - 1 May 2021&lt;br /&gt;
:Version 5.0 of the Lochac Fencing Handbook is now in effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reporting===&lt;br /&gt;
Send your reports for your field to the relevant Kingdom Marshal (emails shown below) as well as any other requirements for your group.&lt;br /&gt;
&lt;br /&gt;
Reports are due:&lt;br /&gt;
*15 February&lt;br /&gt;
*15 May&lt;br /&gt;
*15 August&lt;br /&gt;
*15 November&lt;br /&gt;
&lt;br /&gt;
== Marshallate officers in charge ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Role&lt;br /&gt;
! Officer&lt;br /&gt;
! Email contact&lt;br /&gt;
|-&lt;br /&gt;
| Earl Marshal&lt;br /&gt;
| Angele de Savigny&lt;br /&gt;
| [mailto:marshal@lochac.sca.org marshal@lochac.sca.org]&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Archery Marshal&lt;br /&gt;
| Ulric of Ambledune&lt;br /&gt;
| [mailto:archer@lochac.sca.org archer@lochac.sca.org]&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Armoured Combat Marshal&lt;br /&gt;
| Eva von Danzig&lt;br /&gt;
| [mailto:armoured@lochac.sca.org armoured@lochac.sca.org]&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Equestrian Officer&lt;br /&gt;
| Teneg Yagan&lt;br /&gt;
| [mailto:equestrianmarshal@lochac.sca.org equestrianmarshal@lochac.sca.org]&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Fencing Marshal&lt;br /&gt;
| Sigvaldr Svithandi&lt;br /&gt;
| [mailto:rapier@lochac.sca.org rapier@lochac.sca.org]&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Siege Marshal&lt;br /&gt;
| Hanbal al-Barbari&lt;br /&gt;
| [mailto:siege@lochac.sca.org siege@lochac.sca.org]&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Youth Armoured Combat Marshal&lt;br /&gt;
| Grim of Thornby&lt;br /&gt;
| [mailto:youthmarshal@lochac.sca.org youthmarshal@lochac.sca.org]&lt;br /&gt;
|-&lt;br /&gt;
| Authorisations (Australia)&lt;br /&gt;
| Fionnabhair inghean ui Mheadhra&lt;br /&gt;
| [mailto:authorisation@lochac.sca.org authorisation@lochac.sca.org]&lt;br /&gt;
|-&lt;br /&gt;
| Authorisations (New Zealand)&lt;br /&gt;
| Ginevra Isabella di Serafino Visconti&lt;br /&gt;
| [mailto:lists@sca.org.nz lists@sca.org.nz]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eva von Danzig</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Handbook&amp;diff=4926</id>
		<title>Armoured Combat:Handbook</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Handbook&amp;diff=4926"/>
		<updated>2022-04-12T22:53:12Z</updated>

		<summary type="html">&lt;p&gt;Eva von Danzig: /* Rule changes 10 July 2021 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Armoured Combat Handbook}}&lt;br /&gt;
&lt;br /&gt;
==Face covering requirement for NZ marshals==&lt;br /&gt;
To the best of our understanding (I haven&#039;t heard back from Ministry of Health about referees for martial arts), we believe that marshals in NZ trigger the requirement for wearing face coverings while inspecting combatants and marshalling combat due to close contact or the potential for it while assisting a combatant.  This applies during red and orange traffic light settings of the COVID Protection Framework.  This may not be practicable for marshalling war combat, or for combatants taking turns marshalling bouts while still fully armoured - so treat it as requiring the face covering if not wearing your helmet.   It&#039;s a compliance issue rather than an actual mitigation from spreading COVID - taking part in combat is a far greater risk of spread!&lt;br /&gt;
&lt;br /&gt;
Angele de Savigny, Earl Marshal&lt;br /&gt;
&lt;br /&gt;
==Rule changes 13 April 2022==&lt;br /&gt;
*On April 13th, after announcement by the Crown, changes to the Armoured Combat Fighter&#039;s Handbook and Marshal&#039;s Handbook come into effect.&lt;br /&gt;
*All combatants and marshals must read, understand and apply these rules, and look through the change log to see what is different.&lt;br /&gt;
: - Sir Eva Von Danzig, Armoured Combat Deputy to the Earl Marshal&lt;br /&gt;
&lt;br /&gt;
==Fighters&#039; Handbook==&lt;br /&gt;
[[Armoured_combat:pdf|PDF version of the Armoured Combat Fighters&#039; Handbook]]&lt;br /&gt;
&lt;br /&gt;
#[[Armoured_Combat:Classes of Participant and Combat|Classes of Participant and Combat]]&lt;br /&gt;
#[[Armoured_Combat:Combat Authorisation Requirements|Combat Authorisation Requirements]]&lt;br /&gt;
#[[Armoured_Combat:Rules of the Lists|Rules of the Lists]]&lt;br /&gt;
#[[Armoured_Combat:Conventions of Combat|Conventions of Combat]]&lt;br /&gt;
#[[Armoured_Combat:The Use of Weapons and Shields|The Use of Weapons and Shields]]&lt;br /&gt;
#[[Armoured_Combat:Target Areas and Acknowledgement of Blows|Target Areas and Acknowledgement of Blows]]&lt;br /&gt;
#[[Armoured_Combat:Armour Requirements|Armour Requirements]]&lt;br /&gt;
#[[Armoured_Combat:Melee Weapon Standards|Melee Weapon Standards]]&lt;br /&gt;
#[[Armoured_Combat:Throwing Weapon Standards|Throwing Weapon Standards]]&lt;br /&gt;
#[[Armoured_Combat:Missile Weapon Standards|Missile Weapon Standards]]&lt;br /&gt;
#[[Armoured_Combat:Grievances and Sanctions|Grievances and Sanctions]]&lt;br /&gt;
#[[Armoured_Combat:Procedures for Changes to These Rules|Procedures for Changes to These Rules]]&lt;br /&gt;
#[[Armoured_Combat:Glossary|Glossary]]&lt;br /&gt;
#[[Armoured_Combat:Change_Log|Change Log]]&lt;br /&gt;
#[[Armoured_Combat:Change_Log_2019|Changes from 2009 edition to 2019]]&lt;br /&gt;
&lt;br /&gt;
==Marshals&#039; Handbook==&lt;br /&gt;
[[Armoured_combat:Marshals_pdf|PDF version of the Armoured Combat Marshals&#039; Handbook]]&lt;br /&gt;
#[[Armoured_Combat:Introduction | Introduction]]&lt;br /&gt;
#[[Armoured_Combat:Structure | Structure of the Marshallate]]&lt;br /&gt;
#[[Armoured_Combat:Authorisation_Of_Marshals | Authorisation of Marshals]]&lt;br /&gt;
#[[Armoured_Combat:Inspecting_Equipment | Inspecting Equipment]]&lt;br /&gt;
#[[Armoured_Combat:Marshalling_Combat | Marshalling Combat]]&lt;br /&gt;
#[[Armoured_Combat:Combat_Injury_Procedures| Combat Injury Procedures]]&lt;br /&gt;
#[[Armoured_Combat:Experimental | Experimental Weapons and Materials Procedures]]&lt;br /&gt;
#[[Armoured_Combat:Chain_Of_Command | Chain of Command and Procedures for Reporting]]&lt;br /&gt;
#[[Armoured_Combat:Sanctions | Sanctions and Appeals]]&lt;br /&gt;
#[[Armoured_Combat:Changing_These_Rules | Changing These Rules]]&lt;br /&gt;
#[[Armoured_Combat:Marshals_Handbook_Change_Log | Marshals&#039; Handbook Change Log]]&lt;/div&gt;</summary>
		<author><name>Eva von Danzig</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Change_log&amp;diff=4923</id>
		<title>Armoured Combat:Change log</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Change_log&amp;diff=4923"/>
		<updated>2022-04-12T22:49:40Z</updated>

		<summary type="html">&lt;p&gt;Eva von Danzig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Change Log}}&lt;br /&gt;
We will aim to keep the last 12 months of changes in the published PDF.&lt;br /&gt;
&lt;br /&gt;
==4. Conventions of Combat==&lt;br /&gt;
===4.6 Boundaries===&lt;br /&gt;
*Changed 4.6.4 to specify 2m boundary for spectators from tournament list field and 5m from war field. This is to accommodate the new rule allowing the waiving of lanyards on single-handed weapons in war combat.&lt;br /&gt;
* Updated 4.6.5 to include &amp;quot;throwing weapons&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==6. Target Areas and Acknowledgement of Blows==&lt;br /&gt;
*Corrected hyphenation of open-faced for consistency.&lt;br /&gt;
&lt;br /&gt;
==7. Armour Requirements==&lt;br /&gt;
===7.9 General===&lt;br /&gt;
*Updated 7.9.1 to specify &amp;quot;Viscoelastic polymers and non-newtonian padding (i.e. Zoombang) are considered equivalent padding.&amp;quot; As per most recent Society Marshals&#039; handbook updates. This is due to the inability to inspect and ensure the effectiveness of Zoombang as equivalent body armour.&lt;br /&gt;
*Updated 7.11.1.b.iii to specify that &amp;quot;kendo, lacrosse and street hockey gloves are not equivalent, but may be used as padding.&amp;quot; in line with recent Society Marshals&#039; handbook updates.&lt;br /&gt;
&lt;br /&gt;
==8. Melee Weapon Standards==&lt;br /&gt;
===8.1 General===&lt;br /&gt;
*Added ability to waive the need for lanyards in war, as per the recent Society Marshals&#039; handbook update.&lt;br /&gt;
===8.3 Fibreglass Spears===&lt;br /&gt;
*Added 8.3.4 banning the use of 2” Mandrake™ thrusting tips on fibreglass spears as per the recent Society Marshals&#039; handbook update. This is due to a design fault in the item that allows them to deform and potentially enter faceplates.&lt;br /&gt;
===8.4 Thrusting Tips===&lt;br /&gt;
*Added 8.4.3.5 repeating the ban of the use of 2” Mandrake™ thrusting tips on fibreglass spears as per the recent Society Marshals&#039; handbook update, in this equally relevant area.&lt;br /&gt;
&lt;br /&gt;
==10. Missile Weapon Standards==&lt;br /&gt;
===10.1 General===&lt;br /&gt;
*Corrected hyphenation of &amp;quot;sling-staffs&amp;quot; for consistency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==13. Glossary==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Changed to &amp;quot;Approved rigid material&amp;quot; in line with the recent Society Marshals&#039; handbook update.&lt;br /&gt;
*Added &amp;quot;Haft&amp;quot; definition.&lt;br /&gt;
*Added &amp;quot;Handle&amp;quot; definition.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fighters Draft Handbook|N]]&lt;/div&gt;</summary>
		<author><name>Eva von Danzig</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Glossary&amp;diff=4921</id>
		<title>Armoured Combat:Glossary</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Glossary&amp;diff=4921"/>
		<updated>2022-04-12T22:48:15Z</updated>

		<summary type="html">&lt;p&gt;Eva von Danzig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Glossary}}&lt;br /&gt;
&lt;br /&gt;
The definitions that follow apply throughout the Handbook, unless specifically stated otherwise. They are intended to clarify usage and establish a frame of reference for the various materials used in SCA combat.&lt;br /&gt;
&lt;br /&gt;
==Armor materials==&lt;br /&gt;
;Aventail&lt;br /&gt;
:Flexible curtain of chainmail on a helmet, extending to cover the neck and shoulders&lt;br /&gt;
&lt;br /&gt;
;Bars&lt;br /&gt;
:Used in the visor or faceplate of helms, bars shall be mild steel a minimum of 3/16 inch (4.5mm) in diameter, or the equivalent. If the distance between crossbars is 2 inches (50.8mm) or less, 1/8 inch (3.2mm) bars may be used.&lt;br /&gt;
&lt;br /&gt;
;Camail&lt;br /&gt;
:Flexible curtain of mail or leather on a helm, extending to cover the neck (also aventail)&lt;br /&gt;
&lt;br /&gt;
;Closed-cell foam&lt;br /&gt;
:Stiff foam with closed cells, less dense than resilient foam (e.g., Ensolite)&lt;br /&gt;
&lt;br /&gt;
;Equivalent&lt;br /&gt;
:Virtually identical to the specified material in effect or function, including impact resistance, impact distribution, and impact absorption characteristics, but not necessarily in physical dimensions.&lt;br /&gt;
&lt;br /&gt;
;Foam&lt;br /&gt;
:Any open- or closed-cell foam, including foam rubber, foam neoprene, polyurethane, etc.&lt;br /&gt;
&lt;br /&gt;
;Gauge&lt;br /&gt;
:U.S. sheet metal standard. Note that 16-gauge is officially 1/16 inch (.0625 inch or about 1.6mm), but commercially available sheet is frequently rolled to .058 or even .055 inch - much too thin for helms.&lt;br /&gt;
&lt;br /&gt;
;Gauntlet&lt;br /&gt;
:An armored glove covering the back of the hand and wrist to 1 inch (25.4mm) above the wrist, fingers, and thumb.&lt;br /&gt;
&lt;br /&gt;
;Gorget&lt;br /&gt;
:A piece of armor designed to cover the throat and neck&lt;br /&gt;
&lt;br /&gt;
;Heavy Leather&lt;br /&gt;
:Stiff, oak-tanned leather nominally 11/64 inch (4.4mm) thick. Often referred to as 11oz. leather.&lt;br /&gt;
&lt;br /&gt;
;Mail&lt;br /&gt;
:Any fabric of small metal components either linked together (e.g., chain) or attached to a flexible backing (e.g., ring or scale)&lt;br /&gt;
&lt;br /&gt;
;Padding&lt;br /&gt;
:Quilted or multi-layered cloth material, such as mattress pads, moving pads, carpet, felt, or equivalent&lt;br /&gt;
&lt;br /&gt;
;Half gauntlet (also called a partial-gauntlet or demi-gauntlet): An armored glove covering the back of the hand and to 1 inch above the wrist and at least the first knuckle of the thumb.&lt;br /&gt;
&lt;br /&gt;
;Plate&lt;br /&gt;
:Large components of rigid material&lt;br /&gt;
&lt;br /&gt;
;Resilient foam&lt;br /&gt;
:Dense, plastic, closed-cell foam such as ethyl polymer&lt;br /&gt;
&lt;br /&gt;
;Rigid material:&lt;br /&gt;
:#Steel of no less than 18 gauge, or aluminum of no less than 0.075 inch (1.9mm)&lt;br /&gt;
:#Other metals of sufficient thickness to give similar rigidity to those listed above to include treated steel or aluminum&lt;br /&gt;
:#High-impact-resistant plastics such as ABS or polyethylene of sufficient thickness to give similar rigidity to those listed above&lt;br /&gt;
