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	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Handbook&amp;diff=8917</id>
		<title>Armoured Combat:Handbook</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Handbook&amp;diff=8917"/>
		<updated>2026-03-13T06:20:02Z</updated>

		<summary type="html">&lt;p&gt;Angele: /* Marshals&amp;#039; Handbook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Armoured Combat Handbook=&lt;br /&gt;
&lt;br /&gt;
==Rule changes 27 July 2024==&lt;br /&gt;
*On July 27th 2024, after announcement by the Crown, changes to the Armoured Combat Fighter&#039;s Handbook and Marshal&#039;s Handbook came into effect.&lt;br /&gt;
*All combatants and marshals must read, understand and apply these rules, and look through the [[Armoured_Combat:Change log|change log]] to see what is different.&lt;br /&gt;
&lt;br /&gt;
==Fighters&#039; Handbook==&lt;br /&gt;
[https://rules.marshal.lochac.sca.org/index.php/Special:MakePdfBook/render/Armoured_Combat_-_Fighters_Handbook PDF version of the Armoured Combat Fighters&#039; Handbook]&lt;br /&gt;
&lt;br /&gt;
#[[Armoured_Combat:Classes of participant and combat|Classes of participant and combat]]&lt;br /&gt;
#[[Armoured_Combat:Combat authorisation requirements|Combat authorisation requirements]]&lt;br /&gt;
#[[Armoured_Combat:Rules of the Lists|Rules of the Lists]]&lt;br /&gt;
#[[Armoured_Combat:Conventions of combat|Conventions of combat]]&lt;br /&gt;
#[[Armoured_Combat:The use of weapons and shields|The use of weapons and shields]]&lt;br /&gt;
#[[Armoured_Combat:Target areas and acknowledgement of blows|Target areas and acknowledgement of blows]]&lt;br /&gt;
#[[Armoured_Combat:Armour requirements|Armour requirements]]&lt;br /&gt;
#[[Armoured_Combat:Melee weapon standards|Melee weapon standards]]&lt;br /&gt;
#[[Armoured_Combat:Throwing weapon standards|Throwing weapon standards]]&lt;br /&gt;
#[[Armoured_Combat:Missile weapon standards|Missile weapon standards]]&lt;br /&gt;
#[[Armoured_Combat:Grievances and sanctions|Grievances and sanctions]]&lt;br /&gt;
#[[Armoured_Combat:Procedures for changes to these rules|Procedures for changes to these rules]]&lt;br /&gt;
#[[Armoured_Combat:Glossary|Glossary]]&lt;br /&gt;
#[[Armoured_Combat:Change log|Change log]]&lt;br /&gt;
#[[Armoured_Combat:Previous change logs|Previous changes]]&lt;br /&gt;
#[[Armoured_Combat:Change_Log_2019|Changes from 2009 edition to 2019]]&lt;br /&gt;
&lt;br /&gt;
==Marshals&#039; Handbook==&lt;br /&gt;
[https://rules.marshal.lochac.sca.org/index.php/Special:MakePdfBook/render/Armoured_Combat_-_Marshals_Handbook PDF version of the Armoured Combat Marshals&#039; Handbook]&lt;br /&gt;
#[[Armoured_Combat:Introduction | Introduction]]&lt;br /&gt;
#[[Armoured_Combat:Structure of the marshallate | Structure of the marshallate]]&lt;br /&gt;
#[[Armoured_Combat:Authorisation of marshals | Authorisation of marshals]]&lt;br /&gt;
#[[Armoured_Combat:Inspecting equipment | Inspecting equipment]]&lt;br /&gt;
#[[Armoured_Combat:Marshalling combat | Marshalling combat]]&lt;br /&gt;
#[[Armoured_Combat:Combat injury procedures| Combat injury procedures]]&lt;br /&gt;
#[[Armoured_Combat:Experimental weapons and materials procedures | Experimental weapons and materials procedures]]&lt;br /&gt;
#[[Armoured_Combat:Chain of command and reporting | Chain of command and reporting]]&lt;br /&gt;
#[[Armoured_Combat:Sanctions and appeals | Sanctions and appeals]]&lt;br /&gt;
#[[Armoured_Combat:Changing these rules | Changing these rules]]&lt;br /&gt;
#[[Armoured_Combat:Marshals Handbook change log | Marshals&#039; Handbook change log]]&lt;br /&gt;
#[[Armoured_Combat:Concussion Recognition Tool|Concussion Recognition Tool]]&lt;br /&gt;
&lt;br /&gt;
==Siege==&lt;br /&gt;
===Introduction===&lt;br /&gt;
This document is a a very lightly edited import of the Society siege rules.&lt;br /&gt;
&lt;br /&gt;
Some sections are present in the Lochac Marshals or Fighters handbook; these sections contain cross-references to the existing sections. We have not audited these existing rules to make sure they comply with the current Society siege rules - this remains to be done.&lt;br /&gt;
&lt;br /&gt;
===Chapters===&lt;br /&gt;
#[[Siege:Marshalling and authorisation|Marshalling and authorisation]]  &lt;br /&gt;
#[[Siege:Siege engines and structures|Siege engines and structures]]  &lt;br /&gt;
#[[Siege:Siege ammunition|Siege ammunition]]  &lt;br /&gt;
#[[Siege:Engine and structure inspection|Engine and structure inspection]]  &lt;br /&gt;
#[[Siege:Siege engine operation| Siege engine operation]]  &lt;br /&gt;
#[[Siege:Siege ammunition damage| Siege ammunition damage]]  &lt;br /&gt;
#[[Siege:Destroying siege engines and structures| Destroying siege engines and structures]]  &lt;br /&gt;
#[[Siege:Capturing siege engines and structures| Capturing siege engines and structures]]  &lt;br /&gt;
#[[Siege:Miscellaneous| Miscellaneous]]  &lt;br /&gt;
#[[Siege:Glossary| Glossary]]&lt;br /&gt;
&lt;br /&gt;
[[Siege:Primer to siege combat in Lochac |Primer to siege combat in Lochac]] by Orlok Hanbal al Barbari&lt;br /&gt;
[[Category:Armoured Combat - Fighters Handbook|contents]]&lt;br /&gt;
[[Category:Armoured Combat - Marshals Handbook|contents]]&lt;br /&gt;
[[Category:Siege Handbook|contents]]&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Handbook&amp;diff=8916</id>
		<title>Armoured Combat:Handbook</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Handbook&amp;diff=8916"/>
		<updated>2026-03-13T06:19:31Z</updated>

		<summary type="html">&lt;p&gt;Angele: /* Fighters&amp;#039; Handbook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Armoured Combat Handbook=&lt;br /&gt;
&lt;br /&gt;
==Rule changes 27 July 2024==&lt;br /&gt;
*On July 27th 2024, after announcement by the Crown, changes to the Armoured Combat Fighter&#039;s Handbook and Marshal&#039;s Handbook came into effect.&lt;br /&gt;
*All combatants and marshals must read, understand and apply these rules, and look through the [[Armoured_Combat:Change log|change log]] to see what is different.&lt;br /&gt;
&lt;br /&gt;
==Fighters&#039; Handbook==&lt;br /&gt;
[https://rules.marshal.lochac.sca.org/index.php/Special:MakePdfBook/render/Armoured_Combat_-_Fighters_Handbook PDF version of the Armoured Combat Fighters&#039; Handbook]&lt;br /&gt;
&lt;br /&gt;
#[[Armoured_Combat:Classes of participant and combat|Classes of participant and combat]]&lt;br /&gt;
#[[Armoured_Combat:Combat authorisation requirements|Combat authorisation requirements]]&lt;br /&gt;
#[[Armoured_Combat:Rules of the Lists|Rules of the Lists]]&lt;br /&gt;
#[[Armoured_Combat:Conventions of combat|Conventions of combat]]&lt;br /&gt;
#[[Armoured_Combat:The use of weapons and shields|The use of weapons and shields]]&lt;br /&gt;
#[[Armoured_Combat:Target areas and acknowledgement of blows|Target areas and acknowledgement of blows]]&lt;br /&gt;
#[[Armoured_Combat:Armour requirements|Armour requirements]]&lt;br /&gt;
#[[Armoured_Combat:Melee weapon standards|Melee weapon standards]]&lt;br /&gt;
#[[Armoured_Combat:Throwing weapon standards|Throwing weapon standards]]&lt;br /&gt;
#[[Armoured_Combat:Missile weapon standards|Missile weapon standards]]&lt;br /&gt;
#[[Armoured_Combat:Grievances and sanctions|Grievances and sanctions]]&lt;br /&gt;
#[[Armoured_Combat:Procedures for changes to these rules|Procedures for changes to these rules]]&lt;br /&gt;
#[[Armoured_Combat:Glossary|Glossary]]&lt;br /&gt;
#[[Armoured_Combat:Change log|Change log]]&lt;br /&gt;
#[[Armoured_Combat:Previous change logs|Previous changes]]&lt;br /&gt;
#[[Armoured_Combat:Change_Log_2019|Changes from 2009 edition to 2019]]&lt;br /&gt;
&lt;br /&gt;
==Marshals&#039; Handbook==&lt;br /&gt;
[[Armoured_combat:Marshals_pdf|PDF version of the Armoured Combat Marshals&#039; Handbook]]&lt;br /&gt;
#[[Armoured_Combat:Introduction | Introduction]]&lt;br /&gt;
#[[Armoured_Combat:Structure of the marshallate | Structure of the marshallate]]&lt;br /&gt;
#[[Armoured_Combat:Authorisation of marshals | Authorisation of marshals]]&lt;br /&gt;
#[[Armoured_Combat:Inspecting equipment | Inspecting equipment]]&lt;br /&gt;
#[[Armoured_Combat:Marshalling combat | Marshalling combat]]&lt;br /&gt;
#[[Armoured_Combat:Combat injury procedures| Combat injury procedures]]&lt;br /&gt;
#[[Armoured_Combat:Experimental weapons and materials procedures | Experimental weapons and materials procedures]]&lt;br /&gt;
#[[Armoured_Combat:Chain of command and reporting | Chain of command and reporting]]&lt;br /&gt;
#[[Armoured_Combat:Sanctions and appeals | Sanctions and appeals]]&lt;br /&gt;
#[[Armoured_Combat:Changing these rules | Changing these rules]]&lt;br /&gt;
#[[Armoured_Combat:Marshals Handbook change log | Marshals&#039; Handbook change log]]&lt;br /&gt;
#[[Armoured_Combat:Concussion Recognition Tool|Concussion Recognition Tool]]&lt;br /&gt;
&lt;br /&gt;
==Siege==&lt;br /&gt;
===Introduction===&lt;br /&gt;
This document is a a very lightly edited import of the Society siege rules.&lt;br /&gt;
&lt;br /&gt;
Some sections are present in the Lochac Marshals or Fighters handbook; these sections contain cross-references to the existing sections. We have not audited these existing rules to make sure they comply with the current Society siege rules - this remains to be done.&lt;br /&gt;
&lt;br /&gt;
===Chapters===&lt;br /&gt;
#[[Siege:Marshalling and authorisation|Marshalling and authorisation]]  &lt;br /&gt;
#[[Siege:Siege engines and structures|Siege engines and structures]]  &lt;br /&gt;
#[[Siege:Siege ammunition|Siege ammunition]]  &lt;br /&gt;
#[[Siege:Engine and structure inspection|Engine and structure inspection]]  &lt;br /&gt;
#[[Siege:Siege engine operation| Siege engine operation]]  &lt;br /&gt;
#[[Siege:Siege ammunition damage| Siege ammunition damage]]  &lt;br /&gt;
#[[Siege:Destroying siege engines and structures| Destroying siege engines and structures]]  &lt;br /&gt;
#[[Siege:Capturing siege engines and structures| Capturing siege engines and structures]]  &lt;br /&gt;
#[[Siege:Miscellaneous| Miscellaneous]]  &lt;br /&gt;
#[[Siege:Glossary| Glossary]]&lt;br /&gt;
&lt;br /&gt;
[[Siege:Primer to siege combat in Lochac |Primer to siege combat in Lochac]] by Orlok Hanbal al Barbari&lt;br /&gt;
[[Category:Armoured Combat - Fighters Handbook|contents]]&lt;br /&gt;
[[Category:Armoured Combat - Marshals Handbook|contents]]&lt;br /&gt;
[[Category:Siege Handbook|contents]]&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Main_Page&amp;diff=8915</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Main_Page&amp;diff=8915"/>
		<updated>2026-02-17T21:15:09Z</updated>

		<summary type="html">&lt;p&gt;Angele: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lochac rules for martial activities==&lt;br /&gt;
These rules are currently the official rules for Lochac. They have been approved by the Board of SCA Ltd and Committee of SCANZ.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px;&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armoured_Combat:Handbook|150x150px]][[File:Siege-badge-square.svg|frameless|link=Armoured Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armoured Combat:Handbook|Armoured Combat &amp;amp; Siege]]&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Fencing:Handbook|150x150px]]&lt;br /&gt;
[[Fencing:Handbook|Fencing]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]][[File:Thrown weapons-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery and Thrown Weapons]]&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Armoured_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Armoured_Combat:Handbook|Youth Armoured Combat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
===Youth Armoured Combat - January 2026===&lt;br /&gt;
On the 19th of January at opening court of Canterbury Faire 2026, Thorvaldr and Amabilia announced that [[Youth Armoured Combat:Handbook|Youth Armoured Combat]] has new rules! &lt;br /&gt;
&lt;br /&gt;
===Updated wiki - October 2025===&lt;br /&gt;
The Lochac rules wiki has been migrated to a new server, and it&#039;s underlying software updated. This means that all of the pdfs will now have a much more recent date at the bottom. This date change happens any time we fix a link, or a correct a typo, or adjust any of the underlying code for the pdfs, but actual rule changes will always be noted in the change log for each handbook.&lt;br /&gt;
&lt;br /&gt;
===New fencing rules - 4 October 2025===&lt;br /&gt;
With the announcement of the Crown at Spring War, the updated [[Fencing:Handbook|Fencing Handbook]] comes into effect.  This includes the Society-level reduction in minimum armour for fencing (but not cut and thrust).&lt;br /&gt;
&lt;br /&gt;
===Recommendation to cease martial activities if heat index is 39°C or higher - 4 December 2023===&lt;br /&gt;
As the season grows warmer, the Earl Marshal would like to extend some helpful tips to keep your events safe and enjoyable. The combined marshallate of Lochac recommend the following safety considerations and measures regarding hot weather.&lt;br /&gt;
&lt;br /&gt;
*Marshals-in-charge of combat activities should consult the Heat Index (HI) for forecast temperatures to check the projected ambient temperature during your fighting activities. The heat index, also known as the apparent temperature, is what the temperature feels like to the human body when relative humidity is combined with the air temperature. This has important considerations for the human body&#039;s comfort, especially under exertion.&lt;br /&gt;
&lt;br /&gt;
*It is recommended that all combat activities cease if the forecast temperature and/or heat index reaches or exceeds 39°C.&lt;br /&gt;
&lt;br /&gt;
*As the first rule of the list is, &amp;quot;Each fighter, recognising the possibilities of physical injury to themselves in such combat, shall assume unto themself all risk and liability for harm suffered by means of such combat.&amp;quot; we understand that it is a fighter’s choice to fight in extreme conditions if they wish and so this is only an advisory message. We strongly recommend that marshals-in-charge of events consider the apparent temperature and the safety of these conditions when planning combat activities during the hot months.&lt;br /&gt;
&lt;br /&gt;
*This recommendation extends to all combat activities, including archery and ranged activities.&lt;br /&gt;
&lt;br /&gt;
*We know that there are already a lot of considerations when running events, so some helpful tips on how to easily implement this suggestion are as follows:&lt;br /&gt;
**Check the [http://bom.gov.au Bureau or Meteorology (bom.gov.au)] &amp;quot;Detailed Forecast&amp;quot; or [https://www.metservice.com/ Metservice (metservice.com)] website for your area. The forecast for what a day &amp;quot;Feels like (°C)&amp;quot; is equivalent to the heat index on any given day. This website also breaks down the ambient temperature over the duration of the day, allowing you to see what parts of the day will be coolest.&lt;br /&gt;
**If your top forecast heat index will reach or exceed 39°C, you may consider moving your combat or archery activities to a cooler part of the day or cancelling if needed.&lt;br /&gt;
&lt;br /&gt;
We understand that many events run in the hot or unpredictable months, so please be aware and ensure safe conditions for fighters at your events. If combat or ranged activities are taking place in extreme conditions, please remember to supply shade and a refillable water source to support personal heat maintenance.&lt;br /&gt;
&lt;br /&gt;
Happy fighting and happy holidays!&lt;br /&gt;
&lt;br /&gt;
Kinggiyadai, Earl Marshal&lt;br /&gt;
&lt;br /&gt;
==Reporting==&lt;br /&gt;
Send your reports for your field to the relevant Kingdom Marshal (emails shown below) as well as any other requirements for your group.&lt;br /&gt;
&lt;br /&gt;
Reports are due:&lt;br /&gt;
*15 February&lt;br /&gt;
*15 May&lt;br /&gt;
*15 August&lt;br /&gt;
*15 November&lt;br /&gt;
&lt;br /&gt;
== Marshallate officers in charge ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Role&lt;br /&gt;
! Officer&lt;br /&gt;
! Email contact&lt;br /&gt;
|-&lt;br /&gt;
| Earl Marshal&lt;br /&gt;
| Gilbert Purchase&lt;br /&gt;
| [mailto:marshal@lochac.sca.org marshal@lochac.sca.org]&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Archery Marshal&lt;br /&gt;
| Gregorii Luchnik&lt;br /&gt;
| [mailto:archer@lochac.sca.org archer@lochac.sca.org]&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Armoured Combat Marshal&lt;br /&gt;
| Jean-Christoph le Saussier&lt;br /&gt;
| [mailto:armoured@lochac.sca.org armoured@lochac.sca.org]&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Equestrian Officer&lt;br /&gt;
| Rhianna verch y Koedwr &lt;br /&gt;
| [mailto:equestrianmarshal@lochac.sca.org equestrianmarshal@lochac.sca.org]&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Fencing Marshal&lt;br /&gt;
| Jude Aleksandr Donetsk&lt;br /&gt;
| [mailto:rapier@lochac.sca.org rapier@lochac.sca.org]&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Siege Marshal&lt;br /&gt;
| Razin al-Basir&lt;br /&gt;
| [mailto:siegemarshal@lochac.sca.org siegemarshal@lochac.sca.org]&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Youth Armoured Combat Marshal&lt;br /&gt;
| Lokki Rekkr&lt;br /&gt;
| [mailto:youthmarshal@lochac.sca.org youthmarshal@lochac.sca.org]&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Youth Combat Archery Marshal&lt;br /&gt;
| Ranif Pallesser&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Authorisations (Australia)&lt;br /&gt;
| &lt;br /&gt;
| [mailto:authorisation@lochac.sca.org authorisation@lochac.sca.org]&lt;br /&gt;
|-&lt;br /&gt;
| Authorisations (New Zealand)&lt;br /&gt;
| Diego Alonso Moreno&lt;br /&gt;
| [mailto:lists@sca.org.nz lists@sca.org.nz]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Conventions_of_combat&amp;diff=8914</id>
		<title>Armoured Combat:Conventions of combat</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Conventions_of_combat&amp;diff=8914"/>
		<updated>2026-01-28T08:44:21Z</updated>