:#Heavy leather (as defined above) that has been hardened in hot wax, soaked in polyester resin (properly catalyzed), or treated in such a manner as to permanently harden the leather&lt;br /&gt;
:#Two layers of untreated heavy leather&lt;br /&gt;
:#Other materials equivalent to those items listed above (Any armor of unusual construction or material must meet the approval of the Kingdom Earl Marshal or their designated deputy.)&lt;br /&gt;
&lt;br /&gt;
;Steel&lt;br /&gt;
:Cold- or hot-rolled mild steel or equivalent ferrous material&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
;Approved rigid material&lt;br /&gt;
:Siloflex and Siloflex equivalents are currently the only rigid material approved for the striking surface of a weapon. The approved equivalent for Lochac is OD 32mm (approx ID 25mm), medium density, black polyethylene water pipe, 12 bar pressure rating.&lt;br /&gt;
&lt;br /&gt;
;Flail&lt;br /&gt;
:A weapon with a striking surface attached to the handle via a flexible arm or pivot&lt;br /&gt;
&lt;br /&gt;
;Haft&lt;br /&gt;
:The section of a weapon or spear not used for striking and not covered as a handle. Must be at least 31.8 mm (1 1/4 inches) in diameter.&lt;br /&gt;
&lt;br /&gt;
;Handle&lt;br /&gt;
:The griping area of a single handed weapon, two handed sword, great sword, or bastard sword that is covered by a gauntleted hand(s) or basket hilt during normal combat. Handles may be less than 31.8mm (1 1/4 inches).&lt;br /&gt;
&lt;br /&gt;
;Laminated rattan&lt;br /&gt;
:Two pieces of rattan, each being at least 1 1/4 inch (31.8mm) in diameter, attached to one another with a short overlap by tape or other method of binding. Maximum length of the overlap shall be 18 inches (457.2mm) or half of the length of the added rattan, whichever is shorter. Note that use of glues, epoxies, or adhesives, which substantially reduce the flexibility of the rattan, is prohibited.&lt;br /&gt;
&lt;br /&gt;
;Missile weapon&lt;br /&gt;
:Any weapon which is intended to deliver a blow without being held in the hand (e.g., arrows, javelins, quarrels, or various soft projectiles from catapults)&lt;br /&gt;
&lt;br /&gt;
;Polearms&lt;br /&gt;
:Hafted weapons, generally long, designed to be wielded with two hands (e.g., glaives, halberds, etc.)&lt;br /&gt;
&lt;br /&gt;
;Progressively resistant give&lt;br /&gt;
:(As used in discussions of thrusting tips) As pressure is applied directly to the thrusting surface, it will compress gradually, without bottoming-out or bending to the side enough to expose the end of the blade or haft of the weapon it is attached to.&lt;br /&gt;
&lt;br /&gt;
;Quillions&lt;br /&gt;
:Cross-guards of a sword&lt;br /&gt;
&lt;br /&gt;
;Siloflex&lt;br /&gt;
:A brand-name polyethylene tubing made from PE3408 resin and conforming to ASTM D2239 standards. 1-inch diameter Siloflex has an internal diameter of 1 inch (25.4mm) and an outer diameter of 1 1/4 inch (31.8mm) and may be used as an outer skin for a single-handed sword or for the outer layer of a throwing weapon. Smaller 3/4-inch diameter Siloflex has an internal diameter of 3/4 inches (19.05mm) and an outer diameter of 1 inch (25.4mm) and may be used inside a 1 1/4inch (31.8mm) diameter tube for throwing weapons. Siloflex tubing rated at 160 PSI will provide the appropriate diameters.&lt;br /&gt;
&lt;br /&gt;
;Siloflex equivalent&lt;br /&gt;
:Other tubing or pipe, typically made for drinking water applications, made from polyethylene resins with the ASTM classification of PE 3408 and produced to the ASTM D2239 standard. The material should have a minimum of 1/4 inch (6.35mm) wall thickness and an outer diameter of at least 1 1/4 inch (31.8mm) for use as a skin over rattan for a single-handed sword or the outer surface of a throwing weapon, or an outer diameter of 1 inch (25.4mm) for use as the inner layer of a throwing weapon.&lt;br /&gt;
:The approved equivalent for Lochac is OD 32mm (approx ID 25mm), medium density, black polyethylene water pipe, 12 bar pressure rating.&lt;br /&gt;
&lt;br /&gt;
;Spears&lt;br /&gt;
:Hafted weapons designed for thrusting only; also called pikes&lt;br /&gt;
&lt;br /&gt;
;Single-handed mass weapons&lt;br /&gt;
:Maces, axes, war hammers, or other weapons designed primarily to crush or punch holes (on account of the weight of the real weapons), rather than primarily to cut (on account of sharp edges on the real weapon). Maximum length for single-handed mass weapons is 48 inches (122cm). &lt;br /&gt;
&lt;br /&gt;
;Slider&lt;br /&gt;
:A tube or similar device that wraps around the shaft of a spear and is held in one hand, allowing the spear to slide through it. Use of sliders is prohibited.&lt;br /&gt;
&lt;br /&gt;
;Split rattan&lt;br /&gt;
:Rattan of at least 1 1/4 inch diameter which has been split in two and applied to a weapon such that the striking surface of the split piece retains a cross section of 1 1/4 inch. Split rattan construction does not place the split rattan directly against the non-split haft of the weapon, but rather spaces the split off of the haft to allow give in the head by flexion of the split of rattan.&lt;br /&gt;
&lt;br /&gt;
;Swords&lt;br /&gt;
:Single- or double-edged, bladed cutting weapons (including swords with thrusting tips)&lt;br /&gt;
&lt;br /&gt;
;Two-handed cutting or smashing weapons&lt;br /&gt;
:Includes two-handed swords, greatswords, bastard swords, polearms, and similar weapons.&lt;br /&gt;
&lt;br /&gt;
==Other definitions==&lt;br /&gt;
;Armored Combat&lt;br /&gt;
:A full-contact, non-choreographed re-creation of medieval foot combat utilizing clothing, protective armor, and simulated weapons constructed in accordance with SCA standards, with the overall goal of recreating the appearance and methods of combat from the historical period covered by the SCA. For purposes of this definition, all combatants are held to be equipped in the same manner, defined as that of approximately 1100 AD: a knee-length mail hauberk, one-piece helm with nasal, and boiled leather defenses for the lower arms and legs. Weapons and armor are constructed from approved materials as defined by the Society Marshal. Adult Armoured Combat as defined above does not include light contact martial forms, such as Rapier and Youth Combat.&lt;br /&gt;
:Adult Armoured Combat includes all Combat Archery and Siege weaponry used in melees or for war.&lt;br /&gt;
&lt;br /&gt;
;Armoured combatant or armoured fighter&lt;br /&gt;
:A person who holds an Armoured Combat authorisation.&lt;br /&gt;
:A combatant equipped in armor meeting at least the minimum requirements for combat using rattan weapons, and who uses said rattan weapons in combat.&lt;br /&gt;
&lt;br /&gt;
;Authorisation&lt;br /&gt;
:A procedure which determines that the individual fighter has, at minimum, read and become familiar with the rules of combat, been observed while fighting, and met any further requirements for authorisation to ensure that they do not constitute an exceptional safety hazard (either to self or to others).&lt;br /&gt;
&lt;br /&gt;
;Battle&lt;br /&gt;
:A single combat event in a war or war game wherein a specific scenario is enacted&lt;br /&gt;
&lt;br /&gt;
;Combat archer&lt;br /&gt;
:A combatant equipped in armor meeting at least the minimum requirements for combat using rattan weapons and who will be using archery equipment in combat.&lt;br /&gt;
&lt;br /&gt;
;Directed touch&lt;br /&gt;
:A thrust that contacts the face-guard of the helm and, while maintaining contact with the face-guard, continues to travel in the direction of the face.&lt;br /&gt;
&lt;br /&gt;
;Earl Marshal&lt;br /&gt;
:The warranted chief marshal of a Kingdom who is responsible for all martial activities. They can have deputies for each of those activities.&lt;br /&gt;
&lt;br /&gt;
;Effective blow&lt;br /&gt;
:A blow delivered with effective technique for the particular type of weapon used and struck properly oriented and with sufficient force.&lt;br /&gt;
&lt;br /&gt;
;Lists/List Field/Tourney Field&lt;br /&gt;
:The defined area for fighting, or the fighting field, usually with a roped-off boundary.&lt;br /&gt;
&lt;br /&gt;
;Fully armoured&lt;br /&gt;
:For the purposes of acknowledging blows, a fully armoured fighter is presumed to be wearing a lightweight, short-sleeved, knee-length, riveted-mail hauberk over a padded gambeson, with boiled leather arm and leg defenses and an open-faced iron helm with a nasal. (The helm may be presumed to include a very light chain mail drape permitting vision and resisting cuts by a mere touch of a bladed weapon.) Also, the hands, wrists, knees and lower legs, and feet, including the areas up to 1 inch (2.5cm) above the kneecap and 1 inch (2.5cm) above the bend of the wrist, are not legal targets.&lt;br /&gt;
&lt;br /&gt;
;Helpless opponent&lt;br /&gt;
:An opponent who is unable to defend themself from attack for reasons beyond their control. An unarmed opponent is not necessarily helpless.&lt;br /&gt;
&lt;br /&gt;
;Kingdom Armoured Combat Marshal&lt;br /&gt;
:The warranted deputy of the Earl Marshal who is responsible for Armoured Combat activities. They report to the Earl Marshal.&lt;br /&gt;
&lt;br /&gt;
;Missile weapons&lt;br /&gt;
:Projectile weapons including, but not limited to, bows and arrows, crossbows and bolts, slings and stones or bullets, javelins, darts, and throwing axes&lt;br /&gt;
&lt;br /&gt;
;Marshal&lt;br /&gt;
:Someone who is monitoring the conduct of combat on the field (The Marshal-in-Charge of an event shall be a rostered marshal; other individual marshals may or may not be, so long as the Marshal-in-Charge finds them competent to do the job.)&lt;br /&gt;
&lt;br /&gt;
;Melee weapons/Rattan weapons&lt;br /&gt;
:Rattan or equivalent weapons including, but not limited to, swords of all lengths, great weapons, mass weapons, pole arms and spears.&lt;br /&gt;
&lt;br /&gt;
;Rostered marshal&lt;br /&gt;
:A person who holds a marshal authorisation and is a current member of the SCA or its affiliates. The roster is the combined information of the authorisations database and the membership registries.&lt;br /&gt;
&lt;br /&gt;
;Scenario limits&lt;br /&gt;
:The body of rules and definitions which apply to a specific battle, such as the description of real or imaginary terrain features, obstacles, weapons limitations, allowable conduct, and scoring.&lt;br /&gt;
&lt;br /&gt;
;Siege Engineer&lt;br /&gt;
:A fully armoured participant in armored combat who operates a siege engine.&lt;br /&gt;
&lt;br /&gt;
;Society Marshal&lt;br /&gt;
:also known at the Marshal of the Society: the warranted chief marshal of the Society for Creative Anachronism&lt;br /&gt;
&lt;br /&gt;
;War&lt;br /&gt;
:A declared state of feigned hostility between two or more kingdoms, branches, or other recognised SCA groups, for the express intent of holding group combat.&lt;br /&gt;
&lt;br /&gt;
;War maneuvers&lt;br /&gt;
:Group combat events not involving a state of declared hostility, usually with both sides drawn from all of the kingdoms, branches, or other recognized SCA groups participating&lt;br /&gt;
&lt;br /&gt;
;Warranted marshal&lt;br /&gt;
:An appointed marshal who has been appointed by a Warrant of Appointment to Office of the SCA Inc., signed by the appropriate Royalty and the responsible superior officer. Local Knight Marshals, as and marshals who are able to perform authorisations must be either warranted or rostered.&lt;br /&gt;
&lt;br /&gt;
;Youth Combat&lt;br /&gt;
:A program designed for minors ages 6-17. These programs require armour, require certain weapon construction techniques and materials, train young fighters in proper etiquette, the concepts of Chivalry, Honor and Courtesy, teach teamwork and good sportsmanship, as well as effective fighting arts, in a definitely competitive environment that parallels Adult Armoured Combat. It employs Marshals, authorisations and strict controls. The Marshallate is responsible for Youth Combat, and each Kingdom is allowed to develop and run its own program.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fighters Draft Handbook | M]]&lt;/div&gt;</summary>
		<author><name>Eva von Danzig</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Missile_weapon_standards&amp;diff=4919</id>
		<title>Armoured Combat:Missile weapon standards</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Missile_weapon_standards&amp;diff=4919"/>
		<updated>2022-04-12T22:46:22Z</updated>

		<summary type="html">&lt;p&gt;Eva von Danzig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Missile Weapon Standards}}&lt;br /&gt;
&amp;lt;div class=&#039;rulesNumbering&#039;  style=&amp;quot;counter-reset: page  10&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
#You bear final responsibility for the condition and safety of your own equipment.&lt;br /&gt;
#Weapons must be licensed if required by mundane law.&lt;br /&gt;
#No metal or unapproved rigid plastic may be used on any striking surface of a weapon.&lt;br /&gt;
#No missile weapons intended to simulate firearms, slings, sling-staffs, nor atlatls can be used in the field of armoured combat.&lt;br /&gt;
#No weapon may use the combustion of flammable materials as a means of propulsion.&lt;br /&gt;
#No weapon may use compressed gas as a means of propulsion.&lt;br /&gt;
#All projectiles must have the owner&#039;s name, and group clearly and legibly printed on it in English characters for identification.&lt;br /&gt;
#Missiles must not contain any material which could enter a combatant&#039;s eyes if the missile breaks open e.g. beans, sand, etc.&lt;br /&gt;
&lt;br /&gt;
==Bows==&lt;br /&gt;
#You may use any recurve or longbow that is in a safe and usable condition, so long as the bow is greater than 20 pounds of draw weight at 28 inches of draw, and does not exceed 30 pounds draw weight at 28 inches of draw, however [http://www.outlab.it/doc/amostd.pdf manufacturing standards] allow for up to 31 pound bows to be sold as 30 pound, so are allowed.  Bows which cannot be drawn to 28 inches may not be used.&lt;br /&gt;
#The draw weight of the bow is to be determined at 667mm (26 1/4 inches) draw length, as measured from the nocking point to the pivot point of the bow (the part of the bow in contact with the webbing of your thumb)&lt;br /&gt;
#Combat archers in Australia may not use crossbows, due to SCA Ltd&#039;s insurance policy prohibiting the use of crossbows with moving targets.&lt;br /&gt;
#Combat archers in New Zealand may use a crossbow provided that it is in a safe and usable condition, so long at the bow is greater than 400 inch-pounds, and does not exceed 600 inch-pounds in power.&lt;br /&gt;
#The power of a crossbow is determined by multiplying the length of the power stroke in inches by the draw weight in pounds at the locked position on the string. The draw weight is to be measured at the nut, ie. the string position when the crossbow is nocked. The power stroke is the distance from the string&#039;s rest position to the locked position.&lt;br /&gt;
#Compound bows and compound crossbows are not permitted.&lt;br /&gt;
#No non-Society period sights, spring/flipper rests, plunger buttons, stabilisers, clickers or modern string release aids may be used.&lt;br /&gt;
#Bow/crossbows must be powered solely by the flex of the limbs.&lt;br /&gt;
#Modern pistol grips are not allowed on crossbows.&lt;br /&gt;
#Bows must be inspected before use by a marshal who is knowledgeable regarding archery equipment and safety. All equipment must have its poundage and draw physically measured with a ruler or other metered device and poundage scale.&lt;br /&gt;
#The use of bows and crossbows that have a period appearance is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
==Arrows and bolts==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%; text-align:center; float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Figure 10. Blunt attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:25%&amp;quot;|[[File:Blunt-without-tape.svg |center | (a) Blunt without tape]]&lt;br /&gt;
|style=&amp;quot;width:25%&amp;quot;|[[File:Blunt-with-tape.svg |center| (b) Blunt with tape]]&lt;br /&gt;
|-&lt;br /&gt;
|(a) Blunt without tape&lt;br /&gt;
|(b) Blunt with tape&lt;br /&gt;
|}&lt;br /&gt;
#New designs for materials for blunts, shafts, etc. must first be tested at kingdom level for safety and durability in consultation with the Kingdom Armoured Combat Marshal, the Kingdom Archery Marshal and the Earl Marshal and the Society Marshal.&lt;br /&gt;
#Shafts must have a diameter of 8 mm (5/16 inch)&lt;br /&gt;
#Shafts must be made from one of the following woods:&lt;br /&gt;
##Port Orford Cedar (&#039;&#039;Chamaecyparis lawsoniana&#039;&#039; or Lawson Cypress)&lt;br /&gt;
##Silver Ash (&#039;&#039;Flindersia bourjotiana&#039;&#039;)&lt;br /&gt;
##Tasmanian Oak (&#039;&#039;Eucalyptus regnans&#039;&#039; or mountain ash, &#039;&#039;Eucalyptus obliqua&#039;&#039; or stringybark or messmate, &#039;&#039;Eucalyptus delegatensis&#039;&#039; or alpine ash or woollybutt, or Victorian Ash)&lt;br /&gt;
##Western Red Cedar (&#039;&#039;Thuja plicata&#039;&#039; or giant cedar or shinglewood)&lt;br /&gt;
#The maximum length for an arrow is 711mm (28 inches), measured from the bottom of the nock slot to where the blunt joins the shaft.&lt;br /&gt;
#Arrows must be tipped with a mark II or III River Haven black rubber blunt affixed to the shaft.&lt;br /&gt;
#The shaft of the arrow must be spirally or longitudinally wrapped with fibreglass filament tape, totally covering the surface from the front of the fletching to the tip of the shaft. The taping must be in good condition without any sign of the fibres lifting from the shaft.&lt;br /&gt;
#Metal points, if any, must be removed prior to mounting the blunts. The front end of the shaft must be flat, not pointed.&lt;br /&gt;
#Blunts must be secured using a strip of good quality 13mm-wide electrical or fibre tape wound down around the sides of the blunt for at least 13mm, and then up onto the shaft of the arrow for 25mm as per figure 10.1. Blunts must be firmly secured to the shaft so that they cannot come off on impact or if the shaft is broken. To allow inspection of possible punch-through the face of the blunt must not be covered.&lt;br /&gt;
&lt;br /&gt;
==Other missile weapons==&lt;br /&gt;
#Hand-held mechanically launched missiles:&lt;br /&gt;
##Hand-held mechanically launched missiles must weigh no more than 500 grams.&lt;br /&gt;
##Tennis ball missiles must not exceed 85 grams in weight. The balls may be perforated with a hole of no more than 6mm in diameter. To prevent them from collapsing when stepped on, tennis balls may not be slotted.&lt;br /&gt;
##The maximum range for 85 gram (3 ounce) tennis ball missiles launched from a hand-held weapon is 87 metres (90 yards), and for 56 gram (2 ounce) tennis ball missiles 91.44 metres (100 yards).&lt;br /&gt;
&lt;br /&gt;
==Siege munitions== &lt;br /&gt;
#Siege-class munitions are denoted by yellow tape and include ballista bolts and rocks (450g foam or 4-tennis ball clusters).&lt;br /&gt;
#Small-arms munitions include single tennis balls and tube-shafted combat archery arrows and bolts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Fighters Draft Handbook | J]]&lt;/div&gt;</summary>
		<author><name>Eva von Danzig</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Melee_weapon_standards&amp;diff=4917</id>
		<title>Armoured Combat:Melee weapon standards</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Melee_weapon_standards&amp;diff=4917"/>
		<updated>2022-04-12T22:44:58Z</updated>

		<summary type="html">&lt;p&gt;Eva von Danzig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Melee Weapon Standards}}&lt;br /&gt;
&amp;lt;div class=&#039;rulesNumbering&#039;  style=&amp;quot;counter-reset: page  8&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Table 8.1 Weapon Construction summary&lt;br /&gt;
! Weapon&lt;br /&gt;
! Min. Dia.&lt;br /&gt;
! Max. Length&lt;br /&gt;
! Max Weight&lt;br /&gt;
! Thrusting Tip&lt;br /&gt;
|-&lt;br /&gt;
| Single-handed&amp;lt;br/&amp;gt;Weapon&lt;br /&gt;
| 32mm&lt;br /&gt;
| 122cm&lt;br /&gt;
| 2.27kg&lt;br /&gt;
| 1-handed low-profile&amp;lt;br/&amp;gt; or high-profile&lt;br /&gt;
|- &lt;br /&gt;
| Two-handed&amp;lt;br/&amp;gt;Weapon&lt;br /&gt;
| 32mm&lt;br /&gt;
| 2.28m&lt;br /&gt;
| 2.73kg&lt;br /&gt;
| 2-handed low-profile&amp;lt;br/&amp;gt; or high-profile&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&amp;lt;br/&amp;gt;Weapon&lt;br /&gt;
| 32mm&lt;br /&gt;
| Not specified&lt;br /&gt;
| 907g&lt;br /&gt;
| 1-handed low-profile&amp;lt;br/&amp;gt;or high-profile&lt;br /&gt;
|-&lt;br /&gt;
| Fibreglass&amp;lt;br/&amp;gt;Spear&lt;br /&gt;
| 32mm&lt;br /&gt;
| 3.658m&lt;br /&gt;
| 2.73kg&lt;br /&gt;
| High-Profile&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
#You bear final responsibility for the condition and safety of your own equipment.&lt;br /&gt;
#Weapons must be licensed if required by mundane law.&lt;br /&gt;
#With the exception of the hilts, guards and pommels, you cannot use metal or non-approved rigid, granular, or liquid material in the construction of single or two-handed weapons, including spears.&lt;br /&gt;
#Primary weapons used single-handed must have a wrist strap, lanyard or equivalent restraint which will keep the weapon from leaving the immediate area of the user. Restraints are not required on great weapons or spears used single-handed, single-handed back-up weapons less than 45 centimetres in length, or single handed weapons used on the war field.&lt;br /&gt;
#The edges and tips of all striking surfaces must be rounded. No part of a weapon shall have sharp edges or protrusions with cross-section of less than 32mm (1 1/4 inch) in diameter.&lt;br /&gt;
#Guards, pommels, hooks, etc., must be firmly and securely affixed to the weapon haft.&lt;br /&gt;
#No weapon may exceed 2.73kg (6 lbs) in total mass.&lt;br /&gt;
#All thrusting tips and striking heads must be securely attached to the weapon haft.&lt;br /&gt;
#Weapons may not have cutting and/or smashing surfaces on both ends.&lt;br /&gt;
#The use of flails for combat in the SCA is expressly forbidden.&lt;br /&gt;
#Nails may not be used anywhere in the construction of any weapon.&lt;br /&gt;
#Weapons with thrusting tips inline with the forearm including, but not limited to, shovel-handled spears, push-daggers and thrusting bucklers are prohibited. Thrusting tips mounted parallel with the forearm, such as hammer-heads must be separated from the hand by at least 30cm of haft. The purpose of this rule is to ban weapons where there is no mechanical leverage or give in the weapon/hand/arm system to absorb some of the force of the blow.&lt;br /&gt;
#It must not be possible to force any part of the weapon which may reasonably be expected to contact an opponent during combat more than 12.7mm (1/2 inch) into a legal face guard. This includes crossguards and tsuba. Rattan weapons may have a handle section which is less than 32mm (1 1/4 inches), so long as it meets this criterion.&lt;br /&gt;
&lt;br /&gt;
==Rattan Weapons==&lt;br /&gt;
===General===&lt;br /&gt;
#The hafts and blades of rattan weapons must be not less than 32mm (1 1/4 inches) in total diameter, including tape, along the entire length of the weapon.&lt;br /&gt;
#Rattan used in weapon construction must not be treated in any way that will substantially reduce its flexibility, e.g., treated with wax, resin, fibreglass, etc.&lt;br /&gt;
#All rattan striking surfaces including tips, rattan &amp;quot;clackers&amp;quot; etc, must be wrapped with tape in a manner that prevents rattan splinters from protruding.&lt;br /&gt;
#All cutting edges and thrusting tips must be marked in a contrasting colour.&lt;br /&gt;
&lt;br /&gt;
===Single-handed Weapons===&lt;br /&gt;
#Single-handed weapons must be not less than 32mm (1 1/4 inches) in total diameter (including tape) along its entire length excepting the handle and must be constructed of one of the following:&lt;br /&gt;
##rattan&lt;br /&gt;
##rattan-cored Siloflex or Siloflex equivalent.  The approved equivalent for Lochac is OD 32mm (approx ID 25mm), medium density, black polyethylene water pipe, 12 bar pressure rating.&lt;br /&gt;
##natural polypropylene round rod with a maximum diameter of 32mm (1 1/4 inch)&lt;br /&gt;
#Periodic inspection must be made of rattan-cored Siloflex or Siloflex equivalent weapons to determine the condition of the inner core.&lt;br /&gt;
#Polypropylene weapons must either:&lt;br /&gt;
##have at least 3 layers of long grain fibre tape (not cross hatch tape), run along both sides of the haft or both blade faces and over the tip of the weapon&lt;br /&gt;
##or webbing belt or a leather strip along the haft or blade face and over the tip.&lt;br /&gt;
#Single-handed swords must have a hand guard such as a basket hilt, quillions, or equivalent.&lt;br /&gt;
#If the weapon has a head:&lt;br /&gt;
##The head must be firmly and securely attached to the haft.&lt;br /&gt;
##The head must allow at least 12.7mm (1/2 inch) of progressive give between the striking surface and weapon haft.&lt;br /&gt;
##Users should take extra care when constructing mass weapons to ensure that they are able to control the weapon and not inadvertently generate excessive force.&lt;br /&gt;
#No single-handed weapon may exceed 1.22m (48 inches) in total length.&lt;br /&gt;
#No single-handed weapon may exceed 2.27kg (5lb) in weight.&lt;br /&gt;
#Daggers are considered to be very short single-handed swords.&lt;br /&gt;
#Single handed weapons may be equipped with thrusting tips as defined in [[Armoured Combat:Melee_Weapon_Standards#Low-profile_Thrusting_Tips|8.4.2.]]&lt;br /&gt;
&lt;br /&gt;
===Two-handed Weapons===&lt;br /&gt;
#Two-handed weapons are weapons that can be used with one or two hands.&lt;br /&gt;