		<summary type="html">&lt;p&gt;Angele: /* Behaviour on the field */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Armoured Combat - Fighters Handbook|4|Conventions of combat}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==General information==&lt;br /&gt;
# All armoured combat activities in Lochac must be conducted according to the [[Armoured Combat:Rules_of_the_Lists|Rules of the Lists]], these conventions of combat, the weapon and equipment standards set out in these rules, and any event rules established by the Marshal-in-Charge of the event.&lt;br /&gt;
# All combatants, before taking part in armoured combat at each and every SCA sponsored event or fighting practice (including pick-up fights) must ensure that their armour and weapons are inspected by a rostered marshal.&lt;br /&gt;
# Even though a rostered marshal has inspected their armour and weapons, all combatants must accept full responsibility for the condition of their own equipment. All combatants have the obligation to themselves, their opponents, and the marshals to ensure that their equipment meets all kingdom requirements.&lt;br /&gt;
# When not otherwise directed by the Crown, the Crown&#039;s representative upon the field and in all matters dealing with Society armoured combat is the Kingdom Earl Marshal or their deputy, the Kingdom Armoured Combat Marshal, and by delegation, any rostered marshal.&lt;br /&gt;
&lt;br /&gt;
==Behaviour on the field==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:48%; float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+ Figure 4.1 Moving around a kneeling fighter.&amp;lt;br&amp;gt;Standing fighter &amp;quot;S&amp;quot; moving around kneeling fighter &amp;quot;K&amp;quot;. &amp;lt;br&amp;gt;The dashed line indicates the initial line of engagement between the fighters. &amp;lt;br&amp;gt;Fighter &amp;quot;S&amp;quot; may take up any position relative to fighter &amp;quot;K&amp;quot; provided they do not step past line &amp;quot;f&amp;quot; with their rear foot or past line &amp;quot;c&amp;quot; with their front foot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:16%&amp;quot; | [[File:Approaching-kneeling-opponent-right1-h2.svg | 150px | centre | (a) Correct. Neither of the indicated foot positions cross the lines.]]&lt;br /&gt;
| style=&amp;quot;width:16%&amp;quot; |[[File:Approaching-kneeling-opponent-right2-h2.svg | 150px | center | (b) Correct. Neither of the indicated foot positions cross the lines.]]&lt;br /&gt;
| style=&amp;quot;width:16%&amp;quot; |[[File:Approaching-kneeling-opponent-wrong-h2.svg | 150px | center | (c) Incorrect. In both positions S1 and S2, one or both of the standing fighter&#039;s feet cross the lines.]] &lt;br /&gt;
|-&lt;br /&gt;
|(a) Correct.&amp;lt;br&amp;gt;Neither of the indicated foot positions cross the lines.&lt;br /&gt;
|(b) Correct.&amp;lt;br&amp;gt;Neither of the indicated foot positions cross the lines.&lt;br /&gt;
|(c) Incorrect.&amp;lt;br&amp;gt;In both positions S1 and S2, one or both of the standing fighter&#039;s feet cross the lines.&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
# Extend the utmost courtesy to your opponent. You do each other honour by meeting on the field. If there is a question regarding a point of honour (such as blow strength), give your opponent the benefit of the doubt as far as is reasonable.&lt;br /&gt;
# You need to obey the commands of the marshals on the field, or be removed from the field subject to disciplinary action. Resolve disagreements with the marshals off the field through Lochac&#039;s grievance and appeal procedures.&lt;br /&gt;
# Striking at your opponent with excessive force is forbidden and may result in disciplinary action. This rule applies both to hand-held melee weapons and thrown weapons.&lt;br /&gt;
# If you are using two-handed weapons, you must make sure you use appropriate restraint to avoid striking with excessive force, as the nature of these weapons makes the use of excessive power more likely.&lt;br /&gt;
# You need to maintain control over your temper at all times. If you lose control of your temper, you will be removed from the field and may be subject to disciplinary action.&lt;br /&gt;
# You must not participate in any form of armoured combat activity while in a mentally impaired state, including impairment by injury such as concussion or impairment by alcohol, or drugs including but not limited to:&lt;br /&gt;
## Drugs prescribed by a licensed healthcare provider. &lt;br /&gt;
## Over the counter medications.&lt;br /&gt;
## Illegal or controlled substances.&lt;br /&gt;
#:If you are not legally fit to drive, you are not fit to fight!&lt;br /&gt;
# If you have an injury involving free flowing blood, you must leave the field immediately and may not return until the flow of blood has stopped.&lt;br /&gt;
# If there is an incident where you think you may have been concussed, you must leave the field immediately, and may not return to combat activities of any type until cleared to do so by a healthcare professional. The signs and symptoms of suspected concussion can be found in Concussion in Sport Group&#039;s [[Armoured Combat:Concussion Recognition Tool| Concussion Recognition Tool]]. &lt;br /&gt;
# Any behaviour that takes deliberate advantage of your opponent&#039;s chivalry or safety-consciousness, or that takes deliberate unfair advantage of your opponent is prohibited.&lt;br /&gt;
# You must not deliberately strike a helpless opponent. Helpless opponents may only be killed according to the procedures set out in [[Armoured Combat:Conventions_of_combat#Helpless_Opponents|section 4.4.6]].&lt;br /&gt;
# If you obtain an unfair advantage by repeatedly becoming &amp;quot;helpless&amp;quot; (eg. by falling down, or losing your weapon), you may, after being warned by the marshal on the field, be forced to yield the fight at the next occurrence of such behaviour. The onus of this is on the marshals, not on your opponent. However, your opponent may ask the marshals to let the fight continue.&lt;br /&gt;
# Intentional contact of your body (hands/feet/limbs/body/head) to your opponent&#039;s is prohibited. Brief incidental contact is expected and acceptable during engagement.&lt;br /&gt;
# Deliberately striking your opponent with a shield, weapon haft, bow, or any part of the body is forbidden.&lt;br /&gt;
# Intentionally tripping your opponent is prohibited.&lt;br /&gt;
# Grasping your opponent&#039;s person, shield, weapon&#039;s blade or striking surface, or bow is prohibited.&lt;br /&gt;
# You must not trap the blade of your opponent&#039;s weapon in contact with your limbs or body as a means of preventing their use of the weapon. However it is acceptable to grasp or trap the haft of an opponent&#039;s weapon.&lt;br /&gt;
# The striking surface of a weapon in motion may not be grasped or blocked by your hands or limbs as a means of impeding a blow. If you intentionally place an illegal target area such as an empty hand or lower leg in the path of a blow, you forfeit that attached limb as if it had been struck in a legal target area.&lt;br /&gt;
# Inadvertently bringing your hands in contact with the striking surface of a weapon in motion, as when attempting to block a blow with another weapon, is not a violation of this convention.&lt;br /&gt;
# Intentionally striking your opponent outside the legal target areas is forbidden. If you repeatedly throw such blows, you will be warned by the marshals. If you continue to throw blows at illegal targets, you can be required to forfeit the bout, and may be subject to further disciplinary action.&lt;br /&gt;
# It is courteous to turn a kneeling combatant so that they are not facing into the sun.&lt;br /&gt;
# When one combatant is kneeling and the other is standing, it is forbidden for the standing combatant to circle, turn or &amp;quot;corkscrew&amp;quot; the kneeling combatant.&lt;br /&gt;
## The standing combatant may not move any part of their front foot past the kneeling combatant&#039;s centre, perpendicular to their line of approach (the passing line). This may be explained by imagining a line passing through the centre of the two combatants and then one at right angles to this line, centred on the kneeling combatant, see line &amp;quot;c&amp;quot; in figure 4.1. &lt;br /&gt;
## The standing combatant may not place any part of their rear foot any further past the forward-most part of the kneeling combatant that is in contact with the ground, shown by line &amp;quot;f&amp;quot; in figure 4.1.&lt;br /&gt;
## If, during a bout, the kneeling combatant voluntarily turns so that their passing line moves behind the front foot of the standing combatant, the passing line is deemed to remain in its original position.&lt;br /&gt;
# It is forbidden for a standing combatant to run over or press (with body, weapon or shield) a kneeling combatant to the point that the kneeling combatant cannot straighten their upper body perpendicular to the ground. This rule is meant to allow the kneeling combatant to straighten if they desire and is not intended to keep the standing combatant from leaning forward to stay in range if the kneeling combatant leans back.&lt;br /&gt;
# If your helmet or chinstrap fails in combat, you will be considered dead and must immediately leave the field.&lt;br /&gt;
# Do not deliberately target the groin. However, take a good blow to the groin as a kill.&lt;br /&gt;
# Charges are allowed, but with reference to [[Armoured Combat:The_use_of_weapons_and_shields#Weapons|5.1.1.2]], remember that thrusting with any weapon while running is prohibited, even in a charge.&lt;br /&gt;
&lt;br /&gt;
==Rules of engagement ==&lt;br /&gt;
=== Unit engagement ===&lt;br /&gt;
# Unit engagement happens when two or more coherent units of opposing combatants meet in combat.&lt;br /&gt;
# In unit engagement, all combatants who are part of each unit are considered to be engaged with all combatants who are part of of the other unit(s).&lt;br /&gt;
# In unit engagement, combatants who are part of a unit may strike at members of opposing units, who are to their front or side, without being considered to be &amp;quot;behind&amp;quot; or on their &amp;quot;blind side&amp;quot;.&lt;br /&gt;
# If a unit loses coherency, combatants from that unit are considered to have left the unit engagement and must be engaged as an individual, as per the &amp;quot;Individual engagement&amp;quot; rules below.&lt;br /&gt;
# In any circumstance other than that outlined in [[Armoured Combat:Conventions_of_combat#Individual_engagement|4.3.2.4]], striking an opponent from behind is cause for ejection from the field, and may be cause for further disciplinary action.&lt;br /&gt;
&lt;br /&gt;
=== Individual engagement ===&lt;br /&gt;
# In tournament melee combat, you engage your opponent by moving into the line of sight of the opponent you wish to engage and stating loudly, &amp;quot;Fighter -  I am engaging you,&amp;quot; or words to that effect.&lt;br /&gt;
# In war combat, you engage your opponent by moving into range in clear sight of the opponent you wish to engage and adopting an attacking posture. If you have reason to believe that your opponent may not have seen you approach, you should verbally engage them as per the procedure above.&lt;br /&gt;
# It is forbidden to strike at an opponent with whom you are not engaged.&lt;br /&gt;
# If you turn your back on an opponent with whom you are engaged while remaining within weapons range, you may be  struck by that opponent until you leave weapons range.&lt;br /&gt;
&lt;br /&gt;
=== Missile weapon and siege engine engagement ===&lt;br /&gt;
# All missile combatants and siege engine operators are considered to be engaged with all other combatants. Missile blows may be struck from any angle and regardless of your awareness of the missile combatant or siege engine.&lt;br /&gt;
#While missile and siege combatants are considered engaged with all other combatants, they themselves must be explicitly engaged as individual combatants.&lt;br /&gt;
&lt;br /&gt;
== Killing conventions == &lt;br /&gt;
===Armoured combatants killing armoured combatants ===&lt;br /&gt;
# You kill other armoured combatants that you are engaged with by delivering a &amp;quot;good&amp;quot; blow with your weapon to a killing target area on your opponent. Target areas are detailed in [[Armoured Combat:Target_areas_and_acknowledgement_of_blows|section 6.]]&lt;br /&gt;
# If you note that your own blow strikes with anything other than the striking surface, you should call &amp;quot;Haft!&amp;quot; or &amp;quot;Flat!&amp;quot; as appropriate to your opponent.&lt;br /&gt;
# In war scenarios, you may kill armoured combatants you are not engaged with by using the &amp;quot;killing from behind&amp;quot; manoeuvre as detailed in [[Armoured Combat:Conventions_of_combat#Killing_from_behind|section 4.4.5]].&lt;br /&gt;
&lt;br /&gt;
=== Missile combatants killing plumed or armoured combatants ===&lt;br /&gt;
# You kill armoured combatants or plumed participants by delivering a &amp;quot;good&amp;quot; blow with your missile weapon to a killing target area on your opponent. Target areas are detailed in chapter 6.&lt;br /&gt;
# You must not discharge or throw your missiles when you are closer than 5 metres to your target.&lt;br /&gt;
# A blow from any missile that strikes properly oriented i.e. with the point, blade or striking surface, is considered good and doesn&#039;t need to strike with equivalent force to a melee weapon.&lt;br /&gt;
# You should be aware that missiles thrown with little force or missiles launched against especially heavy armour may not be noticed by your target. In such cases, give your target the benefit of doubt.&lt;br /&gt;
# If you note that your own blow strikes with anything other than the striking surface, you should call &amp;quot;Haft!&amp;quot; to your opponent.&lt;br /&gt;
&lt;br /&gt;
=== Armoured combatants killing plumed participants ===&lt;br /&gt;
# Do not strike a plumed participant with any melee weapon.&lt;br /&gt;
# Plumed participants are subject to missile fire from all missile weapons, including hand-thrown and siege weapons.&lt;br /&gt;
# You kill plumed participants by closing to within 5 metres of your opponent, presenting (not pointing) your weapon and loudly calling &amp;quot;Archer, you are slain!&amp;quot;, or equivalent phrase. This may not be done while running past the plumed participant, and you must exhibit control over your weapon and have an unimpeded path to the plumed participant without intervening walls or other obstructions.&lt;br /&gt;
# You must repeat this action for every opponent to be killed.&lt;br /&gt;
# Plumed participants killed in this manner should acknowledge kills by armoured combatants by immediately falling to the ground, or dropping to one knee and holding their weapon over their heads, and loudly calling &amp;quot;good&amp;quot;.&lt;br /&gt;
# If in doubt about whether the armoured combatant is within 5 metres range, the plumed participant should consider giving the armoured combatant the benefit of the doubt.&lt;br /&gt;
&lt;br /&gt;
=== Engines of war and their crews ===&lt;br /&gt;
# Siege engines may be crewed by plumed combatants or armoured combatants. Siege engine crew must be individually engaged as per the procedures set out in [[Armoured Combat:Conventions_of_combat#Rules_of_Engagement|4.3]].&lt;br /&gt;
# Engines of war will kill any combatant in any scenario or battle by delivering a &amp;quot;good&amp;quot; blow with their projectiles to any legal target area.&lt;br /&gt;
# With the exception of small arms munitions launched from siege engines, siege projectiles striking a combatant&#039;s shield will kill that combatant. Small arms munitions are defined in [[Armoured Combat:Missile_weapon_standards#Siege_munitions|10.5]].&lt;br /&gt;
# Projectiles fired from siege weapons must strike appropriately oriented and unimpeded, but don&#039;t need to strike with force equivalent to a melee weapon to be considered a good blow.&lt;br /&gt;
# Do not discharge missiles from a direct fire siege engine when closer than 10 metres to your target.&lt;br /&gt;
# Stay clear of moving parts and, when possible, approach siege engines from the side.&lt;br /&gt;
# Striking siege engines or siege structures (e.g., towers) with hand-held weapons is strictly prohibited.&lt;br /&gt;
# Siege engines may be destroyed by placing a weapon on the engine or structure and declaring &amp;quot;this weapon is destroyed,&amp;quot; or by being struck by siege-class munitions from another siege engine.&lt;br /&gt;
# If fighting occurs within 2 metres of an engine that is cocked or loaded, call a hold and declare the engine destroyed, make it safe and remove it from the combat area.&lt;br /&gt;
# Once the crew of a siege engine is killed, the engine is considered destroyed for the remainder of the battle and must be made safe and removed from the combat area.&lt;br /&gt;
# A misfire from a cannon renders all of the crew dead.&lt;br /&gt;
&lt;br /&gt;
=== Killing from behind ===&lt;br /&gt;
# Armoured combatants kill other armoured combatants from behind by placing a weapon (not an arrow) across the faceplate or on the shoulder of your opponent and loudly calling &amp;quot;You are slain from behind&amp;quot; or an equivalent phrase. Use this technique for other armoured combatants you are not engaged with. You need to repeat this action for every opponent to be killed in this manner, and you may not do this while running past your opponent.&lt;br /&gt;
# As with killing from the front, it is up to  your opponent as to whether your kill from behind was good or not, but the overriding rule for killing from behind, killing helpless opponents and killing plumed opponents is that if you believe your attacker could have struck you, but instead declared you dead, you should accept the kill.&lt;br /&gt;
&lt;br /&gt;
=== Helpless opponents ===&lt;br /&gt;
# You must not  strike a helpless opponent, such as a combatant who has fallen down or an armoured combatant who is unable to defend themself, but it is not required to allow your opponent to regain their footing or weapon.&lt;br /&gt;
# You kill a helpless opponent  by placing your weapon on your opponent and saying in a loud voice, &amp;quot;Fighter - you are slain&amp;quot; or an equivalent phrase.&lt;br /&gt;
# You have fallen down if any part of your torso is in contact with the ground or you need to use an arm or hand in contact with the ground to hold yourself up. In a war situation, you may only try to escape, and may not fight from the ground. In a tournament bout, a hold should be called for a fallen combatant.&lt;br /&gt;
# You can only try to escape from a helpless situation in war situations. You will be considered dead if, at any time during your attempt to regain your footing or your melee weapon, you are killed in the above manner.&lt;br /&gt;
# Unarmed fighters in war scenarios may not necessarily be helpless, e.g. gauntleted spear grabbers, though if in doubt they should be treated as helpless.&lt;br /&gt;
&lt;br /&gt;
== Holds ==&lt;br /&gt;
# A call of &amp;quot;hold!&amp;quot; is a call for an immediate cessation of all activity on the field.&lt;br /&gt;
# Holds may be called by anyone, including spectators, for any of the following reasons:&lt;br /&gt;
## Broken weapons. It may not be necessary to call a hold if this can be dealt with safely without a hold.&lt;br /&gt;
## Broken armour. It may not be necessary to call a hold if this can be dealt with safely without a hold.&lt;br /&gt;
## Broken people (i.e., injuries)&lt;br /&gt;
## Broken tempers&lt;br /&gt;
## Broken ground (i.e., hazardous terrain)&lt;br /&gt;
## Broken boundaries (i.e., someone/thing coming onto the field that should not be there or combatants leaving the bounds of combat)&lt;br /&gt;
# Upon hearing the call of &amp;quot;hold&amp;quot; all participants must immediately:&lt;br /&gt;
## Stop all activity; and&lt;br /&gt;
## Repeat the call of &amp;quot;hold!&amp;quot;; and&lt;br /&gt;
## Check whether they are in danger, or causing the danger; and&lt;br /&gt;
## Continue to call &amp;quot;hold!&amp;quot; until all action ceases after which remain silent so the directions of marshals can be heard; and&lt;br /&gt;
## Remain in place, unless a marshal gives explicit directions to the contrary.&lt;br /&gt;
## All combatants must drop to one knee, if it is safe to do so, holding their weapons unthreateningly overhead.&lt;br /&gt;
## Missile combatants and siege engineers must unload and make safe their weapons.&lt;br /&gt;
# Until &amp;quot;helms off&amp;quot; is called, all non-marshals on the field must remain silent and listen for the commands of the marshals. The scenario in progress may not be discussed during holds.&lt;br /&gt;
# Helms must remain on and all visors must remain closed unless the marshals have instructed that it is safe to remove them with a call of &amp;quot;helms off&amp;quot;.&lt;br /&gt;
# A hold, once called, can only be lifted by a marshal. The marshal will warn the combatants to prepare to continue by commanding &amp;quot;all rise&amp;quot;, at which time all who are able to do so will stand back up and take up the positions that they held prior to the hold being called.&lt;br /&gt;
##Bows may be nocked, but not drawn, at a call of &amp;quot;all rise&amp;quot;.&lt;br /&gt;
##All other missile weapons and siege engines must remain unloaded until &amp;quot;lay on!&amp;quot; is called.&lt;br /&gt;
# If a &amp;quot;helms off&amp;quot; has been called after the hold, &amp;quot;helms on&amp;quot; must be called, and at the call of &amp;quot;ready?&amp;quot;, all combatants must raise their weapon above their head to signify their readiness to continue. This must be visually checked by the marshals, and combatants, before &amp;quot;lay on!&amp;quot; can be called. At this point bows may be nocked, but NOT drawn. Any combatant who is not ready at this call should yell &amp;quot;Hold!&amp;quot;.&lt;br /&gt;
# Combat may only resume with the cry of &amp;quot;lay on!&amp;quot;.&lt;br /&gt;
# The end of battle will be signalled by a call of &amp;quot;hold!&amp;quot;, followed by a a verbal signal from the responsible marshal that the battle has ended and a call of &amp;quot;Helms off&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Boundaries ==&lt;br /&gt;
# Battlefield boundaries and terrain will be described to all participants before each battle or set of battles. Ideally they will be marked by physical boundaries made of natural terrain or something clearly identifiable.&lt;br /&gt;
# If you leave the battlefield by going outside of the designated boundary during a scenario, either purposely or inadvertently, you will be considered routed and may not re-enter the field.&lt;br /&gt;
# Groups of combatants who have inadvertently &amp;quot;fought&amp;quot; their way outside a designated boundary, may be moved back onto the field of combat at the marshal&#039;s discretion.&lt;br /&gt;
# In tournament combat, there must be at least 2 meters between the boundaries of the field and the spectators. In war scenarios where no missile weapons or throwing weapons are used, there must be at least 5 metres between the boundaries of the field and the spectators.&lt;br /&gt;
# In scenarios where missile weapons or throwing weapons are used, the spectators should be placed far enough from the boundaries of combat that they will not be struck by errant missile fire, including deflected shots. Spectator safety is more important than their ability to see the action.&lt;br /&gt;
# It is the responsibility of the responsible marshal to ensure that safe boundaries and buffer zones are set to ensure the safety of spectators.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Handbook&amp;diff=8913</id>
		<title>Armoured Combat:Handbook</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Handbook&amp;diff=8913"/>
		<updated>2026-01-28T08:05:15Z</updated>

		<summary type="html">&lt;p&gt;Angele: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Armoured Combat Handbook=&lt;br /&gt;
&lt;br /&gt;
==Rule changes 27 July 2024==&lt;br /&gt;
*On July 27th 2024, after announcement by the Crown, changes to the Armoured Combat Fighter&#039;s Handbook and Marshal&#039;s Handbook came into effect.&lt;br /&gt;
*All combatants and marshals must read, understand and apply these rules, and look through the [[Armoured_Combat:Change log|change log]] to see what is different.&lt;br /&gt;
&lt;br /&gt;
==Fighters&#039; Handbook==&lt;br /&gt;
[[Armoured_combat:pdf|PDF version of the Armoured Combat Fighters&#039; Handbook]]&lt;br /&gt;
&lt;br /&gt;
#[[Armoured_Combat:Classes of participant and combat|Classes of participant and combat]]&lt;br /&gt;
#[[Armoured_Combat:Combat authorisation requirements|Combat authorisation requirements]]&lt;br /&gt;
#[[Armoured_Combat:Rules of the Lists|Rules of the Lists]]&lt;br /&gt;
#[[Armoured_Combat:Conventions of combat|Conventions of combat]]&lt;br /&gt;
#[[Armoured_Combat:The use of weapons and shields|The use of weapons and shields]]&lt;br /&gt;
#[[Armoured_Combat:Target areas and acknowledgement of blows|Target areas and acknowledgement of blows]]&lt;br /&gt;
#[[Armoured_Combat:Armour requirements|Armour requirements]]&lt;br /&gt;
#[[Armoured_Combat:Melee weapon standards|Melee weapon standards]]&lt;br /&gt;
#[[Armoured_Combat:Throwing weapon standards|Throwing weapon standards]]&lt;br /&gt;
#[[Armoured_Combat:Missile weapon standards|Missile weapon standards]]&lt;br /&gt;
#[[Armoured_Combat:Grievances and sanctions|Grievances and sanctions]]&lt;br /&gt;
#[[Armoured_Combat:Procedures for changes to these rules|Procedures for changes to these rules]]&lt;br /&gt;
#[[Armoured_Combat:Glossary|Glossary]]&lt;br /&gt;
#[[Armoured_Combat:Change log|Change log]]&lt;br /&gt;
#[[Armoured_Combat:Previous change logs|Previous changes]]&lt;br /&gt;
#[[Armoured_Combat:Change_Log_2019|Changes from 2009 edition to 2019]]&lt;br /&gt;
&lt;br /&gt;
==Marshals&#039; Handbook==&lt;br /&gt;
[[Armoured_combat:Marshals_pdf|PDF version of the Armoured Combat Marshals&#039; Handbook]]&lt;br /&gt;
#[[Armoured_Combat:Introduction | Introduction]]&lt;br /&gt;
#[[Armoured_Combat:Structure of the marshallate | Structure of the marshallate]]&lt;br /&gt;
#[[Armoured_Combat:Authorisation of marshals | Authorisation of marshals]]&lt;br /&gt;
#[[Armoured_Combat:Inspecting equipment | Inspecting equipment]]&lt;br /&gt;
#[[Armoured_Combat:Marshalling combat | Marshalling combat]]&lt;br /&gt;
#[[Armoured_Combat:Combat injury procedures| Combat injury procedures]]&lt;br /&gt;
#[[Armoured_Combat:Experimental weapons and materials procedures | Experimental weapons and materials procedures]]&lt;br /&gt;
#[[Armoured_Combat:Chain of command and reporting | Chain of command and reporting]]&lt;br /&gt;
#[[Armoured_Combat:Sanctions and appeals | Sanctions and appeals]]&lt;br /&gt;
#[[Armoured_Combat:Changing these rules | Changing these rules]]&lt;br /&gt;
#[[Armoured_Combat:Marshals Handbook change log | Marshals&#039; Handbook change log]]&lt;br /&gt;
#[[Armoured_Combat:Concussion Recognition Tool|Concussion Recognition Tool]]&lt;br /&gt;
&lt;br /&gt;
==Siege==&lt;br /&gt;
===Introduction===&lt;br /&gt;
This document is a a very lightly edited import of the Society siege rules.&lt;br /&gt;
&lt;br /&gt;
Some sections are present in the Lochac Marshals or Fighters handbook; these sections contain cross-references to the existing sections. We have not audited these existing rules to make sure they comply with the current Society siege rules - this remains to be done.&lt;br /&gt;
&lt;br /&gt;
===Chapters===&lt;br /&gt;
#[[Siege:Marshalling and authorisation|Marshalling and authorisation]]  &lt;br /&gt;
#[[Siege:Siege engines and structures|Siege engines and structures]]  &lt;br /&gt;
#[[Siege:Siege ammunition|Siege ammunition]]  &lt;br /&gt;
#[[Siege:Engine and structure inspection|Engine and structure inspection]]  &lt;br /&gt;
#[[Siege:Siege engine operation| Siege engine operation]]  &lt;br /&gt;
#[[Siege:Siege ammunition damage| Siege ammunition damage]]  &lt;br /&gt;
#[[Siege:Destroying siege engines and structures| Destroying siege engines and structures]]  &lt;br /&gt;
#[[Siege:Capturing siege engines and structures| Capturing siege engines and structures]]  &lt;br /&gt;
#[[Siege:Miscellaneous| Miscellaneous]]  &lt;br /&gt;
#[[Siege:Glossary| Glossary]]&lt;br /&gt;
&lt;br /&gt;
[[Siege:Primer to siege combat in Lochac |Primer to siege combat in Lochac]] by Orlok Hanbal al Barbari&lt;br /&gt;
[[Category:Armoured Combat - Fighters Handbook|contents]]&lt;br /&gt;
[[Category:Armoured Combat - Marshals Handbook|contents]]&lt;br /&gt;
[[Category:Siege Handbook|contents]]&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Sidebar&amp;diff=8912</id>
		<title>Armoured Combat:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Sidebar&amp;diff=8912"/>
		<updated>2026-01-15T21:02:43Z</updated>

		<summary type="html">&lt;p&gt;Angele: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SCA2.svg|25px]] [https://society-rules.fullmesh.co.nz/index.php/Society_handbooks &#039;&#039;&#039;Society Marshal&#039;s Handbooks&#039;&#039;&#039;]&lt;br /&gt;
:[[File:Armored_combat-badge-round.svg|25px]] [https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Handbook Armored Combat - Rattan Handbook]&lt;br /&gt;
&lt;br /&gt;
[[File:Lochac Arms.svg|25px]] &#039;&#039;&#039;Lochac&#039;s Handbooks&#039;&#039;&#039;&lt;br /&gt;
:[[File:Armored_combat-badge-round.svg|25px]] [[{{NAMESPACE}}:Handbook|&#039;&#039;&#039;Armoured Combat - Fighters Handbook&#039;&#039;&#039;]]&lt;br /&gt;
:#[[Armoured_Combat:Classes of participant and combat|Classes of participant and combat]]&lt;br /&gt;
:#[[Armoured_Combat:Combat authorisation requirements|Combat authorisation requirements]]&lt;br /&gt;
:#[[Armoured_Combat:Rules of the Lists|Rules of the Lists]]&lt;br /&gt;
:#[[Armoured_Combat:Conventions of combat|Conventions of combat]]&lt;br /&gt;
:#[[Armoured_Combat:The use of weapons and shields|The use of weapons and shields]]&lt;br /&gt;
:#[[Armoured_Combat:Target areas and acknowledgement of blows|Target areas and acknowledgement of blows]]&lt;br /&gt;
:#[[Armoured_Combat:Armour requirements|Armour requirements]]&lt;br /&gt;
:#[[Armoured_Combat:Melee weapon standards|Melee weapon standards]]&lt;br /&gt;
:#[[Armoured_Combat:Throwing weapon standards|Throwing weapon standards]]&lt;br /&gt;
:#[[Armoured_Combat:Missile weapon standards|Missile weapon standards]]&lt;br /&gt;
:#[[Armoured_Combat:Grievances and sanctions|Grievances and sanctions]]&lt;br /&gt;
:#[[Armoured_Combat:Procedures for changes to these rules|Procedures for changes to these rules]]&lt;br /&gt;
:#[[Armoured_Combat:Glossary|Glossary]]&lt;br /&gt;
:#[[Armoured_Combat:Change log|Change log]]&lt;br /&gt;
:#[[Armoured_Combat:Previous change logs|Previous changes]]&lt;br /&gt;
:#[[Armoured_Combat:Change_Log_2019|Changes from 2009 edition to 2019]]&lt;br /&gt;
&lt;br /&gt;
:[[File:Armored_combat-badge-round.svg|25px]] &#039;&#039;&#039;Armoured Combat - Marshals Handbook&#039;&#039;&#039;&lt;br /&gt;
:#[[Armoured_Combat:Introduction | Introduction]]&lt;br /&gt;
:#[[Armoured_Combat:Structure of the marshallate | Structure of the marshallate]]&lt;br /&gt;
:#[[Armoured_Combat:Authorisation of marshals | Authorisation of marshals]]&lt;br /&gt;
:#[[Armoured_Combat:Inspecting equipment | Inspecting equipment]]&lt;br /&gt;
:#[[Armoured_Combat:Marshalling combat | Marshalling combat]]&lt;br /&gt;
:#[[Armoured_Combat:Combat injury procedures| Combat injury procedures]]&lt;br /&gt;
:#[[Armoured_Combat:Experimental weapons and materials procedures | Experimental weapons and materials procedures]]&lt;br /&gt;
:#[[Armoured_Combat:Chain of command and reporting | Chain of command and reporting]]&lt;br /&gt;
:#[[Armoured_Combat:Sanctions and appeals | Sanctions and appeals]]&lt;br /&gt;
:#[[Armoured_Combat:Changing these rules | Changing these rules]]&lt;br /&gt;
:#[[Armoured_Combat:Marshals Handbook change log | Marshals&#039; Handbook change log]]&lt;br /&gt;
:#[[Armoured_Combat:Concussion Recognition Tool|Concussion Recognition Tool]]&lt;br /&gt;
&lt;br /&gt;
:[[File:Siege-badge-round.svg|25px]] &#039;&#039;&#039;Armoured Combat - Siege Handbook&#039;&#039;&#039;&lt;br /&gt;
:#[[Siege:Marshalling and authorisation|Marshalling and authorisation]]  &lt;br /&gt;
:#[[Siege:Siege engines and structures|Siege engines and structures]]  &lt;br /&gt;
:#[[Siege:Siege ammunition|Siege ammunition]]  &lt;br /&gt;
:#[[Siege:Engine and structure inspection|Engine and structure inspection]]  &lt;br /&gt;
:#[[Siege:Siege engine operation| Siege engine operation]]  &lt;br /&gt;
:#[[Siege:Siege ammunition damage| Siege ammunition damage]]  &lt;br /&gt;
:#[[Siege:Destroying siege engines and structures| Destroying siege engines and structures]]  &lt;br /&gt;
:#[[Siege:Capturing siege engines and structures| Capturing siege engines and structures]]  &lt;br /&gt;
:#[[Siege:Miscellaneous| Miscellaneous]]  &lt;br /&gt;
:#[[Siege:Glossary| Glossary]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--:[[File:Armored_combat-badge-round.svg|25px]] &#039;&#039;&#039;[[Armoured Combat:Handbook|Armored Combat Handbooks]]&#039;&#039;&#039;--&amp;gt;&lt;br /&gt;
&amp;lt;!--:[[File:Fencing-badge-round.svg|25px]] &#039;&#039;&#039;[[Cut and Thrust:Handbook|Cut and Thrust Handbook]]&#039;&#039;&#039;--&amp;gt;&lt;br /&gt;
&amp;lt;!--:[[File:Equestrian-badge-round.svg|25px]] [[Equestrian:Handbook|Equestrian Handbook]]&#039;&#039;&#039;--&amp;gt;&lt;br /&gt;
:[[File:Fencing-badge-round.svg|25px]] &#039;&#039;&#039;[[Fencing:Handbook|Fencing Handbook]]&#039;&#039;&#039;&lt;br /&gt;
:[[File:Siege-badge-round.svg|25px]] &#039;&#039;&#039;[[Siege:Handbook|Siege Handbook]]&#039;&#039;&#039;&lt;br /&gt;
:[[File:Target archery-badge-round.svg|25px]] &#039;&#039;&#039;[[Archery:Handbook|Target Archery and Thrown Weapons Handbook]]&#039;&#039;&#039;&lt;br /&gt;
:[[File:Youth martial-round.svg|25px]] &#039;&#039;&#039;[[Youth Armoured Combat:Handbook|Youth Armoured Combat Handbook]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=File:Lochac_Arms.svg&amp;diff=8911</id>
		<title>File:Lochac Arms.svg</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=File:Lochac_Arms.svg&amp;diff=8911"/>
		<updated>2026-01-15T20:59:11Z</updated>

		<summary type="html">&lt;p&gt;Angele: Image copyright Biorn Atlason; used with permission from https://biornatlason.com/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image copyright Biorn Atlason; used with permission from https://biornatlason.com/&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=File:SCA2.svg&amp;diff=8910</id>
		<title>File:SCA2.svg</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=File:SCA2.svg&amp;diff=8910"/>
		<updated>2026-01-15T20:58:53Z</updated>

		<summary type="html">&lt;p&gt;Angele: Image copyright Biorn Atlason; used with permission from https://biornatlason.com/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image copyright Biorn Atlason; used with permission from https://biornatlason.com/&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Template:ChapterInfoGlobal&amp;diff=8909</id>
		<title>Template:ChapterInfoGlobal</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Template:ChapterInfoGlobal&amp;diff=8909"/>
		<updated>2026-01-15T20:51:15Z</updated>