#Two-handed weapons must not be excessively flexible or whippy.&lt;br /&gt;
#The head must not be constructed of solely rigid materials and must be securely attached to the haft.&lt;br /&gt;
#Built-up heads must allow at least 12.7mm (1/2 inch) of progressive give between the striking surface and the weapon haft. Semi-rigid ultra-lightweight shaped foam heads or laminated or split rattan construction techniques do not require 12.7mm (1/2 inch) of progressive give, so long as their construction imparts striking characteristics similar to an unpadded weapon constructed of a single piece of rattan.&lt;br /&gt;
#Two-handed weapons may be equipped with thrusting tips at one or both ends.&lt;br /&gt;
##If the weapon is less than 2.29m (7 1/2 feet) in length, it may use two-handed low-profile thrusting tips, as defined in [[Armoured Combat:Melee_Weapon_Standards#Low-profile_Thrusting_Tips|8.4.2]].&lt;br /&gt;
##Otherwise, they must use high-profile thrusting tips, as defined in [[Armoured Combat:Melee_Weapon_Standards#High-profile_Thrusting_Tips|8.4.3]]&lt;br /&gt;
#The total length of a two-handed weapon must not exceed 3.65m (12 feet). If it exceeds 2.28m (7 1/2 feet) it must not be used for cutting or smashing and must be used for thrusting only.&lt;br /&gt;
#Mechanical devices that are used to guide or propel spears (known as sliders) are prohibited.&lt;br /&gt;
&lt;br /&gt;
==Fibreglass Spears==&lt;br /&gt;
#Fibreglass spears must have high-profile thrusting tips, as defined in [[Armoured Combat:Melee_Weapon_Standards#High-profile_Thrusting_Tips|8.4.3]]&lt;br /&gt;
#Fibreglass spears may not be equipped with cutting or smashing heads.&lt;br /&gt;
#Fibreglass spears may only have a single thrusting tip; they may not have butt spikes.&lt;br /&gt;
#2” Mandrake™ tips are not legal on fibreglass spears.&lt;br /&gt;
#Pultruded fibreglass piping is the only permissible material for the construction of fibreglass spears. No other material may be used.&lt;br /&gt;
#Fiberglas spears must be constructed with pultruded fibreglass shafts with an outside diameter of no less than 31.75mm (1 1/4 inches) and no greater than 33.38mm (1 5/16 inches). Minimum manufacturer-specified wall thickness must be 3.2mm (1/8 inch) and the minimum measurable wall thickness must be 2.38mm (3/32 inch).&lt;br /&gt;
#The end of the shaft to which the thrusting tip is attached must be covered with a schedule-40 PVC cap. This cap must have an interior diameter equal to the outside diameter of the shaft (32mm or  1 1/4 inches). The thrusting tip will then be attached over this cap.&lt;br /&gt;
#Counterweights, or any other addition that significantly increases the weight of the spear, are prohibited.&lt;br /&gt;
#The butt end of the shaft must be smooth and free of cracks or frayed fibres. The butt must be taped over or otherwise sealed.&lt;br /&gt;
#It is recommended, but not required, that the entire length of the shaft be taped, because prolonged exposure to sunlight will shorten the lifespan of the shaft. If a weapon is completely taped, a marshal may require one section be untaped enough to determine that pultruded fibreglass has been used in the construction of the shaft.&lt;br /&gt;
#Total spear length must not exceed 3.65m (12 feet).&lt;br /&gt;
#Fibreglass spears must be clearly marked for ownership.&lt;br /&gt;
#Mechanical devices that are used to guide or propel spears (known as sliders) are prohibited.&lt;br /&gt;
#The shafts of fibreglass spears may contain up to two splices. Splices must be made according to the following standards:&lt;br /&gt;
##The splice must use a solid fibreglass rod or fibreglass tube with a wall thickness of 3.2mm (1/8 inch). The rod or tube must have an outside diameter of 25.4mm (1 inch) and be between 204mm (8 inches) and 304mm (12 inches) in length.&lt;br /&gt;
##Each end to be spliced must be cut square and must be clean of cracks or frayed fibres.&lt;br /&gt;
##The rod must extend at least 102mm (4 inches) into each spliced end.&lt;br /&gt;
##One or both of these two methods must secure the splice:&lt;br /&gt;
##*Epoxying both ends of the fibreglass rod before insertion.&lt;br /&gt;
##*Epoxying one end of the fibreglass rod before insertion, and thoroughly taping the splice over with fibre tape.&lt;br /&gt;
&lt;br /&gt;
==Thrusting Tips==&lt;br /&gt;
===General===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Table 8.2 Thrusting Tip Construction summary&lt;br /&gt;
! Type&lt;br /&gt;
! Diameter&lt;br /&gt;
! Thickness&lt;br /&gt;
! Give&lt;br /&gt;
! Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Low-profile&amp;lt;br/&amp;gt;(1-hand)&lt;br /&gt;
| same as haft&lt;br /&gt;
| 19.1mm&lt;br /&gt;
| 9.5mm&lt;br /&gt;
| Single-handed&amp;lt;br/&amp;gt;weapons&lt;br /&gt;
|- &lt;br /&gt;
| Low-profile&amp;lt;br/&amp;gt;(2-hand)&lt;br /&gt;
| same as haft&lt;br /&gt;
| 38.1mm&lt;br /&gt;
|18mm&lt;br /&gt;
| Two-handed weapon&amp;lt;br/&amp;gt;under 2.28m long&lt;br /&gt;
|- &lt;br /&gt;
| High-profile&lt;br /&gt;
| 50.8mm&lt;br /&gt;
| 50.8mm&lt;br /&gt;
| 20mm&lt;br /&gt;
| Any rattan weapon&amp;lt;br/&amp;gt;Fibreglass spears&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
#See table 8.2 for a summary of thrusting tip requirements.&lt;br /&gt;
#The progressive give of a thrusting tip must be across the entire face of the tip. Pressing with the thumb into the centre of the thrusting tip is not an adequate test.&lt;br /&gt;
&lt;br /&gt;
===Low-profile Thrusting Tips===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%; float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Figure 8.1 Low-profile thrusting tips&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25% &amp;quot;|[[File:Single-hand-low-profile-thrustingtip.svg | 300px| center| (a) Single-handed weapon low-profile thrusting tip construction]]&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot;|[[File:Two-hand-low-profile-thrustingtip.svg | 300px| center| (b) Two-handed weapon low profile thrusting tip construction]]&lt;br /&gt;
|-&lt;br /&gt;
| (a) Single-handed weapon low-profile thrusting tip construction&lt;br /&gt;
| (b) Two-handed weapon low profile thrusting tip construction&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
#Low-profile thrusting tips must be at least the same diameter as the haft they are mounted on.&lt;br /&gt;
#Low-profile thrusting tips on single-handed weapons must be constructed of at least 19.1 mm (3/4 inch) of resilient material. They must provide at least 9.53 mm (3/8 inch) of progressive give across the face of the thrusting tip without allowing contact with the rigid tip of the weapon.&lt;br /&gt;
#Low-profile thrusting tips on two handed weapons 2.28 m (7 1/2 feet) or less in length must be constructed of at least 38.1 mm (1 1/2 inches) of resilient material in front of the rigid tip of the weapon. They must provide at least 18 mm of progressive give across the face of the thrusting tip without allowing contact with the rigid tip of the weapon.&lt;br /&gt;
#Low-profile thrusting tips may not be mounted on weapons greater than 2.28 m (7 1/2 ft) in length.&lt;br /&gt;
&lt;br /&gt;
===High-profile Thrusting Tips===&lt;br /&gt;
[[File:High-profile-thrustingtip.svg |frame| Figure 8.2 High-profile thrusting tip]]&lt;br /&gt;
#High-profile thrusting tips may be mounted on any weapon permitted thrusting tips.&lt;br /&gt;
#Where thrusting tips are used on weapons greater than 2.28 m (7 1/2 ft) in length they must be high-profile thrusting tips.&lt;br /&gt;
#High-profile thrusting tips must be no less than 50.8mm (2 inches) in diameter or cross section.&lt;br /&gt;
#High-profile thrusting tips must have at least 50.8mm (2 inches) of resilient material in front of the weapon tip and must provide at least 20mm of progressively resistant &amp;quot;give&amp;quot; under pressure without allowing contact with the rigid tip of the weapon.&lt;br /&gt;
#2” Mandrake™ tips are not legal on fibreglass spears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Fighters Draft Handbook | H]]&lt;/div&gt;</summary>
		<author><name>Eva von Danzig</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Armour_requirements&amp;diff=4915</id>
		<title>Armoured Combat:Armour requirements</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Armour_requirements&amp;diff=4915"/>
		<updated>2022-04-12T22:42:40Z</updated>

		<summary type="html">&lt;p&gt;Eva von Danzig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Armour Requirements}}&lt;br /&gt;
&amp;lt;div class=&#039;rulesNumbering&#039;  style=&amp;quot;counter-reset: page  7&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Figure 7.1: Required Armour Coverage Areas&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Required-armour-female-front.svg  |140px | center | (a) Front, Female]]&lt;br /&gt;
|[[File:Required-armour-male-front.svg  | 140px | center | (b) Front, Male]]&lt;br /&gt;
|[[File:Required-armour-side.svg | 140px | center | (c) Side]]&lt;br /&gt;
|[[File:Required-armour-rear.svg  | 140px | center | (d) Back]]&lt;br /&gt;
|-&lt;br /&gt;
|(a) Front, Female&lt;br /&gt;
|(b) Front, Male&lt;br /&gt;
|(c) Side&lt;br /&gt;
|(d) Back&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
# Metric measurement is the legal system of measurement in Australia and New Zealand. Imperial measurements used in the [http://sca.org/officers/marshal/docs/marshal_handbook.pdf Society Marshal&#039;s Handbook] have been converted to metric units in this book.&lt;br /&gt;
# Armour must be licensed where required by mundane law.&lt;br /&gt;
# Armour must be fastened in a way that prevents it from being dislodged during normal use.&lt;br /&gt;
# Armour must cover the areas that are required to be armoured throughout the normal range of movement.&lt;br /&gt;
# All armour must be free of sharp edges.&lt;br /&gt;
&lt;br /&gt;
== Responsibilities ==&lt;br /&gt;
# You are responsible for obtaining, and wearing in combat, armour which complies with the minimum standards set out in these rules for the class of combat you participate in.&lt;br /&gt;
# To reduce the risk of combat to an acceptable level to you, it is your responsibility to determine your requirements for additional armour above the minimum standards and to ensure such armour meets the appropriate standards as set out in these rules.&lt;br /&gt;
# Before combat at each and every SCA event, including training and pick-ups, you must make sure that a rostered armoured combat marshal inspects and approves any armour and weapons which that you will use.&lt;br /&gt;
# Even though your armour and weapons have been inspected, you accept full responsibility for the condition and safety of your equipment.&lt;br /&gt;
# You have an obligation to yourself, the marshals, and your opponents to ensure that your equipment meets all kingdom requirements.&lt;br /&gt;
#You must disguise, cover or remove modern corporate logos and sports gear, unless the gear is necessary for medical reasons. We strongly recommend obvious plastics and modern materials are covered or removed. You are strongly encouraged to wear armour and clothing that gives as period an appearance as possible.&lt;br /&gt;
&lt;br /&gt;
== Summary of areas to be armoured ==&lt;br /&gt;
#Areas of your body which must be armoured are:&lt;br /&gt;
## The head and neck, including the face, throat, and the cervical and first thoracic vertebrae. The cervical vertebrae are the vertebrae in the neck. The first thoracic vertebra is the first major lump which can be felt in the spine at the base of the neck.&lt;br /&gt;
## The kidneys and floating ribs.&lt;br /&gt;
## The elbow joints.&lt;br /&gt;
## The hands and wrists.&lt;br /&gt;
## The groin.&lt;br /&gt;
## The knee joints.&lt;br /&gt;
&lt;br /&gt;
== Head ==&lt;br /&gt;
=== General ===&lt;br /&gt;