		<summary type="html">&lt;p&gt;Angele: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq: {{NAMESPACE}} | Global |={{{1}}}=&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Category:Global_components]]&lt;br /&gt;
|}} &lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
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			&amp;quot;description&amp;quot;: &amp;quot;Name of the chapter&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Conventions of Combat&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Adds a TOC sets a category for global pages, but ensures these aren&#039;t displayed when the content is transcoded into other categories&amp;quot;,&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;1&amp;quot;&lt;br /&gt;
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&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Sidebar&amp;diff=8908</id>
		<title>Armoured Combat:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Armoured_Combat:Sidebar&amp;diff=8908"/>
		<updated>2026-01-15T20:45:33Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;25px [https://society-rules.fullmesh.co.nz/index.php/Society_handbooks &amp;#039;&amp;#039;&amp;#039;Society Marshal&amp;#039;s Handbooks&amp;#039;&amp;#039;&amp;#039;] :25px [https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Handbook Armored Combat - Rattan Handbook]  25px &amp;#039;&amp;#039;&amp;#039;Lochac&amp;#039;&amp;#039;&amp;#039; 25px &amp;#039;&amp;#039;&amp;#039;Armoured Combat - Fighters Handbook&amp;#039;&amp;#039;&amp;#039; #Armoured_Combat:Classes of participant...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SCA2.svg|25px]] [https://society-rules.fullmesh.co.nz/index.php/Society_handbooks &#039;&#039;&#039;Society Marshal&#039;s Handbooks&#039;&#039;&#039;]&lt;br /&gt;
:[[File:Armored_combat-badge-round.svg|25px]] [https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Handbook Armored Combat - Rattan Handbook]&lt;br /&gt;
&lt;br /&gt;
[[File:Lochac Arms.svg|25px]] &#039;&#039;&#039;Lochac&#039;&#039;&#039;&lt;br /&gt;
[[File:Armored_combat-badge-round.svg|25px]] [[{{NAMESPACE}}:Handbook|&#039;&#039;&#039;Armoured Combat - Fighters Handbook&#039;&#039;&#039;]]&lt;br /&gt;
#[[Armoured_Combat:Classes of participant and combat|Classes of participant and combat]]&lt;br /&gt;
#[[Armoured_Combat:Combat authorisation requirements|Combat authorisation requirements]]&lt;br /&gt;
#[[Armoured_Combat:Rules of the Lists|Rules of the Lists]]&lt;br /&gt;
#[[Armoured_Combat:Conventions of combat|Conventions of combat]]&lt;br /&gt;
#[[Armoured_Combat:The use of weapons and shields|The use of weapons and shields]]&lt;br /&gt;
#[[Armoured_Combat:Target areas and acknowledgement of blows|Target areas and acknowledgement of blows]]&lt;br /&gt;
#[[Armoured_Combat:Armour requirements|Armour requirements]]&lt;br /&gt;
#[[Armoured_Combat:Melee weapon standards|Melee weapon standards]]&lt;br /&gt;
#[[Armoured_Combat:Throwing weapon standards|Throwing weapon standards]]&lt;br /&gt;
#[[Armoured_Combat:Missile weapon standards|Missile weapon standards]]&lt;br /&gt;
#[[Armoured_Combat:Grievances and sanctions|Grievances and sanctions]]&lt;br /&gt;
#[[Armoured_Combat:Procedures for changes to these rules|Procedures for changes to these rules]]&lt;br /&gt;
#[[Armoured_Combat:Glossary|Glossary]]&lt;br /&gt;
#[[Armoured_Combat:Change log|Change log]]&lt;br /&gt;
#[[Armoured_Combat:Previous change logs|Previous changes]]&lt;br /&gt;
#[[Armoured_Combat:Change_Log_2019|Changes from 2009 edition to 2019]]&lt;br /&gt;
&lt;br /&gt;
[[File:Armored_combat-badge-round.svg|25px]] &#039;&#039;&#039;Armoured Combat - Marshals Handbook&#039;&#039;&#039;&lt;br /&gt;
#[[Armoured_Combat:Introduction | Introduction]]&lt;br /&gt;
#[[Armoured_Combat:Structure of the marshallate | Structure of the marshallate]]&lt;br /&gt;
#[[Armoured_Combat:Authorisation of marshals | Authorisation of marshals]]&lt;br /&gt;
#[[Armoured_Combat:Inspecting equipment | Inspecting equipment]]&lt;br /&gt;
#[[Armoured_Combat:Marshalling combat | Marshalling combat]]&lt;br /&gt;
#[[Armoured_Combat:Combat injury procedures| Combat injury procedures]]&lt;br /&gt;
#[[Armoured_Combat:Experimental weapons and materials procedures | Experimental weapons and materials procedures]]&lt;br /&gt;
#[[Armoured_Combat:Chain of command and reporting | Chain of command and reporting]]&lt;br /&gt;
#[[Armoured_Combat:Sanctions and appeals | Sanctions and appeals]]&lt;br /&gt;
#[[Armoured_Combat:Changing these rules | Changing these rules]]&lt;br /&gt;
#[[Armoured_Combat:Marshals Handbook change log | Marshals&#039; Handbook change log]]&lt;br /&gt;
#[[Armoured_Combat:Concussion Recognition Tool|Concussion Recognition Tool]]&lt;br /&gt;
&lt;br /&gt;
[[File:Siege-badge-round.svg|25px]] &#039;&#039;&#039;Armoured Combat - Siege Handbook&#039;&#039;&#039;&lt;br /&gt;
#[[Siege:Marshalling and authorisation|Marshalling and authorisation]]  &lt;br /&gt;
#[[Siege:Siege engines and structures|Siege engines and structures]]  &lt;br /&gt;
#[[Siege:Siege ammunition|Siege ammunition]]  &lt;br /&gt;
#[[Siege:Engine and structure inspection|Engine and structure inspection]]  &lt;br /&gt;
#[[Siege:Siege engine operation| Siege engine operation]]  &lt;br /&gt;
#[[Siege:Siege ammunition damage| Siege ammunition damage]]  &lt;br /&gt;
#[[Siege:Destroying siege engines and structures| Destroying siege engines and structures]]  &lt;br /&gt;
#[[Siege:Capturing siege engines and structures| Capturing siege engines and structures]]  &lt;br /&gt;
#[[Siege:Miscellaneous| Miscellaneous]]  &lt;br /&gt;
#[[Siege:Glossary| Glossary]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lochac Arms.svg|25px]] &#039;&#039;&#039;Lochac&#039;s Handbooks&#039;&#039;&#039;&lt;br /&gt;
:[[File:Armored_combat-badge-round.svg|25px]] [[Armoured Combat:Handbook|Armored Combat Handbooks]]&lt;br /&gt;
&amp;lt;!--:[[File:Armored_combat-badge-round.svg|25px]] [[Caid--Armored Combat Steel:Handbook|Armored Combat - Steel Handbook]]--&amp;gt;&lt;br /&gt;
&amp;lt;!--:[[File:Fencing-badge-round.svg|25px]] [[Caid--Cut and Thrust:Handbook|Cut and Thrust Handbook]]--&amp;gt;&lt;br /&gt;
&amp;lt;!--:[[File:Equestrian-badge-round.svg|25px]] [[Caid--Equestrian:Handbook|Equestrian Handbook]]--&amp;gt;&lt;br /&gt;
&amp;lt;!--:[[File:Armored_combat-badge-round.svg|25px]] [[Caid--Harnischfechten:Handbook|Harnischfechten Experimental Program]]--&amp;gt;&lt;br /&gt;
:[[File:Fencing-badge-round.svg|25px]] [[Fencing:Handbook|Fencing Handbook]]&lt;br /&gt;
:[[File:Siege-badge-round.svg|25px]] [[Siege:Handbook|Siege Handbook]]&lt;br /&gt;
:[[File:Target archery-badge-round.svg|25px]] [[Archery:Handbook|Target Archery and Thrown Weapons Handbook]]&lt;br /&gt;
:[[File:Youth martial-round.svg|25px]] [[Youth Armoured Combat:Handbook|Youth Armoured Combat Handbook]]&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=User:Angele&amp;diff=8907</id>
		<title>User:Angele</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=User:Angele&amp;diff=8907"/>
		<updated>2026-01-15T20:31:27Z</updated>

		<summary type="html">&lt;p&gt;Angele: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Armoured Combat:Sidebar]]&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Handbook&amp;diff=8906</id>
		<title>Youth Armoured Combat:Handbook</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Handbook&amp;diff=8906"/>
		<updated>2026-01-15T08:34:28Z</updated>

		<summary type="html">&lt;p&gt;Angele: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lochac Youth Armoured Combat=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;These rules are in effect from Monday 19 January 2026 with the proclamation of the Crown at Canterbury Faire.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
#[[Youth_Armoured_Combat:Overview |Overview ]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Information for parents |Information for parents]]&lt;br /&gt;
&lt;br /&gt;
==Rules for participation==&lt;br /&gt;
#&amp;lt;li value=&amp;quot;3&amp;quot;&amp;gt;[[Youth_Armoured_Combat:Divisions|Divisions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
#[[Youth_Armoured_Combat:Rules of all combat|Rules of all combat]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Rules of group combat|Rules of group combat ]]&lt;br /&gt;
#[[Youth_Armoured_Combat:The use of weapons and shields|The use of weapons and shields]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Armour requirements|Armour requirements ]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Weapon standards|Weapon standards]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Adult participation|Adult participation]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Authorisation requirements|Authorisation requirements ]]&lt;br /&gt;
&lt;br /&gt;
==Marshals&#039; section==&lt;br /&gt;
#&amp;lt;li value=&amp;quot;11&amp;quot;&amp;gt;[[Youth_Armoured_Combat:Overview of the marshallate|Overview of the marshallate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
#[[Youth_Armoured_Combat:Conducting youth armoured combat authorisations|Conducting youth armoured combat authorisations]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Authorisation of marshals|Authorisation of marshals]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Injury procedures|Injury procedures]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Chain of command and reporting|Chain of command and reporting]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Sanctions and appeals|Sanctions and appeals]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Experimentation|Experimentation]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Procedures for changes to these rules|Procedures for changes to these rules]]&lt;br /&gt;
#[[Youth Armoured Combat:Concussion Recognition Tool|Concussion Recognition Tool]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Glossary|Glossary]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Change log|Change log]]&lt;br /&gt;
[[Category:Youth_Armoured_Combat_Handbook|contents]]&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Authorisation_requirements&amp;diff=8905</id>
		<title>Youth Armoured Combat:Authorisation requirements</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Authorisation_requirements&amp;diff=8905"/>
		<updated>2026-01-15T08:31:07Z</updated>

		<summary type="html">&lt;p&gt;Angele: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|10|Authorisation requirements}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Authorisation tests==&lt;br /&gt;
#When we talk about authorising, this means passing a test to show that you can understand and follow the rules, and are safe for yourself and other people on the field.&lt;br /&gt;
#You don&#039;t have to be authorised to take part in youth armoured combat training sessions, classes and practices as these are where you learn enough to be ready to authorise.&lt;br /&gt;
#You must be authorised to fight in tournaments and wars.&lt;br /&gt;
#You will need to authorise again to change to the next division. &lt;br /&gt;
#When you become old enough for the next division, you will need to authorise for the division you want to be in. You can authorise for the next division or authorise again for the division you are already in. We need to make sure that you can control how hard you hit as you get older as you are usually bigger and stronger than you used to be.&lt;br /&gt;
#To pass the test and get authorised:&lt;br /&gt;
##You will need to show the authorising marshal that you know:&lt;br /&gt;
###which parts of the body you are allowed to try to hit and what parts you aren&#039;t allowed to hit&lt;br /&gt;
###what to do if you get hit in the arm, leg, head or body&lt;br /&gt;
###how hard you are allowed to hit your opponent. You might have to hit another fighter or a marshal, and they will say whether it was too hard or not.&lt;br /&gt;
###what concussion looks or feels like, and why it is bad to have it. There is a [[Youth Armoured Combat:Concussion Recognition Tool|Concussion Recognition Tool]] to help you with this.&lt;br /&gt;
##You will spend a few minutes play fighting with an experienced fighter showing that you know what to do.&lt;br /&gt;
##Then you will fight properly with an experienced youth fighter, including &amp;quot;dying&amp;quot; in a safe way if you are &amp;quot;killed&amp;quot;.&lt;br /&gt;
##The authorising marshal is going to be watching to see if you are:&lt;br /&gt;
###hitting your opponent hard enough, and not too hard&lt;br /&gt;
###taking hits that hit you hard enough&lt;br /&gt;
###following the rules.&lt;br /&gt;
##They will also look to see if you run away or duck too much because you are scared of your opponent trying to hit you.&lt;br /&gt;
#You don&#039;t have to be very good at fighting to pass the test. The marshal just wants to make sure that you will be safe for yourself and other people.&lt;br /&gt;
#If you are big enough or good enough, you might be able to authorise for the next division, even if you are younger, if your parent and the authorising marshal agree that you are ready.&lt;br /&gt;
&lt;br /&gt;
==Youth armoured combat sparring partner==&lt;br /&gt;
#If you are now too old for youth armoured combat, or have graduated to adult armoured combat, you can authorise as a youth armoured combat sparring partner.&lt;br /&gt;
#You will need to demonstrate that you can:&lt;br /&gt;
##understand the differences between the divisions with regard to calibration and allowed shots &lt;br /&gt;
##spar safely and chivalrously with youth from all divisions &lt;br /&gt;
##promote safe practices and enforce the rules.&lt;br /&gt;
##understand the risks of concussion, know the signs and symptoms of concussion, and can apply the [[Youth Armoured Combat:Concussion Recognition Tool|Concussion Recognition Tool]].&lt;br /&gt;
#If you are in Australia, you will need to get a Working with Children Check or equivalent.&lt;br /&gt;
&lt;br /&gt;
==What to expect at an authorisation==&lt;br /&gt;
===General===&lt;br /&gt;
Every marshal will run their authorisations differently, but as long as the requirements set out in these rules are met, that is fine. Usually, an authorisation test will follow the steps below.&lt;br /&gt;
===Armour and weapons check===&lt;br /&gt;
#You will put on your armour and grab any weapons or shields you want to use.&lt;br /&gt;
#The marshal will check your armour and weapons to make sure they follow the rules.&lt;br /&gt;
===Knowledge quiz===&lt;br /&gt;
The marshal will ask you some questions about the rules, such as: &lt;br /&gt;
#What is good or acceptable behaviour on the field, and what is bad or unacceptable behaviour?&lt;br /&gt;
#When are you allowed to try to strike someone, and when aren&#039;t you allowed to?&lt;br /&gt;
#What happens if you get hit in the various different target areas, or somewhere that&#039;s not a target?&lt;br /&gt;
#If you are in division 3, you can expect some questions about making armour and weapons and what things you are allowed to use and do.&lt;br /&gt;
#What do you know about concussions? The older you are, the more you will be expected to know.&lt;br /&gt;
&lt;br /&gt;
===Sparring===&lt;br /&gt;
#Once you have told the marshal that you know what to do, you will have to also show them that you can do it safely.  You will have a few rounds of sparring with another authorised youth fighter for a few  minutes.&lt;br /&gt;
##First you will fight for a bit where you are not allowed to attack the other fighter, only block their strikes. This is so you can show the marshal that you can block safely, and know what to do if you get hit.&lt;br /&gt;
##Then you will fight for a bit where you are allowed to try to strike the other fighter, and they will try to block your strikes. This is so you can show the marshal that you can strike safely.&lt;br /&gt;
#The marshal is watching to see that you:&lt;br /&gt;
##are striking safely and calling shots when hit (both &#039;light&#039; and &#039;good&#039; shots).&lt;br /&gt;
##respond to the marshal&#039;s instructions and any &#039;holds&#039;.&lt;br /&gt;
#The authorised youth combatant you were fighting and the marshal will talk about what they saw in the sparring. They might give you some advice before you fight a proper bout.&lt;br /&gt;
&lt;br /&gt;
===Formal combat===&lt;br /&gt;
#If there are no problems during sparring, you will have a formal bout with an authorised youth combatant, following all the rules as if it was a tournament bout.&lt;br /&gt;
#The marshal is watching for the same things as during the sparring.&lt;br /&gt;
#The main thing is safety. You don&#039;t have to be good, but you do have to be safe.&lt;br /&gt;
#The authorised youth combatant you fought and the marshal will talk again, and the marshal will decide whether you have passed the test.&lt;br /&gt;
&lt;br /&gt;
===Passing the test===&lt;br /&gt;
#If you have passed the test, the marshal will sign the authorisation form, and your parent will need to send a copy (scanned or photographed) by email to authorisations@lochac.sca.org if you are in Australia, or lists@sca.org.nz if you are in New Zealand.&lt;br /&gt;
#If the marshal decides not to authorise you , they will explain why, and what things you can do to succeed next time you try. &lt;br /&gt;
##This should be done with your parent so that they know too, and can help you work on what you need to get better at.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Handbook_Titlepage&amp;diff=8904</id>
		<title>Youth Armoured Combat:Handbook Titlepage</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Handbook_Titlepage&amp;diff=8904"/>
		<updated>2026-01-15T08:30:10Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;%startCenter% %startHuge%  Kingdom of Lochac Youth Armoured Combat Handbook  %vspace%15%  500px  %vspace%50%  %endHuge% January 2026 Version 1.0  Non scriptum non est  %endCenter%  %pageBreak% ==Is this the most recent version?== &amp;lt;P&amp;gt;This pdf has a date at the bottom of the page of the day that the file was generated from the Youth Armoured Combat Handbook wiki, so you will know how up-to-date your hard copy or file of the rules is. &amp;lt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;%startCenter%&lt;br /&gt;
%startHuge%&lt;br /&gt;
&lt;br /&gt;
Kingdom of Lochac Youth Armoured Combat Handbook&lt;br /&gt;
&lt;br /&gt;
%vspace%15%&lt;br /&gt;
&lt;br /&gt;
[[File:Fightershandbookcover-al.svg|500px]]&lt;br /&gt;
&lt;br /&gt;
%vspace%50%&lt;br /&gt;
&lt;br /&gt;
%endHuge%&lt;br /&gt;
January 2026&lt;br /&gt;
Version 1.0&lt;br /&gt;
&lt;br /&gt;
Non scriptum non est&lt;br /&gt;
&lt;br /&gt;
%endCenter%&lt;br /&gt;
&lt;br /&gt;
%pageBreak%&lt;br /&gt;
==Is this the most recent version?==&lt;br /&gt;
&amp;lt;P&amp;gt;This pdf has a date at the bottom of the page of the day that the file was generated from the Youth Armoured Combat Handbook wiki, so you will know how up-to-date your hard copy or file of the rules is.&lt;br /&gt;
&amp;lt;P&amp;gt;Updates to the content (including fixing typographical errors) and alterations to the coding behind the pdf creation will trigger a new pdf to be available from that link. Any changes to the actual rules will be documented in the [[Youth_Armoured_Combat:Change_log|change log]].&lt;br /&gt;
&amp;lt;P&amp;gt;We don&#039;t recommend saving copies of the pdf to other locations, as they will become out of date when the wiki is updated with rule changes. Use a bookmark or save the link instead.&lt;br /&gt;
&lt;br /&gt;
==Copyright==&lt;br /&gt;
&amp;lt;P&amp;gt;Text included verbatim from the SCA Inc. Marshal&#039;s Handbooks is copyright [http://sca.org The Society for Creative Anachronism, Inc].&lt;br /&gt;
&amp;lt;P&amp;gt;All other text is copyright [http://sca.org.nz The Society for Creative Anachronism, New Zealand, Inc]. and [http://sca.org.au The Society for Creative Anachronism Australia Ltd]. It may be freely copied for SCA purposes provided it is copied in full and this notice remains intact.&lt;br /&gt;
&amp;lt;P&amp;gt;The cover art is by Lord Ronan Mac Brian and permission is granted to use it within the SCA. All other images are copyright Alasdair Muckart and David Maclagan and are released under the terms of the [http://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-Noncommercial-Share Alike 3.0 License].&lt;br /&gt;
&lt;br /&gt;
[[Category:Youth Armoured Combat Handbook|titlepage]]&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Handbook&amp;diff=8903</id>
		<title>Youth Armoured Combat:Handbook</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Handbook&amp;diff=8903"/>
		<updated>2026-01-15T08:29:21Z</updated>

		<summary type="html">&lt;p&gt;Angele: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lochac Youth Armoured Combat=&lt;br /&gt;
[[Youth Armoured Combat:Handbook Titlepage]]&lt;br /&gt;
==Introduction==&lt;br /&gt;
#[[Youth_Armoured_Combat:Overview |Overview ]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Information for parents |Information for parents]]&lt;br /&gt;
&lt;br /&gt;
==Rules for participation==&lt;br /&gt;
#&amp;lt;li value=&amp;quot;3&amp;quot;&amp;gt;[[Youth_Armoured_Combat:Divisions|Divisions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
#[[Youth_Armoured_Combat:Rules of all combat|Rules of all combat]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Rules of group combat|Rules of group combat ]]&lt;br /&gt;
#[[Youth_Armoured_Combat:The use of weapons and shields|The use of weapons and shields]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Armour requirements|Armour requirements ]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Weapon standards|Weapon standards]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Adult participation|Adult participation]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Authorisation requirements|Authorisation requirements ]]&lt;br /&gt;
&lt;br /&gt;
==Marshals&#039; section==&lt;br /&gt;
#&amp;lt;li value=&amp;quot;11&amp;quot;&amp;gt;[[Youth_Armoured_Combat:Overview of the marshallate|Overview of the marshallate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
#[[Youth_Armoured_Combat:Conducting youth armoured combat authorisations|Conducting youth armoured combat authorisations]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Authorisation of marshals|Authorisation of marshals]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Injury procedures|Injury procedures]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Chain of command and reporting|Chain of command and reporting]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Sanctions and appeals|Sanctions and appeals]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Experimentation|Experimentation]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Procedures for changes to these rules|Procedures for changes to these rules]]&lt;br /&gt;
#[[Youth Armoured Combat:Concussion Recognition Tool|Concussion Recognition Tool]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Glossary|Glossary]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Change log|Change log]]&lt;br /&gt;
[[Category:Youth_Armoured_Combat_Handbook|contents]]&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Change_log&amp;diff=8902</id>
		<title>Youth Armoured Combat:Change log</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Change_log&amp;diff=8902"/>
		<updated>2026-01-15T08:27:46Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|21|Change log}}&amp;lt;/noinclude&amp;gt;  =Changes from Society Youth Combat Marshal&amp;#039;s Handbook July 2024= The [https://www.sca.org/wp-content/uploads/2024/07/Youth-Combat-Handbook-July-2024.pdf Society Youth Combat Marshal&amp;#039;s Handbook] can be found here - https://www.sca.org/wp-content/uploads/2024/07/Youth-Combat-Handbook-July-2024.pdf  Throughout, we have looked to move to simpler English, more suitable for children as they ar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|21|Change log}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Changes from Society Youth Combat Marshal&#039;s Handbook July 2024=&lt;br /&gt;
The [https://www.sca.org/wp-content/uploads/2024/07/Youth-Combat-Handbook-July-2024.pdf Society Youth Combat Marshal&#039;s Handbook] can be found here - https://www.sca.org/wp-content/uploads/2024/07/Youth-Combat-Handbook-July-2024.pdf&lt;br /&gt;
&lt;br /&gt;
Throughout, we have looked to move to simpler English, more suitable for children as they are one of the primary audiences for these rules. As part of this, we have shifted to referring to &amp;quot;you&amp;quot; as the person who needs to follow the rule.&lt;br /&gt;
&lt;br /&gt;
We have removed gendered language and use the singular they/their/themself instead of he or she, his or her, himself or herself.&lt;br /&gt;
&lt;br /&gt;
The Roman numeral headings are the chapter titles in the Society Youth Combat Handbook.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===Mission and Goals===&lt;br /&gt;
&amp;lt;P&amp;gt;Our version of this section is virtually identical, but refers to youth armoured combat only. Youth rapier combat is dealt with in another handbook. As at November 2024, the Youth Rapier Handbook has not been approved by the Board of SCA Ltd or Committee of SCANZ.&lt;br /&gt;
&amp;lt;P&amp;gt;Minor grammar edit.&lt;br /&gt;
&lt;br /&gt;
===General Conventions===&lt;br /&gt;
&amp;lt;P&amp;gt;Society rules allow kingdoms to establish procedures for youth combatant authorisations and warranting of marshals, and separate youth armoured combat and youth rapier combat into separate disciplines.&lt;br /&gt;
&amp;lt;P&amp;gt;Our version includes the authorisations for participants and marshals that we have established.&lt;br /&gt;
&amp;lt;P&amp;gt;We have included definitions in this section that are I.A and I.B in Society rules, and added some terms, such as Nominated caregiver that are specific to Lochac.&lt;br /&gt;
&lt;br /&gt;
==Parent Section==&lt;br /&gt;
We&#039;ve called this section &amp;quot;Information for parents&amp;quot;&lt;br /&gt;
===I. Definitions===&lt;br /&gt;
&amp;lt;P&amp;gt;Moved to 1.3 Overview as the terms aren&#039;t specific to things that parents need to know. &lt;br /&gt;
&amp;lt;P&amp;gt;Clarified that for the purposes of SCA activities, we use 18 years old for the &amp;quot;age of majority&amp;quot; in NZ, as the legal age of majority is 20 years old, but everything required for our purposes can be done at 18.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===II. Participation===&lt;br /&gt;
&amp;lt;P&amp;gt;We have linked to the relevant policies relating to the participation of minors at SCA events in Lochac.&lt;br /&gt;
&amp;lt;P&amp;gt;We have some differences in how minors are given permission to participate, and how minors who aren&#039;t attending with their parents are managed.&lt;br /&gt;
&amp;lt;P&amp;gt;We remind parents that in NZ there are no background checks done for anyone running youth activities and it&#039;s the parent&#039;s responsibility to supervise their children.&lt;br /&gt;
&amp;lt;P&amp;gt;Clarified Lochac&#039;s supervision policy for two adults one of which must be a rostered marshal.&lt;br /&gt;
&lt;br /&gt;
===III. Membership===&lt;br /&gt;
&amp;lt;P&amp;gt;We note that membership is not required for participation, though it is required for marshals.&lt;br /&gt;
&amp;lt;P&amp;gt;Note clarifing you do not have to be a full member however must be an &amp;quot;Event&amp;quot; member for participation at a offical training or event.&lt;br /&gt;
&lt;br /&gt;
===IV. Parental Responsibilities===&lt;br /&gt;
We have reordered these and reworded them for simplicity.&lt;br /&gt;
&lt;br /&gt;
Edited to comply with new Youth office policy and documents&lt;br /&gt;
==Participants&#039; section==&lt;br /&gt;
We&#039;ve separated this into multiple chapters.&lt;br /&gt;
===V. General Information===&lt;br /&gt;
&amp;lt;P&amp;gt;We have reworded this section to make it easier to understand, and included information about sparring partners.&lt;br /&gt;
&amp;lt;P&amp;gt;The Society requirement for kingdoms to establish authorisation procedures is met by Chapter 4 on authorisation requirements, which sets out the process for the youth who is about to authorise, and in Chapter 12 as the process that the marshal will go through.&lt;br /&gt;
&amp;lt;P&amp;gt;Edited Division ages to match Society&#039;s age divisions.&lt;br /&gt;
&amp;lt;P&amp;gt;Provided instruction for how to support and enable cross division play.&lt;br /&gt;
&amp;lt;P&amp;gt;Edits involving standarised terms to reduce confusion.&lt;br /&gt;
&lt;br /&gt;
===VI. Rules of the Lists and Conventions of Combat===&lt;br /&gt;
&amp;lt;P&amp;gt;We&#039;ve called this chapter &amp;quot;Conventions of all combat&amp;quot;, and added a chapter for group combat&lt;br /&gt;
&amp;lt;P&amp;gt;The Adult Rules of the Lists are not particularly child-friendly in their language, so their intent has been incorporated into the rules and the rules put into simpler language for children.&lt;br /&gt;
&amp;lt;P&amp;gt;Similarly, Conventions of combat are referred to as game rules, and melee combat is referred to as group combat to make it more understandable for children.&lt;br /&gt;
&amp;lt;P&amp;gt;We&#039;ve separated it into two chapters: Rules for all combat, and Rules for group combat, which includes our group engagement rules, as Society requires us to.&lt;br /&gt;
&amp;lt;P&amp;gt;Standardising of rules changes as &amp;quot;Special Rules Changes&amp;quot; and clarified how they are implemented.&lt;br /&gt;
&amp;lt;P&amp;gt;Supplied synonyms to the virtues of Courteous and Chivalrous for childrens context.&lt;br /&gt;
&amp;lt;P&amp;gt;Clarified who to seek for if your are upset.&lt;br /&gt;
&amp;lt;P&amp;gt;Complete overhaul of Unit engagement rules. Clear discription of a unit, how to join and leave a unit, defined Coherency and what can happen during unit engagements.&lt;br /&gt;
&amp;lt;P&amp;gt;Clear definition of Kill from behind, its use and how to execute correctly.&lt;br /&gt;
&lt;br /&gt;
===VII. Use of Weapons and Shields===&lt;br /&gt;
&amp;lt;P&amp;gt;Language has been simplified throughout.&lt;br /&gt;
&lt;br /&gt;
===VIII. Acknowledgement of Blows===&lt;br /&gt;
&amp;lt;P&amp;gt;Referred to as Taking hits.&lt;br /&gt;
&amp;lt;P&amp;gt;Language has been simplified throughout.&lt;br /&gt;
&amp;lt;P&amp;gt;The section on calibration talked about blows not hard enough to leave a bruise. Bruising can take some time to develop, so youth need some term of reference that is more immediate that they can use in combat. We&#039;ve referred to blows not hard enough to sting.&lt;br /&gt;
&amp;lt;P&amp;gt;Reiterated Face thrusts are not allowed for  Div 1.&lt;br /&gt;
&lt;br /&gt;
===IX. Armour Requirements===&lt;br /&gt;
&amp;lt;P&amp;gt;Language simplified. No change to actual standards.&lt;br /&gt;
&amp;lt;P&amp;gt;Removed line indicating you &amp;quot;can&amp;quot; use a Coif, Aventails of maile or leather as well as Bevors as part of your head protection. This line was found to be irrelevant and so was removed.&lt;br /&gt;
&amp;lt;P&amp;gt;Encourage armour to be historical from medieval to be more inclusive.&lt;br /&gt;
&amp;lt;P&amp;gt;Clarified helm look, size and weight expectations and requirments.&lt;br /&gt;
&amp;lt;P&amp;gt;Provided reason for shield safety.&lt;br /&gt;
&lt;br /&gt;
===X. Weapons standards===&lt;br /&gt;
&amp;lt;P&amp;gt;Language simplified.&lt;br /&gt;
&amp;lt;P&amp;gt;We have referred to HDPE pipe instead of Siloflex throughout, as the brand is not common in Lochac.&lt;br /&gt;
&amp;lt;P&amp;gt;The metric translation of  0.375 inches is 9.5mm, however 9mm is the more commonly available form here, so we have used 9mm.&lt;br /&gt;
&amp;lt;P&amp;gt;In general, we have rounded metric conversions for things in feet to the nearest 5cm.&lt;br /&gt;
&amp;lt;P&amp;gt;Grammer correction.&lt;br /&gt;
&amp;lt;P&amp;gt;Clarified incidental contact safety coverings and how to cover them properly.&lt;br /&gt;
&amp;lt;P&amp;gt;Clarified Javelin construction and thrust tip requirments.&lt;br /&gt;
&lt;br /&gt;
==Marshal&#039;s section==&lt;br /&gt;
===XV. Organization===&lt;br /&gt;
Our version of this section lays out:&lt;br /&gt;
*Types of authorised marshal&lt;br /&gt;
*Marshals as officers&lt;br /&gt;
*Marshals for events and practices&lt;br /&gt;
*Ranks of authorised marshal&lt;br /&gt;
*Marshals as officers&lt;br /&gt;
*Marshals for events and practices&lt;br /&gt;
*Requirements to act as a marshal&lt;br /&gt;
*Marshal responsibilities&lt;br /&gt;
*Marshal-in-charge responsibilities&lt;br /&gt;
&lt;br /&gt;
===XVI. Authorization of marshals===&lt;br /&gt;
&amp;lt;P&amp;gt;Chapter 13 in our handbook lays out the requirements and procedure for authorising a youth armoured combat marshal&lt;br /&gt;
&amp;lt;P&amp;gt;Added requirement to have 2 authorising marshals to create another Authorising youth armoured combat marshal&lt;br /&gt;
&amp;lt;P&amp;gt;Added allowances to provide remote assistance and assessment for authorising youth armoured combat marshals&lt;br /&gt;
&lt;br /&gt;
===XVII. General Requirements and Restrictions for Youth Marshals===&lt;br /&gt;
In our handbook, the rules in this section are split up between Chapter 2 on information for parents and Chapter 10 on marshalling.&lt;br /&gt;
===XIX. Adult Training of Youth at Official SCA Activities===&lt;br /&gt;
(XVIII is youth rapier specific)&lt;br /&gt;
This is our Chapter 11 - Adult participation&lt;br /&gt;
===XX. Injury Procedures===&lt;br /&gt;
&amp;lt;P&amp;gt;This is our Chapter 14 - Injury procedures&lt;br /&gt;
&amp;lt;P&amp;gt;We have rewritten this to more closely mirror what is in our armoured combat rules, as our disciplines should have similar, if not identical, processes.&lt;br /&gt;
&amp;lt;P&amp;gt;Standardised wording to eliminate confusion.&lt;br /&gt;
&lt;br /&gt;
===XXI. Youth Martial Authorizations===&lt;br /&gt;
&amp;lt;P&amp;gt;The information in this section (our authorisation procedures) is covered in Chapter 12.&lt;br /&gt;
&amp;lt;P&amp;gt;Added Concussion recognition to Knowledge quiz.&lt;br /&gt;
&amp;lt;P&amp;gt;Added option to use authorised adult sparring partners if no other youth is avalible for an authorisation.&lt;br /&gt;
&lt;br /&gt;
===XXII. Marshal Responsibilities, Chain of Command and Reporting===&lt;br /&gt;
&amp;lt;P&amp;gt;Our Chapter 15 - Chain of Command and reporting covers reporting requirements, including dates etc.&lt;br /&gt;
&amp;lt;P&amp;gt;Clarified Kingdom Youth Armoured Combat Marshal description.&lt;br /&gt;
&amp;lt;P&amp;gt;Clarified Kingdom Earl Marshal description.&lt;br /&gt;
&amp;lt;P&amp;gt;Clarified Field marshals supervising role.&lt;br /&gt;
&amp;lt;P&amp;gt;Added Jurisdiction requirement for some marshals to hold a Lochac Youth Activity Authorisation Card.&lt;br /&gt;
&amp;lt;P&amp;gt;Included the roles of a youth armoured combat marshal can also be done by a Authorising youth armoured combat marshal.&lt;br /&gt;
&amp;lt;P&amp;gt;Reporting cross division play, reporting date and grammar correction.&lt;br /&gt;
&lt;br /&gt;
===XXIII. Experimentation===&lt;br /&gt;
&amp;lt;P&amp;gt;Our Chapter 17 - Experimentation covers Lochac&#039;s requirements for experiments, including our requirements for experiments to be approved by the Board and Committee (including consulting and informing the insurers) before they can be run. The process laid out mirrors that of the other martial disciplines.&lt;br /&gt;
&amp;lt;P&amp;gt;Require consent from parent/guardian of child before use of experimental equipment can be used.&lt;br /&gt;
&lt;br /&gt;
===XXIV. Disciplinary actions===&lt;br /&gt;
This section requires us to establish procedures for handling grievances and disputes. This is covered in our Chapter 16 - Sanctions and appeals.&lt;br /&gt;
&lt;br /&gt;
===Glossary===&lt;br /&gt;
&amp;lt;P&amp;gt;Coherency added to Glossary of terms.&lt;br /&gt;
&lt;br /&gt;
==Future change logs==&lt;br /&gt;
This version has contained significant rewording and re-arrangement of the rules compared to the Society rules.&lt;br /&gt;
&amp;lt;P&amp;gt;Future versions should require less substantive change such that the change log can be presented in the format of:&lt;br /&gt;
;Rule section and number&lt;br /&gt;
:&lt;br /&gt;
;Was&lt;br /&gt;
:Existing text of the rule&lt;br /&gt;
;Now&lt;br /&gt;
:Proposed new text of the rule&lt;br /&gt;
;Functional change&lt;br /&gt;
:What this actually changes for our participants, if anything - some changes are just cosmetic and don&#039;t change the intent of a rule&lt;br /&gt;
;Reason for change&lt;br /&gt;
:Why we are changing the rule, eg. Society rule change, safety issues, clarification, etc.&lt;br /&gt;
;Notes&lt;br /&gt;
:Information that we will provide in the Notes pages to explain to participants when and why a significant rule change happened (not needed for typographical changes)&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Glossary&amp;diff=8901</id>
		<title>Youth Armoured Combat:Glossary</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Glossary&amp;diff=8901"/>
		<updated>2026-01-15T08:26:41Z</updated>