# During combat, your head must be protected by a helmet constructed in compliance with these rules.&lt;br /&gt;
# Your helm, including the face guard, needs to have sufficient coverage to protect the bones of the skull and face. While it is necessary to protect the bones of your jaw, it is not considered essential to completely armour the soft tissue in the underside of the jaw.&lt;br /&gt;
# Your helm, including the face guard, needs to be constructed of steel no less than 1.6mm thickness (16 gauge), or of equivalent material, when completed. Steel of less than 1.6mm is too thin, even if it is sold as 16 gauge. 1.3mm/18ga helms may not be used by any combatants, whether plumed or non-plumed. They may only be used by non-combatants who remain on the field during war combat with missile weapons, according to the requirements set out in [[Armoured_Combat:Armour_Requirements#Non-Combatant_Armour_Requirements|7.15.]]&lt;br /&gt;
# The method of construction must be taken into account when constructing a helm. Some construction techniques, such as doming, sinking, spinning or excessive grinding of the skull of the helm, reduce the thickness of the metal. If these construction techniques are used, the top should be made from a minimum of 2.0mm (14 gauge) steel, so that the completed product is not less than 1.6mm (16 gauge).&lt;br /&gt;
# Alternative materials such as stainless steel, brass, bronze or like materials are allowed as long as the material provides protection equivalent to 1.6mm thick steel.&lt;br /&gt;
# Because mass is an important part of the protective qualities of a helm, titanium, fibreglass, or other materials may not be used in the construction of a helm if they render it lighter in weight than an equivalent helm constructed of 1.6mm steel.&lt;br /&gt;
# All joints or seams must be constructed in one or a combination of the following ways:&lt;br /&gt;
## Welded on the inside and outside.&lt;br /&gt;
## Welded with a single bead that extends through both surfaces.&lt;br /&gt;
## Lap joints welded or brazed at the edges of both pieces.&lt;br /&gt;
## Riveted with iron or steel rivets, no more than 63.5mm (2 1/2 inches) apart, or with equivalent riveting techniques. Screw and/or pop type rivets, along with other light-weight rivets, are not to be used.&lt;br /&gt;
# There must be no major projections on the inside of the helm. Minor projections of necessary structural components are permitted, but must be padded.&lt;br /&gt;
# All parts of your helm that might come into contact with your head must be padded with a minimum of 12.7mm (1/2 inch) of resilient material, or suspended in such a way as to prevent injurious contact with you. Similarly, parts of the helm, which might come in contact with your neck or body, should be padded.&lt;br /&gt;
#Your helm needs to be equipped with a chin strap or other means of preventing your helm from being dislodged during combat. An equivalent might be, for example, a strap from the helm to breast plate or a chin cup suspension system. A &amp;quot;snug fit&amp;quot; is not an equivalent. The chin strap must be a minimum 13mm in width and must not be placed in a manner that could strangle you.&lt;br /&gt;
&lt;br /&gt;
===Plumes===&lt;br /&gt;
[[File:Plumeattachment.svg |frame | Figure 7.2: Plume attachment to Helm]]&lt;br /&gt;
# Helms worn by plumed participants must have a plume of a high-visibility colour extending at least 30cm vertically above the highest point of the helm. Plumes must have sufficient bulk through its entire height to be easily visible from all angles. Sticks, arrows, or other tall but thin objects are not acceptable. Plume attachment is shown in figure 7.2. &lt;br /&gt;
# Armoured combatants and non-combatants must not wear any kind of plume during war combat.&lt;br /&gt;
# The plume must be able to flex and return to its original position if struck or bent without becoming detached from the helm.&lt;br /&gt;
# Plumes must be securely attached in such a way that there is minimal chance they will become detached in combat.&lt;br /&gt;
# Plumes should attach to the rear or top of the helm.&lt;br /&gt;
&lt;br /&gt;
== Face guards ==&lt;br /&gt;
# The face guard must completely cover the face opening of the helm and extend at least 25.4mm (1 inch) below the bottom of the chin and jaw line when the head is held erect.&lt;br /&gt;
# Face guards must be constructed in a manner which will prevent a 25.4mm (1 inch) dowel from contacting the wearer&#039;s face.&lt;br /&gt;
# Where screening itself is not equivalent to 1.6mm steel, it must be underlain by a legal plate or bar grille face guard that would meet the requirements for a legal face guard if the screening were removed. This rule applies to permanently attached screening and removable screening.&lt;br /&gt;
# Bars used in the face guard must be steel of not less than 4.76mm (3/16 in) in diameter, or equivalent.  If the gap between supporting cross-bars is less than 50.8mm (2 in), 3.18mm (1/8 in) diameter bars may be used.&lt;br /&gt;
# All face guards must be attached and secured closed in such a way that there is minimal chance that they will become detached or come open in normal combat use.&lt;br /&gt;
# Face guard bars or screening should not attach to the interior of the helm unless of structurally superior design and workmanship.&lt;br /&gt;
# In scenarios involving missile combat using arrows or bolts, all openings in the helm larger than 5mm across must be covered by well-secured screening. The screening must be one of:&lt;br /&gt;
## Perforated steel no less than 1.6mm thick. Perforations will be no more than 5 mm, with less than 50% open surface area. See figure 7.3.&lt;br /&gt;
## Stout woven steel mesh of minimum 1.6mm wire with openings of no more than 5mm. See figure 7.3.&lt;br /&gt;
## Crimsafe brand security mesh. Although the gauge of the woven wire is less than previously allowed, the protection offered by this security mesh is superior to the current approved materials.&lt;br /&gt;
## With the exception of &amp;quot;Crimsafe&amp;quot; noted above, window screen or galvanised hardware cloth is unacceptable for use as screening.&lt;br /&gt;
##12kg fencing mask mesh&lt;br /&gt;
##Other mesh which will not significantly flex, spread apart, or deform under pressure of 12 kg applied by a standard rapier mask tester repeatedly to any single point.&lt;br /&gt;
##Maille used for screening must not have openings greater than 5mm.&lt;br /&gt;
# All screening must be attached and secured in such a way that there is minimal chance that it will become detached in normal combat use. It must be secured against sideways movement, and vertical.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Figure 7.3: Archery Screening Examples&lt;br /&gt;
|-&lt;br /&gt;
|[[File:4mm-50percentopen.svg | 100px | center | (a) Perforated Plate, 4mm Holes, 50% Open area]]&lt;br /&gt;
|[[File:5mm-50percentopen.svg | 100px | center | (b) Perforated Plate, 5mm Holes, 50% Open area]]&lt;br /&gt;
|[[File:Wiremesh.svg | 100px | center | (c) 1.6mm Wire Mesh, 5mm Spacing, 57% Open Area]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eyewear==&lt;br /&gt;
# The lenses of all eyewear must be shatterproof industrial safety glass or plastic.&lt;br /&gt;
# Ordinary glass lenses are prohibited.&lt;br /&gt;
# For those who require corrective eyewear, the wearing of contact lenses or &amp;quot;sports glasses&amp;quot; is strongly recommended.&lt;br /&gt;
&lt;br /&gt;
== Neck ==&lt;br /&gt;
#During typical combat situations including turning the head, lifting the chin etc, the neck, including the larynx, cervical vertebrae, and first thoracic vertebra must be covered by one or a combination of:&lt;br /&gt;
## The helm; or&lt;br /&gt;
## A gorget of rigid material padded with a minimum of 6mm of resilient material; or&lt;br /&gt;
## A mail or heavy leather camail or [[Armoured_Combat:Glossary#aventail | aventail]] that hangs or drapes to absorb the force of a blow. If the camail or aventail lays against the larynx, cervical vertebrae, or first thoracic vertebra or can be pushed into contact with those areas by a blow from a weapon, that section must be padded with a minimum of 6mm of resilient material.&lt;br /&gt;
## A collar of heavy leather lined with a minimum of 6mm of resilient material.&lt;br /&gt;
&lt;br /&gt;
== Groin ==&lt;br /&gt;
#The groin must be protected to a standard equivalent to that provided by an athletic cup or pubic protector, secured by straps, or worn in a supporter or fighting garment designed to hold the protection in place.&lt;br /&gt;
&lt;br /&gt;
== Body ==&lt;br /&gt;
# The kidney area and floating ribs must be covered by a minimum of heavy leather or better, worn over 6mm of closed cell foam or equivalent padding. Viscoelastic polymers and non-newtonian padding (i.e. Zoombang) are considered equivalent padding.&lt;br /&gt;
# It is highly recommended, but not required, that those with breasts wear breast protection of rigid material.&lt;br /&gt;
# If breast protection is worn, separate floating breast cups are prohibited unless they are connected by an interconnecting rigid piece such as a heavy leather or metal breastplate.&lt;br /&gt;
&lt;br /&gt;
== Arm ==&lt;br /&gt;
# The elbow, including the point and both sides of the elbow joint must be covered by rigid material underlain by at least 6mm of resilient material or equivalent padding. This armour must be attached in such a way that the elbow remains covered during combat.&lt;br /&gt;
# A shield alone is not sufficient on a side-strapped shield.&lt;br /&gt;
&lt;br /&gt;
== Hand ==&lt;br /&gt;
#The outer surfaces of the hand, to 25.4mm (1 inch) above the wrist of both arms and including the thumb, must be covered by one or a combination of the following:&lt;br /&gt;
## A rigid basket or cup hilt with sufficient coverage to prevent a blow from striking the fingers or the back of the hand. If a basket or cup hilt, shield basket, or centre-grip shield is used, a vambrace and/or half gauntlet must cover the remaining exposed portions of the hand and wrist.&lt;br /&gt;
## A gauntlet of rigid material, either:&lt;br /&gt;
### lined with 6mm of resilient material or equivalent padding, or;&lt;br /&gt;
### designed to transfer potentially injurious impact to the surfaces being grasped. &lt;br /&gt;
### A gauntlet of heavy leather lined with 12mm of resilient material or or equivalent. Ice hockey gloves are considered to be the equivalent, but look blatantly modern, and their use is discouraged. Kendo, lacrosse and street hockey gloves are not equivalent, but may be used as padding.&lt;br /&gt;
##A shield with a shield basket or equivalent. A shield alone is not sufficient, since it covers only the back of the hand, but not the wrist, fingers or thumb.&lt;br /&gt;
# Combat archers, siege engineers, and those using throwing weapons, need only half gauntlet made to the above standards for gauntlets, but without finger protection. Combat archers, siege engineers and those using throwing weapons who wish to be able to transition to using melee weapons during combat must be wearing the appropriate hand protection for use of their melee weapon.&lt;br /&gt;
&lt;br /&gt;
== Leg ==&lt;br /&gt;
# The knee, including the knee cap, the areas 25.4mm (1 inch) above and below the kneecap, and both sides of the knee joint must be covered by rigid material lined with at least 6mm (1/4 inch) of resilient material or equivalent. This armour must be attached in such a way that the knee remains covered during combat.&lt;br /&gt;
# A minimum of heavy padding over the thighs is strongly recommended, but not required.&lt;br /&gt;
&lt;br /&gt;
== Footwear ==&lt;br /&gt;
# All participants, including combatants and non-combatants such as marshals, must wear sturdy footwear which provides adequate protection and support of the foot and ankle for the terrain and activity of combat.&lt;br /&gt;
# Period-style footwear is strongly encouraged.&lt;br /&gt;
# Footwear with soles that provide good traction is strongly recommended.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
# Shields must be edged with leather, padding, or other covering or constructed in such a way as to minimize damage to rattan weapons or other fighters.&lt;br /&gt;
# No bolts, wires or other objects may project more than 9mm (3/8 inch) from any part of a shield without being padded. Rounded shield bosses are not considered to be projections.&lt;br /&gt;
# Nails may not be used in shield construction unless they are peened or clenched.&lt;br /&gt;
#Shields may be constructed with leg(s) so that they can act as freestanding pavises during melee combat.  The leg(s) used to keep the pavise standing must be at least 32mm (1 1/4 inches) in diameter or 32mm (1 1/4 inches) square and be well attached.&lt;br /&gt;
&lt;br /&gt;
==Non-combatant armour requirements==&lt;br /&gt;
=== General ===&lt;br /&gt;
# During war combat with missile weapons and war combat with arrows, non-combatants who remain on the field, such as marshals, must be armoured to the standards set out in this section (7.15).&lt;br /&gt;
#This section only contains exceptions from the combatant armour requirements above. The areas required to be armoured are the same as for combatants as set out in [[Armoured_Combat:Armour_Requirements#Summary_of_Areas_to_be_Armoured|7.3]], any areas not specifically mentioned here must be armoured to the requirements for combatants.&lt;br /&gt;
# Banner-bearers are not considered non-combatants, and must be armoured as combatants.&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
# During war combat with missile weapons, non-combatants who remain on the field, such as marshals, must wear a helm. Additionally, during war combat with arrows, the helm must be equipped with screening as set out in [[Armoured_Combat:Armour_Requirements#Face_Guards|7.5]].&lt;br /&gt;
# Helms worn by non-combatants must be constructed according to the standards set out above, with the sole exceptions that they may be constructed from 1.3mm (18ga) steel and have fewer bars underlying permanently attached screening.&lt;br /&gt;
# Helms constructed of 1.3mm steel must be clearly and permanently marked as marshals&#039; helms with a large yellow cross on the rear of the helm. No other helms may carry such marking.&lt;br /&gt;
# Helms constructed of 1.3mm steel may not be used for any combat-related activity other than marshalling. Use of such helms by combatants may result in serious sanction, including loss of authorisation.&lt;br /&gt;
&lt;br /&gt;
=== Arm ===&lt;br /&gt;
# The elbow, including the point and both sides of the elbow joint must be covered by at least 6mm of resilient material or equivalent padding, attached in such a way that the elbow remains covered during combat.&lt;br /&gt;
# Non-combatants may not carry shields.&lt;br /&gt;
&lt;br /&gt;
=== Hand ===&lt;br /&gt;
# Non-combatant participants do not require hand armour.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
# The kidney area and floating ribs must be covered by a minimum of 6mm of closed cell foam or equivalent padding.&lt;br /&gt;
&lt;br /&gt;
=== Leg ===&lt;br /&gt;
# The knee, including the knee cap, the areas 25.4mm above and below the kneecap, and both sides of the knee joint must be covered by at least 6mm of resilient material or equivalent, attached in such a way that the knee remains covered during combat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Fighters Draft Handbook | G]]&lt;/div&gt;</summary>
		<author><name>Eva von Danzig</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Target_areas_and_acknowledgement_of_blows&amp;diff=4913</id>
		<title>Armoured Combat:Target areas and acknowledgement of blows</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Target_areas_and_acknowledgement_of_blows&amp;diff=4913"/>
		<updated>2022-04-12T22:40:33Z</updated>

		<summary type="html">&lt;p&gt;Eva von Danzig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Target Areas and Acknowledgement of Blows}}&lt;br /&gt;
&amp;lt;div class=&#039;rulesNumbering&#039;  style=&amp;quot;counter-reset: page 6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Judging blows==&lt;br /&gt;
#Judging the effects of blows is left to the honour of the combatant being struck by the weapon, unless they relinquish this responsibility, with the exception of clear violations of the [[Armoured Combat:Rules_of_the_Lists|Rules of the Lists]] or the [[Armoured Combat:Conventions_of_Combat|Conventions of Combat]].&lt;br /&gt;
#Effectiveness of a blow may not be judged by the opposing combatant, the marshal, or other observers. Information unavailable to the combatant being struck may be supplied by the opposing combatant or the marshal, including blade orientation upon impact, apparent force transmitted, or apparent location and angle of the blow&#039;s impact based upon the observer&#039;s angle of observation.&lt;br /&gt;
&lt;br /&gt;
==Target areas==&lt;br /&gt;
#The following target areas apply to all SCA armoured combat:&lt;br /&gt;
#;Torso: All of the body (excluding the head and arms) above the points of the hips, the groin, shoulder blades and the area between the neck and the shoulders will be considered part of the torso.&lt;br /&gt;
#;Face: The area between the chin and the middle of the forehead and between the ear openings.&lt;br /&gt;
#;Head: The whole head and neck except the face as defined above.&lt;br /&gt;
#;Thighs: The leg from 25.4mm (1 inch) above the top of the knee to a line even with the bottom of the hip socket.&lt;br /&gt;
#;Hips: Area between the bottom of the hip socket to the point of the hip (iliac crest).&lt;br /&gt;
#;Shoulder: From the point of the shoulder down to a line even with the top of the underarm. &lt;br /&gt;
#;Arms: From the shoulder to 25.4mm (1 inch) above the wrist joint.&lt;br /&gt;
#Blows that land outside the legal target area don&#039;t count unless an illegal target area has been intentionally placed in the path of an impending blow.&lt;br /&gt;
#Combatants may not intentionally strike areas outside the legal target areas. Understand that missiles may inadvertently strike outside target areas because of the nature of the weapon used.&lt;br /&gt;
&lt;br /&gt;
==Presumed armour==&lt;br /&gt;
#When judging the effect of blows, all combatants are presumed to be fully armoured. Subject to the conditions set out in [[Armoured Combat:Target_Areas_and_Acknowledgement_of_Blows#Acknowledgement_of_blows|section 6.6]], special tournaments or combat may be held that redefine which areas of the body are armoured, and to what extent, so long as all the participants are made aware of the special conditions prior to the start of combat.&lt;br /&gt;
# All &amp;quot;fully armoured&amp;quot; combatants are presumed to be wearing a hauberk over a padded gambeson, with boiled leather arm and leg defences, and an open-faced iron helm with a nasal. The helm is presumed to include a very light chain mail drape, permitting vision and resisting cuts by the mere touch of a bladed weapon.&lt;br /&gt;
#Areas that are not legal to attack (the wrists from 25.4mm (1 inch) above the hands, and the legs below 25.4mm (1 inch) above the knees) are considered safe from all attack.&lt;br /&gt;
#Count a good blow from a missile as though it punctures all presumed armour.&lt;br /&gt;
&lt;br /&gt;
==Effects of blows==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%; text-align:right; float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Figure 6.1: Kill and Wound Zones for Different Weapon Types&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:12%&amp;quot; | &#039;&#039;&#039;Key&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:12%&amp;quot; | Kill: [[File:Key-kill.svg | right |50px | Kill]]&lt;br /&gt;
| style=&amp;quot;width:12%&amp;quot; | Wound: [[File:Key-wound.svg | right | 50px | Wound]]&lt;br /&gt;
| style=&amp;quot;width:12%&amp;quot; | Illegal Target: [[File:Key-illegaltarget.svg | right |50px | Illegal Target]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Single-handed-sword-killzones.svg | center | 140px | (a) Single-handed sword kill and wound zones]]&lt;br /&gt;
|[[File:Two-hander-and-mass-weapon-killzones.svg | center | 140px | (b) Single-handed mass weapon kill and wound zones]]&lt;br /&gt;
| [[File:Two-hander-and-mass-weapon-killzones.svg  | center | 140px | (c) Two-handed weapon kill and wound zones]]&lt;br /&gt;
| [[File:Siege-weapon-killzones.svg | center | 140px | (d) Siege weapon kill and wound zones]]&lt;br /&gt;
|-&lt;br /&gt;
| (a) Single-handed sword kill and wound zones&lt;br /&gt;
| (b) Single-handed mass weapon kill and wound zones&lt;br /&gt;
| (c) Two-handed weapon kill and wound zones&lt;br /&gt;
| (d) Siege weapon kill and wound zones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Blows must be delivered with effective technique for the particular type of weapon used, and must strike properly oriented and with sufficient force, to be considered an effective, or good, blow.&lt;br /&gt;
# The effect of a blow depends on how it strikes a combatant. The effects of blows to various areas of the body are as follows:&lt;br /&gt;
## Any effective blow to your head, neck or torso is judged fatal or totally disabling, rendering you incapable of further combat. Don&#039;t forget that the area between the neck and point of the shoulder is considered part of your torso and blows to this area are fatal.&lt;br /&gt;
## An effective swung blow to your face is considered fatal and is lighter than you&#039;d consider for other portions of your head or body.&lt;br /&gt;
## An effective thrust to your face is considered fatal. Thrusts to the face should be a directed touch, and should be substantially lighter than thrusts to other parts of the body.&lt;br /&gt;
## An effective swung blow from an axe, mace, polearm, great sword or other mass weapon which lands on your hip above the hip socket, or strikes your shoulder inside the shoulder socket, is judged fatal or totally disabling.&lt;br /&gt;
## An effective swung blow from any other weapon which lands on your hip above the hip socket, or strikes your shoulder inside the shoulder socket disables the limb.&lt;br /&gt;
## An effective thrust to your hip or shoulder is not considered fatal, only wounding, regardless of the type of weapon delivering the blow.&lt;br /&gt;
## Any effective blow to your thigh disables the leg.&lt;br /&gt;
## Any effective blow to your arm above the wrist disables the arm.&lt;br /&gt;
## A blow from a siege missile to any legal target area, including your limbs, is fatal.&lt;br /&gt;
# If you block an effective blow with a wounded limb, that blow is counted as though the limb were not there.&lt;br /&gt;
# You are not required to stop a combination when your opponent is wounded. Thus, if a blow to the limb of a combatant is followed immediately by a killing blow to the same combatant, the killing blow is counted as good.&lt;br /&gt;
# A killing blow occurs instantaneously, so no new offensive action can be started. Blows begun before the killing blow may be completed. A killing blow started before receiving a killing blow is good and is known as a double kill. A blow started after receiving a killing blow should not be counted.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Table 6.1: Effects of weapons on target areas&lt;br /&gt;
|-&lt;br /&gt;
! Target area &lt;br /&gt;
! Single handed&lt;br /&gt;
! Thrust&lt;br /&gt;
! Missile&lt;br /&gt;
! Two handed&lt;br /&gt;
! Mass weapon&lt;br /&gt;
! Siege missile&lt;br /&gt;
|-&lt;br /&gt;
! Face&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
|-&lt;br /&gt;
! Head&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
|-&lt;br /&gt;
! Torso&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
|-&lt;br /&gt;
! Shoulder&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
|-&lt;br /&gt;
! Hip&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
| Kill&lt;br /&gt;
|-&lt;br /&gt;
! Arm&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Kill&lt;br /&gt;
|-&lt;br /&gt;
! Thigh&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Wound&lt;br /&gt;
| Kill&lt;br /&gt;
|-&lt;br /&gt;
! Shield&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| Kill&lt;br /&gt;
|-&lt;br /&gt;
! Hand&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
|-&lt;br /&gt;
! Lower leg&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
|-&lt;br /&gt;
! Weapon / Shield&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| No effect&lt;br /&gt;
| Destroyed&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Effects of missile weapons ==&lt;br /&gt;
# A shield or pavise provides protection against all missile weapons except siege missiles such as rocks or cannon shot.&lt;br /&gt;
# A siege missile that strikes you or the shield sheltering you is considered to have killed you.&lt;br /&gt;
# If a siege missile strikes a pavise, the pavise is considered destroyed. Combatants behind the pavise are not killed. The pavise must  be removed from the field or dropped flat immediately.&lt;br /&gt;
# Hand-held weapons struck by siege-class missiles are considered destroyed.&lt;br /&gt;
# Small-arms munitions fired from siege engines are treated as combat archery projectiles.&lt;br /&gt;
# Siege missiles are considered spent upon striking a target, the ground, or a battlefield structure.&lt;br /&gt;
#Pre-scenario rules may stipulate any changes to the effects of missile weapons provided those changes do not contravene the rules or materially compromise the safety of the participants.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgement of blows ==&lt;br /&gt;