		<summary type="html">&lt;p&gt;Angele: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|20|Glossary}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Glossary==&lt;br /&gt;
;Aventail&lt;br /&gt;
:A piece of metal, heavy leather, or other rigid material attached to the back of a helmet. It protects the back of the neck.&lt;br /&gt;
;Bevor&lt;br /&gt;
:A piece of metal, heavy leather, or other rigid material attached to the front of a helmet. It protects the throat.&lt;br /&gt;
;Camail&lt;br /&gt;
:A drape of chainmail, leather, or padded cloth that hangs from the helmet. It protects the neck.&lt;br /&gt;
;Closed-cell foam&lt;br /&gt;
:A solid foam made from polyethylene, EPV, or vinyl nitrate without interconnected pores resulting in a higher compressive strength than open-cell foams.&lt;br /&gt;
:Common uses are pipe insulation, camping and fitness mats, and sports padding.&lt;br /&gt;
;Coif&lt;br /&gt;
:A cap of chainmail or padded cloth worn under a helmet that extends to the base of the neck. It may be long enough to also cover the shoulders.&lt;br /&gt;
;Coherency&lt;br /&gt;
:The distance a group of fighters need to maintain to be a unit, which is weapons reach to another fighter in the unit, this can be your or their weapons reach.&lt;br /&gt;
;Killing from behind&lt;br /&gt;
:A specialised attack sometimes allowed during melee combat where the attacker &amp;quot;kills&amp;quot; an opponent from behind without attempting to strike. Death from behind is a minimal contact, or no contact, form of attack.&lt;br /&gt;
;Gauntlet&lt;br /&gt;
:An armoured glove covering the back of the hand, fingers, and thumb and the points and back of the wrist.&lt;br /&gt;
;Gorget&lt;br /&gt;
:A protective collar for the neck. It may also protect the larynx and cervical vertebrae.&lt;br /&gt;
;Heavy leather&lt;br /&gt;
:At least 10 ounce leather, about 5mm thick.&lt;br /&gt;
;HDPE&lt;br /&gt;
:High-density polyethylene (see Irrigation pipe and PEX)&lt;br /&gt;
;Irrigation pipe&lt;br /&gt;
:Shatter-resistant plastic pipe made of High Density Polyethylene (HDPE) sized to be a substitute for iron pipe in exterior plumbing applications. Often used for in-ground sprinkler systems. Found in many hardware stores. It is usually black in color. May be orange when used for electrical conduits. See also: Sil-o-flex.&lt;br /&gt;
;Light gloves&lt;br /&gt;
:Gloves made of cloth, canvas, or thin leather.&lt;br /&gt;
;Light leather&lt;br /&gt;
:This is 4 to 6 ounce, leather about 2.5mm thick.&lt;br /&gt;
;List field, Tourney field&lt;br /&gt;
:The defined area for fighting, or the fighting field,  usually with a roped-off boundary.&lt;br /&gt;
;Mass weapons&lt;br /&gt;
:maces, axes, war hammers, or other weapons designed to crush or punch holes (because of the weight of the real weapons), rather than to cut&lt;br /&gt;
;Medium leather&lt;br /&gt;
:This is 7 to 9 ounce leather about 3.5mm thick.&lt;br /&gt;
;Medium padded cloth&lt;br /&gt;
:At least 5mm of padding between at least two layers of fabric. (two layers of blanket is usually enough padding)&lt;br /&gt;
;Melee&lt;br /&gt;
:Combat fought with two or more combatants on a side.&lt;br /&gt;
;PEX&lt;br /&gt;
:Shatterproof plastic pipe made of high-density polyethylene (HDPE) sized to be a substitute for copper pipe and CPVC pipe in interior plumbing applications. Found in many hardware stores. Available in black, white, red, or blue coloured. Coloured orange when intended for radiant floor use.&lt;br /&gt;
;Polearms&lt;br /&gt;
:hafted weapons, generally long, designed to be wielded with two hands (e.g., glaives, halberds, etc.).&lt;br /&gt;
;Progressively resistant give&lt;br /&gt;
:As pressure is applied it will compress gradually without bottoming-out.&lt;br /&gt;
;Puncture-resistant material&lt;br /&gt;
:Any fabric or combination of fabrics that will predictably withstand puncture.&lt;br /&gt;
;PVC&lt;br /&gt;
:Plastic pipe usually white or gray in colour. May shatter upon impact. It is NOT legal for Youth Combat.&lt;br /&gt;
;Rigid material&lt;br /&gt;
:Metal, shatter-resistant plastic, heavy leather, or leather that has been hardened.&lt;br /&gt;
;Sil-o-Flex&lt;br /&gt;
:Brand name for plastic pipe made of high-density polyethylene (HDPE) sized to be a substitute for iron pipe in exterior plumbing applications such as in-ground sprinklers. See: Irrigation pipe.&lt;br /&gt;
;Xyphoid process&lt;br /&gt;
:This is the area at the base of the sternum.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Glossary&amp;diff=8900</id>
		<title>Youth Armoured Combat:Glossary</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Glossary&amp;diff=8900"/>
		<updated>2026-01-15T08:25:48Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|20|Glossary}}&amp;lt;/noinclude&amp;gt; ==Glossary== ;Aventail :A piece of metal, heavy leather, or other rigid material attached to the back of a helmet. It protects the back of the neck. ;Bevor :A piece of metal, heavy leather, or other rigid material attached to the front of a helmet. It protects the throat. ;Camail :A drape of chainmail, leather, or padded cloth that hangs from the helmet. It protects the neck. ;Closed-cell f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|20|Glossary}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Glossary==&lt;br /&gt;
;Aventail&lt;br /&gt;
:A piece of metal, heavy leather, or other rigid material attached to the back of a helmet. It protects the back of the neck.&lt;br /&gt;
;Bevor&lt;br /&gt;
:A piece of metal, heavy leather, or other rigid material attached to the front of a helmet. It protects the throat.&lt;br /&gt;
;Camail&lt;br /&gt;
:A drape of chainmail, leather, or padded cloth that hangs from the helmet. It protects the neck.&lt;br /&gt;
;Closed-cell foam&lt;br /&gt;
:A solid foam made from polyethylene, EPV, or vinyl nitrate without interconnected pores resulting in a higher compressive strength than open-cell foams.&lt;br /&gt;
:Common uses are pipe insulation, camping and fitness mats, and sports padding.&lt;br /&gt;
;Coif&lt;br /&gt;
:A cap of chainmail or padded cloth worn under a helmet that extends to the base of the neck. It may be long enough to also cover the shoulders.&lt;br /&gt;
;Coherency&lt;br /&gt;
:The distance a group of fighters need to maintain to be a unit, which is weapons reach to another fighter in the unit, this can be your or their weapons reach.&lt;br /&gt;
;Killing from behind&lt;br /&gt;
:A specialised attack sometimes allowed during melee combat where the attacker &amp;quot;kills&amp;quot; an opponent from behind without attempting to strike. Death from behind is a minimal contact, or no contact, form of attack.&lt;br /&gt;
;Gauntlet&lt;br /&gt;
:An armoured glove covering the back of the hand, fingers, and thumb and the points and back of the wrist.&lt;br /&gt;
;Gorget&lt;br /&gt;
:A protective collar for the neck. It may also protect the larynx and cervical vertebrae.&lt;br /&gt;
;Heavy leather&lt;br /&gt;
:At least 10 ounce leather, about 5mm thick.&lt;br /&gt;
;HDPE&lt;br /&gt;
:High-density polyethylene (see Irrigation pipe and PEX)&lt;br /&gt;
;Irrigation pipe&lt;br /&gt;
:Shatter-resistant plastic pipe made of High Density Polyethylene (HDPE) sized to be a substitute for iron pipe in exterior plumbing applications. Often used for in-ground sprinkler systems. Found in many hardware stores. It is usually black in color. May be orange when used for electrical conduits. See also: Sil-o-flex.&lt;br /&gt;
;Light gloves&lt;br /&gt;
:Gloves made of cloth, canvas, or thin leather.&lt;br /&gt;
;Light leather&lt;br /&gt;
:This is 4 to 6 ounce, leather about 2.5mm thick.&lt;br /&gt;
;List field, Tourney field&lt;br /&gt;
:The defined area for fighting, or the fighting field,  usually with a roped-off boundary.&lt;br /&gt;
;Mass weapons&lt;br /&gt;
:maces, axes, war hammers, or other weapons designed to crush or punch holes (because of the weight of the real weapons), rather than to cut&lt;br /&gt;
;Medium leather&lt;br /&gt;
:This is 7 to 9 ounce leather about 3.5mm thick.&lt;br /&gt;
;Medium padded cloth&lt;br /&gt;
:At least 5mm of padding between at least two layers of fabric. (two layers of blanket is usually enough padding)&lt;br /&gt;
;Melee&lt;br /&gt;
:Combat fought with two or more combatants on a side.&lt;br /&gt;
;PEX&lt;br /&gt;
:Shatterproof plastic pipe made of High Density Polyethylene (HDPE) sized to be a substitute for copper pipe and CPVC pipe in interior plumbing applications. Found in many hardware stores. Available in black, white, red, or blue coloured. Coloured orange when intended for radiant floor use.&lt;br /&gt;
;Polearms&lt;br /&gt;
:hafted weapons, generally long, designed to be wielded with two hands (e.g., glaives, halberds, etc.).&lt;br /&gt;
;Progressively resistant give&lt;br /&gt;
:As pressure is applied it will compress gradually without bottoming-out.&lt;br /&gt;
;Puncture-resistant material&lt;br /&gt;
:Any fabric or combination of fabrics that will predictably withstand puncture.&lt;br /&gt;
;PVC&lt;br /&gt;
:Plastic pipe usually white or gray in color. May shatter upon impact. It is NOT legal for Youth Combat.&lt;br /&gt;
;Rigid material&lt;br /&gt;
:Metal, shatter-resistant plastic, heavy leather, or leather that has been hardened.&lt;br /&gt;
;Sil-o-Flex&lt;br /&gt;
:Brand name for plastic pipe made of high-density polyethylene (HDPE) sized to be a substitute for iron pipe in exterior plumbing applications such as in-ground sprinklers. See: Irrigation pipe.&lt;br /&gt;
;Xyphoid process&lt;br /&gt;
:This is the area at the base of the sternum.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Global:Concussion_Recognition_Tool&amp;diff=8899</id>
		<title>Global:Concussion Recognition Tool</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Global:Concussion_Recognition_Tool&amp;diff=8899"/>
		<updated>2026-01-15T08:24:23Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;{{ChapterInfoGlobal|Concussion Recognition Tool}} &amp;lt;P&amp;gt;A concussion is an injury to the brain that results in temporary loss of normal brain function. It is the most common form of mild traumatic brain injury, often sustained from a blow to the head after a fall or an accident or during contact sports such as armoured combat or fencing. &amp;lt;P&amp;gt;You don&amp;#039;t have to be knocked out or even be hit on the head directly to be concussed, and symptoms may take time to appear.  Even a mil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ChapterInfoGlobal|Concussion Recognition Tool}}&lt;br /&gt;
&amp;lt;P&amp;gt;A concussion is an injury to the brain that results in temporary loss of normal brain function. It is the most common form of mild traumatic brain injury, often sustained from a blow to the head after a fall or an accident or during contact sports such as armoured combat or fencing.&lt;br /&gt;
&amp;lt;P&amp;gt;You don&#039;t have to be knocked out or even be hit on the head directly to be concussed, and symptoms may take time to appear.  Even a mild concussion can have long-lasting effects, so we want to keep all of our participants safe.&lt;br /&gt;
&amp;lt;P&amp;gt;Marshals must stop the fighting if they suspect a person has a concussion, and pull a combatant from the field, but because most concussions are self-reported, they often go undiagnosed.&lt;br /&gt;
&amp;lt;P&amp;gt;Combatants will often try to hide signs of a concussion so they can keep fighting, so having advocates on the sidelines to reduce the stigma of saying you&#039;re hurt or experiencing symptoms like dizziness or lightheadedness can make a big difference in getting people to report and get treatment for a concussion.&lt;br /&gt;
&amp;lt;P&amp;gt;Concussion in Sport has released a [https://sma.org.au/wp-content/uploads/2023/07/Concussion-Recognition-Tool-CRT6.pdf Concussion Recognition Tool] to help identify concussion in yourself and others.&lt;br /&gt;
&amp;lt;P&amp;gt;Understanding this tool, and knowing how to recognise signs and symptoms of concussion are now required for authorising as a participant or marshal.&lt;br /&gt;
==If you are printing a copy of these rules, print out the latest version of the tool==&lt;br /&gt;
&amp;lt;P&amp;gt;We cannot include the PDF directly due to copyright reasons, so if you are printing a copy of the rules, please follow the link below and print a copy to include in this handbook.&lt;br /&gt;
&amp;lt;p&amp;gt;A copy of the tool is hosted on Sports Medicine Australia&#039;s website  - [https://sma.org.au/wp-content/uploads/2023/07/Concussion-Recognition-Tool-CRT6.pdf Concussion Recognition Tool]&lt;br /&gt;
&lt;br /&gt;
==More information==&lt;br /&gt;
New Zealand&#039;s [https://www.acc.co.nz/preventing-injury/sport-recreation/concussion-in-sport/ Accident Compensation Commission] website also has a number of resources.&lt;br /&gt;
https://www.acc.co.nz/preventing-injury/sport-recreation/concussion-in-sport/&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Concussion_Recognition_Tool&amp;diff=8898</id>
		<title>Youth Armoured Combat:Concussion Recognition Tool</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Concussion_Recognition_Tool&amp;diff=8898"/>
		<updated>2026-01-15T08:23:51Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|19|Concussion Recognition Tool}}&amp;lt;/noinclude&amp;gt; {{Global:Concussion Recognition Tool}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|19|Concussion Recognition Tool}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Global:Concussion Recognition Tool}}&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Template:ChapterInfoGlobal&amp;diff=8897</id>
		<title>Template:ChapterInfoGlobal</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Template:ChapterInfoGlobal&amp;diff=8897"/>
		<updated>2026-01-15T08:23:09Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;{{#ifeq: {{NAMESPACE}} | Global |={{{1}}}= __TOC__ Category:Global_book_components |}}  &amp;lt;noinclude&amp;gt; &amp;lt;templatedata&amp;gt; { 	&amp;quot;params&amp;quot;: { 		&amp;quot;1&amp;quot;: { 			&amp;quot;label&amp;quot;: &amp;quot;Chapter name&amp;quot;, 			&amp;quot;description&amp;quot;: &amp;quot;Name of the chapter&amp;quot;, 			&amp;quot;example&amp;quot;: &amp;quot;Conventions of Combat&amp;quot;, 			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;, 			&amp;quot;required&amp;quot;: true 		} 	}, 	&amp;quot;description&amp;quot;: &amp;quot;Adds a TOC sets a category for global pages, but ensures these aren&amp;#039;t displayed when the content is transcoded into other categories&amp;quot;, 	&amp;quot;paramOrder&amp;quot;: [ 		&amp;quot;1&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq: {{NAMESPACE}} | Global |={{{1}}}=&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Category:Global_book_components]]&lt;br /&gt;
|}} &lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Chapter name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the chapter&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Conventions of Combat&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Adds a TOC sets a category for global pages, but ensures these aren&#039;t displayed when the content is transcoded into other categories&amp;quot;,&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;1&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Global:Changing_the_rules&amp;diff=8896</id>
		<title>Global:Changing the rules</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Global:Changing_the_rules&amp;diff=8896"/>
		<updated>2026-01-15T08:22:52Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;{{ChapterInfoGlobal|Changing the rules}} #These rules have precedence as set out in section I.A of the [https://www.sca.org/docs/pdf/govdocs.pdf Corpora of the Society for Creative Anachronism, Inc]. At all times mundane law has precedence over any and all rules of the SCA. #As per [https://seneschal.lochac.sca.org/laws-of-lochac-2/ The Book of Laws of the Kingdom of Lochac] which can be found at the following URL: [https://seneschal.lochac.sca.org/laws-of-lochac-2/ http...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ChapterInfoGlobal|Changing the rules}}&lt;br /&gt;
#These rules have precedence as set out in section I.A of the [https://www.sca.org/docs/pdf/govdocs.pdf Corpora of the Society for Creative Anachronism, Inc]. At all times mundane law has precedence over any and all rules of the SCA.&lt;br /&gt;
#As per [https://seneschal.lochac.sca.org/laws-of-lochac-2/ The Book of Laws of the Kingdom of Lochac] which can be found at the following URL: [https://seneschal.lochac.sca.org/laws-of-lochac-2/ https://seneschal.lochac.sca.org/laws-of-lochac-2/], temporary restrictions on activities normally allowed by these rules may be made by proclamation of the Crown, and will expire after 30 days unless renewed by proclamation, or permanently incorporated into the rules. &lt;br /&gt;
#Permanent changes to Lochac standards and conventions may only be made using the following procedure, and only come into effect after all of the following steps are complete:&lt;br /&gt;
##The change must be approved by:&lt;br /&gt;
##*the Kingdom Earl Marshal; then&lt;br /&gt;
##*the Crown; then&lt;br /&gt;
##*the Kingdom Seneschal; then&lt;br /&gt;
##*the Board of SCA Australia Ltd, and&lt;br /&gt;
##*the Committee of SCANZ Inc&lt;br /&gt;
## the change must be proclaimed by the Crown at an official event; and&lt;br /&gt;
##notification of the changes will be distributed to all group marshals; and&lt;br /&gt;
##the Handbook (these rules) will be updated to include the approved changes.&lt;br /&gt;
# Notification of the changes will then be published in Pegasus.&lt;br /&gt;
#The only exception to the procedure outlined above is in the case of mundane law changes contradicting these rules. Mundane law always has precedence over internal SCA rules and changes to mundane law become effective immediately, and these rules will be updated as soon as possible.&lt;br /&gt;
#The procedure for requesting changes to these rules is as follows:&lt;br /&gt;
##Discuss proposed changes with your  group marshal for this discipline. &lt;br /&gt;
##Discuss proposed changes with the  Deputy Earl Marshal for this discipline  and the Earl Marshal.&lt;br /&gt;
##On the Earl Marshal&#039;s approval, necessary experimentation, testing and documentation, including experimental and test results and risk-assessment of the impact of the change, will be undertaken and reported to the  Deputy Earl Marshal for this discipline  and the Earl Marshal.&lt;br /&gt;
##If the Earl Marshal agrees to proposed changes, they will approve the change or seek approval for the changes as necessary.&lt;br /&gt;
#Typographical corrections and minor changes clarifying wording of a rule, that do not change the substance or intent of a rule, may be made by the Earl Marshal or the  Deputy Earl Marshal for this discipline without going through the processes set out above.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Procedures_for_changes_to_these_rules&amp;diff=8895</id>
		<title>Youth Armoured Combat:Procedures for changes to these rules</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Procedures_for_changes_to_these_rules&amp;diff=8895"/>
		<updated>2026-01-15T08:21:14Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfoNoTOC|Youth Armoured Combat Handbook|18|Procedures for changes to these rules}}&amp;lt;/noinclude&amp;gt; {{Global:Changing the rules}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfoNoTOC|Youth Armoured Combat Handbook|18|Procedures for changes to these rules}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Global:Changing the rules}}&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Experimentation&amp;diff=8894</id>
		<title>Youth Armoured Combat:Experimentation</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Experimentation&amp;diff=8894"/>
		<updated>2026-01-15T08:19:38Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|17|Experimentation}}&amp;lt;/noinclude&amp;gt; ==Experimenting with the rules== #As experiments may create liability issues, the Kingdom Youth Armoured Combat Marshal can only approve an experimental program with the agreement of: #*the Kingdom Earl Marshal; and #*the Society Youth Combat Marshal (if the rule change needs to happen to Society youth combat rules); and #*the Committee of SCA New Zealand Inc and Board of SCA Ltd Aus...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|17|Experimentation}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Experimenting with the rules==&lt;br /&gt;
#As experiments may create liability issues, the Kingdom Youth Armoured Combat Marshal can only approve an experimental program with the agreement of:&lt;br /&gt;
#*the Kingdom Earl Marshal; and&lt;br /&gt;
#*the Society Youth Combat Marshal (if the rule change needs to happen to Society youth combat rules); and&lt;br /&gt;
#*the Committee of SCA New Zealand Inc and Board of SCA Ltd Australia, and their insurers.&lt;br /&gt;
#If an experiment is approved in one country and not the other, it may only be conducted in the approved country.&lt;br /&gt;
#To obtain approval, the people proposing the change must submit an experimental program plan including:&lt;br /&gt;
#*a description of the proposed new weapon, technique or equipment change&lt;br /&gt;
#*Which rules don&#039;t allow it to occur now and how do the rules need to change to allow it.&lt;br /&gt;
#*a description of how the experiment will be conducted in training or combat&lt;br /&gt;
#*a minimum time frame for the experiment to be conducted&lt;br /&gt;
#*a reporting schedule (at least quarterly)&lt;br /&gt;
#*anticipated risks&lt;br /&gt;
#*contact information for the person who will conduct the experiment and report to the Kingdom Youth Armoured Combat Marshal.&lt;br /&gt;
#The Kingdom Youth Armoured Combat Marshal will report at least quarterly to the Kingdom Earl Marshal, and the Society Youth Combat Marshal where relevant, on the progress of the experiment, including any injuries and any concerns from fighters, parents or marshals involved in the experiment.&lt;br /&gt;
#Where relevant, the Society Youth Combat Marshal will decide if the rule change should be recommended to the Society Marshal.&lt;br /&gt;
#The Society Marshal will decide whether to recommend that the SCA Board of Directors approve changes to the Society Youth Combat Handbook.&lt;br /&gt;
#Incorporating the change into the rules permanently will follow the procedures set out in Changes to the rules.&lt;br /&gt;
&lt;br /&gt;
==Experiments in use==&lt;br /&gt;
#The parents, or responsible adults of any of the combatants immediately participating, must be asked for their consent for their child to fight with or against experimental equipment or weapons before combat begins.&lt;br /&gt;
##If any of the parents, responsible adult, combatants, or marshals object, the material or weapon may not be used in that fight or battle.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Sanctions_and_appeals&amp;diff=8893</id>
		<title>Youth Armoured Combat:Sanctions and appeals</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Sanctions_and_appeals&amp;diff=8893"/>
		<updated>2026-01-15T08:18:46Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|16|Sanctions and appeals}}&amp;lt;/noinclude&amp;gt; ==Chain of appeals at events== #Youth armoured combat marshals may only accept appeals with regards to youth armoured combat. If you are a Group Youth Armoured Combat Marshal and you are not an authorised youth armoured combat marshal, you may not hear an appeal. #If you wish to appeal a marshal&amp;#039;s ruling at an event for any reason, you must do so through the appropriate chain o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|16|Sanctions and appeals}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Chain of appeals at events==&lt;br /&gt;
#Youth armoured combat marshals may only accept appeals with regards to youth armoured combat. If you are a Group Youth Armoured Combat Marshal and you are not an authorised youth armoured combat marshal, you may not hear an appeal.&lt;br /&gt;
#If you wish to appeal a marshal&#039;s ruling at an event for any reason, you must do so through the appropriate chain of appeals, beginning with the marshal immediately superior to the marshal who made the initial ruling. The chain of appeals is as follows:&lt;br /&gt;
##The responsible marshal for the field&lt;br /&gt;
##The marshal-in-charge of the event&lt;br /&gt;
##The Group Youth Armoured Combat Marshal of the group in which the event is held (if appropriate)&lt;br /&gt;
##The Kingdom Youth Armoured Combat Marshal&lt;br /&gt;
##The Earl Marshal&lt;br /&gt;
##The Crown&lt;br /&gt;
##The Board of SCA Australia Ltd and Committee of SCA NZ Inc&lt;br /&gt;
#If any of those marshals are not at the event, the appeal may be made to the next marshal in the chain.&lt;br /&gt;
#For rulings which apply only at the event, such as the compliance of weapons or armour, the chain of appeal ends with the highest-ranking marshal from the list above who is at the event.&lt;br /&gt;
#Appeals on rulings which apply beyond the event at which they were made, such as suspension of authorisation, must be made directly to the Kingdom Youth Armoured Combat Marshal.&lt;br /&gt;
&lt;br /&gt;
==Suspension of authorisation==&lt;br /&gt;
#If you are a rostered marshal from Lochac, you may suspend the authorisation card of a fighter or marshal within Lochac (even those visiting from overseas) for a just and stated cause.&lt;br /&gt;
#If your authorisation has been suspended, you may appeal the suspension, but you must surrender your card and abide by the suspension until the appeals process is complete.&lt;br /&gt;
#The chain of appeals for suspension of authorisation is as follows:&lt;br /&gt;
##the Kingdom Youth Armoured Combat Marshal&lt;br /&gt;
##the Earl Marshal&lt;br /&gt;
##the Crown&lt;br /&gt;
##the Board of SCA Australia Ltd or Committee of SCANZ Inc&lt;br /&gt;
#If you suspend an authorisation, you must report this, in writing, to your superior officer and the Earl Marshal as soon as possible.&lt;br /&gt;
#If you suspend an authorisation without due cause, you may be subject to sanctions yourself.&lt;br /&gt;
#The Earl Marshal must notify the Society Marshal of any suspension of authorisations.&lt;br /&gt;
#Breaches of real-world law must be referred immediately to the appropriate authorities, in addition to any steps taken by the marshallate.&lt;br /&gt;
&lt;br /&gt;
==Managing incidents==&lt;br /&gt;
#You must follow the dispute procedures in Kingdom Law at all times.&lt;br /&gt;
#The preferred solution is to resolve any incidents as quickly and with as little fuss as possible, by asking those involved to voluntarily correct any issues with their conduct or equipment.&lt;br /&gt;
#In the event that formal action must be taken by a marshal in response to an incident, the following procedure should be followed:&lt;br /&gt;
##Point out the violation (missing armour, grappling during combat, etc.) and ask the person to correct it.&lt;br /&gt;
##In the case of missing or inadequate armour, do not allow the person onto the field until it has been fixed.&lt;br /&gt;
##In the case of violation of the rules during combat, ask the combatant to leave the field, and do not allow combat to resume until they have cooled off. This particularly includes removing from the field anyone who has lost their temper.&lt;br /&gt;
#In the event that an issue cannot be resolved and must be escalated, or the marshal attempting to resolve the issue requires support, they should call on, in order of preference:&lt;br /&gt;
##Any other marshals who are present&lt;br /&gt;
##The responsible marshal for the field&lt;br /&gt;
##The marshal-in-charge of the event&lt;br /&gt;
##The local seneschal&lt;br /&gt;
##The Kingdom Youth Armoured Combat Marshal&lt;br /&gt;
##The Earl Marshal&lt;br /&gt;
##The Kingdom Seneschal&lt;br /&gt;
##The Crown&lt;br /&gt;
##The Board of SCA Australia Ltd or Committee of SCANZ Inc.&lt;br /&gt;
#If the violation cannot be stopped, and the participant continues to engage in youth armoured combat, the marshal-in-charge should end the activity.&lt;br /&gt;
#In any case where voluntary correction is not made after the problem has been pointed out, make a written report to the Kingdom Youth Armoured Combat Marshal as soon as possible after the event.&lt;br /&gt;
&lt;br /&gt;
==Sanctions==&lt;br /&gt;
#In addition to removing a combatant from the field at the time, long-term sanctions are available.&lt;br /&gt;
#Sanctions with effects lasting more than a single event may be applied by the Kingdom Youth Armoured Combat Marshal or higher as part of the dispute resolution process.&lt;br /&gt;
#Possible sanctions include:&lt;br /&gt;
##Suspending or revoking the authorisation of the individual to fight with a particular weapon. This sanction may be applied as a suspension or revocation of a weapon-specific authorisation, or a prohibition from using a weapon normally covered by the usual youth armoured combat authorisation, e.g. barring fighter from using any two-handed weapon.&lt;br /&gt;
##Suspending or revoking the authorisation of the individual to fight at all.&lt;br /&gt;
#Further sanctions which may be applied as a result of serious violations include banishment by the Crown, and ultimately revocation and denial of membership by the Board of SCA Australia Ltd and Committee of SCANZ Inc.&lt;br /&gt;
#If any of these long-term sanctions are in progress, the Society Marshal must be informed.&lt;br /&gt;
#If an authorisation has been suspended, the Earl Marshal of any kingdom the suspended individual might travel to may be informed.&lt;br /&gt;
#Once long-term sanctions have been applied, a report must be made to the Society Marshal.&lt;br /&gt;
#An authorisation from any Kingdom may be suspended/revoked in another Kingdom, should it prove necessary and appropriate. Such suspension/revocation means that the fighter may not fight anywhere in the Society until and unless the issue is resolved. Accordingly, the Earl Marshal must inform the Earls Marshal of the neighbouring kingdoms.&lt;br /&gt;
#If the fighter is subsequently reauthorised, the neighbouring Earls Marshal should be notified.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Chain_of_command_and_reporting&amp;diff=8892</id>
		<title>Youth Armoured Combat:Chain of command and reporting</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Chain_of_command_and_reporting&amp;diff=8892"/>
		<updated>2026-01-15T08:17:52Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|15|Chain of command and reporting}}&amp;lt;/noinclude&amp;gt; ==Marshallate chain of command== The full chain of command of the marshallate for youth armoured combat in Lochac is as follows: *The Board of SCA Australia Ltd and SCANZ Inc Committee *the Society Marshal *the Society Youth Combat Marshal *the Crown of Lochac *the  Earl Marshal *the Kingdom Youth Armoured Combat Marshal *Group Youth Armoured Combat Marshal of Baronies...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|15|Chain of command and reporting}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Marshallate chain of command==&lt;br /&gt;
The full chain of command of the marshallate for youth armoured combat in Lochac is as follows:&lt;br /&gt;
*The Board of SCA Australia Ltd and SCANZ Inc Committee&lt;br /&gt;
*the Society Marshal&lt;br /&gt;
*the Society Youth Combat Marshal&lt;br /&gt;
*the Crown of Lochac&lt;br /&gt;
*the  Earl Marshal&lt;br /&gt;
*the Kingdom Youth Armoured Combat Marshal&lt;br /&gt;
*Group Youth Armoured Combat Marshal of Baronies and Shires&lt;br /&gt;
*Group Youth Armoured Combat Marshal of subsidiary groups such as cantons and colleges&lt;br /&gt;
*the marshal-in-charge of an event or practice&lt;br /&gt;
*the responsible marshal for the field&lt;br /&gt;
*field marshals.&lt;br /&gt;
&lt;br /&gt;
As per [https://sca.org/docs/pdf/govdocs.pdf Corpora], real-world law always takes precedence over all SCA laws.&lt;br /&gt;
&lt;br /&gt;
==Reporting requirements==&lt;br /&gt;
===General===&lt;br /&gt;
#Reporting is an important function of the marshallate. The flow of information from individual marshals through Group Youth Armoured Combat Marshals to the Kingdom Youth Armoured Combat Marshal and Earl Marshal, and ultimately to the Society Marshal is what allows those officers to make informed decisions about the game.&lt;br /&gt;
#Reporting of incidents as required by these procedures does not constitute formal escalation, and will not be accepted as such. Incidents can be entirely and satisfactorily resolved at a lower level of the marshallate, but must still be reported to the Kingdom Youth Armoured Combat Marshal and above. If formal escalation of any incident is required, it must follow the procedures set out in [[Youth_Armoured_Combat:Sanctions_and_appeals |Sanctions and appeals]].&lt;br /&gt;
#Failure to report as required may be grounds for actions such the removal of a group marshal, or the suspension of a marshal&#039;s marshallate authorisation.&lt;br /&gt;
#Failure to report on injuries or disciplinary incidents may be grounds for suspension of authorisations or further sanctions.&lt;br /&gt;
#Reports are to be submitted electronically.&lt;br /&gt;
&lt;br /&gt;
===Injury reporting===&lt;br /&gt;
Injury reporting procedures are set out in the section on [[Youth_Armoured_Combat:Injury_procedures|Injury procedures]].&lt;br /&gt;
&lt;br /&gt;
===Reporting dates===&lt;br /&gt;
#Group Youth Armoured Combat Marshals of baronies and shires must report to the Kingdom Youth Armoured Combbat Marshal quarterly, by the 1st of February, May, August, and November. &lt;br /&gt;
#Canton and college Group Youth Armoured Combat Marshals must report to the Group Youth Armoured Combat Marshal of their parent group by the 1st of January, April, July and October. &lt;br /&gt;
#The dates on which officers, including marshals, must report are set out in Lochac Kingdom Law. The laws of Lochac can be found on the [https://seneschal.lochac.sca.org/laws-of-lochac-2/ Kingdom Seneschal&#039;s website] at [https://seneschal.lochac.sca.org/laws-of-lochac-2/ https://seneschal.lochac.sca.org/laws-of-lochac-2/] . All marshals who are required to report on a regular basis should familiarise themselves with the schedule set out in those laws.&lt;br /&gt;
&lt;br /&gt;
===Marshal-in-charge of an activity===&lt;br /&gt;
#Other than reports of suspension of authorisation per [[Youth_Armoured_Combat:Sanctions and appeals |Suspension of authorisations]] or serious injury reports as outlined in [[Youth_Armoured_Combat:Injury_procedures| Injury procedures]], reports should be supplied to the Group Youth Armoured Combat Marshal of the group sponsoring the event within 30 days of the date of the event.&lt;br /&gt;
#Your report must include if any fighters were allowed to fight in a different division than they are authorised for.&lt;br /&gt;
#Reports must note any incidents where:&lt;br /&gt;
#*Someone was injured (refer to [[Youth_Armoured_Combat:Injury_procedures| Injury procedures]])&lt;br /&gt;
#*A fighter or marshal had to be disciplined&lt;br /&gt;
#*Disputes occurred over understanding of rules, acceptability of equipment, or personal conduct which did not require disciplinary action.&lt;br /&gt;
#In the event that an incident occurs, a brief report should be gathered from all involved, including other marshals on the field, chirurgeons etc.  These reports should be noted in writing and taken as soon as practical after the incident.&lt;br /&gt;
&lt;br /&gt;
===Group Youth Armoured Combat Marshal of a branch===&lt;br /&gt;
#Reports from Baronial or Shire Group Youth Armoured Combat Marshals of groups that have subsidiary branches, including colleges and cantons should include a summary of the youth armoured combat reports received from the Group Youth Armoured Combat Marshal of the subsidiary group(s).&lt;br /&gt;
#Reports should contain a brief summary of the state of armoured combat in the group and details of any incidents or injuries incurred at official events or practices.&lt;br /&gt;
#In addition to the regular reports, Group Youth Armoured Combat Marshals must provide any additional reports asked for by the Kingdom Youth Armoured Combat Marshal.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Youth Armoured Combat Marshal===&lt;br /&gt;
#The Kingdom Youth Armoured Combat Marshal reports to the Earl Marshal quarterly by the 10th of February, May, August, and November, and to the Society Youth Combat Marshal  quarterly.&lt;br /&gt;
#The report should contain a summary of the state of youth armoured combat in the kingdom, and details of any incidents, injuries or sanctions that occurred during the quarter.&lt;br /&gt;
&lt;br /&gt;
===Earl Marshal===&lt;br /&gt;
The Earl Marshal must report to the Crown of Lochac, Lochac Kingdom Seneschal quarterly by the 15th of February, May, August, and November, and the Society Marshal quarterly by the 15th of March, June, September and December.&lt;br /&gt;
The report of the Earl Marshal must contain:&lt;br /&gt;
#a summary of the state of all combat-related activities in the kingdom&lt;br /&gt;
#a summary of the current authorisations in the kingdom&lt;br /&gt;
#details of any sanctions and disciplinary actions with a span greater than a single event&lt;br /&gt;
#a summary of all injuries reported in that quarter&lt;br /&gt;
#a summary of all test programmes underway or completed in that quarter.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Injury_procedures&amp;diff=8891</id>
		<title>Youth Armoured Combat:Injury procedures</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Injury_procedures&amp;diff=8891"/>
		<updated>2026-01-15T08:16:40Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|14|Injury procedures}}&amp;lt;/noinclude&amp;gt; ==On the field== #If there is a suspected injury on the field, anyone can call a hold to stop all fighting in the area and a marshal will determine the proper course of action. #A marshal should call for assistance if they suspect that someone is experiencing more than momentary distress. It is an extremely serious matter to delay first aid when it is needed, and marshals who ignor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|14|Injury procedures}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==On the field==&lt;br /&gt;
#If there is a suspected injury on the field, anyone can call a hold to stop all fighting in the area and a marshal will determine the proper course of action.&lt;br /&gt;
#A marshal should call for assistance if they suspect that someone is experiencing more than momentary distress. It is an extremely serious matter to delay first aid when it is needed, and marshals who ignore injuries may have their ability to supervise combat suspended.&lt;br /&gt;
#In the event of an emergency, everyone must cooperate with any authorities responding to the emergency and keep the area clear of spectators.&lt;br /&gt;
#The parent or nominated caregiver, must be informed immediately and escorted to the field if not already there.&lt;br /&gt;
#Do not enter the field to assist until given the go-ahead by a marshal, once combat has stopped.&lt;br /&gt;
&lt;br /&gt;
==Treatment==&lt;br /&gt;
#Emergency treatment has implied consent that doesn&#039;t require the parents&#039; permission, though if they are present they should be asked.&lt;br /&gt;
#Parents must give consent for non-emergency treatment, though the child might be old enough to provide their own consent (varies between country and state between 14 and 18). If the parents are not present, the nominated caregiver must contact them to gain consent for non-emergency treatment.&lt;br /&gt;
#If the injured person is an adult, they must be asked if they would like assistance. You cannot make a conscious adult accept treatment without their consent.&lt;br /&gt;
&lt;br /&gt;
==Return to the field==&lt;br /&gt;
#If the injury involves a suspected concussion, the injured person must leave the field and cannot participate in combat or training until assessed medically, even if symptoms resolve. The injured person should be assessed against the [[Youth Armoured Combat:Concussion Recognition Tool|Concussion Recognition Tool]], and referred to a healthcare professional as appropriate.&lt;br /&gt;
#If the injury involves free flowing blood, the injured person must leave the field immediately and may not return until the flow of blood has stopped.&lt;br /&gt;
#If the injury might have been because of the actions of an opponent (for example because of an excessive blow), the youth armoured combat marshal-in-charge can remove that opponent from combat while the incident is investigated.&lt;br /&gt;
&lt;br /&gt;
==Reporting==&lt;br /&gt;
#Serious injuries must be reported to the Group Youth Armoured Combat Marshal, Kingdom Youth Armoured Combat Marshal and the Earl Marshal within 24 hours of the incident and reported to the Society Youth Combat Marshal within 48 hours. Include all available details in the report. Serious injuries include:&lt;br /&gt;
#*all injuries which require hospitalisation or may require complex medical care&lt;br /&gt;
#*any injuries that include a period of unconsciousness.&lt;br /&gt;
#Any incident involving calling emergency services to site must be reported to the Kingdom Seneschal within 24 hours.&lt;br /&gt;
#Any injury that means a combatant is unable to continue fighting (beyond choosing not to continue for their own comfort) must be reported to the Group Youth Armoured Combat Marshal and Kingdom Youth Armoured Combat Marshal within 24 hours of the incident.&lt;br /&gt;
#Other adverse events must be included in event reports, and reported to the Kingdom marshallate within 2 weeks and to the Society Marshal within 3 months of the incident. These include:&lt;br /&gt;
#*injuries which resulted in bleeding, and/or which required a combatant to retire from the field, even briefly.&lt;br /&gt;
#*near misses. Near misses are incidents which had the potential to cause, but did not actually cause, a serious injury. &lt;br /&gt;
#Documentation including the relevant marshals&#039; and witnesses&#039; accounts, and images, are highly encouraged to provide the greatest detail for these records. Any images of a minor must have parental or nominated caregiver consent.&lt;br /&gt;
#Incidents and injuries that might not otherwise be considered reportable are encouraged to be reported to the marshal-in-charge of the event, and included in event and quarterly reports.&lt;br /&gt;
#The Kingdom Youth Armoured Combat Marshal must ensure that an investigation into the incident is undertaken and a report provided to the Kingdom Earl Marshal within 10 days of the incident being reported.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Authorisation_of_marshals&amp;diff=8890</id>
		<title>Youth Armoured Combat:Authorisation of marshals</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Authorisation_of_marshals&amp;diff=8890"/>
		<updated>2026-01-15T08:15:12Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|13|Authorisation of marshals}}&amp;lt;/noinclude&amp;gt; ==General== #If you are a youth armoured combat marshal: ##You must be familiar with the child protection policies and procedures of SCA Ltd in Australia or SCANZ in New Zealand, depending on the country that you are marshalling in. Refer to the SCA Ltd policies which can be found at [http://www.sca.org.au/board/documents/policy on SCA Ltd&amp;#039;s website]; and SCANZ policies whi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|13|Authorisation of marshals}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
#If you are a youth armoured combat marshal:&lt;br /&gt;
##You must be familiar with the child protection policies and procedures of SCA Ltd in Australia or SCANZ in New Zealand, depending on the country that you are marshalling in. Refer to the SCA Ltd policies which can be found at [http://www.sca.org.au/board/documents/policy on SCA Ltd&#039;s website]; and SCANZ policies which can be found at [http://www.sca.org.nz/documents SCANZ&#039;s website].&lt;br /&gt;
##You must be authorised to marshal youth combat and be able to show proof as required. &lt;br /&gt;
#If you are in Australia, you must show proof you have any working with children background check required in your jurisdiction in order to complete your authorisation.&lt;br /&gt;
&lt;br /&gt;
==Authorising as a youth armoured combat marshal==&lt;br /&gt;
#In order to authorise as a youth armoured combat marshal:&lt;br /&gt;
##You must be a current member of the SCA, or its affiliates.&lt;br /&gt;
##You must be over the age of 18 years at the time of authorisation. &lt;br /&gt;
#You may be authorised as a youth armoured combat marshal after demonstrating the ability to:&lt;br /&gt;
##Know the Lochac Youth Armoured Combat rules &lt;br /&gt;
##Supervise youth combatants both in  tournament and melee combat&lt;br /&gt;
##Promote safe practices and enforce the conventions of combat.&lt;br /&gt;
##Inspect weapons and armour used in youth armoured combat&lt;br /&gt;
##Understand the risks of concussion, the signs and symptoms of concussion, and can apply the [[Youth Armoured Combat:Concussion Recognition Tool|Concussion Recognition Tool]].&lt;br /&gt;
#Youth armoured combat marshals do not need to be authorised in any other SCA martial activity.&lt;br /&gt;
&lt;br /&gt;
==Authorising as a youth armoured combat authorising marshal==&lt;br /&gt;
#If you wish to authorise as a youth armoured combat authorising marshal:&lt;br /&gt;
##You must have a current youth armoured combat marshal authorisation.&lt;br /&gt;
##You must demonstrate the ability to assess the suitability of a prospective youth armoured combatant for authorisation.&lt;br /&gt;
##2 youth armoured combat authorising marshals are required to assess and agree on your suitability.&lt;br /&gt;
###If one of the youth armoured combat authorising marshals is not available in person to conduct the assessment, a recording or video call can be used as evidence. This evidence must be supplied to the assessing authorising youth armoured combat marshal who will endorse the authorisation if it is favourable.&lt;br /&gt;
###If a second authorising youth armoured combat marshal is not available for verification purposes, an authorising marshal from another 1-on-1 martial combat stream may be used to ensure that the correct processes have been followed.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Conducting_youth_armoured_combat_authorisations&amp;diff=8889</id>
		<title>Youth Armoured Combat:Conducting youth armoured combat authorisations</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Conducting_youth_armoured_combat_authorisations&amp;diff=8889"/>
		<updated>2026-01-15T08:14:00Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|12|Conducting youth armoured combat authorisations}}&amp;lt;/noinclude&amp;gt; ==Authorisations==        #The Kingdom Earl Marshal specifically deputises their responsibility for the authorisation of minors in youth armoured combat to youth armoured combat authorising marshals. #If you are a youth armoured combat authorising marshal: ##You must conduct the authorisation test and sign the proper paperwork to ensure that the author...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|12|Conducting youth armoured combat authorisations}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Authorisations==       &lt;br /&gt;
#The Kingdom Earl Marshal specifically deputises their responsibility for the authorisation of minors in youth armoured combat to youth armoured combat authorising marshals.&lt;br /&gt;
#If you are a youth armoured combat authorising marshal:&lt;br /&gt;
##You must conduct the authorisation test and sign the proper paperwork to ensure that the authorisation can be registered.&lt;br /&gt;
##You must conduct the authorisation in a manner appropriate for the division.&lt;br /&gt;
#At least one other adult must witness the authorisation.&lt;br /&gt;
#A parent or legal guardian (not nominated caregiver) must be present for their child&#039;s authorisation.&lt;br /&gt;
#All youth armoured combatants must reauthorise when permanently changing divisions.&lt;br /&gt;
#Youth are expected to practice at the next division level before authorising.&lt;br /&gt;
#Youth combatants must demonstrate:&lt;br /&gt;
##their knowledge of the rules of youth armoured combat.&lt;br /&gt;
##that they can safely spar with other youths of all divisions including and below the one they are authorising for &lt;br /&gt;
##that they able to effectively block shots.&lt;br /&gt;
##They must be able to consistently throw shots at the appropriate level of calibration to legal target areas.&lt;br /&gt;
#If a previously authorised combatant fails to pass an authorisation for the next division, they can continue to participate in their previous division.&lt;br /&gt;
&lt;br /&gt;
==Authorisation preparation==       &lt;br /&gt;
#When you are running an authorisation, you must be fully prepared beforehand:&lt;br /&gt;
##Have the correct [https://marshal.lochac.sca.org/documents-and-forms/ authorisation form] ready.&lt;br /&gt;
##Make sure there is an authorised youth available and equipped, alternatively if one is not available, an authorised adult sparring partner may be used.&lt;br /&gt;
##Ensure the parent or guardian (not nominated caregiver) will be present.&lt;br /&gt;
##Prepare a fighting area, with clearly defined limits and a 2 m exclusion zone beyond them.&lt;br /&gt;
##Have a marshal&#039;s pole.&lt;br /&gt;
##Having a selection of weapons and shields can be helpful.&lt;br /&gt;
##Have access to a copy of the rules.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Overview_of_the_marshallate&amp;diff=8888</id>
		<title>Youth Armoured Combat:Overview of the marshallate</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Overview_of_the_marshallate&amp;diff=8888"/>
		<updated>2026-01-15T08:13:03Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|11|Overview of the marshallate}}&amp;lt;/noinclude&amp;gt; ==General== #There are three types of people that go by the name &amp;quot;marshal&amp;quot; in youth armoured combat: #*authorised marshals #*marshals who are group officers #*marshals who have specific roles at events. #&amp;quot;Rostered marshal&amp;quot; is a general term for authorised youth armoured combat marshals and youth armoured combat authorising marshals who are current SCA members (subscribing...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|11|Overview of the marshallate}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
#There are three types of people that go by the name &amp;quot;marshal&amp;quot; in youth armoured combat:&lt;br /&gt;
#*authorised marshals&lt;br /&gt;
#*marshals who are group officers&lt;br /&gt;
#*marshals who have specific roles at events.&lt;br /&gt;
#&amp;quot;Rostered marshal&amp;quot; is a general term for authorised youth armoured combat marshals and youth armoured combat authorising marshals who are current SCA members (subscribing members, not just event members).&lt;br /&gt;
&lt;br /&gt;
==Types of authorised marshal==&lt;br /&gt;
There are two types of authorised marshal in youth armoured combat:&lt;br /&gt;
*Youth armoured combat marshal&lt;br /&gt;
*Youth armoured combat authorising marshal.&lt;br /&gt;
&lt;br /&gt;
==Marshals as officers==&lt;br /&gt;
There are levels of marshals as officers:&lt;br /&gt;
*Group Youth Armoured Combat Marshals for local groups (baronies, shires, cantons and colleges)&lt;br /&gt;
*the Kingdom Youth Armoured Combat Marshal/Deputy Earl Marshal for Youth Armoured Combat&lt;br /&gt;
*the Kingdom Earl Marshal&lt;br /&gt;
*the Deputy Society Marshal for Youth Combat&lt;br /&gt;
*the Society Marshal.&lt;br /&gt;
&lt;br /&gt;
==Marshals for events and practices==&lt;br /&gt;
There are three types of marshals for events and practices:&lt;br /&gt;
*field marshals&lt;br /&gt;
*responsible marshals for a field (e.g. a tournament list, war field or pick-up area)&lt;br /&gt;
*marshal-in-charge for an event or practice.&lt;br /&gt;
&lt;br /&gt;
==Ranks of authorised marshal==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Summary of roles&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Youth armoured combat marshal&lt;br /&gt;
! Youth armoured combat authorising marshal&lt;br /&gt;
|-&lt;br /&gt;
| Subscribing membership required&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Inspect equipment&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Field marshal&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Responsible marshal for a field&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Marshal-in-charge of an event or practice&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Authorise fighters&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Authorise marshals&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Authorise authorising marshals&lt;br /&gt;
| No&lt;br /&gt;
| Yes (with another authorising marshal)&lt;br /&gt;
|}&lt;br /&gt;
       &lt;br /&gt;
&lt;br /&gt;
===Youth armoured combat marshal===&lt;br /&gt;
If you are a rostered youth armoured combat marshal, you can:&lt;br /&gt;
#inspect armour and weapons&lt;br /&gt;
#be responsible marshal for a field&lt;br /&gt;
#be marshal-in-charge of an event or practice&lt;br /&gt;
#be a field marshal.&lt;br /&gt;
&lt;br /&gt;
===Youth armoured combat authorising marshal===&lt;br /&gt;
#If you are a rostered youth armoured combat authorising marshal, you can:&lt;br /&gt;
##Perform all roles of a youth armoured combat marshal.&lt;br /&gt;
##Authorise:&lt;br /&gt;
##*youth armoured combatants&lt;br /&gt;
##*youth sparring partners&lt;br /&gt;
##*youth armoured combat marshals&lt;br /&gt;
##*youth armoured combat authorising marshals.&lt;br /&gt;
#You may also become Kingdom Youth Armoured Combat Marshal.&lt;br /&gt;
&lt;br /&gt;
==Marshals as officers==&lt;br /&gt;
===Group Youth Armoured Combat Marshal===&lt;br /&gt;
If you are the Group Youth Armoured Combat Marshal:&lt;br /&gt;
#You are responsible for the administration of youth armoured combat in your group. You are not necessarily required to organise marshalling for any specific event (that is the responsibility of the marshal-in-charge for the event, who is appointed by the event steward).&lt;br /&gt;
#You must be over the age of 18 and a member of the SCA or its affliates.&lt;br /&gt;
#You do not have to be authorised as a youth armoured combat marshal, or authorised fighter in any combat form.&lt;br /&gt;
#You report to the Kingdom Youth Armoured Combat Marshal (see [[Youth Armoured Combat:Chain of command and reporting | Chain of command and reporting]]).&lt;br /&gt;
#You only have a role in the chain of appeals if you are an authorised youth armoured combat marshal (see [[Youth Armoured Combat:Sanctions and appeals| Sanctions and appeals]]).&lt;br /&gt;
&lt;br /&gt;
===Kingdom Youth Armoured Combat Marshal===&lt;br /&gt;
#This role is also known as the Deputy Earl Marshal for Youth Armoured Combat.&lt;br /&gt;
#If you are the Kingdom Youth Armoured Combat Marshal:&lt;br /&gt;
##You are responsible for youth armoured combat activities in Lochac.&lt;br /&gt;
##You are appointed by the Kingdom Earl Marshal for a two-year term, as described in Lochac Law.&lt;br /&gt;
##You must report quarterly on the state of youth armoured combat, including any issues within the kingdom to the Kingdom Earl Marshal and the Society Deputy for Youth Combat.&lt;br /&gt;
##You must be a youth armoured combat authorising marshal.&lt;br /&gt;
##You must be a member of the SCA or its affiliates.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Earl Marshal===&lt;br /&gt;
#The Kingdom Earl Marshal is responsible for overseeing all combat-related activities in Lochac. &lt;br /&gt;
#If you are the Kingdom Earl Marshal and you are not an authorising marshal for youth armoured combat, you must appoint a Kingdom Youth Armoured Combat Marshal.&lt;br /&gt;
##If you are an authorising marshal for youth armoured combat, you may appoint a deputy for youth armoured combat if you choose.&lt;br /&gt;
##In addition to your warranted deputies, you may appoint other deputies, for various purposes as you see fit, e.g. running test programs, maintaining the combat handbook, or maintaining the marshallate website.&lt;br /&gt;
&lt;br /&gt;
===Deputy Society Marshal for Youth Combat===&lt;br /&gt;
#The Deputy Society Marshal for Youth Combat looks after both youth armoured combat and youth rapier combat.&lt;br /&gt;
#They are appointed by the Society Marshal and the Board of Directors of SCA Inc (USA).&lt;br /&gt;
===Society Marshal===&lt;br /&gt;
#The Society Marshal is responsible for all martial activities in the SCA.&lt;br /&gt;
#They are appointed by the the Board of Directors of SCA Inc (USA).&lt;br /&gt;
&lt;br /&gt;
==Marshals for events and practices==&lt;br /&gt;
===Roles===&lt;br /&gt;
One person may fill several of the roles listed below. For example, it is common for the marshal-in-charge for the event, responsible marshal for a field of combat, and one of the field marshals to be the same person.&lt;br /&gt;
&lt;br /&gt;
===Field marshals===&lt;br /&gt;
If you are a field marshal:&lt;br /&gt;
#You may not be a sparring partner at the same time as you are marshalling. &lt;br /&gt;
#You are appointed by the responsible marshal for the field.&lt;br /&gt;
#You declare the beginning and end of a passage of combat.&lt;br /&gt;
#You supervise the safety of combatants and their equipment.&lt;br /&gt;
#You report to the responsible marshal, marshal-in-charge and/or up the reporting lines as required.&lt;br /&gt;
#You must see that the results of combat are carried to the list keeper. (We expect results will be carried by an assistant or a herald, but you need to make sure it happens.)&lt;br /&gt;
&lt;br /&gt;
===Responsible marshal for a field of combat (any area where combat is taking place)===&lt;br /&gt;
#For every area where youth armoured combat is taking place (including pick-up fights), there must be a responsible marshal for that field who has overall responsibility for that combat.&lt;br /&gt;
#The responsible marshal for a field may be a different person for different bouts or scenarios in the same tournament or war.&lt;br /&gt;
#If you are the responsible marshal for a field:&lt;br /&gt;
##You must be satisfied that there are sufficient field marshals.&lt;br /&gt;
##You may participate as a sparring parter for one-on-one pick-up fighting, as long as there are field marshals.&lt;br /&gt;
&lt;br /&gt;
===Marshal-in-charge of an event or practice===&lt;br /&gt;
#Every youth armoured combat event or practice must have a designated marshal-in-charge.&lt;br /&gt;
#If you are the marshal-in-charge of an event or practice:&lt;br /&gt;
##You must be a rostered youth armoured combat marshal.&lt;br /&gt;
##You organise marshalling of youth armoured combat at the event, and must make sure there are sufficient marshals to oversee whatever youth armoured combat takes place.&lt;br /&gt;
##You must report on all youth armoured combat activities at the event, as required by the event steward, Group Youth Armoured Combat Marshal, Kingdom Youth Armoured Combat Marshal or Earl Marshal.&lt;br /&gt;
&lt;br /&gt;
==Requirements to act as a marshal==&lt;br /&gt;
#You must be at least 18 years old.&lt;br /&gt;
#You must have a current authorisation as a youth armoured combat marshal.&lt;br /&gt;
#To act as a rostered youth armoured combat marshal you must also be a subscribing member (not event member) of the SCA or its affiliates.                                                                                           &lt;br /&gt;