# Changes to blow acknowledgement standards may be made on a per-combat, per-scenario, or per-tournament basis, but will revert to these standards unless otherwise specified.&lt;br /&gt;
# Alternate acknowledgement standards may not alter the allowed target areas, nor increase the basic force level for a good blow. All combatants must be informed of any changes to standard blow acknowledgement before they participate in the combat.&lt;br /&gt;
# In a tournament, you must fall down or otherwise unambiguously indicate your defeat when killed.&lt;br /&gt;
# In war scenarios, armoured combatants will fall to the ground immediately upon being killed, and remain prone, provided it is safe to do so. If it is not safe to fall to the ground, loudly call out &amp;quot;good&amp;quot; or &amp;quot;dead&amp;quot; to make opponents aware, and then leave the field.&lt;br /&gt;
# In war scenarios, plumed participants will loudly call out &amp;quot;good&amp;quot; or &amp;quot;dead&amp;quot;, and then immediately leave the field.&lt;br /&gt;
# All &amp;quot;dead&amp;quot; archers should immediately leave the field to minimise the risk to archery equipment.&lt;br /&gt;
# When leaving the field, you must hold your weapons or banners over your head in a non-threatening posture.&lt;br /&gt;
# All &amp;quot;dead&amp;quot; combatants will behave as such and not give tactical information to &amp;quot;live&amp;quot; combatants.&lt;br /&gt;
# You must remain fully armoured until completely clear of the combat area.&lt;br /&gt;
# If you have a disabled leg, you must fight kneeling, sitting, or standing on the remaining uninjured leg. If fighting from your knees, you may still rise up and may still move, however a second blow to the disabled leg renders the leg useless and you may no longer rise up on your knees. If you have two disabled legs, you may move, but only without rising up onto your knees, i.e. &amp;quot;waddling&amp;quot; where your bottom must remain on your heels.&lt;br /&gt;
# A disabled arm is considered useless to you, and may not be used for either offence or defence.&lt;br /&gt;
# Arm substitution is not permitted, if your arm is struck you may not choose to lose the use of the other arm and continue using the arm which was struck. However, you may continue to fight with your remaining uninjured arm.&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
# You are expected to take into account the nature of the weapon being used by your opponent and the location of impact of that weapon when judging the outcome of a blow. A blow that strikes with sufficient force and proper orientation is considered effective, regardless of what it hits before striking you.&lt;br /&gt;
# A blow which lands after a &amp;quot;hold&amp;quot; is called does not need to be counted.&lt;br /&gt;
# A blow that includes the dropping of the weapon at the moment of impact does not need to be counted unless the force of the blow itself causes the weapon to be dropped and the blow is of sufficient force to be counted &amp;quot;good&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Fighters Draft Handbook | F]]&lt;/div&gt;</summary>
		<author><name>Eva von Danzig</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Conventions_of_combat&amp;diff=4911</id>
		<title>Armoured Combat:Conventions of combat</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Conventions_of_combat&amp;diff=4911"/>
		<updated>2022-04-12T22:38:45Z</updated>

		<summary type="html">&lt;p&gt;Eva von Danzig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Conventions of Combat}}&lt;br /&gt;
&amp;lt;div class=&#039;rulesNumbering&#039;  style=&amp;quot;counter-reset: page 4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
# All armoured combat activities in Lochac must be conducted according to the [[Armoured Combat:Rules_of_the_Lists|Rules of the Lists]], these conventions of combat, the weapon and equipment standards set out in these rules, and any event rules established by the Marshal-in-Charge of the event.&lt;br /&gt;
# All combatants, before taking part in armoured combat at each and every SCA sponsored event or fighting practice (including pick-up fights) must ensure that their armour and weapons are inspected by a rostered marshal.&lt;br /&gt;
# Even though a rostered marshal has inspected their armour and weapons, all combatants must accept full responsibility for the condition of their own equipment. All combatants have the obligation to themselves, their opponents, and the marshals to ensure that their equipment meets all kingdom requirements.&lt;br /&gt;
# When not otherwise directed by the Crown, the Crown&#039;s representative upon the field and in all matters dealing with Society armoured combat is the Kingdom Earl Marshal or their deputy, the Kingdom Armoured Combat Marshal, and by delegation, any rostered marshal.&lt;br /&gt;
&lt;br /&gt;
==Behaviour on the field==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:48%; float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+ Figure 4.1 Moving around a kneeling fighter. Standing fighter &amp;quot;S&amp;quot; moving around kneeling fighter &amp;quot;K&amp;quot;. The dashed line indicates the initial line of engagement between the fighters. Fighter &amp;quot;S&amp;quot; may take up any position relative to fighter &amp;quot;K&amp;quot; provided they do not step past line &amp;quot;f&amp;quot; with their rear foot or past line &amp;quot;c&amp;quot; with their front foot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:16%&amp;quot; | [[File:Approaching-kneeling-opponent-right1-h2.svg | 150px | centre | (a) Correct. Neither of the indicated foot positions cross the lines.]]&lt;br /&gt;
| style=&amp;quot;width:16%&amp;quot; |[[File:Approaching-kneeling-opponent-right2-h2.svg | 150px | centre | (b) Correct. Neither of the indicated foot positions cross the lines.]]&lt;br /&gt;
| style=&amp;quot;width:16%&amp;quot; |[[File:Approaching-kneeling-opponent-wrong-h2.svg | 150px | centre | (c) Incorrect. In both positions S1 and S2, one or both of the standing fighter&#039;s feet cross the lines.]] &lt;br /&gt;
|-&lt;br /&gt;
|(a) Correct.&amp;lt;br&amp;gt;Neither of the indicated foot positions cross the lines.&lt;br /&gt;
|(b) Correct.&amp;lt;br&amp;gt;Neither of the indicated foot positions cross the lines.&lt;br /&gt;
|(c) Incorrect.&amp;lt;br&amp;gt;In both positions S1 and S2, one or both of the standing fighter&#039;s feet cross the lines.&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
# Extend the utmost courtesy to your opponent. You do each other honour by meeting on the field. If there is a question regarding a point of honour (such as blow strength), give your opponent the benefit of the doubt as far as is reasonable.&lt;br /&gt;
# You need to obey the commands of the marshals on the field, or be removed from the field subject to disciplinary action. Resolve disagreements with the marshals off the field through Lochac&#039;s grievance and appeal procedures.&lt;br /&gt;
# Striking at your opponent with excessive force is forbidden and may result in disciplinary action. This rule applies both to hand-held melee weapons and thrown weapons.&lt;br /&gt;
# If you are using two-handed weapons, you must make sure you use appropriate restraint to avoid striking with excessive force, as the nature of these weapons makes the use of excessive power more likely.&lt;br /&gt;
# You need to maintain control over your temper at all times. If you lose control of your temper, you will be removed from the field and may be subject to disciplinary action.&lt;br /&gt;
# You must not participate in any form of armoured combat activity while in a mentally impaired state, including impairment by injury such as concussion or impairment by alcohol, or drugs including but not limited to:&lt;br /&gt;
## Drugs prescribed by a licensed healthcare provider. &lt;br /&gt;
## Over the counter medications.&lt;br /&gt;
## Illegal or controlled substances.&lt;br /&gt;
#:If you are not legally fit to drive, you are not fit to fight!&lt;br /&gt;
# If you have an injury involving free flowing blood, you must leave the field immediately and may not return until the flow of blood has stopped.&lt;br /&gt;
# Any behaviour that takes deliberate advantage of your opponent&#039;s chivalry or safety-consciousness, or that takes deliberate unfair advantage of your opponent is prohibited.&lt;br /&gt;
# You must not deliberately strike a helpless opponent. Helpless opponents may only be killed according to the procedures set out in [[Armoured Combat:Conventions_of_Combat#Helpless_Opponents|section 4.4.6]].&lt;br /&gt;
# If you obtain an unfair advantage by repeatedly becoming &amp;quot;helpless&amp;quot; (eg. by falling down, or losing your weapon), you may, after being warned by the marshal on the field, be forced to yield the fight at the next occurrence of such behaviour. The onus of this is on the marshals, not on your opponent. However, your opponent may ask the marshals to let the fight continue.&lt;br /&gt;
# Intentional contact of your body (hands/feet/limbs/body/head) to your opponent&#039;s is prohibited. Brief incidental contact is expected and acceptable during engagement.&lt;br /&gt;
# Deliberately striking your opponent with a shield, weapon haft, bow, or any part of the body is forbidden.&lt;br /&gt;
# Intentionally tripping your opponent is prohibited.&lt;br /&gt;
# Grasping your opponent&#039;s person, shield, weapon&#039;s blade or striking surface, or bow is prohibited.&lt;br /&gt;
# You must not trap the blade of your opponent&#039;s weapon in contact with your limbs or body as a means of preventing their use of the weapon. However it is acceptable to grasp or trap the haft of an opponent&#039;s weapon.&lt;br /&gt;
# The striking surface of a weapon in motion may not be grasped or blocked by your hands or limbs as a means of impeding a blow. If you intentionally place an illegal target area such as an empty hand or lower leg in the path of a blow, you forfeit that attached limb as if it had been struck in a legal target area.&lt;br /&gt;
# Inadvertently bringing your hands in contact with the striking surface of a weapon in motion, as when attempting to block a blow with another weapon, is not a violation of this convention.&lt;br /&gt;
# Intentionally striking your opponent outside the legal target areas is forbidden. If you repeatedly throw such blows, you will be warned by the marshals. If you continue to throw blows at illegal targets, you can be required to forfeit the bout, and may be subject to further disciplinary action.&lt;br /&gt;
# It is courteous to turn a kneeling combatant so that they are not facing into the sun.&lt;br /&gt;
# When one combatant is kneeling and the other is standing, it is forbidden for the standing combatant to circle, turn or &amp;quot;corkscrew&amp;quot; the kneeling combatant.&lt;br /&gt;
## The standing combatant may not move any part of their front foot past the kneeling combatant&#039;s centre, perpendicular to their line of approach (the passing line). This may be explained by imagining a line passing through the centre of the two combatants and then one at right angles to this line, centred on the kneeling combatant, see line &amp;quot;c&amp;quot; in figure 4.1. &lt;br /&gt;
## The standing combatant may not place any part of their rear foot any further past the forward-most part of the kneeling combatant that is in contact with the ground, shown by line &amp;quot;f&amp;quot; in figure 4.1.&lt;br /&gt;
## If, during a bout, the kneeling combatant voluntarily turns so that their passing line moves behind the front foot of the standing combatant, the passing line is deemed to remain in its original position.&lt;br /&gt;
# It is forbidden for a standing combatant to run over or press (with body, weapon or shield) a kneeling combatant to the point that the kneeling combatant cannot straighten their upper body perpendicular to the ground. This rule is meant to allow the kneeling combatant to straighten if they desire and is not intended to keep the standing combatant from leaning forward to stay in range if the kneeling combatant leans back.&lt;br /&gt;
# If your helmet or chinstrap fails in combat, you will be considered dead and must immediately leave the field.&lt;br /&gt;
# Do not deliberately target the groin. However, take a good blow to the groin as a kill.&lt;br /&gt;
# Charges are allowed, but with reference to [[Armoured Combat:The_Use_of_Weapons_and_Shields#Weapons|5.1.1.2]], remember that thrusting with any weapon while running is prohibited, even in a charge.&lt;br /&gt;
&lt;br /&gt;
==Rules of engagement ==&lt;br /&gt;
=== Unit engagement ===&lt;br /&gt;
# Unit engagement happens when two or more coherent units of opposing combatants meet in combat.&lt;br /&gt;
# In unit engagement, all combatants who are part of each unit are considered to be engaged with all combatants who are part of of the other unit(s).&lt;br /&gt;
# In unit engagement, combatants who are part of a unit may strike at members of opposing units, who are to their front or side, without being considered to be &amp;quot;behind&amp;quot; or on their &amp;quot;blind side&amp;quot;.&lt;br /&gt;
# If a unit loses coherency, combatants from that unit are considered to have left the unit engagement and must be engaged as an individual, as per the &amp;quot;Individual engagement&amp;quot; rules below.&lt;br /&gt;
# In any circumstance other than that outlined in [[Armoured Combat:Conventions_of_Combat#Individual_engagement|4.3.2.4]], striking an opponent from behind is cause for ejection from the field, and may be cause for further disciplinary action.&lt;br /&gt;
&lt;br /&gt;
=== Individual engagement ===&lt;br /&gt;
# In tournament melee combat, you engage your opponent by moving into the line of sight of the opponent you wish to engage and stating loudly, &amp;quot;Fighter -  I am engaging you,&amp;quot; or words to that effect.&lt;br /&gt;
# In war combat, you engage your opponent by moving into range in clear sight of the opponent you wish to engage and adopting an attacking posture. If you have reason to believe that your opponent may not have seen you approach, you should verbally engage them as per the procedure above.&lt;br /&gt;
# It is forbidden to strike at an opponent with whom you are not engaged.&lt;br /&gt;
# If you turn your back on an opponent with whom you are engaged while remaining within weapons range, you may be  struck by that opponent until you leave weapons range.&lt;br /&gt;
&lt;br /&gt;
=== Missile weapon and siege engine engagement ===&lt;br /&gt;
# All missile combatants and siege engine operators are considered to be engaged with all other combatants. Missile blows may be struck from any angle and regardless of your awareness of the missile combatant or siege engine.&lt;br /&gt;
#While missile and siege combatants are considered engaged with all other combatants, they themselves must be explicitly engaged as individual combatants.&lt;br /&gt;
&lt;br /&gt;
== Killing conventions == &lt;br /&gt;
===Armoured combatants killing armoured combatants ===&lt;br /&gt;
# You kill other armoured combatants that you are engaged with by delivering a &amp;quot;good&amp;quot; blow with your weapon to a killing target area on your opponent. Target areas are detailed in [[Armoured Combat:Target_Areas_and_Acknowledgement_of_Blows|section 6.]]&lt;br /&gt;
# If you note that your own blow strikes with anything other than the striking surface, you should call &amp;quot;Haft!&amp;quot; or &amp;quot;Flat!&amp;quot; as appropriate to your opponent.&lt;br /&gt;
# In war scenarios, you may kill armoured combatants you are not engaged with by using the &amp;quot;killing from behind&amp;quot; manoeuvre as detailed in [[Armoured Combat:Conventions_of_Combat#Killing_from_behind|section 4.4.5]].&lt;br /&gt;
&lt;br /&gt;
=== Missile combatants killing plumed or armoured combatants ===&lt;br /&gt;
# You kill armoured combatants or plumed participants by delivering a &amp;quot;good&amp;quot; blow with your missile weapon to a killing target area on your opponent. Target areas are detailed in chapter 6.&lt;br /&gt;
# You must not discharge or throw your missiles when you are closer than 5 metres to your target.&lt;br /&gt;
# A blow from any missile that strikes properly oriented i.e. with the point, blade or striking surface, is&amp;gt; considered good and doesn&#039;t need to strike with equivalent force to a melee weapon.&lt;br /&gt;
# You should be aware that missiles thrown with little force or missiles launched against especially heavy armour may not be noticed by your target. In such cases, give your target the benefit of doubt.&lt;br /&gt;
# If you note that your own blow strikes with anything other than the striking surface, you should call &amp;quot;Haft!&amp;quot; to your opponent.&lt;br /&gt;
&lt;br /&gt;
=== Armoured combatants killing plumed participants ===&lt;br /&gt;
# Do not strike a plumed participant with any melee weapon.&lt;br /&gt;
# Plumed participants are subject to missile fire from all missile weapons, including hand-thrown and siege weapons.&lt;br /&gt;
# You kill plumed participants by closing to within 5 metres of your opponent, presenting (not pointing) your weapon and loudly calling &amp;quot;Archer, you are slain!&amp;quot;, or equivalent phrase. This may not be done while running past the plumed participant, and you must exhibit control over your weapon and have an unimpeded path to the plumed participant without intervening walls or other obstructions.&lt;br /&gt;
# You must repeat this action for every opponent to be killed.&lt;br /&gt;
# Plumed participants killed in this manner should acknowledge kills by armoured combatants by immediately falling to the ground, or dropping to one knee and holding their weapon over their heads, and loudly calling &amp;quot;good&amp;quot;.&lt;br /&gt;
# If in doubt about whether the armoured combatant is within 5 metres range, the plumed participant should consider giving the armoured combatant the benefit of the doubt.&lt;br /&gt;
&lt;br /&gt;
=== Engines of war and their crews ===&lt;br /&gt;
# Siege engines may be crewed by plumed combatants or armoured combatants. Siege engine crew must be individually engaged as per the procedures set out in [[Armoured Combat:Conventions_of_Combat#Rules_of_Engagement|4.3]].&lt;br /&gt;
# Engines of war will kill any combatant in any scenario or battle by delivering a &amp;quot;good&amp;quot; blow with their projectiles to any legal target area.&lt;br /&gt;
# With the exception of small arms munitions launched from siege engines, siege projectiles striking a combatant&#039;s shield will kill that combatant. Small arms munitions are defined in [[Armoured Combat:Missile_Weapon_Standards#Siege_Munitions|10.5]].&lt;br /&gt;
# Projectiles fired from siege weapons must strike appropriately oriented and unimpeded, but don&#039;t need to strike with force equivalent to a melee weapon to be considered a good blow.&lt;br /&gt;
# Do not discharge missiles from a direct fire siege engine when closer than 10 metres to your target.&lt;br /&gt;
# Stay clear of moving parts and, when possible, approach siege engines from the side.&lt;br /&gt;
# Striking siege engines or siege structures (e.g., towers) with hand-held weapons is strictly prohibited.&lt;br /&gt;
# Siege engines may be destroyed by placing a weapon on the engine or structure and declaring &amp;quot;this weapon is destroyed,&amp;quot; or by being struck by siege-class munitions from another siege engine.&lt;br /&gt;
# If fighting occurs within 2 metres of an engine that is cocked or loaded, call a hold and declare the engine destroyed, make it safe and remove it from the combat area.&lt;br /&gt;
# Once the crew of a siege engine is killed, the engine is considered destroyed for the remainder of the battle and must be made safe and removed from the combat area.&lt;br /&gt;
# A misfire from a cannon renders all of the crew dead.&lt;br /&gt;
&lt;br /&gt;
=== Killing from behind ===&lt;br /&gt;
# Armoured combatants kill other armoured combatants from behind by placing a weapon (not an arrow) across the faceplate or on the shoulder of your opponent and loudly calling &amp;quot;You are slain from behind&amp;quot; or an equivalent phrase. Use&amp;lt;span&amp;gt; this technique for other armoured combatants you are not engaged with. You need to repeat this action for every opponent to be killed in this manner, and you may not do thiswhile running past your opponent.&lt;br /&gt;
# As with killing from the front, it is up to  your opponent as to whether your kill from behind was good or not, but the overriding rule for killing from behind, killing helpless opponents and killing plumed opponents is that if you believe your attacker could have struck you, but instead declared you dead, you should accept the kill.&lt;br /&gt;
&lt;br /&gt;
=== Helpless opponents ===&lt;br /&gt;
# You must not  strike a helpless opponent, such as a combatant who has fallen down or an armoured combatant who is unable to defend themself, but it is not required to allow your opponent to regain their footing or weapon.&lt;br /&gt;
# You kill a helpless opponent  by placing your weapon on your opponent and saying in a loud voice, &amp;quot;Fighter - you are slain&amp;quot; or an equivalent phrase.&lt;br /&gt;
# You have fallen down if any part of your torso is in contact with the ground or you need to use an arm or hand in contact with the ground to hold yourself up. In a war situation, you may only try to escape, and may not fight from the ground. In a tournament bout, a hold should be called for a fallen combatant.&lt;br /&gt;
# You can only try to escape from a helpless situation in war situations. You will be considered dead if, at any time during your attempt to regain your footing or your melee weapon, you are killed in the above manner.&lt;br /&gt;
# Unarmed fighters in war scenarios may not necessarily be helpless, e.g. gauntleted spear grabbers, though if in doubt they should be treated as helpless.&lt;br /&gt;
&lt;br /&gt;
== Holds ==&lt;br /&gt;
# A call of &amp;quot;hold!&amp;quot; is a call for an immediate cessation of all activity on the field.&lt;br /&gt;
# Holds may be called by anyone, including spectators, for any of the following reasons:&lt;br /&gt;
## Broken weapons. It may not be necessary to call a hold if this can be dealt with safely without a hold.&lt;br /&gt;
## Broken armour. It may not be necessary to call a hold if this can be dealt with safely without a hold.&lt;br /&gt;
## Broken people (i.e., injuries)&lt;br /&gt;
## Broken tempers&lt;br /&gt;
## Broken ground (i.e., hazardous terrain)&lt;br /&gt;
## Broken boundaries (i.e., someone/thing coming onto the field that should not be there or combatants leaving the bounds of combat)&lt;br /&gt;
# Upon hearing the call of &amp;quot;hold&amp;quot; all participants must immediately:&lt;br /&gt;
## Stop all activity; and&lt;br /&gt;
## Repeat the call of &amp;quot;hold!&amp;quot;; and&lt;br /&gt;
## Check whether they are in danger, or causing the danger; and&lt;br /&gt;
## Continue to call &amp;quot;hold!&amp;quot; until all action ceases after which remain silent so the directions of marshals can be heard; and&lt;br /&gt;
## Remain in place, unless a marshal gives explicit directions to the contrary.&lt;br /&gt;
## All combatants must drop to one knee, if it is safe to do so, holding their weapons unthreateningly overhead.&lt;br /&gt;
## Missile combatants and siege engineers must unload and make safe their weapons.&lt;br /&gt;
# Until &amp;quot;helms off&amp;quot; is called, all non-marshals on the field must remain silent and listen for the commands of the marshals. The scenario in progress may not be discussed during holds.&lt;br /&gt;
# Helms must remain on and all visors must remain closed unless the marshals have instructed that it is safe to remove them with a call of &amp;quot;helms off&amp;quot;.&lt;br /&gt;
# A hold, once called, can only be lifted by a marshal. The marshal will warn the combatants to prepare to continue by commanding &amp;quot;all rise&amp;quot;, at which time all who are able to do so will stand back up and take up the positions that they held prior to the hold being called.&lt;br /&gt;
##Bows may be nocked, but not drawn, at a call of &amp;quot;all rise&amp;quot;.&lt;br /&gt;
##All other missile weapons and siege engines must remain unloaded until &amp;quot;lay on!&amp;quot; is called.&lt;br /&gt;
# If a &amp;quot;helms off&amp;quot; has been called after the hold, &amp;quot;helms on&amp;quot; must be called, and at the call of &amp;quot;ready?&amp;quot;, all combatants must raise their weapon above their head to signify their readiness to continue. This must be visually checked by the marshals, and combatants, before &amp;quot;lay on!&amp;quot; can be called. At this point bows may be nocked, but NOT drawn. Any combatant who is not ready at this call should yell &amp;quot;Hold!&amp;quot;.&lt;br /&gt;
# Combat may only resume with the cry of &amp;quot;lay on!&amp;quot;.&lt;br /&gt;
# The end of battle will be signalled by a call of &amp;quot;hold!&amp;quot;, followed by a a verbal signal from the responsible marshal that the battle has ended and a call of &amp;quot;Helms off&amp;quot;.&lt;br /&gt;
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== Boundaries ==&lt;br /&gt;
# Battlefield boundaries and terrain will be described to all participants before each battle or set of battles. Ideally they will be marked by physical boundaries made of natural terrain or something clearly identifiable.&lt;br /&gt;
# If you leave the battlefield by going outside of the designated boundary during a scenario, either purposely or inadvertently, you will be considered routed and may not re-enter the field.&lt;br /&gt;
# Groups of combatants who have inadvertently &amp;quot;fought&amp;quot; their way outside a designated boundary, may be moved back onto the field of combat at the marshal&#039;s discretion.&lt;br /&gt;
# In tournament combat, there must be at least 2 meters between the boundaries of the field and the spectators. In war scenarios where no missile weapons or throwing weapons are used, there must be at least 5 metres between the boundaries of the field and the spectators.&lt;br /&gt;
# In scenarios where missile weapons or throwing weapons are used, the spectators should be placed far enough from the boundaries of combat that they will not be struck by errant missile fire, including deflected shots. Spectator safety is more important than their ability to see the action.&lt;br /&gt;
# It is the responsibility of the responsible marshal to ensure that safe boundaries and buffer zones are set to ensure the safety of spectators.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Fighters Draft Handbook | D]]&lt;/div&gt;</summary>
		<author><name>Eva von Danzig</name></author>
	</entry>
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