#You must show your authorisation card and proof of membership to the lists officer, responsible marshal or marshal-in-charge, if required.&lt;br /&gt;
#You must meet all the standards for working with children in the country/state you are marshalling in, and if required hold a Youth Activity Authorisation Card. See [https://youth.lochac.sca.org/policies/ https://youth.lochac.sca.org/policies/] for more details.&lt;br /&gt;
&lt;br /&gt;
==Marshal responsibilities==&lt;br /&gt;
If you are a marshal:&lt;br /&gt;
#You monitor activities and behaviour on the field and immediately stop all potentially hazardous or unchivalrous activities.&lt;br /&gt;
#You supervise youth armoured combat training activities.&lt;br /&gt;
#You are expected to take an active role in safety, sportsmanship and assistance in calibration. &lt;br /&gt;
##You have a greater responsibility to intervene than your counterparts in adult martial activities. The younger the combatants, the more active the marshalling becomes.&lt;br /&gt;
#You will remove any combatant who refuses to obey the commands of the marshals or other officials.&lt;br /&gt;
&lt;br /&gt;
==Marshal-in-charge responsibilities==&lt;br /&gt;
#You can only be the marshal-in-charge of a youth armoured combat event or practice if you are a rostered youth armoured combat marshal. &lt;br /&gt;
#If you are the marshal-in-charge at any official event, including practices, it is your responsibility to:&lt;br /&gt;
##Ensure all waiver and background check policies are complied with.&lt;br /&gt;
##Prepare (or have prepared) and submit all required reports and forms.&lt;br /&gt;
##Ensure there are enough marshals to control the activity.&lt;br /&gt;
##Check that the field can be safely fought upon and an appropriate buffer zone is provided between the list field or battlefield and spectators, as necessary.&lt;br /&gt;
##Ensure that before any combat (practice or tournament) all equipment is inspected and meets all safety and armour requirements relevant to the appropriate division.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Authorisation_requirements&amp;diff=8887</id>
		<title>Youth Armoured Combat:Authorisation requirements</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Authorisation_requirements&amp;diff=8887"/>
		<updated>2026-01-15T08:11:54Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|10|Authorisation requirements}}&amp;lt;/noinclude&amp;gt; ==Authorisation tests== #When we talk about authorising, this means passing a test to show that you can understand and follow the rules, and are safe for yourself and other people on the field. #You don&amp;#039;t have to be authorised to take part in youth armoured combat training sessions, classes and practices as these are where you learn enough to be ready to authorise. #You mu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|10|Authorisation requirements}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Authorisation tests==&lt;br /&gt;
#When we talk about authorising, this means passing a test to show that you can understand and follow the rules, and are safe for yourself and other people on the field.&lt;br /&gt;
#You don&#039;t have to be authorised to take part in youth armoured combat training sessions, classes and practices as these are where you learn enough to be ready to authorise.&lt;br /&gt;
#You must be authorised to fight in tournaments and wars.&lt;br /&gt;
#You will need to authorise again to change to the next division. &lt;br /&gt;
#When you become old enough for the next division, you will need to authorise for the division you want to be in. You can authorise for the next division or authorise again for the division you are already in. We need to make sure that you can control how hard you hit as you get older as you are usually bigger and stronger than you used to be.&lt;br /&gt;
#To pass the test and get authorised:&lt;br /&gt;
##You will need to show the authorising marshal that you know:&lt;br /&gt;
###which parts of the body you are allowed to try to hit and what parts you aren&#039;t allowed to hit&lt;br /&gt;
###what to do if you get hit in the arm, leg, head or body&lt;br /&gt;
###how hard you are allowed to hit your opponent. You might have to hit another fighter or a marshal, and they will say whether it was too hard or not.&lt;br /&gt;
###what concussion looks or feels like, and why it is bad to have it. There is a [[Youth Armoured Combat:Concussion Recognition Tool|Concussion Recognition Tool]] to help you with this.&lt;br /&gt;
##You will spend a few minutes play fighting with an experienced fighter showing that you know what to do.&lt;br /&gt;
##Then you will fight properly with an experienced youth fighter, including &amp;quot;dying&amp;quot; in a safe way if you are &amp;quot;killed&amp;quot;.&lt;br /&gt;
##The authorising marshal is going to be watching to see if you are:&lt;br /&gt;
###hitting your opponent hard enough, and not too hard&lt;br /&gt;
###taking hits that hit you hard enough&lt;br /&gt;
###following the rules.&lt;br /&gt;
##They will also look to see if you run away or duck too much because you are scared of your opponent trying to hit you.&lt;br /&gt;
#You don&#039;t have to be very good at fighting to pass the test. The marshal just wants to make sure that you will be safe for yourself and other people.&lt;br /&gt;
#If you are big enough or good enough, you might be able to authorise for the next division, even if you are younger, if your parent and the authorising marshal agree that you are ready.&lt;br /&gt;
&lt;br /&gt;
==Youth armoured combat sparring partner==&lt;br /&gt;
#If you are now too old for youth armoured combat, or have graduated to adult armoured combat, you can authorise as a youth armoured combat sparring partner.&lt;br /&gt;
#You will need to demonstrate that you can:&lt;br /&gt;
##understand the differences between the divisions with regard to calibration and allowed shots &lt;br /&gt;
##spar safely and chivalrously with youth from all divisions &lt;br /&gt;
##promote safe practices and enforce the rules.&lt;br /&gt;
##understand the risks of concussion, know the signs and symptoms of concussion, and can apply the [[Youth Armoured Combat:Concussion Recognition Tool|Concussion Recognition Tool]].&lt;br /&gt;
#{{Edit}}If you are in Australia, you will need to get a Working with Children Check or equivalent.{{/Edit}} {{Comment}}consequential change from SCA Ltd feedback{{/Comment}}&lt;br /&gt;
&lt;br /&gt;
==What to expect at an authorisation==&lt;br /&gt;
===General===&lt;br /&gt;
Every marshal will run their authorisations differently, but as long as the requirements set out in these rules are met, that is fine. Usually, an authorisation test will follow the steps below.&lt;br /&gt;
===Armour and weapons check===&lt;br /&gt;
#You will put on your armour and grab any weapons or shields you want to use.&lt;br /&gt;
#The marshal will check your armour and weapons to make sure they follow the rules.&lt;br /&gt;
===Knowledge quiz===&lt;br /&gt;
The marshal will ask you some questions about the rules, such as: &lt;br /&gt;
#What is good or acceptable behaviour on the field, and what is bad or unacceptable behaviour?&lt;br /&gt;
#When are you allowed to try to strike someone, and when aren&#039;t you allowed to?&lt;br /&gt;
#What happens if you get hit in the various different target areas, or somewhere that&#039;s not a target?&lt;br /&gt;
#If you are in division 3, you can expect some questions about making armour and weapons and what things you are allowed to use and do.&lt;br /&gt;
#What do you know about concussions? The older you are, the more you will be expected to know.&lt;br /&gt;
&lt;br /&gt;
===Sparring===&lt;br /&gt;
#Once you have told the marshal that you know what to do, you will have to also show them that you can do it safely.  You will have a few rounds of sparring with another authorised youth fighter for a few  minutes.&lt;br /&gt;
##First you will fight for a bit where you are not allowed to attack the other fighter, only block their strikes. This is so you can show the marshal that you can block safely, and know what to do if you get hit.&lt;br /&gt;
##Then you will fight for a bit where you are allowed to try to strike the other fighter, and they will try to block your strikes. This is so you can show the marshal that you can strike safely.&lt;br /&gt;
#The marshal is watching to see that you:&lt;br /&gt;
##are striking safely and calling shots when hit (both &#039;light&#039; and &#039;good&#039; shots).&lt;br /&gt;
##respond to the marshal&#039;s instructions and any &#039;holds&#039;.&lt;br /&gt;
#The authorised youth combatant you were fighting and the marshal will talk about what they saw in the sparring. They might give you some advice before you fight a proper bout.&lt;br /&gt;
&lt;br /&gt;
===Formal combat===&lt;br /&gt;
#If there are no problems during sparring, you will have a formal bout with an authorised youth combatant, following all the rules as if it was a tournament bout.&lt;br /&gt;
#The marshal is watching for the same things as during the sparring.&lt;br /&gt;
#The main thing is safety. You don&#039;t have to be good, but you do have to be safe.&lt;br /&gt;
#The authorised youth combatant you fought and the marshal will talk again, and the marshal will decide whether you have passed the test.&lt;br /&gt;
&lt;br /&gt;
===Passing the test===&lt;br /&gt;
#If you have passed the test, the marshal will sign the authorisation form, and your parent will need to send a copy (scanned or photographed) by email to authorisations@lochac.sca.org if you are in Australia, or lists@sca.org.nz if you are in New Zealand.&lt;br /&gt;
#If the marshal decides not to authorise you , they will explain why, and what things you can do to succeed next time you try. &lt;br /&gt;
##This should be done with your parent so that they know too, and can help you work on what you need to get better at.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Adult_participation&amp;diff=8886</id>
		<title>Youth Armoured Combat:Adult participation</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Adult_participation&amp;diff=8886"/>
		<updated>2026-01-15T08:10:21Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|9|Adult participation}}&amp;lt;/noinclude&amp;gt; ==Training== #All training of youth combatants at official SCA activities, whether or not it includes sparring, must be done under the supervision of a rostered youth armoured combat marshal. #If you are an authorised adult fighter and you are not the parent or nominated caregiver of one of the youth participating, you can help with training (but not sparring), as long as a youth...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|9|Adult participation}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Training==&lt;br /&gt;
#All training of youth combatants at official SCA activities, whether or not it includes sparring, must be done under the supervision of a rostered youth armoured combat marshal.&lt;br /&gt;
#If you are an authorised adult fighter and you are not the parent or nominated caregiver of one of the youth participating, you can help with training (but not sparring), as long as a youth armoured combat marshal is present.&lt;br /&gt;
#You can always train your own children.&lt;br /&gt;
#The marshal-in-charge can allow group training activities and exhibitions, with more than one youth and more than one adult.&lt;br /&gt;
#If you are training with youth, you must use weapons for the division of the youth being trained, whether or not sparring occurs.&lt;br /&gt;
#If you are training with youth, you are not required to meet the armour standards of youth armoured combat, but we recommend it.&lt;br /&gt;
&lt;br /&gt;
==Sparring==&lt;br /&gt;
#Sparring is training where you fight with youth to help them learn new skills and try out things they have learnt.&lt;br /&gt;
#Sparring can also be part of a demonstration, educational, or just for fun and practice.&lt;br /&gt;
#For the purposes of youth armoured combat, sparring has a set meaning.&lt;br /&gt;
##If you are the adult, and you are holding a weapon and trying to throw shots at a youth, this &#039;&#039;&#039;IS&#039;&#039;&#039; sparring.&lt;br /&gt;
##If both the adult and the youth are striking each other with weapons, regardless of force or speed, this &#039;&#039;&#039;IS&#039;&#039;&#039; sparring.&lt;br /&gt;
##If the youth is striking an adult who is holding a shield or buckler and the adult is merely blocking shots, this &#039;&#039;&#039;IS NOT&#039;&#039;&#039; sparring.&lt;br /&gt;
##If the youth is striking the adult but the adult is not striking the youth, this &#039;&#039;&#039;IS NOT&#039;&#039;&#039; sparring, but considered blow calibration or practice targeting.&lt;br /&gt;
#You can always spar with your own children, even if you are not authorised as a youth armoured combat sparring partner.&lt;br /&gt;
#If the youth combatant is not your own child, you can only spar with a youth combatant if you are an authorised youth armoured combatant, youth armoured sparring partner, youth armoured combat marshal, or the nominated caregiver for the child.&lt;br /&gt;
#Sparring with youth is normally conducted as one-on-one combat (one authorised adult sparring partner against one youth).&lt;br /&gt;
&lt;br /&gt;
==Competition==&lt;br /&gt;
#If you are an adult, you are not allowed to participate as a combatant in youth armoured combat tournaments or group combat.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Weapon_standards&amp;diff=8885</id>
		<title>Youth Armoured Combat:Weapon standards</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Weapon_standards&amp;diff=8885"/>
		<updated>2026-01-15T08:08:42Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|8|Weapon standards}}&amp;lt;/noinclude&amp;gt; ==General== #You have to get your weapons inspected before you can use them.  The marshal will look for foam that is falling apart, and whether the core of the weapon in damaged or broken, or anything else is damaged or broken. #Your weapon must not have any metal in it.  This includes things like basket hilts, pommel weights, screws, nails or other fasteners, and hose clamps. #You a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|8|Weapon standards}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
#You have to get your weapons inspected before you can use them.  The marshal will look for foam that is falling apart, and whether the core of the weapon in damaged or broken, or anything else is damaged or broken.&lt;br /&gt;
#Your weapon must not have any metal in it.  This includes things like basket hilts, pommel weights, screws, nails or other fasteners, and hose clamps.&lt;br /&gt;
#You are not allowed to have a flail (a weapon on a rope, or with moveable joints).&lt;br /&gt;
#You are not allowed to use materials that might shatter or splinter on impact for the core or cross guard of your weapon. &lt;br /&gt;
#You are not allowed to use PVC (a specific kind of plastic) in any weapon.&lt;br /&gt;
#The core of your weapon is allowed to be made out of:&lt;br /&gt;
##Rattan, either with or without the skin, with a diameter between 19 mm and 25 mm for most weapons. &lt;br /&gt;
###Two-handed weapons longer than 165 cm, used in Division 3 only, can use rattan between 19 mm and 32 mm in diameter.&lt;br /&gt;
###Both ends of the rattan must be rounded.&lt;br /&gt;
##Common forms of high-density polyethylene (HDPE) pipe (it&#039;s used for irrigation and plumbing)&lt;br /&gt;
###You can use any size of HDPE pipe as long as:&lt;br /&gt;
####the outside diameter of the pipe is 19 mm or bigger&lt;br /&gt;
####you can hold on to it properly&lt;br /&gt;
####your weapon doesn&#039;t weigh too much.&lt;br /&gt;
###HDPE pipe must have both ends capped, plugged, or otherwise covered to stop the pipe from cutting through the foam.&lt;br /&gt;
##The Kingdom Youth Armoured Combat Marshal can only approve other materials after they have been properly tested and prove that they are good enough, and are included in the rules.&lt;br /&gt;
#The striking surface of your weapon must be at least 38 mm wide.&lt;br /&gt;
#You have to mark the thrusting tips and cutting edges with a different colour than the rest of the weapon so that people can know where they are.&lt;br /&gt;
#We recommend that you have a wrist strap or a lanyard, so you don&#039;t accidentally throw your weapon away if you drop it, but you don&#039;t have to.&lt;br /&gt;
#The pommels, cross-guards, and the butt ends of your weapons that don&#039;t have butt spikes have to be covered with at least 9 mm of closed cell foam to protect against incidental contact, and covered with a loose (keep from compressing the foam) single layer of duct tape or cloth.&lt;br /&gt;
#Your weapon has to weigh less than 75g per 10cm of length. If your weapon is 1m long, it can&#039;t weight more than 750g.&lt;br /&gt;
#If your weapon has a head:&lt;br /&gt;
##It can only be made of lightweight foam.&lt;br /&gt;
##It has to be firmly and securely attached to the haft. &lt;br /&gt;
##The striking surfaces of your weapon have to be at least as squishy as a weapon that doesn&#039;t have a head.&lt;br /&gt;
&lt;br /&gt;
==Single-handed weapons==&lt;br /&gt;
#The striking surfaces of your weapon must be covered with at least 9 mm of closed cell foam that covers more than 25 mm past the end of the core material. The foam must be covered with a single loose layer of duct tape or a cloth sleeve.&lt;br /&gt;
#Thrusting tips must be constructed of closed cell foam covered with duct tape or cloth.&lt;br /&gt;
##Thrusting tips must extend 5 cm past the end of the core and be at least 6.5 cm in diameter. &lt;br /&gt;
##Thrusting tips must be constructed so that they do not fold over.&lt;br /&gt;
#Your weapon is allowed to have a basket hilt that is not made of metal.&lt;br /&gt;
&lt;br /&gt;
==Two-handed weapons==&lt;br /&gt;
#If you have a two-handed weapon (including ones that you can also use with just one hand), it needs to be made the same way as a single-handed weapon, but there are some extra rules that they need to follow.&lt;br /&gt;
#You are not allowed to make two-handed weapons for Divisions 2 or 3 out of HDPE pipe as they get too bendy when its hot. You can use it for Division 1 weapons.&lt;br /&gt;
#Your two-handed weapon is not allowed to have cutting and/or smashing surface at both ends.&lt;br /&gt;
#Your weapon has a maximum length:&lt;br /&gt;
##In Division 1, it is not allowed to be longer than 1.5 meters.&lt;br /&gt;
##In Division 2, it is not allowed to be longer than 1.65 meters.&lt;br /&gt;
##In Division 3, it is not allowed to be longer than 2.25 meters.&lt;br /&gt;
#If your weapon is longer than 1.8 metres, it&#039;s a spear and it is only allowed to be used for thrusting. You are not allowed to use it for cutting or smashing.&lt;br /&gt;
&lt;br /&gt;
==Thrown weapons==&lt;br /&gt;
===Throwing axes===&lt;br /&gt;
#A throwing axe is made entirely out of closed cell foam and tape.&lt;br /&gt;
#Your axe is not allowed to be excessively large or heavy. It still has to weigh less than 75g per 10cm of length.&lt;br /&gt;
&lt;br /&gt;
===Javelins===&lt;br /&gt;
#Javelin cores are made from a single length of HDPE pipe.&lt;br /&gt;
#Javelins must have a thrusting tip made the same way as the thrusting tip for a single-handed weapon.&lt;br /&gt;
#The butt end of your javelin must be padded with foam so that it is too big to fit through a 5 cm opening. &lt;br /&gt;
#You are allowed to put fins or stabilisers of foam or duct tape on the back end of your javelin.&lt;br /&gt;
#Your javelin has to be between 125 and 165 cm long.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Armour_requirements&amp;diff=8884</id>
		<title>Youth Armoured Combat:Armour requirements</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Armour_requirements&amp;diff=8884"/>
		<updated>2026-01-15T08:07:06Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|7|Armour requirements}}&amp;lt;/noinclude&amp;gt;  ==General== #These are the rules for the armour that you must wear, but you can also wear more or better armour if that makes you feel safer. #We encourage you to make your armour look historical, but you might need to use modern sports equipment for safety reasons.  ==Head - all divisions== #Your helm must completely cover your head.  #You can use a hockey helmet, lacrosse helme...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|7|Armour requirements}}&amp;lt;/noinclude&amp;gt; &lt;br /&gt;
==General==&lt;br /&gt;
#These are the rules for the armour that you must wear, but you can also wear more or better armour if that makes you feel safer.&lt;br /&gt;
#We encourage you to make your armour look historical, but you might need to use modern sports equipment for safety reasons.&lt;br /&gt;
&lt;br /&gt;
==Head - all divisions==&lt;br /&gt;
#Your helm must completely cover your head. &lt;br /&gt;
#You can use a hockey helmet, lacrosse helmet, and other sports helmet with a rigid face mask, but the helmet might need to have parts added or be altered to fully enclose your head.&lt;br /&gt;
#You are allowed to and encouraged to have a period-looking helm. &lt;br /&gt;
#Depending on your size and development (how strong you are), the marshal-in-charge may not let you use a helmet that is too heavy for you to wear safely, as the weight may be a problem rather than helping to protect you.&lt;br /&gt;
#Your helmet must be constructed of a continuous rigid material.&lt;br /&gt;
#Your helmet is not allowed to have &amp;quot;floating&amp;quot; segments that are only attached with straps.&lt;br /&gt;
#Your helmet must have a grill, rigid mesh, or a face plate that keeps a weapon from making contact with your face.&lt;br /&gt;
##Your helmet must not have any gaps that are bigger than 50 mm in the area protecting your face.&lt;br /&gt;
#Your helmet must have a chinstrap or something that does the same thing that will keep your helmet from coming off or touching your face during combat.&lt;br /&gt;
#Your helmet and neck protection must work together so that a weapon cannot touch any part of your head or neck.&lt;br /&gt;
#Your helmet must be padded inside so that the rigid parts of it cannot touch your head.&lt;br /&gt;
##The padding must be soft enough to be protective, but not so soft that you can squish it and feel the hard surface behind it.&lt;br /&gt;
&lt;br /&gt;
==Neck==&lt;br /&gt;
#Division 1:  You need to protect your throat and larynx with a minimum of light leather (at least 1.6mm thick), or something that provides the same or better protection.&lt;br /&gt;
#Division 2:  You need to cover your larynx, cervical vertebrae, and first thoracic vertebra with a gorget of at least 2.8mm thick leather with 6mm of padding.&lt;br /&gt;
#Division 3:  You need to cover your larynx, cervical vertebrae, and first thoracic vertebra with a gorget of rigid material or at least 4mm thick heavy leather, with 6mm of padding. &lt;br /&gt;
#You can wear an aventail, camail, or maille coif instead of a gorget or as well as your gorget, as long as all the areas that have to be protected are covered.&lt;br /&gt;
&lt;br /&gt;
==Body==&lt;br /&gt;
#Division 1: You must have your torso, shoulders and armpits and upper legs covered with at least some cloth. Tunics, shirts, or bodices, and pants, shorts, or skirts are acceptable. &lt;br /&gt;
#Division 2: In addition to what you need to wear for Division 1, you need to protect your kidneys with at least 2.8mm thick leather with at least 6mm of padding, or something that provides the same or better protection. We recommend that you wear chest protection of 2.8mm leather or heavy quilted material, or something that provides the same or better protection, but you don&#039;t have to.&lt;br /&gt;
#Division 3:  In addition to what you need to wear for Division 1 and Division 2, you need to protect your xyphoid process (this is at the bottom of your sternum) with at least 2.8mm thick leather over 6mm of padding, or something that provides the same or better protection.  We recommend that you wear chest protection of 2.8mm leather or heavy quilted material, or something that provides the same or better protection, but you don&#039;t have to.&lt;br /&gt;
&lt;br /&gt;
==Groin==&lt;br /&gt;
#If you have testicles, you need to protect them with an athletic cup.&lt;br /&gt;
##If the cup has straps to hold it in place, you need to use them. If the cup doesn&#039;t have straps, you need to wear something that is designed to keep it in place.&lt;br /&gt;
#If you don&#039;t have testicles, we recommend that you wear a padded skirt, 4mm leather or similar groin protection to cover your pubic bone area.&lt;br /&gt;
&lt;br /&gt;
==Elbow and knee joints==&lt;br /&gt;
#Division 1: You need to wear cloth over your elbows and knees. You could wear a long sleeve shirt and long pants, or a short sleeve shirt and shorts with elbow pad and kneepads.&lt;br /&gt;
#Division 2: You need to protect your elbows and knees with at least soft pads.&lt;br /&gt;
#Division 3: You need to protect your elbows and knees with rigid material over padding.  You can wear hockey, motocross and other similar sports elbow and kneepads. &lt;br /&gt;
&lt;br /&gt;
==Hand and wrist protection==&lt;br /&gt;
#Division 1:  You need to wear gloves made of cloth, canvas, or thin leather, or something that provides the same or better protection.&lt;br /&gt;
#Division 2:  You need to wear gloves with at least 6mm of padding on the back of your fingers, back of your hand, and your wrist.  You can wear street hockey gloves, or if you use a basket hilt, you can wear a cloth or leather glove with extra wrist protection.&lt;br /&gt;
#Division 3:  You need to wear at least a sports glove with at least 12mm of padding protecting your fingers, back of your hand, and wrist, and extra thumb protection.&lt;br /&gt;
##You can use ice hockey or lacrosse goalie gloves, or something that provides the same or better protection.&lt;br /&gt;
##You can wear gauntlets of at least 4mm thick leather or rigid material padded with 6mm of closed cell foam or heavy padding.&lt;br /&gt;
##You can also wear lighter gloves with a basket hilt and additional wrist protection, such as a half gauntlet.&lt;br /&gt;
##You are not allowed to wear street hockey gloves on their own.&lt;br /&gt;
&lt;br /&gt;
==Feet - all divisions==&lt;br /&gt;
#You have to wear closed-toe shoes that fit you properly and keep you from slipping. You are not allowed to have open toes, wear sandals, toe shoes, flip-flops, Crocs, etc.&lt;br /&gt;
&lt;br /&gt;
==Shields - all divisions==&lt;br /&gt;
#Your shield is allowed to be made of wood, plastic, foam, aluminium, or something like those.&lt;br /&gt;
#The edges of your shield have to be covered by plastic tubing, leather, or foam that is at least 12mm wide to stop it from damaging weapons or other fighters.&lt;br /&gt;
#Your shield must not any wires, bolts, screws, or anything else that sticks out more than 6mm, you must cover these with padding or tape, as this could cause damage to weapons and people. A shield boss doesn&#039;t count.&lt;br /&gt;
#Your shield needs to be a shape that they actually used in history.&lt;br /&gt;
#Your shield needs to be of a size and weight that you can use safely.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:The_use_of_weapons_and_shields&amp;diff=8883</id>
		<title>Youth Armoured Combat:The use of weapons and shields</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:The_use_of_weapons_and_shields&amp;diff=8883"/>
		<updated>2026-01-15T08:06:03Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|6|The use of weapons and shields}}&amp;lt;/noinclude&amp;gt; ==The use of weapons== #You can only used a weapon in the way it is designed. For example, spears can only be used for thrusting, axes for striking along the edge of the blade, maces for striking with the head, etc. #You can only use a weapon for thrusting if it has been approved for thrusting. ##If your weapon has a thrusting tip, you must tell your opponents and the m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|6|The use of weapons and shields}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==The use of weapons==&lt;br /&gt;
#You can only used a weapon in the way it is designed. For example, spears can only be used for thrusting, axes for striking along the edge of the blade, maces for striking with the head, etc.&lt;br /&gt;
#You can only use a weapon for thrusting if it has been approved for thrusting.&lt;br /&gt;
##If your weapon has a thrusting tip, you must tell your opponents and the marshals, and show it to them.&lt;br /&gt;
#If you&#039;re using a weapon that has an edge, like a sword or an axe, you need to hit your opponent with the edge and not the flat side of your weapon.  If you hit them with the flat part and they say good, tell them that it was flat and doesn&#039;t count.&lt;br /&gt;
#You are not allowed to block your opponent&#039;s weapon with your hands or arms and legs.&lt;br /&gt;
#If you are in Division 1, you aren&#039;t allowed to use a butt spike.&lt;br /&gt;
#You are allowed to use throwing weapons to strike at people, as well as throwing them in battles when thrown weapons are allowed.&lt;br /&gt;
#You can use a throwing axe in any division.&lt;br /&gt;
#If you are in Division 2 or 3, you can use a javelin in group combat.&lt;br /&gt;
#Javelins can be thrown or be used as a single-handed thrusting weapon.&lt;br /&gt;
#You are not allowed to use the butt end of your javelin to attack someone.&lt;br /&gt;
&lt;br /&gt;
==The use of shields==&lt;br /&gt;
#If you have a shield, you must control it with your hand. If you are not holding on to your shield with your hand, then it just counts as decorative armour. If you get hit on it, you need to take the blows as if the shield wasn&#039;t there. &lt;br /&gt;
#You are not allowed to try to hit your opponent with your shield, or try to make them hit themselves with their own shield.&lt;br /&gt;
#You are not allowed to grab your opponent&#039;s shield.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Rules_of_group_combat&amp;diff=8882</id>
		<title>Youth Armoured Combat:Rules of group combat</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Rules_of_group_combat&amp;diff=8882"/>
		<updated>2026-01-15T08:04:40Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|5|Rules of group combat}}&amp;lt;/noinclude&amp;gt; Group combat involves more than two people fighting against each other. You can have group combat in a tournament, or in a war. It&amp;#039;s often called melee combat.  ==General== #You are only allowed to run to get to where you can reach your opponents. You must not deliberately run into (charge) your opponents. #You can only use thrown weapons in a group combat if all of the marshals...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|5|Rules of group combat}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Group combat involves more than two people fighting against each other. You can have group combat in a tournament, or in a war. It&#039;s often called melee combat.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
#You are only allowed to run to get to where you can reach your opponents. You must not deliberately run into (charge) your opponents.&lt;br /&gt;
#You can only use thrown weapons in a group combat if all of the marshals and all the other fighters are told about it first.&lt;br /&gt;
#You are not allowed to hit somebody from behind who doesn&#039;t know you are there.&lt;br /&gt;
#In some group combat games, the marshal can allow you to &amp;quot;kill&amp;quot; someone from behind. Because you are not allowed to hit someone who doesn&#039;t know you are there, you do this by putting your weapon or your hand in front of your opponent&#039;s face (without touching them), and shout, &amp;quot;You are slain!&amp;quot;. They are now out of the game or &amp;quot;dead&amp;quot;.&lt;br /&gt;
##The marshal needs to tell everyone if this is allowed before the fighting starts.&lt;br /&gt;
##Killing from behind is not allowed in tournaments.&lt;br /&gt;
#No more than four fighters are allowed to attack a single opponent who is on their own.&lt;br /&gt;
&lt;br /&gt;
==Unit engagement==&lt;br /&gt;
#A &amp;quot;unit&amp;quot; is a group of fighters (two or more) on the same side who are working together. This sometimes looks like just a group of people or can look like a wide line of people.&lt;br /&gt;
#To  join or to stay in a unit you must maintain coherency to one of the other fighters in the group. Coherency is weapons reach to another fighter of the group, this can be your or their weapons reach. &lt;br /&gt;
#Unit engagement is when one unit meets another opposing unit in combat. This starts when one fighter of your unit comes into weapons reach of the opposing unit&#039;s fighters. The units are now &amp;quot;engaged&amp;quot;.&lt;br /&gt;
#During a unit engagement, you are &amp;quot;engaged&amp;quot; with all of the fighters in the other unit, which means that you are allowed to strike at any of the opposing fighters, even if they are distracted by fighting someone else, or you are behind them, and they don&#039;t realise that you are about to try to hit them.&lt;br /&gt;
#If your unit has been engaged as just described, this means that you can be hit from behind.&lt;br /&gt;
#When 1 fighter from a unit becomes separated, they are considered to have left their unit, and you must use the &amp;quot;1-on-1 engagement&amp;quot; rules. You are separated from your unit if you have lost &amp;quot;coherency&amp;quot; with your unit, meaning that you are far enough apart that you cannot reach your team mates with your weapon, or they cannot reach you with theirs.&lt;br /&gt;
#If 2 or more fighters leave their unit together, then it is a new smaller unit.&lt;br /&gt;
#If you hit someone from behind and you aren&#039;t part of an engaged unit, you will have to leave the field, and there may be further punishment.&lt;br /&gt;
&lt;br /&gt;
==1-on-1 engagement==&lt;br /&gt;
#In tournament group combat, you engage your opponent by moving into their line of sight, and loudly say, &amp;quot;I am engaging you&amp;quot; or something similar. &lt;br /&gt;
#In war combat, you engage your opponent by moving into range where they can see you and clearly show that you are about to attack them. If you don&#039;t think your opponent has actually seen you, loudly say, &amp;quot;I am engaging you&amp;quot; or something similar, and make sure that they are aware of you.&lt;br /&gt;
#You are not allowed to try to hit an opponent that you haven&#039;t engaged.&lt;br /&gt;
#If you are engaged with an opponent, and you turn your back on them, they can hit you from behind until you get out of weapon range.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Rules_of_all_combat&amp;diff=8881</id>
		<title>Youth Armoured Combat:Rules of all combat</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Rules_of_all_combat&amp;diff=8881"/>
		<updated>2026-01-15T08:03:36Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|4|Rules of all combat}}&amp;lt;/noinclude&amp;gt; ==General== #The game rules can be changed for a tournament, or game as long as the marshal explains the special rule changes to everyone before it starts. These are things such as victory conditions (how you win), target areas, and weapon choices. #Safety rules can&amp;#039;t be changed. Especially calibration, but also including armour and weapons regulations, etc. E.g., you can&amp;#039;t reduce...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|4|Rules of all combat}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
#The game rules can be changed for a tournament, or game as long as the marshal explains the special rule changes to everyone before it starts. These are things such as victory conditions (how you win), target areas, and weapon choices.&lt;br /&gt;
#Safety rules can&#039;t be changed. Especially calibration, but also including armour and weapons regulations, etc. E.g., you can&#039;t reduce required armour or allow heavier weapons.&lt;br /&gt;
#As a minimum, you need to wear the armour required for your division. You can wear more armour if you want to. Your weapons need to follow the rules for your division too.&lt;br /&gt;
#A marshal must check your weapons and armour to make sure that they follow the rules, and tell you that you can use them before you can start fighting at every SCA youth armoured combat event or fighting practice that you want to take part in.&lt;br /&gt;
#The marshal can stop you from using a weapon or piece of armour if they think it doesn&#039;t follow the rules.&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
#You must be courteous (respectful), and chivalrous (fair) whenever you are taking part in combat.&lt;br /&gt;
#You must follow the instructions of the marshals on the field.&lt;br /&gt;
#No one can make you take part in combat, if you don&#039;t want to.&lt;br /&gt;
#You must not lose your temper. You can feel grumpy, but you must not be mean or rude to people because you are grumpy. If you are having trouble with your feelings, tell an adult, such as a marshal or your parent or the adult looking after you at the event.&lt;br /&gt;
#Don&#039;t take take unfair advantage of your opponent, especially if they are doing something to be chivalrous or extra safe. If you are not sure what would be an unfair advantage, ask an adult. This would usually be something that if it happened to you, you&#039;d say &amp;quot;That&#039;s not fair, I was being nice!&amp;quot;&lt;br /&gt;
#Do not hit anyone who is helpless. A helpless person is someone who has fallen down or dropped their weapon, or can&#039;t defend themselves for any reason.&lt;br /&gt;
#If you become helpless on purpose to keep people from hitting you, the marshal can say that if you do it again, you lose. And then, if you do again when you have been told not to, you lose.&lt;br /&gt;
#Don&#039;t hit anyone too hard. The rules say how hard you are allowed to hit your opponent. Hitting someone the way you would in Division 3 is too hard in Division 1 or 2.&lt;br /&gt;
#If you keep hitting too hard and you are warned about it by the marshals in the tournament or practice, if you do it again, the marshals can say you are not allowed to fight anymore at the event. If you keep hitting people too hard when you fight, the marshals may say that you are no longer authorised and need to retrain, or stop taking part in youth armoured combat at all.&lt;br /&gt;
#You aren&#039;t allowed to grapple, trip, throw, punch, kick, or wrestle with your opponent.&lt;br /&gt;
#You aren&#039;t allowed to hit your opponent with your shield on purpose or make them hit themselves with their own shield. &lt;br /&gt;
#You aren&#039;t allowed to grab your opponent or their shield or their weapon.&lt;br /&gt;
#You aren&#039;t allowed to throw weapons at your opponent in a tournament, but you might be allowed to use throwing weapons in war games that allow them.&lt;br /&gt;
&lt;br /&gt;
==Holds==&lt;br /&gt;
#If there is something happening that is not safe, or is against the rules, the marshal will say &amp;quot;HOLD!&amp;quot; and you must stop everything until the marshal says that it is safe to continue.&lt;br /&gt;
#If you see something happening that is not safe, you must call &amp;quot;HOLD&amp;quot;, and everyone must stop.  Explain to the marshal what you saw, and they will work out what to do next.&lt;br /&gt;
&lt;br /&gt;
==Target areas==&lt;br /&gt;
#You are allowed to hit people in the following areas:&lt;br /&gt;
##Face: The front part of your head between your ears, and between your chin and the top of your forehead. You aren&#039;t allowed to thrust at the face in Division 1.&lt;br /&gt;
##Head: The rest of your head and neck that isn&#039;t your face. &lt;br /&gt;
##Arms: From the shoulder to 25mm (1 inch) above your wrist. You aren&#039;t allowed to hit your opponent&#039;s hands on purpose.&lt;br /&gt;
##Legs: From the bony bits of your pelvis (where you&#039;d put your hands if someone told you to put your hand on your hips), down to 25mm (1 inch) above the top of your knee cap. You aren&#039;t allowed to hit people in the knees, lower legs or feet.&lt;br /&gt;
##Body: The rest of you that isn&#039;t your head, arms or legs, or hands or feet.&lt;br /&gt;
#Try not to hit people in the groin or the throat, but if you get hit there, it counts.&lt;br /&gt;
&lt;br /&gt;
==Taking hits==&lt;br /&gt;
===General===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:right; float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Kill and Wound Zones&lt;br /&gt;
|-&lt;br /&gt;
|Kill: [[File:Key-kill.svg  |50px | Kill]] Wound: [[File:Key-wound.svg | 50px | Wound]] Illegal Target: [[File:Key-illegaltarget.svg |50px | Illegal Target]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Single-handed-sword-killzones.svg| center | 140px ]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 10px;&amp;quot;&lt;br /&gt;
|+Calibration&lt;br /&gt;
!Division&lt;br /&gt;
!Calibration&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Division 1&lt;br /&gt;
|Intentional touch&lt;br /&gt;
|A deliberate touch (not accidental) that is easily felt through a single layer of medium weight cloth, but is not hard enough to sting on bare skin.&lt;br /&gt;
Face thrusts are not allowed.&lt;br /&gt;
|-&lt;br /&gt;
|Division 2&lt;br /&gt;
|Positive contact&lt;br /&gt;
|A blow that is easily felt through 6 mm of open cell padding, but is not hard enough to sting in an area covered by medium weight cloth.&lt;br /&gt;
Thrusts to the face only need to touch the grill of the helmet to count.&lt;br /&gt;
|-&lt;br /&gt;
|Division 3&lt;br /&gt;
|Light force&lt;br /&gt;
|A blow that is easily felt through 12 mm of open cell padding, but is not hard enough to sting through 6 mm of open cell foam padding.&lt;br /&gt;
Thrusts to the face only need to touch the grill of the helmet to count.&lt;br /&gt;
|}&lt;br /&gt;
#The different divisions have different calibration (how hard you need to hit someone for the blow to count), which is shown in Table 5. Marshals should use material of the appropriate thickness to help fighters learn the levels of calibration.&lt;br /&gt;
#You need to hit your opponent hard enough for them to say it was good enough.  Your opponent also needs to hit you hard enough for you to call it good. If you don&#039;t think they hit you hard enough, call &amp;quot;Light!&amp;quot; - but this means that you want them to hit you harder.&lt;br /&gt;
#You are the one who says a blow that hits you is good enough. Your opponent isn&#039;t allowed to say they got you, unless you aren&#039;t sure and ask them, and they think their blow was good enough. They might tell you not to take a blow because they knew they didn&#039;t hit you with the right part of the weapon. You can also ask the marshal if you aren&#039;t sure.&lt;br /&gt;
#Some tournaments or competitions can have rules that say if you get hit on a particular part of your body it won&#039;t count and you can keep fighting if you get hit there. The marshals need to make sure everyone knows that there are special rules for that tournament before you start fighting.&lt;br /&gt;
#If you get hit with the edge of the weapon, and it was hard enough, it&#039;s a good blow, even if you managed to block some of it with your weapon or shield.&lt;br /&gt;
#If your opponent drops their weapon as it hits you, that doesn&#039;t count.&lt;br /&gt;
&lt;br /&gt;
===Effects of blows===&lt;br /&gt;
#Any thrust that touches the grill of your helmet at all is a good blow, except in Division 1 combat as thrusts are not allowed.&lt;br /&gt;
#If you get hit in the hand, which includes up to 25mm (1 inch) above the bend of your wrist, it doesn&#039;t count.&lt;br /&gt;
#If you get hit on the feet or lower legs or knees, all the way up to 25mm (1 inch) above your knee cap, it doesn&#039;t count.&lt;br /&gt;
#If you get a good hit on the head, neck, or body, your opponent has won.&lt;br /&gt;
#If you get a good hit on the arm above the wrist, you aren&#039;t allowed to use that arm to attack or defend for the rest of the fight. If you get hit in the same arm again, it&#039;s the same as if you were hit in the torso, and your opponent has won.&lt;br /&gt;
#If you get a good hit on the leg above your knee, you aren&#039;t allowed to use that leg to stand on for the rest of the fight.  You can continue fighting on your knees, sitting, or standing on the leg that wasn&#039;t hit.&lt;br /&gt;
#If you get touched by a thrown weapon, that counts, even if it didn&#039;t hit you as hard as it would have needed to if your opponent was holding it.&lt;br /&gt;
#If your opponent is using a javelin as a one-handed thrusting weapon, they need to hit you with the same force as if it was any other thrusting weapon.&lt;br /&gt;
#If you deliberately put an illegal target (such as your hand or lower leg, including the knee and foot) in the way of a blow, you lose the use of that arm or leg as if it had been hit in a legal area.&lt;br /&gt;
##If you accidentally get your hand in the way while you&#039;re trying to block with your weapon, you won&#039;t lose the use of it.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Divisions&amp;diff=8880</id>
		<title>Youth Armoured Combat:Divisions</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Divisions&amp;diff=8880"/>
		<updated>2026-01-15T08:02:59Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|3|Divisions}}&amp;lt;/noinclude&amp;gt; ==Divisions== #There are three divisions for youth armoured combat in Lochac. These are based on age and have different rules for what weapons you can use, what armour you can wear, and how hard you can hit. #*Division 1 is for children from age 6 to age 9. #*Division 2 is for children from age 10 to age 13. #*Division 3 is for children from age 14 to age 17. #Some children are very small o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|3|Divisions}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Divisions==&lt;br /&gt;
#There are three divisions for youth armoured combat in Lochac. These are based on age and have different rules for what weapons you can use, what armour you can wear, and how hard you can hit.&lt;br /&gt;
#*Division 1 is for children from age 6 to age 9.&lt;br /&gt;
#*Division 2 is for children from age 10 to age 13.&lt;br /&gt;
#*Division 3 is for children from age 14 to age 17.&lt;br /&gt;
#Some children are very small or very large for their age, and some grow up earlier or later than others, so you might be moved to a higher division, or a lower division, if your parent (not nominated caregiver) asks for that and the marshals say that is allowed.&lt;br /&gt;
#Sometimes there will only be a small number of fighters in your division at an event or practice. You can fight others in another division if you have permission from your own parent or nominated caregiver, your opponent&#039;s parent or nominated caregiver, and the marshal-in-charge of the activity.&lt;br /&gt;
#You have to follow the rules for the division of your opponent if they are in a lower division  than you. This means that if you are in Division 2, you can fight someone from Division 1, but you have to use the armour, weapons and rules for hitting from Division 1.&lt;br /&gt;
#A tournament or group combat with fighters from different divisions will always follow the rules for the fighter with the lowest division in the tournament or the group combat.&lt;br /&gt;
#If you authorise in adult armoured combat, you have graduated from youth armoured combat and you aren&#039;t allowed to take part in youth armoured combat tournaments, except as a bye fighter (you can&#039;t win any prizes). You can still take part in youth armoured combat training activities and we encourage you to become a sparring partner, and then a marshal once you turn 18.&lt;br /&gt;
#If you are a parent or nominated caregiver, you can always spar with your own children, even if you are not an authorised youth combat sparring parter. See [[Youth_Armoured_Combat:Adult participation|Adult participation]] for more information. &lt;br /&gt;
&lt;br /&gt;
==Youth armoured combat sparring partners==&lt;br /&gt;
#These are people who have been authorised to spar with youth combatants, and can include youths over 17 who have graduated from youth armoured combat.&lt;br /&gt;
#If you are a youth armoured combat sparring partner, you must be able to demonstrate a sound working knowledge of the weapons, armour, and calibration levels appropriate to all divisions.&lt;br /&gt;
#To be a youth armoured combat sparring partner in Australia, you must have a current Working with Children Check, or equivalent.&lt;br /&gt;
#You do not need to be an authorised youth armoured combat sparring partner to spar with your own children or those that you are the nominated caregiver for.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Information_for_parents&amp;diff=8879</id>
		<title>Youth Armoured Combat:Information for parents</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Information_for_parents&amp;diff=8879"/>
		<updated>2026-01-15T08:00:52Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|2|Information for parents}}&amp;lt;/noinclude&amp;gt;  ==Policies== ===Lochac=== #The Kingdom of Lochac and the Society for Creative Anachronism in New Zealand and Australia is made up of two affiliated organisations: #*The Society of Creative Anachronism Ltd (Australia), (SCA Ltd) and;  #*The Society of Creative Anachronism New Zealand Incorporated, (SCANZ). #:The officials of both organisations and their members must obey all l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|2|Information for parents}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Policies==&lt;br /&gt;
===Lochac===&lt;br /&gt;
#The Kingdom of Lochac and the Society for Creative Anachronism in New Zealand and Australia is made up of two affiliated organisations:&lt;br /&gt;
#*The Society of Creative Anachronism Ltd (Australia), (SCA Ltd) and; &lt;br /&gt;
#*The Society of Creative Anachronism New Zealand Incorporated, (SCANZ).&lt;br /&gt;
#:The officials of both organisations and their members must obey all legislation that relates to working with children that applies in the relevant jurisdictions. &lt;br /&gt;
#Everybody organising youth armoured combat activities is responsible for following our organisation policies with regards to working with children: &lt;br /&gt;
#*SCA Ltd policies can be found at https://sca.org.au/documents/policy/children/&lt;br /&gt;
#*SCANZ policies can be found at http://www.sca.org.nz/documents&lt;br /&gt;
#All youth armoured combat activities (including practices, events, demos, and wars) must be supervised continuously by a rostered marshal and one additional adult who is not related to the marshal. This could be a parent or caregiver.&lt;br /&gt;
&lt;br /&gt;
===In Australia===&lt;br /&gt;
#At least one of the supervising unrelated adults must have a Youth Authorisation Card in accordance with [https://sca.org.au/documents/policy/children| SCA Ltd&#039;s child safety policies].&lt;br /&gt;
#All adults acting as marshals or authorised youth armoured combat sparring partners for youth armoured combat in Australia must have a current Working with Children Check, or equivalent.&lt;br /&gt;
&lt;br /&gt;
===In New Zealand===&lt;br /&gt;
#SCANZ does not require background checks for suitability for working with children.&lt;br /&gt;
#This means that you, as the parent or nominated caregiver, must decide if the youth armoured combat activity is suitable for your child and make sure they are supervised.&lt;br /&gt;
#Youth armoured combat activities in New Zealand must not be advertised in a way that implies that anyone running the activity has been vetted for their suitability to interact with minors, or that minors can attend the activity without appropriate supervision from their parent or nominated caregiver.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
#You and your child are not required to be full members of the SCA to take part in youth armoured combat activities, but if you are not a full member, you will need to become an &amp;quot;Event Member and complete any required paperwork to allow your child to participate.&lt;br /&gt;
#Marshals and authorising marshals must be members of the SCA or its affiliates.&lt;br /&gt;
&lt;br /&gt;
==Parent/Guardian and nominated caregiver responsibilities==&lt;br /&gt;
#If your child wishes to actively participate in youth armoured combat within the SCA, you as the parent/guardian (not nominated caregiver) must read and understand these rules, and ensure your child complies with them.&lt;br /&gt;
#The parent/guardian (not nominated caregiver) must give explicit permission for their child to take part by completing the applicable form. &lt;br /&gt;
#*[http://marshal.lochac.sca.org/files/2024/01/Lochac_Minor_Participation_Form_Australia_Only.pdf Australian minor participation form]&lt;br /&gt;
#*[https://marshal.lochac.sca.org/files/2023/08/Lochac_Minor_Participation_Form_NZ_Only.pdf New Zealand minor participation form]&lt;br /&gt;
##Before you sign this document, you must attend your child&#039;s first training session and observe youth armoured combat, so that you are fully informed about the activity you are approving. You may also be required to sign consent forms for any authorisation that is to occur.&lt;br /&gt;
#You must accept that this is a contact sport and people, including your child, can get hurt.&lt;br /&gt;
#You cannot use youth armoured combat activities as a babysitting service. &lt;br /&gt;
#A minor participant up to the age of 10 years old must have a parent/guardian or nominated caregiver supervising within line of sight and hearing at all times.&lt;br /&gt;
#A minor over the age of 10 years old must have a parent/guardian or nominated caregiver on site at the event or training.&lt;br /&gt;
#The child&#039;s parent/guardian (not nominated caregiver) must be present at their actual authorisation. A nominated caregiver can supervise at training sessions.&lt;br /&gt;
#As a parent, you are ultimately responsible for the safety and wellbeing of your children. This includes choosing a nominated caregiver if you are not going to be at the event. You cannot delegate your responsibility to the SCA, and the marshals on the field do not assume responsibility for your child.&lt;br /&gt;
#For further details regarding any additional requirements for supervision of minors at martial activities, please refer to the relevant youth policy documents:&lt;br /&gt;
#*Australia: [https://sca.org.au/documents/policy/children SCA Ltd child safety policy]&lt;br /&gt;
#*New Zealand: [https://sca.org.nz/files/docs/policy/Children%20and%20Young%20People%20Policy.pdf SCANZ children and young people policy]&lt;br /&gt;
#You have the right and responsibility to remove your child from any contest or activity you think is inappropriate or dangerous.&lt;br /&gt;
#We encourage you to become a youth armoured combat marshal.&lt;br /&gt;
#If you are watching youth armoured combat activities, you must be courteous to the combatants, marshals, and other adults. &lt;br /&gt;
#If you behave in an unacceptable manner, you will be asked to leave the youth armoured combat area. This may result in your child having to withdraw from that day&#039;s activity.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Overview&amp;diff=8878</id>
		<title>Youth Armoured Combat:Overview</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Overview&amp;diff=8878"/>
		<updated>2026-01-15T07:48:35Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|1|Overview}}&amp;lt;/noinclude&amp;gt; ==Mission and goals== Youth armoured combat provides a fun environment where our young people of the SCA can participate in a martial activity, mirroring adult armoured combat at a fun level for their age. The goal is to show and learn the ideals of chivalry, honour, courtesy, service, and heraldic pageantry, both on and off the list field.  The programme stresses fair play and parental part...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Youth Armoured Combat Handbook|1|Overview}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Mission and goals==&lt;br /&gt;
Youth armoured combat provides a fun environment where our young people of the SCA can participate in a martial activity, mirroring adult armoured combat at a fun level for their age. The goal is to show and learn the ideals of chivalry, honour, courtesy, service, and heraldic pageantry, both on and off the list field.&lt;br /&gt;
&lt;br /&gt;
The programme stresses fair play and parental participation. It is designed to allow our young people to learn more about and participate in all aspects of the Society and above all - HAVE FUN!&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
#These rules cover the different divisions of youth armoured combat in Lochac. They incorporate the requirements from the SCA at Society level and apply additional standards and restrictions for Lochac.&lt;br /&gt;
#Youth armoured combat is for minors, ages 6 through 17.&lt;br /&gt;
#The rules include procedures and requirements for authorising:&lt;br /&gt;
#*youth armoured combatants&lt;br /&gt;
#*sparring partners&lt;br /&gt;
#*youth armoured combat marshals&lt;br /&gt;
#*youth armoured combat authorising marshals&lt;br /&gt;
#All youth fighters, parents and nominated caregivers, and marshals involved in youth armoured combat are responsible for knowing these rules to participate.&lt;br /&gt;
#No matter how clear or accurate, rules cannot replace common sense, good judgment and concern for the participants. If there is a question when applying these rules, choose the answer that is safest for everyone.&lt;br /&gt;
&lt;br /&gt;
==Definitions==&lt;br /&gt;
#When we say &amp;quot;minor&amp;quot;, we mean anyone who has not reached the age of legal majority in the mundane jurisdiction where the event is held. In Australia, this is 18 years old. The age of majority in New Zealand is 20 years old, but for the purposes of participation in SCA events in New Zealand, we use 18 years of age.&lt;br /&gt;
#When we say &amp;quot;child&amp;quot; or &amp;quot;youth&amp;quot;, we mean minor participants.&lt;br /&gt;
#When we say &amp;quot;parent&amp;quot;, we include biological parents, and court-appointed legal guardians, such as adoptive parents.&lt;br /&gt;
#When we say &amp;quot;nominated caregiver&amp;quot;, we mean a person listed on the Australian [https://sca.org.au/documents/policy/children/child-protection/caregiver/ &amp;quot;Transfer of guardianship/Nomination of caregiver&amp;quot; form], or the [https://sca.org.nz/files/docs/forms/Society%20for%20Creative%20Anachronism%20Sign%20in%20Sheets.pdf New Zealand &amp;quot;Minor&#039;s sign-in sheet&amp;quot;] as being responsible for the minor for the event.&lt;br /&gt;
#When we say &amp;quot;marshal&amp;quot;, we mean a youth armoured combat marshal, not an adult armoured combat marshal or a fencing marshal, or a marshal for any other kind of SCA martial activity. &lt;br /&gt;
#When we say &amp;quot;rostered marshal&amp;quot;, we mean an adult subscribing member of the SCA or its affiliates who is authorised as a youth armoured combat marshal. In Australia, this person will also hold a current Working with Children Check, or equivalent.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Handbook&amp;diff=8877</id>
		<title>Youth Armoured Combat:Handbook</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Youth_Armoured_Combat:Handbook&amp;diff=8877"/>
		<updated>2026-01-15T07:47:27Z</updated>

		<summary type="html">&lt;p&gt;Angele: Created page with &amp;quot;=Lochac Youth Armoured Combat= ==Introduction== #Overview  #Information for parents  ==Rules for participation== #&amp;lt;li value=&amp;quot;3&amp;quot;&amp;gt;Divisions&amp;lt;/li&amp;gt; #Rules of all combat #Rules of group combat  #Youth_Armoured_Combat:The use of weapons and shields|The use of wea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lochac Youth Armoured Combat=&lt;br /&gt;
==Introduction==&lt;br /&gt;
#[[Youth_Armoured_Combat:Overview |Overview ]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Information for parents |Information for parents]]&lt;br /&gt;
&lt;br /&gt;
==Rules for participation==&lt;br /&gt;
#&amp;lt;li value=&amp;quot;3&amp;quot;&amp;gt;[[Youth_Armoured_Combat:Divisions|Divisions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
#[[Youth_Armoured_Combat:Rules of all combat|Rules of all combat]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Rules of group combat|Rules of group combat ]]&lt;br /&gt;
#[[Youth_Armoured_Combat:The use of weapons and shields|The use of weapons and shields]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Armour requirements|Armour requirements ]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Weapon standards|Weapon standards]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Adult participation|Adult participation]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Authorisation requirements|Authorisation requirements ]]&lt;br /&gt;
&lt;br /&gt;
==Marshals&#039; section==&lt;br /&gt;
#&amp;lt;li value=&amp;quot;11&amp;quot;&amp;gt;[[Youth_Armoured_Combat:Overview of the marshallate|Overview of the marshallate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
#[[Youth_Armoured_Combat:Conducting youth armoured combat authorisations|Conducting youth armoured combat authorisations]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Authorisation of marshals|Authorisation of marshals]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Injury procedures|Injury procedures]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Chain of command and reporting|Chain of command and reporting]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Sanctions and appeals|Sanctions and appeals]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Experimentation|Experimentation]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Procedures for changes to these rules|Procedures for changes to these rules]]&lt;br /&gt;
#[[Youth Armoured Combat:Concussion Recognition Tool|Concussion Recognition Tool]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Glossary|Glossary]]&lt;br /&gt;
#[[Youth_Armoured_Combat:Change log|Change log]]&lt;br /&gt;
[[Category:Youth_Armoured_Combat_Handbook|contents]]&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Handbook&amp;diff=8876</id>
		<title>Fencing:Handbook</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Handbook&amp;diff=8876"/>
		<updated>2025-11-12T01:12:08Z</updated>

		<summary type="html">&lt;p&gt;Angele: /* New rules - 4 October 2025 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Update - 3 November 2025==&lt;br /&gt;
&amp;lt;P&amp;gt;Greetings,&lt;br /&gt;
&amp;lt;P&amp;gt;After we published the approved version of the updated fencing rules, we spotted that we had inadvertently reduced the required limb protection for cut and thrust combat when we updated the rules to account for the new reduced armour requirements from standard fencing.  This was not intended.  We have corrected this error to bring us back into compliance with Society rules.&lt;br /&gt;
&amp;lt;P&amp;gt;See [[Fencing:Protective_equipment#Legs,_feet_and_arms|Protective equipment 8.6 - Legs, feet and arms]].&lt;br /&gt;
&lt;br /&gt;
==New rules - 4 October 2025==&lt;br /&gt;
With the announcement by the Crown at Spring War on 4 October 2025, version 7 of the Lochac Fencing Combat Handbook comes into effect.&lt;br /&gt;
&lt;br /&gt;
[[Special:MakePdfBook/render/Fencing_Handbook | Fencing Combat Handbook - PDF version]]&lt;br /&gt;
&lt;br /&gt;
#[[Fencing:Introduction|Introduction]]&lt;br /&gt;
#[[Fencing:Types of fencing|Types of fencing]]&lt;br /&gt;
#[[Fencing:Single combat, melee and gunners|Single combat, melee and gunners]]&lt;br /&gt;
#[[Fencing:When you are allowed to fence|When you are allowed to fence]]&lt;br /&gt;
#[[Fencing:Behaviour on the field|Behaviour on the field]]&lt;br /&gt;
#[[Fencing:Using weapons and defensive objects|Using weapons and defensive objects]]&lt;br /&gt;
#[[Fencing:Taking blows|Taking blows]]&lt;br /&gt;
#[[Fencing:Protective equipment|Protective equipment]]&lt;br /&gt;
#[[Fencing:Weapons and defensive equipment|Weapons and defensive equipment]]&lt;br /&gt;
#[[Fencing:Types of marshalling|Types of marshalling]]&lt;br /&gt;
#[[Fencing:Supervising combat|Supervising combat]]&lt;br /&gt;
#[[Fencing:Inspections|Inspections]]&lt;br /&gt;
#[[Fencing:Rules for managing incidents|Rules for managing incidents]]&lt;br /&gt;
#[[Fencing:Authorisation procedures|Authorisation procedures]]&lt;br /&gt;
#[[Fencing:Safety tests|Safety tests]]&lt;br /&gt;
#[[Fencing:Marshals as officers|Marshals as officers]]&lt;br /&gt;
#[[Fencing:Changing the rules|Changing the rules]]&lt;br /&gt;
#[[Fencing:Glossary|Glossary]]&lt;br /&gt;
#[[Fencing:Concussion_Recognition_Tool|Concussion Recognition Tool]]&lt;br /&gt;
#[[Fencing:Change log and notes|Change log and notes]]&lt;br /&gt;
#:[[Fencing:Previous changes|Previous changes]]&lt;br /&gt;
[[Category:Fencing_Handbook|contents]]&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Pdf&amp;diff=8875</id>
		<title>Fencing:Pdf</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Pdf&amp;diff=8875"/>
		<updated>2025-11-12T01:09:59Z</updated>

		<summary type="html">&lt;p&gt;Angele: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#externalredirect:http://rules.marshal.lochac.sca.org/index.php/Special:MakePdfBook/render/Fencing_Handbook}}&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Handbook&amp;diff=8874</id>
		<title>Fencing:Handbook</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Handbook&amp;diff=8874"/>
		<updated>2025-11-03T05:23:42Z</updated>

		<summary type="html">&lt;p&gt;Angele: /* Update - 3 November 2025 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Update - 3 November 2025==&lt;br /&gt;
&amp;lt;P&amp;gt;Greetings,&lt;br /&gt;
&amp;lt;P&amp;gt;After we published the approved version of the updated fencing rules, we spotted that we had inadvertently reduced the required limb protection for cut and thrust combat when we updated the rules to account for the new reduced armour requirements from standard fencing.  This was not intended.  We have corrected this error to bring us back into compliance with Society rules.&lt;br /&gt;
&amp;lt;P&amp;gt;See [[Fencing:Protective_equipment#Legs,_feet_and_arms|Protective equipment 8.6 - Legs, feet and arms]].&lt;br /&gt;
&lt;br /&gt;
==New rules - 4 October 2025==&lt;br /&gt;
With the announcement by the Crown at Spring War on 4 October 2025, version 7 of the Lochac Fencing Combat Handbook comes into effect.&lt;br /&gt;
&lt;br /&gt;
[[Fencing:pdf | Fencing Combat Handbook - PDF version]]&lt;br /&gt;
&lt;br /&gt;
#[[Fencing:Introduction|Introduction]]&lt;br /&gt;
#[[Fencing:Types of fencing|Types of fencing]]&lt;br /&gt;
#[[Fencing:Single combat, melee and gunners|Single combat, melee and gunners]]&lt;br /&gt;
#[[Fencing:When you are allowed to fence|When you are allowed to fence]]&lt;br /&gt;
#[[Fencing:Behaviour on the field|Behaviour on the field]]&lt;br /&gt;
#[[Fencing:Using weapons and defensive objects|Using weapons and defensive objects]]&lt;br /&gt;
#[[Fencing:Taking blows|Taking blows]]&lt;br /&gt;
#[[Fencing:Protective equipment|Protective equipment]]&lt;br /&gt;
#[[Fencing:Weapons and defensive equipment|Weapons and defensive equipment]]&lt;br /&gt;
#[[Fencing:Types of marshalling|Types of marshalling]]&lt;br /&gt;
#[[Fencing:Supervising combat|Supervising combat]]&lt;br /&gt;
#[[Fencing:Inspections|Inspections]]&lt;br /&gt;
#[[Fencing:Rules for managing incidents|Rules for managing incidents]]&lt;br /&gt;
#[[Fencing:Authorisation procedures|Authorisation procedures]]&lt;br /&gt;
#[[Fencing:Safety tests|Safety tests]]&lt;br /&gt;
#[[Fencing:Marshals as officers|Marshals as officers]]&lt;br /&gt;
#[[Fencing:Changing the rules|Changing the rules]]&lt;br /&gt;
#[[Fencing:Glossary|Glossary]]&lt;br /&gt;
#[[Fencing:Concussion_Recognition_Tool|Concussion Recognition Tool]]&lt;br /&gt;
#[[Fencing:Change log and notes|Change log and notes]]&lt;br /&gt;
#:[[Fencing:Previous changes|Previous changes]]&lt;br /&gt;
[[Category:Fencing_Handbook|contents]]&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Handbook&amp;diff=8873</id>
		<title>Fencing:Handbook</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Handbook&amp;diff=8873"/>
		<updated>2025-11-03T05:23:32Z</updated>

		<summary type="html">&lt;p&gt;Angele: /* Update - 3 November 2025 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Update - 3 November 2025==&lt;br /&gt;
&amp;lt;P&amp;gt;Greetings,&lt;br /&gt;
&amp;lt;P&amp;gt;After we published the approved version of the updated fencing rules, we spotted that we had inadvertently reduced the required limb protection for cut and thrust combat when we updated the rules to account for the new reduced armour requirements from standard fencing.  This was not intended.  We have corrected this error to bring us back into compliance with Society rules.&lt;br /&gt;
&amp;lt;P&amp;lt;See [[Fencing:Protective_equipment#Legs,_feet_and_arms|Protective equipment 8.6 - Legs, feet and arms]].&lt;br /&gt;
&lt;br /&gt;
==New rules - 4 October 2025==&lt;br /&gt;
With the announcement by the Crown at Spring War on 4 October 2025, version 7 of the Lochac Fencing Combat Handbook comes into effect.&lt;br /&gt;
&lt;br /&gt;
[[Fencing:pdf | Fencing Combat Handbook - PDF version]]&lt;br /&gt;
&lt;br /&gt;
#[[Fencing:Introduction|Introduction]]&lt;br /&gt;
#[[Fencing:Types of fencing|Types of fencing]]&lt;br /&gt;
#[[Fencing:Single combat, melee and gunners|Single combat, melee and gunners]]&lt;br /&gt;
#[[Fencing:When you are allowed to fence|When you are allowed to fence]]&lt;br /&gt;
#[[Fencing:Behaviour on the field|Behaviour on the field]]&lt;br /&gt;
#[[Fencing:Using weapons and defensive objects|Using weapons and defensive objects]]&lt;br /&gt;
#[[Fencing:Taking blows|Taking blows]]&lt;br /&gt;
#[[Fencing:Protective equipment|Protective equipment]]&lt;br /&gt;
#[[Fencing:Weapons and defensive equipment|Weapons and defensive equipment]]&lt;br /&gt;
#[[Fencing:Types of marshalling|Types of marshalling]]&lt;br /&gt;
#[[Fencing:Supervising combat|Supervising combat]]&lt;br /&gt;
#[[Fencing:Inspections|Inspections]]&lt;br /&gt;
#[[Fencing:Rules for managing incidents|Rules for managing incidents]]&lt;br /&gt;
#[[Fencing:Authorisation procedures|Authorisation procedures]]&lt;br /&gt;
#[[Fencing:Safety tests|Safety tests]]&lt;br /&gt;
#[[Fencing:Marshals as officers|Marshals as officers]]&lt;br /&gt;
#[[Fencing:Changing the rules|Changing the rules]]&lt;br /&gt;
#[[Fencing:Glossary|Glossary]]&lt;br /&gt;
#[[Fencing:Concussion_Recognition_Tool|Concussion Recognition Tool]]&lt;br /&gt;
#[[Fencing:Change log and notes|Change log and notes]]&lt;br /&gt;
#:[[Fencing:Previous changes|Previous changes]]&lt;br /&gt;
[[Category:Fencing_Handbook|contents]]&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Handbook&amp;diff=8872</id>
		<title>Fencing:Handbook</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Handbook&amp;diff=8872"/>
		<updated>2025-11-03T05:23:13Z</updated>

		<summary type="html">&lt;p&gt;Angele: /* Update - 3 November 2025= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Update - 3 November 2025==&lt;br /&gt;
Greetings,&lt;br /&gt;
After we published the approved version of the updated fencing rules, we spotted that we had inadvertently reduced the required limb protection for cut and thrust combat when we updated the rules to account for the new reduced armour requirements from standard fencing.  This was not intended.  We have corrected this error to bring us back into compliance with Society rules.&lt;br /&gt;
See [[Fencing:Protective_equipment#Legs,_feet_and_arms|Protective equipment 8.6 - Legs, feet and arms]].&lt;br /&gt;
&lt;br /&gt;
==New rules - 4 October 2025==&lt;br /&gt;
With the announcement by the Crown at Spring War on 4 October 2025, version 7 of the Lochac Fencing Combat Handbook comes into effect.&lt;br /&gt;
&lt;br /&gt;
[[Fencing:pdf | Fencing Combat Handbook - PDF version]]&lt;br /&gt;
&lt;br /&gt;
#[[Fencing:Introduction|Introduction]]&lt;br /&gt;
#[[Fencing:Types of fencing|Types of fencing]]&lt;br /&gt;
#[[Fencing:Single combat, melee and gunners|Single combat, melee and gunners]]&lt;br /&gt;
#[[Fencing:When you are allowed to fence|When you are allowed to fence]]&lt;br /&gt;
#[[Fencing:Behaviour on the field|Behaviour on the field]]&lt;br /&gt;
#[[Fencing:Using weapons and defensive objects|Using weapons and defensive objects]]&lt;br /&gt;
#[[Fencing:Taking blows|Taking blows]]&lt;br /&gt;
#[[Fencing:Protective equipment|Protective equipment]]&lt;br /&gt;
#[[Fencing:Weapons and defensive equipment|Weapons and defensive equipment]]&lt;br /&gt;
#[[Fencing:Types of marshalling|Types of marshalling]]&lt;br /&gt;
#[[Fencing:Supervising combat|Supervising combat]]&lt;br /&gt;
#[[Fencing:Inspections|Inspections]]&lt;br /&gt;
#[[Fencing:Rules for managing incidents|Rules for managing incidents]]&lt;br /&gt;
#[[Fencing:Authorisation procedures|Authorisation procedures]]&lt;br /&gt;
#[[Fencing:Safety tests|Safety tests]]&lt;br /&gt;
#[[Fencing:Marshals as officers|Marshals as officers]]&lt;br /&gt;
#[[Fencing:Changing the rules|Changing the rules]]&lt;br /&gt;
#[[Fencing:Glossary|Glossary]]&lt;br /&gt;
#[[Fencing:Concussion_Recognition_Tool|Concussion Recognition Tool]]&lt;br /&gt;
#[[Fencing:Change log and notes|Change log and notes]]&lt;br /&gt;
#:[[Fencing:Previous changes|Previous changes]]&lt;br /&gt;
[[Category:Fencing_Handbook|contents]]&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Handbook&amp;diff=8871</id>
		<title>Fencing:Handbook</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Handbook&amp;diff=8871"/>
		<updated>2025-11-03T05:23:06Z</updated>

		<summary type="html">&lt;p&gt;Angele: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Update - 3 November 2025===&lt;br /&gt;
Greetings,&lt;br /&gt;
After we published the approved version of the updated fencing rules, we spotted that we had inadvertently reduced the required limb protection for cut and thrust combat when we updated the rules to account for the new reduced armour requirements from standard fencing.  This was not intended.  We have corrected this error to bring us back into compliance with Society rules.&lt;br /&gt;
See [[Fencing:Protective_equipment#Legs,_feet_and_arms|Protective equipment 8.6 - Legs, feet and arms]].&lt;br /&gt;
&lt;br /&gt;
==New rules - 4 October 2025==&lt;br /&gt;
With the announcement by the Crown at Spring War on 4 October 2025, version 7 of the Lochac Fencing Combat Handbook comes into effect.&lt;br /&gt;
&lt;br /&gt;
[[Fencing:pdf | Fencing Combat Handbook - PDF version]]&lt;br /&gt;
&lt;br /&gt;
#[[Fencing:Introduction|Introduction]]&lt;br /&gt;
#[[Fencing:Types of fencing|Types of fencing]]&lt;br /&gt;
#[[Fencing:Single combat, melee and gunners|Single combat, melee and gunners]]&lt;br /&gt;
#[[Fencing:When you are allowed to fence|When you are allowed to fence]]&lt;br /&gt;
#[[Fencing:Behaviour on the field|Behaviour on the field]]&lt;br /&gt;
#[[Fencing:Using weapons and defensive objects|Using weapons and defensive objects]]&lt;br /&gt;
#[[Fencing:Taking blows|Taking blows]]&lt;br /&gt;
#[[Fencing:Protective equipment|Protective equipment]]&lt;br /&gt;
#[[Fencing:Weapons and defensive equipment|Weapons and defensive equipment]]&lt;br /&gt;
#[[Fencing:Types of marshalling|Types of marshalling]]&lt;br /&gt;
#[[Fencing:Supervising combat|Supervising combat]]&lt;br /&gt;
#[[Fencing:Inspections|Inspections]]&lt;br /&gt;
#[[Fencing:Rules for managing incidents|Rules for managing incidents]]&lt;br /&gt;
#[[Fencing:Authorisation procedures|Authorisation procedures]]&lt;br /&gt;
#[[Fencing:Safety tests|Safety tests]]&lt;br /&gt;
#[[Fencing:Marshals as officers|Marshals as officers]]&lt;br /&gt;
#[[Fencing:Changing the rules|Changing the rules]]&lt;br /&gt;
#[[Fencing:Glossary|Glossary]]&lt;br /&gt;
#[[Fencing:Concussion_Recognition_Tool|Concussion Recognition Tool]]&lt;br /&gt;
#[[Fencing:Change log and notes|Change log and notes]]&lt;br /&gt;
#:[[Fencing:Previous changes|Previous changes]]&lt;br /&gt;
[[Category:Fencing_Handbook|contents]]&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Change_log_and_notes&amp;diff=8870</id>
		<title>Fencing:Change log and notes</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Change_log_and_notes&amp;diff=8870"/>
		<updated>2025-11-03T05:18:50Z</updated>

		<summary type="html">&lt;p&gt;Angele: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Fencing Handbook|19|Change Log and Notes}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==[https://rules.marshal.lochac.sca.org/images/7/76/Fencing_Handbook_7.1_-_3_November_2025.pdf Version 7.1 - 3 November 2025]==&lt;br /&gt;
After we published the approved version of the updated fencing rules, we spotted that we had inadvertently reduced the required limb protection for cut and thrust combat when we updated the rules to account for the new reduced armour requirements from standard fencing.  This was not intended.  We have corrected this error with the updates below to bring us back into compliance with Society rules.&lt;br /&gt;
===8.6 Protective equipment - Legs, feet and arms===&lt;br /&gt;
;8.6.1&lt;br /&gt;
:&lt;br /&gt;
;Was&lt;br /&gt;
:You may wear abrasion-resistant material on your legs and arms if you prefer, but it is not required. Note that the upper inner arm extending at least 10cm from the armpit must be covered by penetration-resistant material.&lt;br /&gt;
;Now&lt;br /&gt;
:For standard fencing, you may wear abrasion-resistant material on your legs and arms if you prefer, but it is not required. Note that the upper inner arm extending at least 10cm from the armpit must be covered by penetration-resistant material.&amp;quot;&lt;br /&gt;
;Added rule as 8.6.2 and subsequent rules renumbered&lt;br /&gt;
:For Cut and Thrust fencing, limbs must be covered by abrasion-resistant material.&lt;br /&gt;
&lt;br /&gt;
==[http://lochac-marshal.fullmesh.co.nz:8080/images/8/8a/Fencing_Handbook_-_4_October_2025.pdf Version 7 - 4 October 2025]==&lt;br /&gt;
Including changes from V6 to V7&lt;br /&gt;
===Changes to Chapter 8 - Protective equipment===&lt;br /&gt;
;8.3.4 - Head&lt;br /&gt;
:&lt;br /&gt;
;Was&lt;br /&gt;
:If you wear a mask, the rest of your head must be covered by at least penetration-resistant material. This can be worn inside or over the mask.&lt;br /&gt;
;Now&lt;br /&gt;
:If you wear a mask, the rest of your head must be covered by at least abrasion-resistant material. This can be worn inside or over the mask.&lt;br /&gt;
;Functional change&lt;br /&gt;
:The required protection has been reduced from penetration-resistant to abrasion-resistant material.&lt;br /&gt;
;Reason&lt;br /&gt;
:To reduce the risk of heat injury, which has been occurring at a significantly higher rate than penetration injuries&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;8.5.1 - Torso&lt;br /&gt;
:&lt;br /&gt;
;Was&lt;br /&gt;
:You must wear penetration-resistant material to protect your torso, including your chest, back and abdomen, and your upper arm extending at least 10cm from the armpit.&lt;br /&gt;
;Now&lt;br /&gt;
:You must wear penetration-resistant material to protect your torso, including your chest, back and abdomen, groin, and your upper arm extending at least 10cm from the armpit.&lt;br /&gt;
;Functional change&lt;br /&gt;
:No change&lt;br /&gt;
;Reason&lt;br /&gt;
:Changed to explicitly include the word groin as part of the torso requiring coverage by penetration-resistant material for all combatants. This is a clarification of an existing rule, not a change.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;8.6.1 - Legs, feet and arms&lt;br /&gt;
:&lt;br /&gt;
;Was&lt;br /&gt;
:You must wear abrasion-resistant material on your legs, feet and arms.&lt;br /&gt;
;Now&lt;br /&gt;
:You may wear abrasion-resistant material on your legs and arms if you prefer, but it is not required. Note that the upper arm extending at least 10cm from the armpit must be covered by penetration-resistant material.&lt;br /&gt;
;Functional change&lt;br /&gt;
:You no longer have to wear any material on your legs, or arms below 10cm from your armpit. It can be bare skin.&lt;br /&gt;
;Reason&lt;br /&gt;
:To reduce the risk of heat injury, which has been occurring at a higher rate than abrasion injuries.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;8.7.1 - Hands&lt;br /&gt;
:&lt;br /&gt;
;Was&lt;br /&gt;
:You must wear gloves made of at least abrasion-resistant material to cover your hands and fingers.&lt;br /&gt;
;Now&lt;br /&gt;
:It is recommended that your hands and fingers be covered by abrasion-resistant material, but is not required.&lt;br /&gt;
:Chapter 12 - Inspections has also been adjusted to account for gloves now only being required for Cut and Thrust&lt;br /&gt;
;Functional change&lt;br /&gt;
:You no longer have to have any form of hand protection. You can have bare skin.&lt;br /&gt;
;Reason&lt;br /&gt;
:To reduce the risk of heat injury, which has been occurring at a higher rate than abrasion injuries.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updated link - 24 February 2025==&lt;br /&gt;
The link to the Society Fencing rules in 6.1.2 was out of date. An updated link has been added.&lt;br /&gt;
The link to the Concussion Recognition Tool has been updated to a more recent edition.&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=File:Fencing_Handbook_7.1_-_3_November_2025.pdf&amp;diff=8869</id>
		<title>File:Fencing Handbook 7.1 - 3 November 2025.pdf</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=File:Fencing_Handbook_7.1_-_3_November_2025.pdf&amp;diff=8869"/>
		<updated>2025-11-03T05:18:14Z</updated>

		<summary type="html">&lt;p&gt;Angele: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
	</entry>
	<entry>
		<id>http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Handbook_Titlepage&amp;diff=8868</id>
		<title>Fencing:Handbook Titlepage</title>
		<link rel="alternate" type="text/html" href="http://rules.marshal.lochac.sca.org/index.php?title=Fencing:Handbook_Titlepage&amp;diff=8868"/>
		<updated>2025-11-03T05:17:00Z</updated>

		<summary type="html">&lt;p&gt;Angele: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;%startCenter%&lt;br /&gt;
%startHuge%&lt;br /&gt;
&lt;br /&gt;
Kingdom of Lochac &lt;br /&gt;
&lt;br /&gt;
Fencing&lt;br /&gt;
&lt;br /&gt;
Combat Handbook &lt;br /&gt;
&lt;br /&gt;
%vspace%15%&lt;br /&gt;
&lt;br /&gt;
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Version 7.1&lt;br /&gt;
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Non scriptum non est&lt;br /&gt;
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==Is this the most recent version?==&lt;br /&gt;
This pdf has a date at the bottom of the page of the day that the file was generated from the Fencing Combat Handbook wiki, so you will know how up-to-date your hard copy or file of the rules is.&lt;br /&gt;
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Updates to the content (including fixing typographical errors) and alterations to the coding behind the pdf creation will trigger a new pdf to be available from that link. Any changes to the actual rules will be documented in the [[Fencing:Change_log_and_notes|Change log and notes]].&lt;br /&gt;
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We don&#039;t recommend saving copies of the pdf to other locations, as they will become out of date when the wiki is updated with rule changes. Use, a bookmark or save the link instead.&lt;br /&gt;
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==Copyright==&lt;br /&gt;
Text included verbatim from the SCA Inc. Fencing Marshal&#039;s Handbook is copyright [http://sca.org The Society for Creative Anachronism, Inc].&lt;br /&gt;
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All other text is copyright [http://sca.org.nz The Society for Creative Anachronism, New Zealand, Inc]. and [http://sca.org.au The Society for Creative Anachronism Australia Ltd]. It may be freely copied for SCA purposes provided it is copied in full and this notice remains intact.&lt;br /&gt;
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The cover art is by Lord Ronan Mac Brian and permission is granted to use it within the SCA. All other images are copyright Alasdair Muckart and David Maclagan and are released under the terms of the [http://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-Noncommercial-Share Alike 3.0 License].&lt;br /&gt;
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[[Category:Fencing Handbook|titlepage]]&lt;/div&gt;</summary>
		<author><name>Angele</name></author>
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